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		2d20fc39aa
		
	
	
	
	
		
			
			We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
		
			
				
	
	
		
			63 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="TextureButton" inherits="BaseButton" version="3.2">
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| 	<brief_description>
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| 		Texture-based button. Supports Pressed, Hover, Disabled and Focused states.
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| 	</brief_description>
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| 	<description>
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| 		[TextureButton] has the same functionality as [Button], except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex [Control]s.
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| 		The "normal" state must contain a texture ([member texture_normal]); other textures are optional.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="expand" type="bool" setter="set_expand" getter="get_expand" default="false">
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| 			If [code]true[/code], the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If [code]false[/code], the texture will not scale with the node.
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| 		</member>
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| 		<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureButton.StretchMode" default="0">
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| 			Controls the texture's behavior when you resize the node's bounding rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to one of the [enum StretchMode] constants. See the constants to learn more.
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| 		</member>
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| 		<member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask">
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| 			Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes.
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| 		</member>
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| 		<member name="texture_disabled" type="Texture" setter="set_disabled_texture" getter="get_disabled_texture">
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| 			Texture to display when the node is disabled. See [member BaseButton.disabled].
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| 		</member>
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| 		<member name="texture_focused" type="Texture" setter="set_focused_texture" getter="get_focused_texture">
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| 			Texture to display when the node has mouse or keyboard focus.
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| 		</member>
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| 		<member name="texture_hover" type="Texture" setter="set_hover_texture" getter="get_hover_texture">
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| 			Texture to display when the mouse hovers the node.
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| 		</member>
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| 		<member name="texture_normal" type="Texture" setter="set_normal_texture" getter="get_normal_texture">
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| 			Texture to display by default, when the node is [b]not[/b] in the disabled, focused, hover or pressed state.
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| 		</member>
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| 		<member name="texture_pressed" type="Texture" setter="set_pressed_texture" getter="get_pressed_texture">
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| 			Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the [member BaseButton.shortcut] key.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 		<constant name="STRETCH_SCALE" value="0" enum="StretchMode">
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| 			Scale to fit the node's bounding rectangle.
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| 		</constant>
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| 		<constant name="STRETCH_TILE" value="1" enum="StretchMode">
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| 			Tile inside the node's bounding rectangle.
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| 		</constant>
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| 		<constant name="STRETCH_KEEP" value="2" enum="StretchMode">
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| 			The texture keeps its original size and stays in the bounding rectangle's top-left corner.
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| 		</constant>
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| 		<constant name="STRETCH_KEEP_CENTERED" value="3" enum="StretchMode">
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| 			The texture keeps its original size and stays centered in the node's bounding rectangle.
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| 		</constant>
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| 		<constant name="STRETCH_KEEP_ASPECT" value="4" enum="StretchMode">
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| 			Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
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| 		</constant>
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| 		<constant name="STRETCH_KEEP_ASPECT_CENTERED" value="5" enum="StretchMode">
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| 			Scale the texture to fit the node's bounding rectangle, center it, and maintain its aspect ratio.
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| 		</constant>
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| 		<constant name="STRETCH_KEEP_ASPECT_COVERED" value="6" enum="StretchMode">
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| 			Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
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| 		</constant>
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| 	</constants>
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| </class>
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