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			697 lines
		
	
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  gdscript_parser.h                                                    */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef GDSCRIPT_PARSER_H
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#define GDSCRIPT_PARSER_H
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#include "core/map.h"
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#include "core/object.h"
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#include "core/script_language.h"
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#include "gdscript_functions.h"
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#include "gdscript_tokenizer.h"
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struct GDScriptDataType;
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struct GDScriptWarning;
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class GDScriptParser {
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public:
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	struct ClassNode;
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	struct DataType {
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		enum {
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			BUILTIN,
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			NATIVE,
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			SCRIPT,
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			GDSCRIPT,
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			CLASS,
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			UNRESOLVED
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		} kind;
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		bool has_type;
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		bool is_constant;
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		bool is_meta_type; // Whether the value can be used as a type
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		bool infer_type;
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		bool may_yield; // For function calls
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		Variant::Type builtin_type;
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		StringName native_type;
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		Ref<Script> script_type;
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		ClassNode *class_type;
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		String to_string() const;
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		bool operator==(const DataType &other) const {
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			if (!has_type || !other.has_type) {
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				return true; // Can be considered equal for parsing purpose
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			}
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			if (kind != other.kind) {
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				return false;
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			}
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			switch (kind) {
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				case BUILTIN: {
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					return builtin_type == other.builtin_type;
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				} break;
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				case NATIVE: {
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					return native_type == other.native_type;
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				} break;
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				case GDSCRIPT:
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				case SCRIPT: {
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					return script_type == other.script_type;
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				} break;
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				case CLASS: {
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					return class_type == other.class_type;
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				} break;
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				case UNRESOLVED: {
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				} break;
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			}
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			return false;
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		}
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		DataType() :
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				kind(UNRESOLVED),
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				has_type(false),
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				is_constant(false),
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				is_meta_type(false),
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				infer_type(false),
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				may_yield(false),
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				builtin_type(Variant::NIL),
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				class_type(NULL) {}
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	};
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	struct Node {
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		enum Type {
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			TYPE_CLASS,
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			TYPE_FUNCTION,
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			TYPE_BUILT_IN_FUNCTION,
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			TYPE_BLOCK,
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			TYPE_IDENTIFIER,
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			TYPE_TYPE,
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			TYPE_CONSTANT,
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			TYPE_ARRAY,
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			TYPE_DICTIONARY,
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			TYPE_SELF,
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			TYPE_OPERATOR,
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			TYPE_CONTROL_FLOW,
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			TYPE_LOCAL_VAR,
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			TYPE_CAST,
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			TYPE_ASSERT,
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			TYPE_BREAKPOINT,
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			TYPE_NEWLINE,
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		};
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		Node *next;
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		int line;
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		int column;
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		Type type;
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		virtual DataType get_datatype() const { return DataType(); }
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		virtual void set_datatype(const DataType &p_datatype) {}
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		virtual ~Node() {}
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	};
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	struct FunctionNode;
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	struct BlockNode;
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	struct ConstantNode;
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	struct LocalVarNode;
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	struct OperatorNode;
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	struct ClassNode : public Node {
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		bool tool;
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		StringName name;
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		bool extends_used;
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		bool classname_used;
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		StringName extends_file;
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		Vector<StringName> extends_class;
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		DataType base_type;
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		String icon_path;
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		struct Member {
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			PropertyInfo _export;
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#ifdef TOOLS_ENABLED
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			Variant default_value;
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#endif
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			StringName identifier;
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			DataType data_type;
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			StringName setter;
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			StringName getter;
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			int line;
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			Node *expression;
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			OperatorNode *initial_assignment;
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			MultiplayerAPI::RPCMode rpc_mode;
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			int usages;
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		};
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		struct Constant {
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			Node *expression;
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			DataType type;
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		};
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		struct Signal {
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			StringName name;
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			Vector<StringName> arguments;
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			int emissions;
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			int line;
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		};
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		Vector<ClassNode *> subclasses;
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		Vector<Member> variables;
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		Map<StringName, Constant> constant_expressions;
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		Vector<FunctionNode *> functions;
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		Vector<FunctionNode *> static_functions;
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		Vector<Signal> _signals;
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		BlockNode *initializer;
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		BlockNode *ready;
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		ClassNode *owner;
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		//Vector<Node*> initializers;
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		int end_line;
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		ClassNode() {
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			tool = false;
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			type = TYPE_CLASS;
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			extends_used = false;
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			classname_used = false;
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			end_line = -1;
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			owner = NULL;
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		}
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	};
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	struct FunctionNode : public Node {
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		bool _static;
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		MultiplayerAPI::RPCMode rpc_mode;
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		bool has_yield;
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		bool has_unreachable_code;
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		StringName name;
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		DataType return_type;
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		Vector<StringName> arguments;
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		Vector<DataType> argument_types;
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		Vector<Node *> default_values;
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		BlockNode *body;
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#ifdef DEBUG_ENABLED
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		Vector<int> arguments_usage;
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#endif // DEBUG_ENABLED
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		virtual DataType get_datatype() const { return return_type; }
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		virtual void set_datatype(const DataType &p_datatype) { return_type = p_datatype; }
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		int get_required_argument_count() { return arguments.size() - default_values.size(); }
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		FunctionNode() {
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			type = TYPE_FUNCTION;
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			_static = false;
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			rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
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			has_yield = false;
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			has_unreachable_code = false;
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		}
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	};
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	struct BlockNode : public Node {
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		ClassNode *parent_class;
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		BlockNode *parent_block;
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		List<Node *> statements;
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		Map<StringName, LocalVarNode *> variables;
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		bool has_return = false;
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		bool can_break = false;
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		bool can_continue = false;
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		Node *if_condition; //tiny hack to improve code completion on if () blocks
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		//the following is useful for code completion
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		List<BlockNode *> sub_blocks;
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		int end_line;
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		BlockNode() {
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			if_condition = NULL;
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			type = TYPE_BLOCK;
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			end_line = -1;
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			parent_block = NULL;
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			parent_class = NULL;
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		}
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	};
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	struct TypeNode : public Node {
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		Variant::Type vtype;
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		TypeNode() { type = TYPE_TYPE; }
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	};
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	struct BuiltInFunctionNode : public Node {
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		GDScriptFunctions::Function function;
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		BuiltInFunctionNode() { type = TYPE_BUILT_IN_FUNCTION; }
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	};
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	struct IdentifierNode : public Node {
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		StringName name;
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		BlockNode *declared_block; // Simplify lookup by checking if it is declared locally
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		DataType datatype;
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		virtual DataType get_datatype() const { return datatype; }
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		virtual void set_datatype(const DataType &p_datatype) { datatype = p_datatype; }
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		IdentifierNode() {
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			type = TYPE_IDENTIFIER;
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			declared_block = NULL;
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		}
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	};
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	struct LocalVarNode : public Node {
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		StringName name;
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		Node *assign;
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		OperatorNode *assign_op;
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		int assignments;
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		int usages;
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		DataType datatype;
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		virtual DataType get_datatype() const { return datatype; }
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		virtual void set_datatype(const DataType &p_datatype) { datatype = p_datatype; }
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		LocalVarNode() {
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			type = TYPE_LOCAL_VAR;
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			assign = NULL;
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			assign_op = NULL;
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			assignments = 0;
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			usages = 0;
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		}
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	};
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	struct ConstantNode : public Node {
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		Variant value;
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		DataType datatype;
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		virtual DataType get_datatype() const { return datatype; }
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		virtual void set_datatype(const DataType &p_datatype) { datatype = p_datatype; }
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		ConstantNode() { type = TYPE_CONSTANT; }
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	};
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	struct ArrayNode : public Node {
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		Vector<Node *> elements;
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		DataType datatype;
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		virtual DataType get_datatype() const { return datatype; }
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		virtual void set_datatype(const DataType &p_datatype) { datatype = p_datatype; }
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		ArrayNode() {
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			type = TYPE_ARRAY;
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			datatype.has_type = true;
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			datatype.kind = DataType::BUILTIN;
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			datatype.builtin_type = Variant::ARRAY;
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		}
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	};
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	struct DictionaryNode : public Node {
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		struct Pair {
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			Node *key;
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			Node *value;
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		};
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		Vector<Pair> elements;
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		DataType datatype;
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		virtual DataType get_datatype() const { return datatype; }
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		virtual void set_datatype(const DataType &p_datatype) { datatype = p_datatype; }
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		DictionaryNode() {
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			type = TYPE_DICTIONARY;
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			datatype.has_type = true;
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			datatype.kind = DataType::BUILTIN;
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			datatype.builtin_type = Variant::DICTIONARY;
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		}
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	};
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	struct SelfNode : public Node {
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		SelfNode() { type = TYPE_SELF; }
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	};
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	struct OperatorNode : public Node {
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		enum Operator {
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			//call/constructor operator
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			OP_CALL,
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			OP_PARENT_CALL,
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			OP_YIELD,
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			OP_IS,
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			OP_IS_BUILTIN,
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			//indexing operator
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			OP_INDEX,
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			OP_INDEX_NAMED,
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			//unary operators
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			OP_NEG,
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			OP_POS,
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			OP_NOT,
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			OP_BIT_INVERT,
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			//binary operators (in precedence order)
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			OP_IN,
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			OP_EQUAL,
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			OP_NOT_EQUAL,
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			OP_LESS,
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			OP_LESS_EQUAL,
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			OP_GREATER,
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			OP_GREATER_EQUAL,
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			OP_AND,
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			OP_OR,
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			OP_ADD,
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			OP_SUB,
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			OP_MUL,
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			OP_DIV,
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			OP_MOD,
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			OP_SHIFT_LEFT,
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			OP_SHIFT_RIGHT,
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			OP_INIT_ASSIGN,
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			OP_ASSIGN,
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			OP_ASSIGN_ADD,
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			OP_ASSIGN_SUB,
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			OP_ASSIGN_MUL,
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			OP_ASSIGN_DIV,
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			OP_ASSIGN_MOD,
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			OP_ASSIGN_SHIFT_LEFT,
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			OP_ASSIGN_SHIFT_RIGHT,
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						|
			OP_ASSIGN_BIT_AND,
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						|
			OP_ASSIGN_BIT_OR,
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						|
			OP_ASSIGN_BIT_XOR,
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			OP_BIT_AND,
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						|
			OP_BIT_OR,
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						|
			OP_BIT_XOR,
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						|
			//ternary operators
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						|
			OP_TERNARY_IF,
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						|
			OP_TERNARY_ELSE,
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		};
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		Operator op;
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						|
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						|
		Vector<Node *> arguments;
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						|
		DataType datatype;
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						|
		virtual DataType get_datatype() const { return datatype; }
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						|
		virtual void set_datatype(const DataType &p_datatype) { datatype = p_datatype; }
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		OperatorNode() { type = TYPE_OPERATOR; }
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						|
	};
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						|
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						|
	struct PatternNode : public Node {
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						|
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						|
		enum PatternType {
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						|
			PT_CONSTANT,
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						|
			PT_BIND,
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						|
			PT_DICTIONARY,
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						|
			PT_ARRAY,
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						|
			PT_IGNORE_REST,
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						|
			PT_WILDCARD
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						|
		};
 | 
						|
 | 
						|
		PatternType pt_type;
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						|
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						|
		Node *constant;
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						|
		StringName bind;
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						|
		Map<ConstantNode *, PatternNode *> dictionary;
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						|
		Vector<PatternNode *> array;
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						|
	};
 | 
						|
 | 
						|
	struct PatternBranchNode : public Node {
 | 
						|
		Vector<PatternNode *> patterns;
 | 
						|
		BlockNode *body;
 | 
						|
	};
 | 
						|
 | 
						|
	struct MatchNode : public Node {
 | 
						|
		Node *val_to_match;
 | 
						|
		Vector<PatternBranchNode *> branches;
 | 
						|
 | 
						|
		struct CompiledPatternBranch {
 | 
						|
			Node *compiled_pattern;
 | 
						|
			BlockNode *body;
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						|
		};
 | 
						|
 | 
						|
		Vector<CompiledPatternBranch> compiled_pattern_branches;
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						|
	};
 | 
						|
 | 
						|
	struct ControlFlowNode : public Node {
 | 
						|
		enum CFType {
 | 
						|
			CF_IF,
 | 
						|
			CF_FOR,
 | 
						|
			CF_WHILE,
 | 
						|
			CF_BREAK,
 | 
						|
			CF_CONTINUE,
 | 
						|
			CF_RETURN,
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						|
			CF_MATCH
 | 
						|
		};
 | 
						|
 | 
						|
		CFType cf_type;
 | 
						|
		Vector<Node *> arguments;
 | 
						|
		BlockNode *body;
 | 
						|
		BlockNode *body_else;
 | 
						|
 | 
						|
		MatchNode *match;
 | 
						|
 | 
						|
		ControlFlowNode *_else; //used for if
 | 
						|
		ControlFlowNode() {
 | 
						|
			type = TYPE_CONTROL_FLOW;
 | 
						|
			cf_type = CF_IF;
 | 
						|
			body = NULL;
 | 
						|
			body_else = NULL;
 | 
						|
		}
 | 
						|
	};
 | 
						|
 | 
						|
	struct CastNode : public Node {
 | 
						|
		Node *source_node;
 | 
						|
		DataType cast_type;
 | 
						|
		DataType return_type;
 | 
						|
		virtual DataType get_datatype() const { return return_type; }
 | 
						|
		virtual void set_datatype(const DataType &p_datatype) { return_type = p_datatype; }
 | 
						|
		CastNode() { type = TYPE_CAST; }
 | 
						|
	};
 | 
						|
 | 
						|
	struct AssertNode : public Node {
 | 
						|
		Node *condition;
 | 
						|
		Node *message;
 | 
						|
		AssertNode() :
 | 
						|
				condition(0),
 | 
						|
				message(0) {
 | 
						|
			type = TYPE_ASSERT;
 | 
						|
		}
 | 
						|
	};
 | 
						|
 | 
						|
	struct BreakpointNode : public Node {
 | 
						|
		BreakpointNode() { type = TYPE_BREAKPOINT; }
 | 
						|
	};
 | 
						|
 | 
						|
	struct NewLineNode : public Node {
 | 
						|
		NewLineNode() { type = TYPE_NEWLINE; }
 | 
						|
	};
 | 
						|
 | 
						|
	struct Expression {
 | 
						|
 | 
						|
		bool is_op;
 | 
						|
		union {
 | 
						|
			OperatorNode::Operator op;
 | 
						|
			Node *node;
 | 
						|
		};
 | 
						|
	};
 | 
						|
 | 
						|
	enum CompletionType {
 | 
						|
		COMPLETION_NONE,
 | 
						|
		COMPLETION_BUILT_IN_TYPE_CONSTANT,
 | 
						|
		COMPLETION_GET_NODE,
 | 
						|
		COMPLETION_FUNCTION,
 | 
						|
		COMPLETION_IDENTIFIER,
 | 
						|
		COMPLETION_PARENT_FUNCTION,
 | 
						|
		COMPLETION_METHOD,
 | 
						|
		COMPLETION_CALL_ARGUMENTS,
 | 
						|
		COMPLETION_RESOURCE_PATH,
 | 
						|
		COMPLETION_INDEX,
 | 
						|
		COMPLETION_VIRTUAL_FUNC,
 | 
						|
		COMPLETION_YIELD,
 | 
						|
		COMPLETION_ASSIGN,
 | 
						|
		COMPLETION_TYPE_HINT,
 | 
						|
		COMPLETION_TYPE_HINT_INDEX,
 | 
						|
	};
 | 
						|
 | 
						|
private:
 | 
						|
	GDScriptTokenizer *tokenizer;
 | 
						|
 | 
						|
	Node *head;
 | 
						|
	Node *list;
 | 
						|
	template <class T>
 | 
						|
	T *alloc_node();
 | 
						|
 | 
						|
	bool validating;
 | 
						|
	bool for_completion;
 | 
						|
	int parenthesis;
 | 
						|
	bool error_set;
 | 
						|
	String error;
 | 
						|
	int error_line;
 | 
						|
	int error_column;
 | 
						|
	bool check_types;
 | 
						|
	bool dependencies_only;
 | 
						|
	List<String> dependencies;
 | 
						|
#ifdef DEBUG_ENABLED
 | 
						|
	Set<int> *safe_lines;
 | 
						|
#endif // DEBUG_ENABLED
 | 
						|
 | 
						|
#ifdef DEBUG_ENABLED
 | 
						|
	List<GDScriptWarning> warnings;
 | 
						|
#endif // DEBUG_ENABLED
 | 
						|
 | 
						|
	int pending_newline;
 | 
						|
 | 
						|
	struct IndentLevel {
 | 
						|
		int indent;
 | 
						|
		int tabs;
 | 
						|
 | 
						|
		bool is_mixed(IndentLevel other) {
 | 
						|
			return (
 | 
						|
					(indent == other.indent && tabs != other.tabs) ||
 | 
						|
					(indent > other.indent && tabs < other.tabs) ||
 | 
						|
					(indent < other.indent && tabs > other.tabs));
 | 
						|
		}
 | 
						|
 | 
						|
		IndentLevel() :
 | 
						|
				indent(0),
 | 
						|
				tabs(0) {}
 | 
						|
 | 
						|
		IndentLevel(int p_indent, int p_tabs) :
 | 
						|
				indent(p_indent),
 | 
						|
				tabs(p_tabs) {}
 | 
						|
	};
 | 
						|
 | 
						|
	List<IndentLevel> indent_level;
 | 
						|
 | 
						|
	String base_path;
 | 
						|
	String self_path;
 | 
						|
 | 
						|
	ClassNode *current_class;
 | 
						|
	FunctionNode *current_function;
 | 
						|
	BlockNode *current_block;
 | 
						|
 | 
						|
	bool _get_completable_identifier(CompletionType p_type, StringName &identifier);
 | 
						|
	void _make_completable_call(int p_arg);
 | 
						|
 | 
						|
	CompletionType completion_type;
 | 
						|
	StringName completion_cursor;
 | 
						|
	Variant::Type completion_built_in_constant;
 | 
						|
	Node *completion_node;
 | 
						|
	ClassNode *completion_class;
 | 
						|
	FunctionNode *completion_function;
 | 
						|
	BlockNode *completion_block;
 | 
						|
	int completion_line;
 | 
						|
	int completion_argument;
 | 
						|
	bool completion_found;
 | 
						|
	bool completion_ident_is_call;
 | 
						|
 | 
						|
	PropertyInfo current_export;
 | 
						|
 | 
						|
	MultiplayerAPI::RPCMode rpc_mode;
 | 
						|
 | 
						|
	void _set_error(const String &p_error, int p_line = -1, int p_column = -1);
 | 
						|
#ifdef DEBUG_ENABLED
 | 
						|
	void _add_warning(int p_code, int p_line = -1, const String &p_symbol1 = String(), const String &p_symbol2 = String(), const String &p_symbol3 = String(), const String &p_symbol4 = String());
 | 
						|
	void _add_warning(int p_code, int p_line, const Vector<String> &p_symbols);
 | 
						|
#endif // DEBUG_ENABLED
 | 
						|
	bool _recover_from_completion();
 | 
						|
 | 
						|
	bool _parse_arguments(Node *p_parent, Vector<Node *> &p_args, bool p_static, bool p_can_codecomplete = false, bool p_parsing_constant = false);
 | 
						|
	bool _enter_indent_block(BlockNode *p_block = NULL);
 | 
						|
	bool _parse_newline();
 | 
						|
	Node *_parse_expression(Node *p_parent, bool p_static, bool p_allow_assign = false, bool p_parsing_constant = false);
 | 
						|
	Node *_reduce_expression(Node *p_node, bool p_to_const = false);
 | 
						|
	Node *_parse_and_reduce_expression(Node *p_parent, bool p_static, bool p_reduce_const = false, bool p_allow_assign = false);
 | 
						|
	bool _reduce_export_var_type(Variant &p_value, int p_line = 0);
 | 
						|
 | 
						|
	PatternNode *_parse_pattern(bool p_static);
 | 
						|
	void _parse_pattern_block(BlockNode *p_block, Vector<PatternBranchNode *> &p_branches, bool p_static);
 | 
						|
	void _transform_match_statment(MatchNode *p_match_statement);
 | 
						|
	void _generate_pattern(PatternNode *p_pattern, Node *p_node_to_match, Node *&p_resulting_node, Map<StringName, Node *> &p_bindings);
 | 
						|
 | 
						|
	void _parse_block(BlockNode *p_block, bool p_static);
 | 
						|
	void _parse_extends(ClassNode *p_class);
 | 
						|
	void _parse_class(ClassNode *p_class);
 | 
						|
	bool _end_statement();
 | 
						|
	void _set_end_statement_error(String p_name);
 | 
						|
 | 
						|
	void _determine_inheritance(ClassNode *p_class, bool p_recursive = true);
 | 
						|
	bool _parse_type(DataType &r_type, bool p_can_be_void = false);
 | 
						|
	DataType _resolve_type(const DataType &p_source, int p_line);
 | 
						|
	DataType _type_from_variant(const Variant &p_value) const;
 | 
						|
	DataType _type_from_property(const PropertyInfo &p_property, bool p_nil_is_variant = true) const;
 | 
						|
	DataType _type_from_gdtype(const GDScriptDataType &p_gdtype) const;
 | 
						|
	DataType _get_operation_type(const Variant::Operator p_op, const DataType &p_a, const DataType &p_b, bool &r_valid) const;
 | 
						|
	Variant::Operator _get_variant_operation(const OperatorNode::Operator &p_op) const;
 | 
						|
	bool _get_function_signature(DataType &p_base_type, const StringName &p_function, DataType &r_return_type, List<DataType> &r_arg_types, int &r_default_arg_count, bool &r_static, bool &r_vararg) const;
 | 
						|
	bool _get_member_type(const DataType &p_base_type, const StringName &p_member, DataType &r_member_type, bool *r_is_const = nullptr) const;
 | 
						|
	bool _is_type_compatible(const DataType &p_container, const DataType &p_expression, bool p_allow_implicit_conversion = false) const;
 | 
						|
	Node *_get_default_value_for_type(const DataType &p_type, int p_line = -1);
 | 
						|
 | 
						|
	DataType _reduce_node_type(Node *p_node);
 | 
						|
	DataType _reduce_function_call_type(const OperatorNode *p_call);
 | 
						|
	DataType _reduce_identifier_type(const DataType *p_base_type, const StringName &p_identifier, int p_line, bool p_is_indexing);
 | 
						|
	void _check_class_level_types(ClassNode *p_class);
 | 
						|
	void _check_class_blocks_types(ClassNode *p_class);
 | 
						|
	void _check_function_types(FunctionNode *p_function);
 | 
						|
	void _check_block_types(BlockNode *p_block);
 | 
						|
	_FORCE_INLINE_ void _mark_line_as_safe(int p_line) const {
 | 
						|
#ifdef DEBUG_ENABLED
 | 
						|
		if (safe_lines) safe_lines->insert(p_line);
 | 
						|
#endif // DEBUG_ENABLED
 | 
						|
	}
 | 
						|
	_FORCE_INLINE_ void _mark_line_as_unsafe(int p_line) const {
 | 
						|
#ifdef DEBUG_ENABLED
 | 
						|
		if (safe_lines) safe_lines->erase(p_line);
 | 
						|
#endif // DEBUG_ENABLED
 | 
						|
	}
 | 
						|
 | 
						|
	Error _parse(const String &p_base_path);
 | 
						|
 | 
						|
public:
 | 
						|
	bool has_error() const;
 | 
						|
	String get_error() const;
 | 
						|
	int get_error_line() const;
 | 
						|
	int get_error_column() const;
 | 
						|
#ifdef DEBUG_ENABLED
 | 
						|
	const List<GDScriptWarning> &get_warnings() const { return warnings; }
 | 
						|
#endif // DEBUG_ENABLED
 | 
						|
	Error parse(const String &p_code, const String &p_base_path = "", bool p_just_validate = false, const String &p_self_path = "", bool p_for_completion = false, Set<int> *r_safe_lines = NULL, bool p_dependencies_only = false);
 | 
						|
	Error parse_bytecode(const Vector<uint8_t> &p_bytecode, const String &p_base_path = "", const String &p_self_path = "");
 | 
						|
 | 
						|
	bool is_tool_script() const;
 | 
						|
	const Node *get_parse_tree() const;
 | 
						|
 | 
						|
	//completion info
 | 
						|
 | 
						|
	CompletionType get_completion_type();
 | 
						|
	StringName get_completion_cursor();
 | 
						|
	int get_completion_line();
 | 
						|
	Variant::Type get_completion_built_in_constant();
 | 
						|
	Node *get_completion_node();
 | 
						|
	ClassNode *get_completion_class();
 | 
						|
	BlockNode *get_completion_block();
 | 
						|
	FunctionNode *get_completion_function();
 | 
						|
	int get_completion_argument_index();
 | 
						|
	int get_completion_identifier_is_function();
 | 
						|
 | 
						|
	const List<String> &get_dependencies() const { return dependencies; }
 | 
						|
 | 
						|
	void clear();
 | 
						|
	GDScriptParser();
 | 
						|
	~GDScriptParser();
 | 
						|
};
 | 
						|
 | 
						|
#endif // GDSCRIPT_PARSER_H
 |