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			73 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  gdscript_text_document.h                                             */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef GDSCRIPT_TEXT_DOCUMENT_H
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#define GDSCRIPT_TEXT_DOCUMENT_H
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#include "core/os/file_access.h"
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#include "core/reference.h"
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#include "lsp.hpp"
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class GDScriptTextDocument : public Reference {
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	GDCLASS(GDScriptTextDocument, Reference)
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protected:
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	static void _bind_methods();
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	FileAccess *file_checker;
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	void didOpen(const Variant &p_param);
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	void didChange(const Variant &p_param);
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	void sync_script_content(const String &p_path, const String &p_content);
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	void show_native_symbol_in_editor(const String &p_symbol_id);
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	Array native_member_completions;
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private:
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	lsp::TextDocumentItem load_document_item(const Variant &p_param);
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public:
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	Array documentSymbol(const Dictionary &p_params);
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	Array completion(const Dictionary &p_params);
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	Dictionary resolve(const Dictionary &p_params);
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	Array foldingRange(const Dictionary &p_params);
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	Array codeLens(const Dictionary &p_params);
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	Variant documentLink(const Dictionary &p_params);
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	Array colorPresentation(const Dictionary &p_params);
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	Variant hover(const Dictionary &p_params);
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	Array definition(const Dictionary &p_params);
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	void initialize();
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	GDScriptTextDocument();
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	virtual ~GDScriptTextDocument();
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};
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#endif
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