godot/modules/godot_physics_2d
Thaddeus Crews 2d3bdcac35
Merge pull request #105470 from clayjohn/RID-owner-limit
Increase chunk limit for known problematic RID_Owners.
2025-04-18 12:21:30 -05:00
..
config.py Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
godot_area_2d.cpp Move Godot Physics 2D into a module; add dummy 2D physics server 2024-09-23 17:33:45 +02:00
godot_area_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_area_pair_2d.cpp Move Godot Physics 2D into a module; add dummy 2D physics server 2024-09-23 17:33:45 +02:00
godot_area_pair_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_body_2d.cpp Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
godot_body_2d.h Place a hard limit on the max_contacts_reported property 2025-03-29 01:17:55 -07:00
godot_body_direct_state_2d.cpp Remove unused header in drivers and modules. 2024-12-24 00:40:47 +08:00
godot_body_direct_state_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_body_pair_2d.cpp Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
godot_body_pair_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_broad_phase_2d.cpp Move Godot Physics 2D into a module; add dummy 2D physics server 2024-09-23 17:33:45 +02:00
godot_broad_phase_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_broad_phase_2d_bvh.cpp Move Godot Physics 2D into a module; add dummy 2D physics server 2024-09-23 17:33:45 +02:00
godot_broad_phase_2d_bvh.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_collision_object_2d.cpp Move Godot Physics 2D into a module; add dummy 2D physics server 2024-09-23 17:33:45 +02:00
godot_collision_object_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_collision_solver_2d.cpp Move Godot Physics 2D into a module; add dummy 2D physics server 2024-09-23 17:33:45 +02:00
godot_collision_solver_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_collision_solver_2d_sat.cpp Directly use segment points in Geometry2D/3D function parameters 2025-03-30 16:25:59 -07:00
godot_collision_solver_2d_sat.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_constraint_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_joints_2d.cpp Fix various typos 2025-01-08 14:47:42 +02:00
godot_joints_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_physics_server_2d.cpp Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
godot_physics_server_2d.h Increase chunk limit for known problematic RID_Owners. 2025-04-16 17:03:47 -07:00
godot_shape_2d.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
godot_shape_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_space_2d.cpp Remove unused header in drivers and modules. 2024-12-24 00:40:47 +08:00
godot_space_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_step_2d.cpp Remove unused header in drivers and modules. 2024-12-24 00:40:47 +08:00
godot_step_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
register_types.cpp Remove unused header in drivers and modules. 2024-12-24 00:40:47 +08:00
register_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00