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config.py
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Allow to compile templates without physics servers
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2025-03-28 11:00:44 -03:00 |
godot_area_2d.cpp
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Move Godot Physics 2D into a module; add dummy 2D physics server
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2024-09-23 17:33:45 +02:00 |
godot_area_2d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
godot_area_pair_2d.cpp
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Move Godot Physics 2D into a module; add dummy 2D physics server
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2024-09-23 17:33:45 +02:00 |
godot_area_pair_2d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
godot_body_2d.cpp
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Core: Use Math namespace for constants
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2025-04-10 16:29:30 -05:00 |
godot_body_2d.h
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Place a hard limit on the max_contacts_reported property
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2025-03-29 01:17:55 -07:00 |
godot_body_direct_state_2d.cpp
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Remove unused header in drivers and modules.
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2024-12-24 00:40:47 +08:00 |
godot_body_direct_state_2d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
godot_body_pair_2d.cpp
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Core: Use Math namespace for constants
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2025-04-10 16:29:30 -05:00 |
godot_body_pair_2d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
godot_broad_phase_2d.cpp
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Move Godot Physics 2D into a module; add dummy 2D physics server
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2024-09-23 17:33:45 +02:00 |
godot_broad_phase_2d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
godot_broad_phase_2d_bvh.cpp
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Move Godot Physics 2D into a module; add dummy 2D physics server
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2024-09-23 17:33:45 +02:00 |
godot_broad_phase_2d_bvh.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
godot_collision_object_2d.cpp
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Move Godot Physics 2D into a module; add dummy 2D physics server
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2024-09-23 17:33:45 +02:00 |
godot_collision_object_2d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
godot_collision_solver_2d.cpp
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Move Godot Physics 2D into a module; add dummy 2D physics server
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2024-09-23 17:33:45 +02:00 |
godot_collision_solver_2d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
godot_collision_solver_2d_sat.cpp
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Directly use segment points in Geometry2D/3D function parameters
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2025-03-30 16:25:59 -07:00 |
godot_collision_solver_2d_sat.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
godot_constraint_2d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
godot_joints_2d.cpp
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Fix various typos
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2025-01-08 14:47:42 +02:00 |
godot_joints_2d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
godot_physics_server_2d.cpp
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Get rid of easily removable uses of const_cast
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2024-12-01 17:50:13 -08:00 |
godot_physics_server_2d.h
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Increase chunk limit for known problematic RID_Owners.
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2025-04-16 17:03:47 -07:00 |
godot_shape_2d.cpp
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Replace size() == 0 with is_empty().
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2025-04-02 19:18:43 +08:00 |
godot_shape_2d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
godot_space_2d.cpp
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Remove unused header in drivers and modules.
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2024-12-24 00:40:47 +08:00 |
godot_space_2d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
godot_step_2d.cpp
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Remove unused header in drivers and modules.
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2024-12-24 00:40:47 +08:00 |
godot_step_2d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
register_types.cpp
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Remove unused header in drivers and modules.
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2024-12-24 00:40:47 +08:00 |
register_types.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
SCsub
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |