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box_shape_3d.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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box_shape_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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capsule_shape_3d.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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capsule_shape_3d.h
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Add mid height property to CapsuleShape2D/3D
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2025-05-01 15:45:51 -07:00 |
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concave_polygon_shape_3d.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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concave_polygon_shape_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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convex_polygon_shape_3d.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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convex_polygon_shape_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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cylinder_shape_3d.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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cylinder_shape_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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fog_material.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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fog_material.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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height_map_shape_3d.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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height_map_shape_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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importer_mesh.cpp
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Merge pull request #110028 from zeux/simplify-prune
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2025-10-01 13:12:36 -05:00 |
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importer_mesh.h
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Allow to compile templates without physics servers
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2025-03-28 11:00:44 -03:00 |
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mesh_library.cpp
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Allow to compile templates without physics servers
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2025-03-28 11:00:44 -03:00 |
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mesh_library.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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navigation_mesh_source_geometry_data_3d.cpp
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Improve use of Ref.is_null/valid
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2024-12-23 16:35:02 -05:00 |
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navigation_mesh_source_geometry_data_3d.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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primitive_meshes.cpp
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Core: Cleanup headers in core/config
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2025-10-06 09:20:56 -05:00 |
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primitive_meshes.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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SCsub
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Allow to compile templates without navigation features
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2025-04-01 11:53:35 -03:00 |
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separation_ray_shape_3d.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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separation_ray_shape_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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shape_3d.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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shape_3d.h
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Fix performance regression when rendering collision shapes
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2025-07-11 20:52:58 +02:00 |
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skin.cpp
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Move 3D-only resources to their own folder
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2024-02-26 05:23:04 -06:00 |
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skin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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sky_material.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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sky_material.h
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Add shader baker to project exporter.
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2025-05-27 12:45:27 -03:00 |
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sphere_shape_3d.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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sphere_shape_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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world_3d.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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world_3d.h
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Remove compositor.h include from world_3d.h.
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2025-10-08 11:25:23 +02:00 |
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world_boundary_shape_3d.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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world_boundary_shape_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |