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303 lines
12 KiB
C++
303 lines
12 KiB
C++
/**************************************************************************/
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/* editor_bottom_panel.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "editor_bottom_panel.h"
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#include "editor/debugger/editor_debugger_node.h"
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#include "editor/docks/editor_dock.h"
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#include "editor/docks/editor_dock_manager.h"
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#include "editor/editor_node.h"
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#include "editor/editor_string_names.h"
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#include "editor/gui/editor_toaster.h"
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#include "editor/gui/editor_version_button.h"
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#include "editor/scene/editor_scene_tabs.h"
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#include "editor/settings/editor_command_palette.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/split_container.h"
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void EditorBottomPanel::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_READY: {
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layout_popup = get_popup();
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} break;
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case NOTIFICATION_THEME_CHANGED: {
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pin_button->set_button_icon(get_editor_theme_icon(SNAME("Pin")));
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expand_button->set_button_icon(get_editor_theme_icon(SNAME("ExpandBottomDock")));
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} break;
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}
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}
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void EditorBottomPanel::_on_tab_changed(int p_idx) {
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_update_center_split_offset();
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_repaint();
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}
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void EditorBottomPanel::_theme_changed() {
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// Add margin to make space for the right side buttons.
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icon_spacer->set_custom_minimum_size(Vector2(get_theme_constant("class_icon_size", EditorStringName(Editor)), 0));
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Ref<StyleBox> bottom_tabbar_style = EditorNode::get_singleton()->get_editor_theme()->get_stylebox("tabbar_background", "BottomPanel")->duplicate();
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bottom_tabbar_style->set_content_margin(SIDE_RIGHT, bottom_hbox->get_minimum_size().x + bottom_tabbar_style->get_content_margin(SIDE_LEFT));
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add_theme_style_override("tabbar_background", bottom_tabbar_style);
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if (get_current_tab() == -1) {
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// Hide panel when not showing anything.
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remove_theme_style_override(SceneStringName(panel));
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} else {
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add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SNAME("BottomPanel"), EditorStringName(EditorStyles)));
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}
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}
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void EditorBottomPanel::set_bottom_panel_offset(int p_offset) {
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EditorDock *current_tab = Object::cast_to<EditorDock>(get_current_tab_control());
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if (current_tab) {
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dock_offsets[current_tab->get_effective_layout_key()] = p_offset;
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}
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}
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int EditorBottomPanel::get_bottom_panel_offset() {
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EditorDock *current_tab = Object::cast_to<EditorDock>(get_current_tab_control());
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if (current_tab) {
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return dock_offsets[current_tab->get_effective_layout_key()];
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}
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return 0;
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}
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void EditorBottomPanel::_repaint() {
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bool panel_collapsed = get_current_tab() == -1;
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if (panel_collapsed && get_popup()) {
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set_popup(nullptr);
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} else if (!panel_collapsed && !get_popup()) {
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set_popup(layout_popup);
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}
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if (!panel_collapsed && (previous_tab != -1)) {
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return;
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}
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previous_tab = get_current_tab();
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DockSplitContainer *center_split = EditorNode::get_center_split();
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ERR_FAIL_NULL(center_split);
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center_split->set_dragger_visibility(panel_collapsed ? SplitContainer::DRAGGER_HIDDEN : SplitContainer::DRAGGER_VISIBLE);
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center_split->set_collapsed(panel_collapsed);
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pin_button->set_visible(!panel_collapsed);
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expand_button->set_visible(!panel_collapsed);
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if (expand_button->is_pressed()) {
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EditorNode::get_top_split()->set_visible(panel_collapsed);
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}
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_theme_changed();
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}
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void EditorBottomPanel::save_layout_to_config(Ref<ConfigFile> p_config_file, const String &p_section) const {
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Dictionary offsets;
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for (const KeyValue<String, int> &E : dock_offsets) {
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offsets[E.key] = E.value;
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}
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p_config_file->set_value(p_section, "bottom_panel_offsets", offsets);
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}
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void EditorBottomPanel::load_layout_from_config(Ref<ConfigFile> p_config_file, const String &p_section) {
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const Dictionary offsets = p_config_file->get_value(p_section, "bottom_panel_offsets", Dictionary());
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const LocalVector<Variant> offset_list = offsets.get_key_list();
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for (const Variant &v : offset_list) {
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dock_offsets[v] = offsets[v];
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}
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_update_center_split_offset();
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}
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void EditorBottomPanel::make_item_visible(Control *p_item, bool p_visible, bool p_ignore_lock) {
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// Don't allow changing tabs involuntarily when tabs are locked.
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if (!p_ignore_lock && lock_panel_switching && pin_button->is_visible()) {
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return;
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}
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EditorDock *dock = _get_dock_from_control(p_item);
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ERR_FAIL_NULL(dock);
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dock->set_visible(p_visible);
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}
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void EditorBottomPanel::move_item_to_end(Control *p_item) {
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EditorDock *dock = _get_dock_from_control(p_item);
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ERR_FAIL_NULL(dock);
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move_child(dock, -1);
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}
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void EditorBottomPanel::hide_bottom_panel() {
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set_current_tab(-1);
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}
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void EditorBottomPanel::toggle_last_opened_bottom_panel() {
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set_current_tab(get_current_tab() == -1 ? get_previous_tab() : -1);
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}
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void EditorBottomPanel::_pin_button_toggled(bool p_pressed) {
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lock_panel_switching = p_pressed;
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}
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void EditorBottomPanel::set_expanded(bool p_expanded) {
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expand_button->set_pressed(p_expanded);
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}
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void EditorBottomPanel::_expand_button_toggled(bool p_pressed) {
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EditorNode::get_top_split()->set_visible(!p_pressed);
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Button *distraction_free = EditorNode::get_singleton()->get_distraction_free_button();
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distraction_free->set_meta("_scene_tabs_owned", !p_pressed);
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EditorNode::get_singleton()->update_distraction_free_button_theme();
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if (p_pressed) {
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distraction_free->reparent(bottom_hbox);
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bottom_hbox->move_child(distraction_free, -2);
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} else {
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distraction_free->get_parent()->remove_child(distraction_free);
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EditorSceneTabs::get_singleton()->add_extra_button(distraction_free);
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}
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_theme_changed();
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}
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void EditorBottomPanel::_update_center_split_offset() {
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DockSplitContainer *center_split = EditorNode::get_center_split();
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ERR_FAIL_NULL(center_split);
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center_split->set_split_offset(get_bottom_panel_offset());
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}
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EditorDock *EditorBottomPanel::_get_dock_from_control(Control *p_control) const {
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return Object::cast_to<EditorDock>(p_control->get_parent());
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}
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Button *EditorBottomPanel::add_item(String p_text, Control *p_item, const Ref<Shortcut> &p_shortcut, bool p_at_front) {
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EditorDock *dock = memnew(EditorDock);
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dock->add_child(p_item);
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dock->set_title(p_text);
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dock->set_dock_shortcut(p_shortcut);
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dock->set_global(false);
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dock->set_transient(true);
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dock->set_default_slot(DockConstants::DOCK_SLOT_BOTTOM);
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dock->set_available_layouts(EditorDock::DOCK_LAYOUT_HORIZONTAL);
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EditorDockManager::get_singleton()->add_dock(dock);
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bottom_docks.push_back(dock);
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p_item->show(); // Compatibility in case it was hidden.
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// Still return a dummy button for compatibility reasons.
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Button *tb = memnew(Button);
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tb->set_toggle_mode(true);
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tb->connect(SceneStringName(visibility_changed), callable_mp(this, &EditorBottomPanel::_on_button_visibility_changed).bind(tb, dock));
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legacy_buttons.push_back(tb);
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return tb;
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}
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void EditorBottomPanel::remove_item(Control *p_item) {
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EditorDock *dock = _get_dock_from_control(p_item);
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ERR_FAIL_NULL_MSG(dock, vformat("Cannot remove unknown dock \"%s\" from the bottom panel.", p_item->get_name()));
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int item_idx = bottom_docks.find(dock);
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ERR_FAIL_COND(item_idx == -1);
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bottom_docks.remove_at(item_idx);
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legacy_buttons[item_idx]->queue_free();
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legacy_buttons.remove_at(item_idx);
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EditorDockManager::get_singleton()->remove_dock(dock);
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dock->remove_child(p_item);
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dock->queue_free();
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}
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void EditorBottomPanel::_on_button_visibility_changed(Button *p_button, EditorDock *p_dock) {
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if (p_button->is_visible()) {
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p_dock->open();
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} else {
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p_dock->close();
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}
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}
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EditorBottomPanel::EditorBottomPanel() {
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get_tab_bar()->connect("tab_changed", callable_mp(this, &EditorBottomPanel::_on_tab_changed));
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set_tabs_position(TabPosition::POSITION_BOTTOM);
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set_deselect_enabled(true);
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bottom_hbox = memnew(HBoxContainer);
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bottom_hbox->set_mouse_filter(MOUSE_FILTER_IGNORE);
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bottom_hbox->set_anchors_and_offsets_preset(Control::PRESET_RIGHT_WIDE);
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bottom_hbox->set_h_grow_direction(Control::GROW_DIRECTION_END);
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get_tab_bar()->add_child(bottom_hbox);
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icon_spacer = memnew(Control);
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icon_spacer->set_mouse_filter(MOUSE_FILTER_IGNORE);
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bottom_hbox->add_child(icon_spacer);
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bottom_hbox->add_child(memnew(VSeparator));
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editor_toaster = memnew(EditorToaster);
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bottom_hbox->add_child(editor_toaster);
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EditorVersionButton *version_btn = memnew(EditorVersionButton(EditorVersionButton::FORMAT_BASIC));
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// Fade out the version label to be less prominent, but still readable.
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version_btn->set_self_modulate(Color(1, 1, 1, 0.65));
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version_btn->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
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bottom_hbox->add_child(version_btn);
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// Add a dummy control node for horizontal spacing.
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Control *h_spacer = memnew(Control);
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bottom_hbox->add_child(h_spacer);
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pin_button = memnew(Button);
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bottom_hbox->add_child(pin_button);
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pin_button->hide();
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pin_button->set_theme_type_variation("BottomPanelButton");
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pin_button->set_toggle_mode(true);
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pin_button->set_tooltip_text(TTRC("Pin Bottom Panel Switching"));
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pin_button->connect(SceneStringName(toggled), callable_mp(this, &EditorBottomPanel::_pin_button_toggled));
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expand_button = memnew(Button);
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bottom_hbox->add_child(expand_button);
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expand_button->hide();
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expand_button->set_theme_type_variation("BottomPanelButton");
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expand_button->set_toggle_mode(true);
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expand_button->set_accessibility_name(TTRC("Expand Bottom Panel"));
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expand_button->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/bottom_panel_expand", TTRC("Expand Bottom Panel"), KeyModifierMask::SHIFT | Key::F12));
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expand_button->connect(SceneStringName(toggled), callable_mp(this, &EditorBottomPanel::_expand_button_toggled));
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callable_mp(this, &EditorBottomPanel::_repaint).call_deferred();
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}
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EditorBottomPanel::~EditorBottomPanel() {
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for (Button *b : legacy_buttons) {
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memdelete(b);
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}
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}
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