godot/scene
Thaddeus Crews 6e69760134
Merge pull request #111967 from Ivorforce/object-cast-to-protect
Statically protect `Object::cast_to` for unrelated `Object` types.
2025-11-25 07:06:48 -06:00
..
2d Fix TileMapLayer transformations for Node2D scene tiles 2025-11-15 00:39:34 +01:00
3d Merge pull request #113055 from TokageItLab/tbik-mutable-fix 2025-11-24 10:21:28 -06:00
animation Use RequiredParam and RequiredResult in a handful of places in order to test 2025-11-24 12:12:10 -06:00
audio Remove display_server.h transitive include from node.h. 2025-10-14 00:43:02 +02:00
debugger Fix 2D builds (again) 2025-10-10 20:44:50 +02:00
gui Merge pull request #95817 from nongvantinh/implement-10493 2025-11-24 10:21:39 -06:00
main Use RequiredParam and RequiredResult in a handful of places in order to test 2025-11-24 12:12:10 -06:00
resources Statically protect Object::cast_to for unrelated Object types. 2025-11-24 23:03:22 +01:00
theme Deprecate TextEdit background_color 2025-11-13 22:48:04 -05:00
property_list_helper.cpp
property_list_helper.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
property_utils.cpp Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h. 2025-10-08 12:16:52 +02:00
property_utils.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
register_scene_types.cpp Move the line of importing JointLimitation3D to 3D from Physics3D 2025-11-17 03:30:02 +09:00
register_scene_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
scene_string_names.h [Window] Add unfiltered input handler signal for custom decorations. 2025-10-12 21:15:46 +03:00
SCsub