godot/core/debugger
Thaddeus Crews d97d8c16e7
Merge pull request #107663 from mihe/script-break-error
Fix errors not being emitted when debugger breaks on script errors
2025-06-24 09:58:38 -05:00
..
debugger_marshalls.cpp Use initializer list in Arrays 2025-03-26 18:38:15 +01:00
debugger_marshalls.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
engine_debugger.cpp Inline static variables (part 1) 2025-04-29 18:10:44 +02:00
engine_debugger.h Inline static variables (part 1) 2025-04-29 18:10:44 +02:00
engine_profiler.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
engine_profiler.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
local_debugger.cpp Core: Unify display of error type prefixes 2025-06-09 20:18:51 +03:00
local_debugger.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
remote_debugger.cpp Fix errors not being emitted when debugger breaks on script errors 2025-06-18 11:52:26 +02:00
remote_debugger.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
remote_debugger_peer.cpp Core: Fix data race in remote debugger; handle errors 2025-06-19 06:25:56 +10:00
remote_debugger_peer.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
script_debugger.cpp Inline static variables (part 1) 2025-04-29 18:10:44 +02:00
script_debugger.h Inline static variables (part 1) 2025-04-29 18:10:44 +02:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00