mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 05:31:01 +00:00 
			
		
		
		
	 cb1366f006
			
		
	
	
		cb1366f006
		
	
	
	
	
		
			
			This was a typo in #37153.
Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
(cherry picked from commit 408fab8442)
		
	
			
		
			
				
	
	
		
			327 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			327 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  godotsharp_dirs.cpp                                                  */
 | |
| /*************************************************************************/
 | |
| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
 | |
| /*                      https://godotengine.org                          */
 | |
| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
 | |
| /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 | |
| /*                                                                       */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
 | |
| /* "Software"), to deal in the Software without restriction, including   */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
 | |
| /*                                                                       */
 | |
| /* The above copyright notice and this permission notice shall be        */
 | |
| /* included in all copies or substantial portions of the Software.       */
 | |
| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | |
| /*************************************************************************/
 | |
| 
 | |
| #include "godotsharp_dirs.h"
 | |
| 
 | |
| #include "core/os/dir_access.h"
 | |
| #include "core/os/os.h"
 | |
| #include "core/project_settings.h"
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| #include "core/version.h"
 | |
| #include "editor/editor_settings.h"
 | |
| #endif
 | |
| 
 | |
| #ifdef ANDROID_ENABLED
 | |
| #include "mono_gd/support/android_support.h"
 | |
| #endif
 | |
| 
 | |
| #include "mono_gd/gd_mono.h"
 | |
| 
 | |
| namespace GodotSharpDirs {
 | |
| 
 | |
| String _get_expected_build_config() {
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	return "Debug";
 | |
| #else
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	return "ExportDebug";
 | |
| #else
 | |
| 	return "ExportRelease";
 | |
| #endif
 | |
| 
 | |
| #endif
 | |
| }
 | |
| 
 | |
| String _get_mono_user_dir() {
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if (EditorSettings::get_singleton()) {
 | |
| 		return EditorSettings::get_singleton()->get_data_dir().plus_file("mono");
 | |
| 	} else {
 | |
| 		String settings_path;
 | |
| 
 | |
| 		String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir();
 | |
| 		DirAccessRef d = DirAccess::create_for_path(exe_dir);
 | |
| 
 | |
| 		if (d->file_exists("._sc_") || d->file_exists("_sc_")) {
 | |
| 			// contain yourself
 | |
| 			settings_path = exe_dir.plus_file("editor_data");
 | |
| 		} else {
 | |
| 			settings_path = OS::get_singleton()->get_data_path().plus_file(OS::get_singleton()->get_godot_dir_name());
 | |
| 		}
 | |
| 
 | |
| 		return settings_path.plus_file("mono");
 | |
| 	}
 | |
| #else
 | |
| 	return OS::get_singleton()->get_user_data_dir().plus_file("mono");
 | |
| #endif
 | |
| }
 | |
| 
 | |
| class _GodotSharpDirs {
 | |
| 
 | |
| public:
 | |
| 	String res_data_dir;
 | |
| 	String res_metadata_dir;
 | |
| 	String res_assemblies_base_dir;
 | |
| 	String res_assemblies_dir;
 | |
| 	String res_config_dir;
 | |
| 	String res_temp_dir;
 | |
| 	String res_temp_assemblies_base_dir;
 | |
| 	String res_temp_assemblies_dir;
 | |
| 	String mono_user_dir;
 | |
| 	String mono_logs_dir;
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	String mono_solutions_dir;
 | |
| 	String build_logs_dir;
 | |
| 
 | |
| 	String sln_filepath;
 | |
| 	String csproj_filepath;
 | |
| 
 | |
| 	String data_editor_tools_dir;
 | |
| 	String data_editor_prebuilt_api_dir;
 | |
| #else
 | |
| 	// Equivalent of res_assemblies_dir, but in the data directory rather than in 'res://'.
 | |
| 	// Only defined on export templates. Used when exporting assemblies outside of PCKs.
 | |
| 	String data_game_assemblies_dir;
 | |
| #endif
 | |
| 
 | |
| 	String data_mono_etc_dir;
 | |
| 	String data_mono_lib_dir;
 | |
| 
 | |
| #ifdef WINDOWS_ENABLED
 | |
| 	String data_mono_bin_dir;
 | |
| #endif
 | |
| 
 | |
| private:
 | |
| 	_GodotSharpDirs() {
 | |
| 		res_data_dir = "res://.mono";
 | |
| 		res_metadata_dir = res_data_dir.plus_file("metadata");
 | |
| 		res_assemblies_base_dir = res_data_dir.plus_file("assemblies");
 | |
| 		res_assemblies_dir = res_assemblies_base_dir.plus_file(GDMono::get_expected_api_build_config());
 | |
| 		res_config_dir = res_data_dir.plus_file("etc").plus_file("mono");
 | |
| 
 | |
| 		// TODO use paths from csproj
 | |
| 		res_temp_dir = res_data_dir.plus_file("temp");
 | |
| 		res_temp_assemblies_base_dir = res_temp_dir.plus_file("bin");
 | |
| 		res_temp_assemblies_dir = res_temp_assemblies_base_dir.plus_file(_get_expected_build_config());
 | |
| 
 | |
| #ifdef JAVASCRIPT_ENABLED
 | |
| 		mono_user_dir = "user://";
 | |
| #else
 | |
| 		mono_user_dir = _get_mono_user_dir();
 | |
| #endif
 | |
| 		mono_logs_dir = mono_user_dir.plus_file("mono_logs");
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 		mono_solutions_dir = mono_user_dir.plus_file("solutions");
 | |
| 		build_logs_dir = mono_user_dir.plus_file("build_logs");
 | |
| 
 | |
| 		String appname = ProjectSettings::get_singleton()->get("application/config/name");
 | |
| 		String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
 | |
| 		if (appname_safe.empty()) {
 | |
| 			appname_safe = "UnnamedProject";
 | |
| 		}
 | |
| 
 | |
| 		String base_path = ProjectSettings::get_singleton()->globalize_path("res://");
 | |
| 
 | |
| 		sln_filepath = base_path.plus_file(appname_safe + ".sln");
 | |
| 		csproj_filepath = base_path.plus_file(appname_safe + ".csproj");
 | |
| #endif
 | |
| 
 | |
| 		String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir();
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 
 | |
| 		String data_dir_root = exe_dir.plus_file("GodotSharp");
 | |
| 		data_editor_tools_dir = data_dir_root.plus_file("Tools");
 | |
| 		data_editor_prebuilt_api_dir = data_dir_root.plus_file("Api");
 | |
| 
 | |
| 		String data_mono_root_dir = data_dir_root.plus_file("Mono");
 | |
| 		data_mono_etc_dir = data_mono_root_dir.plus_file("etc");
 | |
| 
 | |
| #ifdef ANDROID_ENABLED
 | |
| 		data_mono_lib_dir = gdmono::android::support::get_app_native_lib_dir();
 | |
| #else
 | |
| 		data_mono_lib_dir = data_mono_root_dir.plus_file("lib");
 | |
| #endif
 | |
| 
 | |
| #ifdef WINDOWS_ENABLED
 | |
| 		data_mono_bin_dir = data_mono_root_dir.plus_file("bin");
 | |
| #endif
 | |
| 
 | |
| #ifdef OSX_ENABLED
 | |
| 		if (!DirAccess::exists(data_editor_tools_dir)) {
 | |
| 			data_editor_tools_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Tools");
 | |
| 		}
 | |
| 
 | |
| 		if (!DirAccess::exists(data_editor_prebuilt_api_dir)) {
 | |
| 			data_editor_prebuilt_api_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Api");
 | |
| 		}
 | |
| 
 | |
| 		if (!DirAccess::exists(data_mono_root_dir)) {
 | |
| 			data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc");
 | |
| 			data_mono_lib_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Mono/lib");
 | |
| 		}
 | |
| #endif
 | |
| 
 | |
| #else
 | |
| 
 | |
| 		String appname = ProjectSettings::get_singleton()->get("application/config/name");
 | |
| 		String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
 | |
| 		String data_dir_root = exe_dir.plus_file("data_" + appname_safe);
 | |
| 		if (!DirAccess::exists(data_dir_root)) {
 | |
| 			data_dir_root = exe_dir.plus_file("data_Godot");
 | |
| 		}
 | |
| 
 | |
| 		String data_mono_root_dir = data_dir_root.plus_file("Mono");
 | |
| 		data_mono_etc_dir = data_mono_root_dir.plus_file("etc");
 | |
| 
 | |
| #ifdef ANDROID_ENABLED
 | |
| 		data_mono_lib_dir = gdmono::android::support::get_app_native_lib_dir();
 | |
| #else
 | |
| 		data_mono_lib_dir = data_mono_root_dir.plus_file("lib");
 | |
| 		data_game_assemblies_dir = data_dir_root.plus_file("Assemblies");
 | |
| #endif
 | |
| 
 | |
| #ifdef WINDOWS_ENABLED
 | |
| 		data_mono_bin_dir = data_mono_root_dir.plus_file("bin");
 | |
| #endif
 | |
| 
 | |
| #ifdef OSX_ENABLED
 | |
| 		if (!DirAccess::exists(data_mono_root_dir)) {
 | |
| 			data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc");
 | |
| 			data_mono_lib_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Mono/lib");
 | |
| 		}
 | |
| 
 | |
| 		if (!DirAccess::exists(data_game_assemblies_dir)) {
 | |
| 			data_game_assemblies_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Assemblies");
 | |
| 		}
 | |
| #endif
 | |
| 
 | |
| #endif
 | |
| 	}
 | |
| 
 | |
| 	_GodotSharpDirs(const _GodotSharpDirs &);
 | |
| 	_GodotSharpDirs &operator=(const _GodotSharpDirs &);
 | |
| 
 | |
| public:
 | |
| 	static _GodotSharpDirs &get_singleton() {
 | |
| 		static _GodotSharpDirs singleton;
 | |
| 		return singleton;
 | |
| 	}
 | |
| };
 | |
| 
 | |
| String get_res_data_dir() {
 | |
| 	return _GodotSharpDirs::get_singleton().res_data_dir;
 | |
| }
 | |
| 
 | |
| String get_res_metadata_dir() {
 | |
| 	return _GodotSharpDirs::get_singleton().res_metadata_dir;
 | |
| }
 | |
| 
 | |
| String get_res_assemblies_base_dir() {
 | |
| 	return _GodotSharpDirs::get_singleton().res_assemblies_base_dir;
 | |
| }
 | |
| 
 | |
| String get_res_assemblies_dir() {
 | |
| 	return _GodotSharpDirs::get_singleton().res_assemblies_dir;
 | |
| }
 | |
| 
 | |
| String get_res_config_dir() {
 | |
| 	return _GodotSharpDirs::get_singleton().res_config_dir;
 | |
| }
 | |
| 
 | |
| String get_res_temp_dir() {
 | |
| 	return _GodotSharpDirs::get_singleton().res_temp_dir;
 | |
| }
 | |
| 
 | |
| String get_res_temp_assemblies_base_dir() {
 | |
| 	return _GodotSharpDirs::get_singleton().res_temp_assemblies_base_dir;
 | |
| }
 | |
| 
 | |
| String get_res_temp_assemblies_dir() {
 | |
| 	return _GodotSharpDirs::get_singleton().res_temp_assemblies_dir;
 | |
| }
 | |
| 
 | |
| String get_mono_user_dir() {
 | |
| 	return _GodotSharpDirs::get_singleton().mono_user_dir;
 | |
| }
 | |
| 
 | |
| String get_mono_logs_dir() {
 | |
| 	return _GodotSharpDirs::get_singleton().mono_logs_dir;
 | |
| }
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| String get_mono_solutions_dir() {
 | |
| 	return _GodotSharpDirs::get_singleton().mono_solutions_dir;
 | |
| }
 | |
| 
 | |
| String get_build_logs_dir() {
 | |
| 	return _GodotSharpDirs::get_singleton().build_logs_dir;
 | |
| }
 | |
| 
 | |
| String get_project_sln_path() {
 | |
| 	return _GodotSharpDirs::get_singleton().sln_filepath;
 | |
| }
 | |
| 
 | |
| String get_project_csproj_path() {
 | |
| 	return _GodotSharpDirs::get_singleton().csproj_filepath;
 | |
| }
 | |
| 
 | |
| String get_data_editor_tools_dir() {
 | |
| 	return _GodotSharpDirs::get_singleton().data_editor_tools_dir;
 | |
| }
 | |
| 
 | |
| String get_data_editor_prebuilt_api_dir() {
 | |
| 	return _GodotSharpDirs::get_singleton().data_editor_prebuilt_api_dir;
 | |
| }
 | |
| #else
 | |
| String get_data_game_assemblies_dir() {
 | |
| 	return _GodotSharpDirs::get_singleton().data_game_assemblies_dir;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| String get_data_mono_etc_dir() {
 | |
| 	return _GodotSharpDirs::get_singleton().data_mono_etc_dir;
 | |
| }
 | |
| 
 | |
| String get_data_mono_lib_dir() {
 | |
| 	return _GodotSharpDirs::get_singleton().data_mono_lib_dir;
 | |
| }
 | |
| 
 | |
| #ifdef WINDOWS_ENABLED
 | |
| String get_data_mono_bin_dir() {
 | |
| 	return _GodotSharpDirs::get_singleton().data_mono_bin_dir;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| } // namespace GodotSharpDirs
 |