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				synced 2025-11-03 23:21:15 +00:00 
			
		
		
		
	This "breaks" our loading bar logic (libraries are not counted). Fixing it is non trivial and probably deserves investigating a different strategy.
		
			
				
	
	
		
			292 lines
		
	
	
	
		
			8.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			292 lines
		
	
	
	
		
			8.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
const Engine = (function () {
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	const preloader = new Preloader();
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	let wasmExt = '.wasm';
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	let unloadAfterInit = true;
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	let loadPath = '';
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	let loadPromise = null;
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	let initPromise = null;
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	let stderr = null;
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	let stdout = null;
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	let progressFunc = null;
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	function load(basePath) {
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		if (loadPromise == null) {
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			loadPath = basePath;
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			loadPromise = preloader.loadPromise(basePath + wasmExt);
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			preloader.setProgressFunc(progressFunc);
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			requestAnimationFrame(preloader.animateProgress);
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		}
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		return loadPromise;
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	}
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	function unload() {
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		loadPromise = null;
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	}
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	/** @constructor */
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	function Engine() { // eslint-disable-line no-shadow
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		this.canvas = null;
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		this.executableName = '';
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		this.rtenv = null;
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		this.customLocale = null;
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		this.resizeCanvasOnStart = false;
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		this.onExecute = null;
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		this.onExit = null;
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		this.persistentPaths = ['/userfs'];
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		this.gdnativeLibs = [];
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	}
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	Engine.prototype.init = /** @param {string=} basePath */ function (basePath) {
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		if (initPromise) {
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			return initPromise;
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		}
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		if (loadPromise == null) {
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			if (!basePath) {
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				initPromise = Promise.reject(new Error('A base path must be provided when calling `init` and the engine is not loaded.'));
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				return initPromise;
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			}
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			load(basePath);
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		}
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		let config = {};
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		if (typeof stdout === 'function') {
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			config.print = stdout;
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		}
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		if (typeof stderr === 'function') {
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			config.printErr = stderr;
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		}
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		const me = this;
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		initPromise = new Promise(function (resolve, reject) {
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			config['locateFile'] = Utils.createLocateRewrite(loadPath);
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			config['instantiateWasm'] = Utils.createInstantiatePromise(loadPromise);
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			// Emscripten configuration.
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			config['thisProgram'] = me.executableName;
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			config['noExitRuntime'] = true;
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			config['dynamicLibraries'] = me.gdnativeLibs;
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			Godot(config).then(function (module) {
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				module['initFS'](me.persistentPaths).then(function (fs_err) {
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					me.rtenv = module;
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					if (unloadAfterInit) {
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						unload();
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					}
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					resolve();
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					config = null;
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				});
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			});
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		});
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		return initPromise;
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	};
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	/** @type {function(string, string):Object} */
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	Engine.prototype.preloadFile = function (file, path) {
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		return preloader.preload(file, path);
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	};
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	/** @type {function(...string):Object} */
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	Engine.prototype.start = function () {
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		// Start from arguments.
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		const args = [];
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		for (let i = 0; i < arguments.length; i++) {
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			args.push(arguments[i]);
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		}
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		const me = this;
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		return me.init().then(function () {
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			if (!me.rtenv) {
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				return Promise.reject(new Error('The engine must be initialized before it can be started'));
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			}
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			if (!(me.canvas instanceof HTMLCanvasElement)) {
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				me.canvas = Utils.findCanvas();
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				if (!me.canvas) {
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					return Promise.reject(new Error('No canvas found in page'));
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				}
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			}
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			// Canvas can grab focus on click, or key events won't work.
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			if (me.canvas.tabIndex < 0) {
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				me.canvas.tabIndex = 0;
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			}
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			// Disable right-click context menu.
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			me.canvas.addEventListener('contextmenu', function (ev) {
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				ev.preventDefault();
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			}, false);
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			// Until context restoration is implemented warn the user of context loss.
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			me.canvas.addEventListener('webglcontextlost', function (ev) {
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				alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
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				ev.preventDefault();
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			}, false);
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			// Browser locale, or custom one if defined.
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			let locale = me.customLocale;
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			if (!locale) {
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				locale = navigator.languages ? navigator.languages[0] : navigator.language;
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				locale = locale.split('.')[0];
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			}
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			// Godot configuration.
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			me.rtenv['initConfig']({
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				'resizeCanvasOnStart': me.resizeCanvasOnStart,
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				'canvas': me.canvas,
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				'locale': locale,
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				'onExecute': function (p_args) {
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					if (me.onExecute) {
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						me.onExecute(p_args);
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						return 0;
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					}
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					return 1;
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				},
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				'onExit': function (p_code) {
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					me.rtenv['deinitFS']();
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					if (me.onExit) {
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						me.onExit(p_code);
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					}
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					me.rtenv = null;
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				},
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			});
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			return new Promise(function (resolve, reject) {
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				preloader.preloadedFiles.forEach(function (file) {
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					me.rtenv['copyToFS'](file.path, file.buffer);
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				});
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				preloader.preloadedFiles.length = 0; // Clear memory
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				me.rtenv['callMain'](args);
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				initPromise = null;
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				resolve();
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			});
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		});
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	};
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	Engine.prototype.startGame = function (execName, mainPack, extraArgs) {
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		// Start and init with execName as loadPath if not inited.
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		this.executableName = execName;
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		const me = this;
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		return Promise.all([
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			this.init(execName),
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			this.preloadFile(mainPack, mainPack),
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		]).then(function () {
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			let args = ['--main-pack', mainPack];
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			if (extraArgs) {
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				args = args.concat(extraArgs);
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			}
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			return me.start.apply(me, args);
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		});
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	};
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	Engine.prototype.setWebAssemblyFilenameExtension = function (override) {
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		if (String(override).length === 0) {
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			throw new Error('Invalid WebAssembly filename extension override');
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		}
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		wasmExt = String(override);
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	};
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	Engine.prototype.setUnloadAfterInit = function (enabled) {
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		unloadAfterInit = enabled;
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	};
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	Engine.prototype.setCanvas = function (canvasElem) {
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		this.canvas = canvasElem;
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	};
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	Engine.prototype.setCanvasResizedOnStart = function (enabled) {
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		this.resizeCanvasOnStart = enabled;
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	};
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	Engine.prototype.setLocale = function (locale) {
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		this.customLocale = locale;
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	};
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	Engine.prototype.setExecutableName = function (newName) {
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		this.executableName = newName;
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	};
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	Engine.prototype.setProgressFunc = function (func) {
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		progressFunc = func;
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	};
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	Engine.prototype.setStdoutFunc = function (func) {
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		const print = function (text) {
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			let msg = text;
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			if (arguments.length > 1) {
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				msg = Array.prototype.slice.call(arguments).join(' ');
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			}
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			func(msg);
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		};
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		if (this.rtenv) {
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			this.rtenv.print = print;
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		}
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		stdout = print;
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	};
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	Engine.prototype.setStderrFunc = function (func) {
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		const printErr = function (text) {
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			let msg = text;
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			if (arguments.length > 1) {
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				msg = Array.prototype.slice.call(arguments).join(' ');
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			}
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			func(msg);
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		};
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		if (this.rtenv) {
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			this.rtenv.printErr = printErr;
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		}
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		stderr = printErr;
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	};
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	Engine.prototype.setOnExecute = function (onExecute) {
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		this.onExecute = onExecute;
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	};
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	Engine.prototype.setOnExit = function (onExit) {
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		this.onExit = onExit;
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	};
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	Engine.prototype.copyToFS = function (path, buffer) {
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		if (this.rtenv == null) {
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			throw new Error('Engine must be inited before copying files');
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		}
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		this.rtenv['copyToFS'](path, buffer);
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	};
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	Engine.prototype.setPersistentPaths = function (persistentPaths) {
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		this.persistentPaths = persistentPaths;
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	};
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	Engine.prototype.setGDNativeLibraries = function (gdnativeLibs) {
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		this.gdnativeLibs = gdnativeLibs;
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	};
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	Engine.prototype.requestQuit = function () {
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		if (this.rtenv) {
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			this.rtenv['request_quit']();
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		}
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	};
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	// Closure compiler exported engine methods.
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	/** @export */
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	Engine['isWebGLAvailable'] = Utils.isWebGLAvailable;
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	Engine['load'] = load;
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	Engine['unload'] = unload;
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	Engine.prototype['init'] = Engine.prototype.init;
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	Engine.prototype['preloadFile'] = Engine.prototype.preloadFile;
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	Engine.prototype['start'] = Engine.prototype.start;
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	Engine.prototype['startGame'] = Engine.prototype.startGame;
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	Engine.prototype['setWebAssemblyFilenameExtension'] = Engine.prototype.setWebAssemblyFilenameExtension;
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	Engine.prototype['setUnloadAfterInit'] = Engine.prototype.setUnloadAfterInit;
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	Engine.prototype['setCanvas'] = Engine.prototype.setCanvas;
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	Engine.prototype['setCanvasResizedOnStart'] = Engine.prototype.setCanvasResizedOnStart;
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	Engine.prototype['setLocale'] = Engine.prototype.setLocale;
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	Engine.prototype['setExecutableName'] = Engine.prototype.setExecutableName;
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	Engine.prototype['setProgressFunc'] = Engine.prototype.setProgressFunc;
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	Engine.prototype['setStdoutFunc'] = Engine.prototype.setStdoutFunc;
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	Engine.prototype['setStderrFunc'] = Engine.prototype.setStderrFunc;
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	Engine.prototype['setOnExecute'] = Engine.prototype.setOnExecute;
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	Engine.prototype['setOnExit'] = Engine.prototype.setOnExit;
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	Engine.prototype['copyToFS'] = Engine.prototype.copyToFS;
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	Engine.prototype['setPersistentPaths'] = Engine.prototype.setPersistentPaths;
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	Engine.prototype['setGDNativeLibraries'] = Engine.prototype.setGDNativeLibraries;
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	Engine.prototype['requestQuit'] = Engine.prototype.requestQuit;
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	return Engine;
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}());
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if (typeof window !== 'undefined') {
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	window['Engine'] = Engine;
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}
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