Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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Thaddeus Crews 19bb18716e
Merge pull request #102399 from clayjohn/cull-mask-overhaul
Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
2025-05-09 11:29:28 -05:00
.github CI: Propagate matrix.sconsflags in macos_builds.yml 2025-05-01 20:45:26 -03:00
core Merge pull request #100446 from YYF233333/vmap 2025-05-09 11:29:25 -05:00
doc Merge pull request #106205 from RedMser/limit-length-discoverability 2025-05-09 11:29:24 -05:00
drivers Merge pull request #102399 from clayjohn/cull-mask-overhaul 2025-05-09 11:29:28 -05:00
editor Merge pull request #105594 from smix8/navlink_3d_gizmo_plugin 2025-05-09 11:29:27 -05:00
main Merge pull request #106130 from kitbdev/fix-test-help 2025-05-08 07:19:36 -05:00
misc Merge pull request #105570 from kroketio/texture-extension-mipmaps 2025-05-08 07:19:16 -05:00
modules Merge pull request #106110 from BlueCube3310/basisu-hdr-quality 2025-05-09 11:29:28 -05:00
platform Bump the minimum supported SDK version to 24 2025-05-08 09:45:32 -04:00
scene Merge pull request #105465 from passivestar/lightmap-missing-nodes 2025-05-09 11:29:26 -05:00
servers Merge pull request #102399 from clayjohn/cull-mask-overhaul 2025-05-09 11:29:28 -05:00
tests Merge pull request #93783 from aaronp64/json_stringify_performance 2025-05-07 12:48:28 -05:00
thirdparty Merge pull request #106167 from Faless/mbedtls/fix_enable_threading 2025-05-09 11:29:17 -05:00
.clang-format Style: Declare inline macros as attributes 2025-04-18 12:04:40 -05:00
.clang-tidy Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
.clangd Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
.editorconfig Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 2025-04-08 15:40:05 +02:00
.git-blame-ignore-revs Ignore #pragma once commit 2025-03-07 17:34:15 -06:00
.gitattributes Correct C++ highlighting settings in .gitattributes 2024-08-27 23:24:30 +02:00
.gitignore Annual versions bump for the Android platform 2025-05-07 13:14:49 -04:00
.mailmap Update AUTHORS and DONORS list 2025-02-26 12:54:25 +01:00
.pre-commit-config.yaml AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
AUTHORS.md Update AUTHORS and DONORS list 2025-02-26 12:54:25 +01:00
CHANGELOG.md Add changelog for Godot 4.4 2025-03-03 00:31:10 +01:00
CONTRIBUTING.md Update godot documentation contribution link 2024-07-20 20:51:11 -06:00
COPYRIGHT.txt Use libjpeg-turbo for improved jpg compatibility and speed 2025-05-02 11:47:56 +02:00
DONORS.md Update donation link to fund.godotengine.org 2025-04-11 18:59:40 +02:00
gles3_builders.py Avoid unnecessary version_get_uniform() calls 2025-04-28 15:05:59 +02:00
glsl_builders.py SCons: Modernize shader builders 2025-03-29 11:51:54 -05:00
godot.manifest [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 2024-08-28 11:15:57 +03:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
logo_outlined.png Convert the logo's text outlines into paths 2023-04-07 17:51:56 +02:00
logo_outlined.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
methods.py Fix issue where vsproj=yes vsproj_gen_only=no sometimes fails to build 2025-04-10 15:06:38 +02:00
platform_methods.py Add loongarch64 support 2024-12-06 00:18:26 +08:00
pyproject.toml Pre-commit: Fix applying ruff to SCsub files 2024-12-28 10:19:46 +01:00
README.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
SConstruct SCons: Don't enable -Wenum-conversion for GCC < 11 2025-05-06 10:06:01 +02:00
scu_builders.py [Navigation] Create a dedicated 2D navigation server 2025-03-29 12:10:50 +01:00
version.py Bump version to 4.5-dev 2025-03-03 17:27:40 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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