godot/modules/godot_physics_3d
Mikael Hermansson 6c907c2d37 Fix move_and_slide forcing synchronization with physics thread
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
2025-08-14 18:58:36 +02:00
..
joints Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
config.py Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
gjk_epa.cpp Move Godot Physics 3D into a module; add dummy 3D physics server 2024-09-21 21:19:45 +02:00
gjk_epa.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_area_3d.cpp Move Godot Physics 3D into a module; add dummy 3D physics server 2024-09-21 21:19:45 +02:00
godot_area_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_area_pair_3d.cpp Move Godot Physics 3D into a module; add dummy 3D physics server 2024-09-21 21:19:45 +02:00
godot_area_pair_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_body_3d.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
godot_body_3d.h Place a hard limit on the max_contacts_reported property 2025-03-29 01:17:55 -07:00
godot_body_direct_state_3d.cpp Fix move_and_slide forcing synchronization with physics thread 2025-08-14 18:58:36 +02:00
godot_body_direct_state_3d.h Fix move_and_slide forcing synchronization with physics thread 2025-08-14 18:58:36 +02:00
godot_body_pair_3d.cpp Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
godot_body_pair_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_broad_phase_3d.cpp Move Godot Physics 3D into a module; add dummy 3D physics server 2024-09-21 21:19:45 +02:00
godot_broad_phase_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_broad_phase_3d_bvh.cpp Move Godot Physics 3D into a module; add dummy 3D physics server 2024-09-21 21:19:45 +02:00
godot_broad_phase_3d_bvh.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_collision_object_3d.cpp Move Godot Physics 3D into a module; add dummy 3D physics server 2024-09-21 21:19:45 +02:00
godot_collision_object_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_collision_solver_3d.cpp Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
godot_collision_solver_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_collision_solver_3d_sat.cpp Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
godot_collision_solver_3d_sat.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_constraint_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_joint_3d.h Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
godot_physics_server_3d.cpp Merge pull request #106321 from elzewyr/shrink-factor 2025-05-27 09:39:29 -05:00
godot_physics_server_3d.h Merge pull request #106321 from elzewyr/shrink-factor 2025-05-27 09:39:29 -05:00
godot_shape_3d.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
godot_shape_3d.h Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
godot_soft_body_3d.cpp Document some deadlocks in the physics server code 2025-07-13 13:44:48 -07:00
godot_soft_body_3d.h Merge pull request #106321 from elzewyr/shrink-factor 2025-05-27 09:39:29 -05:00
godot_space_3d.cpp Remove unused header in drivers and modules. 2024-12-24 00:40:47 +08:00
godot_space_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_step_3d.cpp Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
godot_step_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
register_types.cpp Move Godot Physics 3D into a module; add dummy 3D physics server 2024-09-21 21:19:45 +02:00
register_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00