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			1191 lines
		
	
	
	
		
			42 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1191 lines
		
	
	
	
		
			42 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  text_shader_editor.cpp                                               */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "text_shader_editor.h"
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| 
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| #include "core/version_generated.gen.h"
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| #include "editor/editor_node.h"
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| #include "editor/editor_scale.h"
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| #include "editor/editor_settings.h"
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| #include "editor/filesystem_dock.h"
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| #include "editor/project_settings_editor.h"
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| #include "scene/gui/split_container.h"
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| #include "servers/rendering/shader_preprocessor.h"
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| #include "servers/rendering/shader_types.h"
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| 
 | |
| /*** SHADER SYNTAX HIGHLIGHTER ****/
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| 
 | |
| Dictionary GDShaderSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_line) {
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| 	Dictionary color_map;
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| 
 | |
| 	for (const Point2i ®ion : disabled_branch_regions) {
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| 		if (p_line >= region.x && p_line <= region.y) {
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| 			Dictionary highlighter_info;
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| 			highlighter_info["color"] = disabled_branch_color;
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| 
 | |
| 			color_map[0] = highlighter_info;
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| 			return color_map;
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| 		}
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| 	}
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| 
 | |
| 	return CodeHighlighter::_get_line_syntax_highlighting_impl(p_line);
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| }
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| 
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| void GDShaderSyntaxHighlighter::add_disabled_branch_region(const Point2i &p_region) {
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| 	ERR_FAIL_COND(p_region.x < 0);
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| 	ERR_FAIL_COND(p_region.y < 0);
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| 
 | |
| 	for (int i = 0; i < disabled_branch_regions.size(); i++) {
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| 		ERR_FAIL_COND_MSG(disabled_branch_regions[i].x == p_region.x, "Branch region with a start line '" + itos(p_region.x) + "' already exists.");
 | |
| 	}
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| 
 | |
| 	Point2i disabled_branch_region;
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| 	disabled_branch_region.x = p_region.x;
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| 	disabled_branch_region.y = p_region.y;
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| 	disabled_branch_regions.push_back(disabled_branch_region);
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| 
 | |
| 	clear_highlighting_cache();
 | |
| }
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| 
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| void GDShaderSyntaxHighlighter::clear_disabled_branch_regions() {
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| 	disabled_branch_regions.clear();
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| 	clear_highlighting_cache();
 | |
| }
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| 
 | |
| void GDShaderSyntaxHighlighter::set_disabled_branch_color(const Color &p_color) {
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| 	disabled_branch_color = p_color;
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| 	clear_highlighting_cache();
 | |
| }
 | |
| 
 | |
| /*** SHADER SCRIPT EDITOR ****/
 | |
| 
 | |
| static bool saved_warnings_enabled = false;
 | |
| static bool saved_treat_warning_as_errors = false;
 | |
| static HashMap<ShaderWarning::Code, bool> saved_warnings;
 | |
| static uint32_t saved_warning_flags = 0U;
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| 
 | |
| void ShaderTextEditor::_notification(int p_what) {
 | |
| 	switch (p_what) {
 | |
| 		case NOTIFICATION_THEME_CHANGED: {
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| 			if (is_visible_in_tree()) {
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| 				_load_theme_settings();
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| 				if (warnings.size() > 0 && last_compile_result == OK) {
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| 					warnings_panel->clear();
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| 					_update_warning_panel();
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| 				}
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| 			}
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| 		} break;
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| 	}
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| }
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| 
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| Ref<Shader> ShaderTextEditor::get_edited_shader() const {
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| 	return shader;
 | |
| }
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| 
 | |
| Ref<ShaderInclude> ShaderTextEditor::get_edited_shader_include() const {
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| 	return shader_inc;
 | |
| }
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| 
 | |
| void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader) {
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| 	set_edited_shader(p_shader, p_shader->get_code());
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| }
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| 
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| void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader, const String &p_code) {
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| 	if (shader == p_shader) {
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| 		return;
 | |
| 	}
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| 	if (shader.is_valid()) {
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| 		shader->disconnect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
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| 	}
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| 	shader = p_shader;
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| 	shader_inc = Ref<ShaderInclude>();
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| 
 | |
| 	set_edited_code(p_code);
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| 
 | |
| 	if (shader.is_valid()) {
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| 		shader->connect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
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| 	}
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| }
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| 
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| void ShaderTextEditor::set_edited_shader_include(const Ref<ShaderInclude> &p_shader_inc) {
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| 	set_edited_shader_include(p_shader_inc, p_shader_inc->get_code());
 | |
| }
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| 
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| void ShaderTextEditor::_shader_changed() {
 | |
| 	// This function is used for dependencies (include changing changes main shader and forces it to revalidate)
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| 	if (block_shader_changed) {
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| 		return;
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| 	}
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| 	dependencies_version++;
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| 	_validate_script();
 | |
| }
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| 
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| void ShaderTextEditor::set_edited_shader_include(const Ref<ShaderInclude> &p_shader_inc, const String &p_code) {
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| 	if (shader_inc == p_shader_inc) {
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| 		return;
 | |
| 	}
 | |
| 	if (shader_inc.is_valid()) {
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| 		shader_inc->disconnect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
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| 	}
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| 	shader_inc = p_shader_inc;
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| 	shader = Ref<Shader>();
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| 
 | |
| 	set_edited_code(p_code);
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| 
 | |
| 	if (shader_inc.is_valid()) {
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| 		shader_inc->connect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
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| 	}
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| }
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| 
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| void ShaderTextEditor::set_edited_code(const String &p_code) {
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| 	_load_theme_settings();
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| 
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| 	get_text_editor()->set_text(p_code);
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| 	get_text_editor()->clear_undo_history();
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| 	get_text_editor()->call_deferred(SNAME("set_h_scroll"), 0);
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| 	get_text_editor()->call_deferred(SNAME("set_v_scroll"), 0);
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| 	get_text_editor()->tag_saved_version();
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| 
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| 	_validate_script();
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| 	_line_col_changed();
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| }
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| 
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| void ShaderTextEditor::reload_text() {
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| 	ERR_FAIL_COND(shader.is_null());
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| 
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| 	CodeEdit *te = get_text_editor();
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| 	int column = te->get_caret_column();
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| 	int row = te->get_caret_line();
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| 	int h = te->get_h_scroll();
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| 	int v = te->get_v_scroll();
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| 
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| 	te->set_text(shader->get_code());
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| 	te->set_caret_line(row);
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| 	te->set_caret_column(column);
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| 	te->set_h_scroll(h);
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| 	te->set_v_scroll(v);
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| 
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| 	te->tag_saved_version();
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| 
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| 	update_line_and_column();
 | |
| }
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| 
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| void ShaderTextEditor::set_warnings_panel(RichTextLabel *p_warnings_panel) {
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| 	warnings_panel = p_warnings_panel;
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| }
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| 
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| void ShaderTextEditor::_load_theme_settings() {
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| 	CodeEdit *text_editor = get_text_editor();
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| 	Color updated_marked_line_color = EDITOR_GET("text_editor/theme/highlighting/mark_color");
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| 	if (updated_marked_line_color != marked_line_color) {
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| 		for (int i = 0; i < text_editor->get_line_count(); i++) {
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| 			if (text_editor->get_line_background_color(i) == marked_line_color) {
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| 				text_editor->set_line_background_color(i, updated_marked_line_color);
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| 			}
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| 		}
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| 		marked_line_color = updated_marked_line_color;
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| 	}
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| 
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| 	syntax_highlighter->set_number_color(EDITOR_GET("text_editor/theme/highlighting/number_color"));
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| 	syntax_highlighter->set_symbol_color(EDITOR_GET("text_editor/theme/highlighting/symbol_color"));
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| 	syntax_highlighter->set_function_color(EDITOR_GET("text_editor/theme/highlighting/function_color"));
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| 	syntax_highlighter->set_member_variable_color(EDITOR_GET("text_editor/theme/highlighting/member_variable_color"));
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| 
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| 	syntax_highlighter->clear_keyword_colors();
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| 
 | |
| 	const Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color");
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| 	const Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color");
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| 
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| 	List<String> keywords;
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| 	ShaderLanguage::get_keyword_list(&keywords);
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| 
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| 	for (const String &E : keywords) {
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| 		if (ShaderLanguage::is_control_flow_keyword(E)) {
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| 			syntax_highlighter->add_keyword_color(E, control_flow_keyword_color);
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| 		} else {
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| 			syntax_highlighter->add_keyword_color(E, keyword_color);
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| 		}
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| 	}
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| 
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| 	List<String> pp_keywords;
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| 	ShaderPreprocessor::get_keyword_list(&pp_keywords, false);
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| 
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| 	for (const String &E : pp_keywords) {
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| 		syntax_highlighter->add_keyword_color(E, keyword_color);
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| 	}
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| 
 | |
| 	// Colorize built-ins like `COLOR` differently to make them easier
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| 	// to distinguish from keywords at a quick glance.
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| 
 | |
| 	List<String> built_ins;
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| 
 | |
| 	if (shader_inc.is_valid()) {
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| 		for (int i = 0; i < RenderingServer::SHADER_MAX; i++) {
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| 			for (const KeyValue<StringName, ShaderLanguage::FunctionInfo> &E : ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(i))) {
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| 				for (const KeyValue<StringName, ShaderLanguage::BuiltInInfo> &F : E.value.built_ins) {
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| 					built_ins.push_back(F.key);
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| 				}
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| 			}
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| 
 | |
| 			const Vector<ShaderLanguage::ModeInfo> &modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(i));
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| 
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| 			for (int j = 0; j < modes.size(); j++) {
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| 				const ShaderLanguage::ModeInfo &info = modes[j];
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| 
 | |
| 				if (!info.options.is_empty()) {
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| 					for (int k = 0; k < info.options.size(); k++) {
 | |
| 						built_ins.push_back(String(info.name) + "_" + String(info.options[k]));
 | |
| 					}
 | |
| 				} else {
 | |
| 					built_ins.push_back(String(info.name));
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	} else if (shader.is_valid()) {
 | |
| 		for (const KeyValue<StringName, ShaderLanguage::FunctionInfo> &E : ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode()))) {
 | |
| 			for (const KeyValue<StringName, ShaderLanguage::BuiltInInfo> &F : E.value.built_ins) {
 | |
| 				built_ins.push_back(F.key);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		const Vector<ShaderLanguage::ModeInfo> &modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()));
 | |
| 
 | |
| 		for (int i = 0; i < modes.size(); i++) {
 | |
| 			const ShaderLanguage::ModeInfo &info = modes[i];
 | |
| 
 | |
| 			if (!info.options.is_empty()) {
 | |
| 				for (int j = 0; j < info.options.size(); j++) {
 | |
| 					built_ins.push_back(String(info.name) + "_" + String(info.options[j]));
 | |
| 				}
 | |
| 			} else {
 | |
| 				built_ins.push_back(String(info.name));
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	const Color user_type_color = EDITOR_GET("text_editor/theme/highlighting/user_type_color");
 | |
| 
 | |
| 	for (const String &E : built_ins) {
 | |
| 		syntax_highlighter->add_keyword_color(E, user_type_color);
 | |
| 	}
 | |
| 
 | |
| 	// Colorize comments.
 | |
| 	const Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color");
 | |
| 	syntax_highlighter->clear_color_regions();
 | |
| 	syntax_highlighter->add_color_region("/*", "*/", comment_color, false);
 | |
| 	syntax_highlighter->add_color_region("//", "", comment_color, true);
 | |
| 	syntax_highlighter->set_disabled_branch_color(comment_color);
 | |
| 
 | |
| 	text_editor->clear_comment_delimiters();
 | |
| 	text_editor->add_comment_delimiter("/*", "*/", false);
 | |
| 	text_editor->add_comment_delimiter("//", "", true);
 | |
| 
 | |
| 	if (!text_editor->has_auto_brace_completion_open_key("/*")) {
 | |
| 		text_editor->add_auto_brace_completion_pair("/*", "*/");
 | |
| 	}
 | |
| 
 | |
| 	// Colorize preprocessor include strings.
 | |
| 	const Color string_color = EDITOR_GET("text_editor/theme/highlighting/string_color");
 | |
| 	syntax_highlighter->add_color_region("\"", "\"", string_color, false);
 | |
| 
 | |
| 	if (warnings_panel) {
 | |
| 		// Warnings panel.
 | |
| 		warnings_panel->add_theme_font_override("normal_font", EditorNode::get_singleton()->get_gui_base()->get_theme_font(SNAME("main"), SNAME("EditorFonts")));
 | |
| 		warnings_panel->add_theme_font_size_override("normal_font_size", EditorNode::get_singleton()->get_gui_base()->get_theme_font_size(SNAME("main_size"), SNAME("EditorFonts")));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ShaderTextEditor::_check_shader_mode() {
 | |
| 	String type = ShaderLanguage::get_shader_type(get_text_editor()->get_text());
 | |
| 
 | |
| 	Shader::Mode mode;
 | |
| 
 | |
| 	if (type == "canvas_item") {
 | |
| 		mode = Shader::MODE_CANVAS_ITEM;
 | |
| 	} else if (type == "particles") {
 | |
| 		mode = Shader::MODE_PARTICLES;
 | |
| 	} else if (type == "sky") {
 | |
| 		mode = Shader::MODE_SKY;
 | |
| 	} else if (type == "fog") {
 | |
| 		mode = Shader::MODE_FOG;
 | |
| 	} else {
 | |
| 		mode = Shader::MODE_SPATIAL;
 | |
| 	}
 | |
| 
 | |
| 	if (shader->get_mode() != mode) {
 | |
| 		set_block_shader_changed(true);
 | |
| 		shader->set_code(get_text_editor()->get_text());
 | |
| 		set_block_shader_changed(false);
 | |
| 		_load_theme_settings();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static ShaderLanguage::DataType _get_global_shader_uniform_type(const StringName &p_variable) {
 | |
| 	RS::GlobalShaderParameterType gvt = RS::get_singleton()->global_shader_parameter_get_type(p_variable);
 | |
| 	return (ShaderLanguage::DataType)RS::global_shader_uniform_type_get_shader_datatype(gvt);
 | |
| }
 | |
| 
 | |
| static String complete_from_path;
 | |
| 
 | |
| static void _complete_include_paths_search(EditorFileSystemDirectory *p_efsd, List<ScriptLanguage::CodeCompletionOption> *r_options) {
 | |
| 	if (!p_efsd) {
 | |
| 		return;
 | |
| 	}
 | |
| 	for (int i = 0; i < p_efsd->get_file_count(); i++) {
 | |
| 		if (p_efsd->get_file_type(i) == SNAME("ShaderInclude")) {
 | |
| 			String path = p_efsd->get_file_path(i);
 | |
| 			if (path.begins_with(complete_from_path)) {
 | |
| 				path = path.replace_first(complete_from_path, "");
 | |
| 			}
 | |
| 			r_options->push_back(ScriptLanguage::CodeCompletionOption(path, ScriptLanguage::CODE_COMPLETION_KIND_FILE_PATH));
 | |
| 		}
 | |
| 	}
 | |
| 	for (int j = 0; j < p_efsd->get_subdir_count(); j++) {
 | |
| 		_complete_include_paths_search(p_efsd->get_subdir(j), r_options);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void _complete_include_paths(List<ScriptLanguage::CodeCompletionOption> *r_options) {
 | |
| 	_complete_include_paths_search(EditorFileSystem::get_singleton()->get_filesystem(), r_options);
 | |
| }
 | |
| 
 | |
| void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptLanguage::CodeCompletionOption> *r_options) {
 | |
| 	List<ScriptLanguage::CodeCompletionOption> pp_options;
 | |
| 	List<ScriptLanguage::CodeCompletionOption> pp_defines;
 | |
| 	ShaderPreprocessor preprocessor;
 | |
| 	String code;
 | |
| 	complete_from_path = (shader.is_valid() ? shader->get_path() : shader_inc->get_path()).get_base_dir();
 | |
| 	if (!complete_from_path.ends_with("/")) {
 | |
| 		complete_from_path += "/";
 | |
| 	}
 | |
| 	preprocessor.preprocess(p_code, "", code, nullptr, nullptr, nullptr, nullptr, &pp_options, &pp_defines, _complete_include_paths);
 | |
| 	complete_from_path = String();
 | |
| 	if (pp_options.size()) {
 | |
| 		for (const ScriptLanguage::CodeCompletionOption &E : pp_options) {
 | |
| 			r_options->push_back(E);
 | |
| 		}
 | |
| 		return;
 | |
| 	}
 | |
| 	for (const ScriptLanguage::CodeCompletionOption &E : pp_defines) {
 | |
| 		r_options->push_back(E);
 | |
| 	}
 | |
| 
 | |
| 	ShaderLanguage sl;
 | |
| 	String calltip;
 | |
| 	ShaderLanguage::ShaderCompileInfo info;
 | |
| 	info.global_shader_uniform_type_func = _get_global_shader_uniform_type;
 | |
| 
 | |
| 	if (shader.is_null()) {
 | |
| 		info.is_include = true;
 | |
| 
 | |
| 		sl.complete(code, info, r_options, calltip);
 | |
| 		get_text_editor()->set_code_hint(calltip);
 | |
| 		return;
 | |
| 	}
 | |
| 	_check_shader_mode();
 | |
| 	info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode()));
 | |
| 	info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()));
 | |
| 	info.shader_types = ShaderTypes::get_singleton()->get_types();
 | |
| 
 | |
| 	sl.complete(code, info, r_options, calltip);
 | |
| 	get_text_editor()->set_code_hint(calltip);
 | |
| }
 | |
| 
 | |
| void ShaderTextEditor::_validate_script() {
 | |
| 	emit_signal(SNAME("script_changed")); // Ensure to notify that it changed, so it is applied
 | |
| 
 | |
| 	String code;
 | |
| 
 | |
| 	if (shader.is_valid()) {
 | |
| 		_check_shader_mode();
 | |
| 		code = shader->get_code();
 | |
| 	} else {
 | |
| 		code = shader_inc->get_code();
 | |
| 	}
 | |
| 
 | |
| 	ShaderPreprocessor preprocessor;
 | |
| 	String code_pp;
 | |
| 	String error_pp;
 | |
| 	List<ShaderPreprocessor::FilePosition> err_positions;
 | |
| 	List<ShaderPreprocessor::Region> regions;
 | |
| 	String filename;
 | |
| 	if (shader.is_valid()) {
 | |
| 		filename = shader->get_path();
 | |
| 	} else if (shader_inc.is_valid()) {
 | |
| 		filename = shader_inc->get_path();
 | |
| 	}
 | |
| 	last_compile_result = preprocessor.preprocess(code, filename, code_pp, &error_pp, &err_positions, ®ions);
 | |
| 
 | |
| 	for (int i = 0; i < get_text_editor()->get_line_count(); i++) {
 | |
| 		get_text_editor()->set_line_background_color(i, Color(0, 0, 0, 0));
 | |
| 	}
 | |
| 
 | |
| 	syntax_highlighter->clear_disabled_branch_regions();
 | |
| 	for (const ShaderPreprocessor::Region ®ion : regions) {
 | |
| 		if (!region.enabled) {
 | |
| 			if (filename != region.file) {
 | |
| 				continue;
 | |
| 			}
 | |
| 			syntax_highlighter->add_disabled_branch_region(Point2i(region.from_line, region.to_line));
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	set_error("");
 | |
| 	set_error_count(0);
 | |
| 
 | |
| 	if (last_compile_result != OK) {
 | |
| 		//preprocessor error
 | |
| 		ERR_FAIL_COND(err_positions.size() == 0);
 | |
| 
 | |
| 		String error_text = error_pp;
 | |
| 		int error_line = err_positions.front()->get().line;
 | |
| 		if (err_positions.size() == 1) {
 | |
| 			// Error in main file
 | |
| 			error_text = "error(" + itos(error_line) + "): " + error_text;
 | |
| 		} else {
 | |
| 			error_text = "error(" + itos(error_line) + ") in include " + err_positions.back()->get().file.get_file() + ":" + itos(err_positions.back()->get().line) + ": " + error_text;
 | |
| 			set_error_count(err_positions.size() - 1);
 | |
| 		}
 | |
| 
 | |
| 		set_error(error_text);
 | |
| 		set_error_pos(error_line - 1, 0);
 | |
| 		for (int i = 0; i < get_text_editor()->get_line_count(); i++) {
 | |
| 			get_text_editor()->set_line_background_color(i, Color(0, 0, 0, 0));
 | |
| 		}
 | |
| 		get_text_editor()->set_line_background_color(error_line - 1, marked_line_color);
 | |
| 
 | |
| 		set_warning_count(0);
 | |
| 
 | |
| 	} else {
 | |
| 		ShaderLanguage sl;
 | |
| 
 | |
| 		sl.enable_warning_checking(saved_warnings_enabled);
 | |
| 		uint32_t flags = saved_warning_flags;
 | |
| 		if (shader.is_null()) {
 | |
| 			if (flags & ShaderWarning::UNUSED_CONSTANT) {
 | |
| 				flags &= ~(ShaderWarning::UNUSED_CONSTANT);
 | |
| 			}
 | |
| 			if (flags & ShaderWarning::UNUSED_FUNCTION) {
 | |
| 				flags &= ~(ShaderWarning::UNUSED_FUNCTION);
 | |
| 			}
 | |
| 			if (flags & ShaderWarning::UNUSED_STRUCT) {
 | |
| 				flags &= ~(ShaderWarning::UNUSED_STRUCT);
 | |
| 			}
 | |
| 			if (flags & ShaderWarning::UNUSED_UNIFORM) {
 | |
| 				flags &= ~(ShaderWarning::UNUSED_UNIFORM);
 | |
| 			}
 | |
| 			if (flags & ShaderWarning::UNUSED_VARYING) {
 | |
| 				flags &= ~(ShaderWarning::UNUSED_VARYING);
 | |
| 			}
 | |
| 		}
 | |
| 		sl.set_warning_flags(flags);
 | |
| 
 | |
| 		ShaderLanguage::ShaderCompileInfo info;
 | |
| 		info.global_shader_uniform_type_func = _get_global_shader_uniform_type;
 | |
| 
 | |
| 		if (shader.is_null()) {
 | |
| 			info.is_include = true;
 | |
| 		} else {
 | |
| 			Shader::Mode mode = shader->get_mode();
 | |
| 			info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(mode));
 | |
| 			info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(mode));
 | |
| 			info.shader_types = ShaderTypes::get_singleton()->get_types();
 | |
| 		}
 | |
| 
 | |
| 		code = code_pp;
 | |
| 		//compiler error
 | |
| 		last_compile_result = sl.compile(code, info);
 | |
| 
 | |
| 		if (last_compile_result != OK) {
 | |
| 			String error_text;
 | |
| 			int error_line;
 | |
| 			Vector<ShaderLanguage::FilePosition> include_positions = sl.get_include_positions();
 | |
| 			if (include_positions.size() > 1) {
 | |
| 				//error is in an include
 | |
| 				error_line = include_positions[0].line;
 | |
| 				error_text = "error(" + itos(error_line) + ") in include " + include_positions[include_positions.size() - 1].file + ":" + itos(include_positions[include_positions.size() - 1].line) + ": " + sl.get_error_text();
 | |
| 				set_error_count(include_positions.size() - 1);
 | |
| 			} else {
 | |
| 				error_line = sl.get_error_line();
 | |
| 				error_text = "error(" + itos(error_line) + "): " + sl.get_error_text();
 | |
| 				set_error_count(0);
 | |
| 			}
 | |
| 			set_error(error_text);
 | |
| 			set_error_pos(error_line - 1, 0);
 | |
| 			get_text_editor()->set_line_background_color(error_line - 1, marked_line_color);
 | |
| 		} else {
 | |
| 			set_error("");
 | |
| 		}
 | |
| 
 | |
| 		if (warnings.size() > 0 || last_compile_result != OK) {
 | |
| 			warnings_panel->clear();
 | |
| 		}
 | |
| 		warnings.clear();
 | |
| 		for (List<ShaderWarning>::Element *E = sl.get_warnings_ptr(); E; E = E->next()) {
 | |
| 			warnings.push_back(E->get());
 | |
| 		}
 | |
| 		if (warnings.size() > 0 && last_compile_result == OK) {
 | |
| 			warnings.sort_custom<WarningsComparator>();
 | |
| 			_update_warning_panel();
 | |
| 		} else {
 | |
| 			set_warning_count(0);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	emit_signal(SNAME("script_validated"), last_compile_result == OK); // Notify that validation finished, to update the list of scripts
 | |
| }
 | |
| 
 | |
| void ShaderTextEditor::_update_warning_panel() {
 | |
| 	int warning_count = 0;
 | |
| 
 | |
| 	warnings_panel->push_table(2);
 | |
| 	for (int i = 0; i < warnings.size(); i++) {
 | |
| 		ShaderWarning &w = warnings[i];
 | |
| 
 | |
| 		if (warning_count == 0) {
 | |
| 			if (saved_treat_warning_as_errors) {
 | |
| 				String error_text = "error(" + itos(w.get_line()) + "): " + w.get_message() + " " + TTR("Warnings should be fixed to prevent errors.");
 | |
| 				set_error_pos(w.get_line() - 1, 0);
 | |
| 				set_error(error_text);
 | |
| 				get_text_editor()->set_line_background_color(w.get_line() - 1, marked_line_color);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		warning_count++;
 | |
| 		int line = w.get_line();
 | |
| 
 | |
| 		// First cell.
 | |
| 		warnings_panel->push_cell();
 | |
| 		warnings_panel->push_color(warnings_panel->get_theme_color(SNAME("warning_color"), SNAME("Editor")));
 | |
| 		if (line != -1) {
 | |
| 			warnings_panel->push_meta(line - 1);
 | |
| 			warnings_panel->add_text(TTR("Line") + " " + itos(line));
 | |
| 			warnings_panel->add_text(" (" + w.get_name() + "):");
 | |
| 			warnings_panel->pop(); // Meta goto.
 | |
| 		} else {
 | |
| 			warnings_panel->add_text(w.get_name() + ":");
 | |
| 		}
 | |
| 		warnings_panel->pop(); // Color.
 | |
| 		warnings_panel->pop(); // Cell.
 | |
| 
 | |
| 		// Second cell.
 | |
| 		warnings_panel->push_cell();
 | |
| 		warnings_panel->add_text(w.get_message());
 | |
| 		warnings_panel->pop(); // Cell.
 | |
| 	}
 | |
| 	warnings_panel->pop(); // Table.
 | |
| 
 | |
| 	set_warning_count(warning_count);
 | |
| }
 | |
| 
 | |
| void ShaderTextEditor::_bind_methods() {
 | |
| 	ADD_SIGNAL(MethodInfo("script_validated", PropertyInfo(Variant::BOOL, "valid")));
 | |
| }
 | |
| 
 | |
| ShaderTextEditor::ShaderTextEditor() {
 | |
| 	syntax_highlighter.instantiate();
 | |
| 	get_text_editor()->set_syntax_highlighter(syntax_highlighter);
 | |
| }
 | |
| 
 | |
| /*** SCRIPT EDITOR ******/
 | |
| 
 | |
| void TextShaderEditor::_menu_option(int p_option) {
 | |
| 	switch (p_option) {
 | |
| 		case EDIT_UNDO: {
 | |
| 			shader_editor->get_text_editor()->undo();
 | |
| 		} break;
 | |
| 		case EDIT_REDO: {
 | |
| 			shader_editor->get_text_editor()->redo();
 | |
| 		} break;
 | |
| 		case EDIT_CUT: {
 | |
| 			shader_editor->get_text_editor()->cut();
 | |
| 		} break;
 | |
| 		case EDIT_COPY: {
 | |
| 			shader_editor->get_text_editor()->copy();
 | |
| 		} break;
 | |
| 		case EDIT_PASTE: {
 | |
| 			shader_editor->get_text_editor()->paste();
 | |
| 		} break;
 | |
| 		case EDIT_SELECT_ALL: {
 | |
| 			shader_editor->get_text_editor()->select_all();
 | |
| 		} break;
 | |
| 		case EDIT_MOVE_LINE_UP: {
 | |
| 			shader_editor->move_lines_up();
 | |
| 		} break;
 | |
| 		case EDIT_MOVE_LINE_DOWN: {
 | |
| 			shader_editor->move_lines_down();
 | |
| 		} break;
 | |
| 		case EDIT_INDENT: {
 | |
| 			if (shader.is_null()) {
 | |
| 				return;
 | |
| 			}
 | |
| 			shader_editor->get_text_editor()->indent_lines();
 | |
| 		} break;
 | |
| 		case EDIT_UNINDENT: {
 | |
| 			if (shader.is_null()) {
 | |
| 				return;
 | |
| 			}
 | |
| 			shader_editor->get_text_editor()->unindent_lines();
 | |
| 		} break;
 | |
| 		case EDIT_DELETE_LINE: {
 | |
| 			shader_editor->delete_lines();
 | |
| 		} break;
 | |
| 		case EDIT_DUPLICATE_SELECTION: {
 | |
| 			shader_editor->duplicate_selection();
 | |
| 		} break;
 | |
| 		case EDIT_TOGGLE_COMMENT: {
 | |
| 			if (shader.is_null()) {
 | |
| 				return;
 | |
| 			}
 | |
| 
 | |
| 			shader_editor->toggle_inline_comment("//");
 | |
| 
 | |
| 		} break;
 | |
| 		case EDIT_COMPLETE: {
 | |
| 			shader_editor->get_text_editor()->request_code_completion();
 | |
| 		} break;
 | |
| 		case SEARCH_FIND: {
 | |
| 			shader_editor->get_find_replace_bar()->popup_search();
 | |
| 		} break;
 | |
| 		case SEARCH_FIND_NEXT: {
 | |
| 			shader_editor->get_find_replace_bar()->search_next();
 | |
| 		} break;
 | |
| 		case SEARCH_FIND_PREV: {
 | |
| 			shader_editor->get_find_replace_bar()->search_prev();
 | |
| 		} break;
 | |
| 		case SEARCH_REPLACE: {
 | |
| 			shader_editor->get_find_replace_bar()->popup_replace();
 | |
| 		} break;
 | |
| 		case SEARCH_GOTO_LINE: {
 | |
| 			goto_line_dialog->popup_find_line(shader_editor->get_text_editor());
 | |
| 		} break;
 | |
| 		case BOOKMARK_TOGGLE: {
 | |
| 			shader_editor->toggle_bookmark();
 | |
| 		} break;
 | |
| 		case BOOKMARK_GOTO_NEXT: {
 | |
| 			shader_editor->goto_next_bookmark();
 | |
| 		} break;
 | |
| 		case BOOKMARK_GOTO_PREV: {
 | |
| 			shader_editor->goto_prev_bookmark();
 | |
| 		} break;
 | |
| 		case BOOKMARK_REMOVE_ALL: {
 | |
| 			shader_editor->remove_all_bookmarks();
 | |
| 		} break;
 | |
| 		case HELP_DOCS: {
 | |
| 			OS::get_singleton()->shell_open(vformat("%s/tutorials/shaders/shader_reference/index.html", VERSION_DOCS_URL));
 | |
| 		} break;
 | |
| 	}
 | |
| 	if (p_option != SEARCH_FIND && p_option != SEARCH_REPLACE && p_option != SEARCH_GOTO_LINE) {
 | |
| 		shader_editor->get_text_editor()->call_deferred(SNAME("grab_focus"));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void TextShaderEditor::_notification(int p_what) {
 | |
| 	switch (p_what) {
 | |
| 		case NOTIFICATION_ENTER_TREE:
 | |
| 		case NOTIFICATION_THEME_CHANGED: {
 | |
| 			PopupMenu *popup = help_menu->get_popup();
 | |
| 			popup->set_item_icon(popup->get_item_index(HELP_DOCS), get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")));
 | |
| 		} break;
 | |
| 
 | |
| 		case NOTIFICATION_APPLICATION_FOCUS_IN: {
 | |
| 			_check_for_external_edit();
 | |
| 		} break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void TextShaderEditor::_editor_settings_changed() {
 | |
| 	shader_editor->update_editor_settings();
 | |
| 
 | |
| 	shader_editor->get_text_editor()->add_theme_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/appearance/whitespace/line_spacing"));
 | |
| 	shader_editor->get_text_editor()->set_draw_breakpoints_gutter(false);
 | |
| 	shader_editor->get_text_editor()->set_draw_executing_lines_gutter(false);
 | |
| }
 | |
| 
 | |
| void TextShaderEditor::_show_warnings_panel(bool p_show) {
 | |
| 	warnings_panel->set_visible(p_show);
 | |
| }
 | |
| 
 | |
| void TextShaderEditor::_warning_clicked(Variant p_line) {
 | |
| 	if (p_line.get_type() == Variant::INT) {
 | |
| 		shader_editor->get_text_editor()->set_caret_line(p_line.operator int64_t());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void TextShaderEditor::_bind_methods() {
 | |
| 	ClassDB::bind_method("_show_warnings_panel", &TextShaderEditor::_show_warnings_panel);
 | |
| 	ClassDB::bind_method("_warning_clicked", &TextShaderEditor::_warning_clicked);
 | |
| 
 | |
| 	ADD_SIGNAL(MethodInfo("validation_changed"));
 | |
| }
 | |
| 
 | |
| void TextShaderEditor::ensure_select_current() {
 | |
| }
 | |
| 
 | |
| void TextShaderEditor::goto_line_selection(int p_line, int p_begin, int p_end) {
 | |
| 	shader_editor->goto_line_selection(p_line, p_begin, p_end);
 | |
| }
 | |
| 
 | |
| void TextShaderEditor::_project_settings_changed() {
 | |
| 	_update_warnings(true);
 | |
| }
 | |
| 
 | |
| void TextShaderEditor::_update_warnings(bool p_validate) {
 | |
| 	bool changed = false;
 | |
| 
 | |
| 	bool warnings_enabled = GLOBAL_GET("debug/shader_language/warnings/enable").booleanize();
 | |
| 	if (warnings_enabled != saved_warnings_enabled) {
 | |
| 		saved_warnings_enabled = warnings_enabled;
 | |
| 		changed = true;
 | |
| 	}
 | |
| 
 | |
| 	bool treat_warning_as_errors = GLOBAL_GET("debug/shader_language/warnings/treat_warnings_as_errors").booleanize();
 | |
| 	if (treat_warning_as_errors != saved_treat_warning_as_errors) {
 | |
| 		saved_treat_warning_as_errors = treat_warning_as_errors;
 | |
| 		changed = true;
 | |
| 	}
 | |
| 
 | |
| 	bool update_flags = false;
 | |
| 
 | |
| 	for (int i = 0; i < ShaderWarning::WARNING_MAX; i++) {
 | |
| 		ShaderWarning::Code code = (ShaderWarning::Code)i;
 | |
| 		bool value = GLOBAL_GET("debug/shader_language/warnings/" + ShaderWarning::get_name_from_code(code).to_lower());
 | |
| 
 | |
| 		if (saved_warnings[code] != value) {
 | |
| 			saved_warnings[code] = value;
 | |
| 			update_flags = true;
 | |
| 			changed = true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (update_flags) {
 | |
| 		saved_warning_flags = (uint32_t)ShaderWarning::get_flags_from_codemap(saved_warnings);
 | |
| 	}
 | |
| 
 | |
| 	if (p_validate && changed && shader_editor && shader_editor->get_edited_shader().is_valid()) {
 | |
| 		shader_editor->validate_script();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void TextShaderEditor::_check_for_external_edit() {
 | |
| 	bool use_autoreload = bool(EDITOR_GET("text_editor/behavior/files/auto_reload_scripts_on_external_change"));
 | |
| 
 | |
| 	if (shader_inc.is_valid()) {
 | |
| 		if (shader_inc->get_last_modified_time() != FileAccess::get_modified_time(shader_inc->get_path())) {
 | |
| 			if (use_autoreload) {
 | |
| 				_reload_shader_include_from_disk();
 | |
| 			} else {
 | |
| 				disk_changed->call_deferred(SNAME("popup_centered"));
 | |
| 			}
 | |
| 		}
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (shader.is_null() || shader->is_built_in()) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (shader->get_last_modified_time() != FileAccess::get_modified_time(shader->get_path())) {
 | |
| 		if (use_autoreload) {
 | |
| 			_reload_shader_from_disk();
 | |
| 		} else {
 | |
| 			disk_changed->call_deferred(SNAME("popup_centered"));
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void TextShaderEditor::_reload_shader_from_disk() {
 | |
| 	Ref<Shader> rel_shader = ResourceLoader::load(shader->get_path(), shader->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
 | |
| 	ERR_FAIL_COND(!rel_shader.is_valid());
 | |
| 
 | |
| 	shader_editor->set_block_shader_changed(true);
 | |
| 	shader->set_code(rel_shader->get_code());
 | |
| 	shader_editor->set_block_shader_changed(false);
 | |
| 	shader->set_last_modified_time(rel_shader->get_last_modified_time());
 | |
| 	shader_editor->reload_text();
 | |
| }
 | |
| 
 | |
| void TextShaderEditor::_reload_shader_include_from_disk() {
 | |
| 	Ref<ShaderInclude> rel_shader_include = ResourceLoader::load(shader_inc->get_path(), shader_inc->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
 | |
| 	ERR_FAIL_COND(!rel_shader_include.is_valid());
 | |
| 
 | |
| 	shader_editor->set_block_shader_changed(true);
 | |
| 	shader_inc->set_code(rel_shader_include->get_code());
 | |
| 	shader_editor->set_block_shader_changed(false);
 | |
| 	shader_inc->set_last_modified_time(rel_shader_include->get_last_modified_time());
 | |
| 	shader_editor->reload_text();
 | |
| }
 | |
| 
 | |
| void TextShaderEditor::_reload() {
 | |
| 	if (shader.is_valid()) {
 | |
| 		_reload_shader_from_disk();
 | |
| 	} else if (shader_inc.is_valid()) {
 | |
| 		_reload_shader_include_from_disk();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void TextShaderEditor::edit(const Ref<Shader> &p_shader) {
 | |
| 	if (p_shader.is_null() || !p_shader->is_text_shader()) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (shader == p_shader) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	shader = p_shader;
 | |
| 	shader_inc = Ref<ShaderInclude>();
 | |
| 
 | |
| 	shader_editor->set_edited_shader(shader);
 | |
| }
 | |
| 
 | |
| void TextShaderEditor::edit(const Ref<ShaderInclude> &p_shader_inc) {
 | |
| 	if (p_shader_inc.is_null()) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (shader_inc == p_shader_inc) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	shader_inc = p_shader_inc;
 | |
| 	shader = Ref<Shader>();
 | |
| 
 | |
| 	shader_editor->set_edited_shader_include(p_shader_inc);
 | |
| }
 | |
| 
 | |
| void TextShaderEditor::save_external_data(const String &p_str) {
 | |
| 	if (shader.is_null() && shader_inc.is_null()) {
 | |
| 		disk_changed->hide();
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	apply_shaders();
 | |
| 
 | |
| 	Ref<Shader> edited_shader = shader_editor->get_edited_shader();
 | |
| 	if (edited_shader.is_valid()) {
 | |
| 		ResourceSaver::save(edited_shader);
 | |
| 	}
 | |
| 	if (shader.is_valid() && shader != edited_shader) {
 | |
| 		ResourceSaver::save(shader);
 | |
| 	}
 | |
| 
 | |
| 	Ref<ShaderInclude> edited_shader_inc = shader_editor->get_edited_shader_include();
 | |
| 	if (edited_shader_inc.is_valid()) {
 | |
| 		ResourceSaver::save(edited_shader_inc);
 | |
| 	}
 | |
| 	if (shader_inc.is_valid() && shader_inc != edited_shader_inc) {
 | |
| 		ResourceSaver::save(shader_inc);
 | |
| 	}
 | |
| 	shader_editor->get_text_editor()->tag_saved_version();
 | |
| 
 | |
| 	disk_changed->hide();
 | |
| }
 | |
| 
 | |
| void TextShaderEditor::validate_script() {
 | |
| 	shader_editor->_validate_script();
 | |
| }
 | |
| 
 | |
| bool TextShaderEditor::is_unsaved() const {
 | |
| 	return shader_editor->get_text_editor()->get_saved_version() != shader_editor->get_text_editor()->get_version();
 | |
| }
 | |
| 
 | |
| void TextShaderEditor::apply_shaders() {
 | |
| 	String editor_code = shader_editor->get_text_editor()->get_text();
 | |
| 	if (shader.is_valid()) {
 | |
| 		String shader_code = shader->get_code();
 | |
| 		if (shader_code != editor_code || dependencies_version != shader_editor->get_dependencies_version()) {
 | |
| 			shader_editor->set_block_shader_changed(true);
 | |
| 			shader->set_code(editor_code);
 | |
| 			shader_editor->set_block_shader_changed(false);
 | |
| 			shader->set_edited(true);
 | |
| 		}
 | |
| 	}
 | |
| 	if (shader_inc.is_valid()) {
 | |
| 		String shader_inc_code = shader_inc->get_code();
 | |
| 		if (shader_inc_code != editor_code || dependencies_version != shader_editor->get_dependencies_version()) {
 | |
| 			shader_editor->set_block_shader_changed(true);
 | |
| 			shader_inc->set_code(editor_code);
 | |
| 			shader_editor->set_block_shader_changed(false);
 | |
| 			shader_inc->set_edited(true);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	dependencies_version = shader_editor->get_dependencies_version();
 | |
| }
 | |
| 
 | |
| void TextShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
 | |
| 	Ref<InputEventMouseButton> mb = ev;
 | |
| 
 | |
| 	if (mb.is_valid()) {
 | |
| 		if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
 | |
| 			CodeEdit *tx = shader_editor->get_text_editor();
 | |
| 
 | |
| 			Point2i pos = tx->get_line_column_at_pos(mb->get_global_position() - tx->get_global_position());
 | |
| 			int row = pos.y;
 | |
| 			int col = pos.x;
 | |
| 			tx->set_move_caret_on_right_click_enabled(EditorSettings::get_singleton()->get("text_editor/behavior/navigation/move_caret_on_right_click"));
 | |
| 
 | |
| 			if (tx->is_move_caret_on_right_click_enabled()) {
 | |
| 				if (tx->has_selection()) {
 | |
| 					int from_line = tx->get_selection_from_line();
 | |
| 					int to_line = tx->get_selection_to_line();
 | |
| 					int from_column = tx->get_selection_from_column();
 | |
| 					int to_column = tx->get_selection_to_column();
 | |
| 
 | |
| 					if (row < from_line || row > to_line || (row == from_line && col < from_column) || (row == to_line && col > to_column)) {
 | |
| 						// Right click is outside the selected text
 | |
| 						tx->deselect();
 | |
| 					}
 | |
| 				}
 | |
| 				if (!tx->has_selection()) {
 | |
| 					tx->set_caret_line(row, true, false);
 | |
| 					tx->set_caret_column(col);
 | |
| 				}
 | |
| 			}
 | |
| 			_make_context_menu(tx->has_selection(), get_local_mouse_position());
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	Ref<InputEventKey> k = ev;
 | |
| 	if (k.is_valid() && k->is_pressed() && k->is_action("ui_menu", true)) {
 | |
| 		CodeEdit *tx = shader_editor->get_text_editor();
 | |
| 		tx->adjust_viewport_to_caret();
 | |
| 		_make_context_menu(tx->has_selection(), (get_global_transform().inverse() * tx->get_global_transform()).xform(tx->get_caret_draw_pos()));
 | |
| 		context_menu->grab_focus();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void TextShaderEditor::_update_bookmark_list() {
 | |
| 	bookmarks_menu->clear();
 | |
| 
 | |
| 	bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
 | |
| 	bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/remove_all_bookmarks"), BOOKMARK_REMOVE_ALL);
 | |
| 	bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_bookmark"), BOOKMARK_GOTO_NEXT);
 | |
| 	bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_bookmark"), BOOKMARK_GOTO_PREV);
 | |
| 
 | |
| 	PackedInt32Array bookmark_list = shader_editor->get_text_editor()->get_bookmarked_lines();
 | |
| 	if (bookmark_list.size() == 0) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	bookmarks_menu->add_separator();
 | |
| 
 | |
| 	for (int i = 0; i < bookmark_list.size(); i++) {
 | |
| 		String line = shader_editor->get_text_editor()->get_line(bookmark_list[i]).strip_edges();
 | |
| 		// Limit the size of the line if too big.
 | |
| 		if (line.length() > 50) {
 | |
| 			line = line.substr(0, 50);
 | |
| 		}
 | |
| 
 | |
| 		bookmarks_menu->add_item(String::num((int)bookmark_list[i] + 1) + " - \"" + line + "\"");
 | |
| 		bookmarks_menu->set_item_metadata(-1, bookmark_list[i]);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void TextShaderEditor::_bookmark_item_pressed(int p_idx) {
 | |
| 	if (p_idx < 4) { // Any item before the separator.
 | |
| 		_menu_option(bookmarks_menu->get_item_id(p_idx));
 | |
| 	} else {
 | |
| 		shader_editor->goto_line(bookmarks_menu->get_item_metadata(p_idx));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void TextShaderEditor::_make_context_menu(bool p_selection, Vector2 p_position) {
 | |
| 	context_menu->clear();
 | |
| 	if (p_selection) {
 | |
| 		context_menu->add_shortcut(ED_GET_SHORTCUT("ui_cut"), EDIT_CUT);
 | |
| 		context_menu->add_shortcut(ED_GET_SHORTCUT("ui_copy"), EDIT_COPY);
 | |
| 	}
 | |
| 
 | |
| 	context_menu->add_shortcut(ED_GET_SHORTCUT("ui_paste"), EDIT_PASTE);
 | |
| 	context_menu->add_separator();
 | |
| 	context_menu->add_shortcut(ED_GET_SHORTCUT("ui_text_select_all"), EDIT_SELECT_ALL);
 | |
| 	context_menu->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO);
 | |
| 	context_menu->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO);
 | |
| 
 | |
| 	context_menu->add_separator();
 | |
| 	context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent"), EDIT_INDENT);
 | |
| 	context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unindent"), EDIT_UNINDENT);
 | |
| 	context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
 | |
| 	context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
 | |
| 
 | |
| 	context_menu->set_position(get_screen_position() + p_position);
 | |
| 	context_menu->reset_size();
 | |
| 	context_menu->popup();
 | |
| }
 | |
| 
 | |
| TextShaderEditor::TextShaderEditor() {
 | |
| 	GLOBAL_DEF("debug/shader_language/warnings/enable", true);
 | |
| 	GLOBAL_DEF("debug/shader_language/warnings/treat_warnings_as_errors", false);
 | |
| 	for (int i = 0; i < (int)ShaderWarning::WARNING_MAX; i++) {
 | |
| 		GLOBAL_DEF("debug/shader_language/warnings/" + ShaderWarning::get_name_from_code((ShaderWarning::Code)i).to_lower(), true);
 | |
| 	}
 | |
| 	_update_warnings(false);
 | |
| 
 | |
| 	shader_editor = memnew(ShaderTextEditor);
 | |
| 
 | |
| 	shader_editor->connect("script_validated", callable_mp(this, &TextShaderEditor::_script_validated));
 | |
| 
 | |
| 	shader_editor->set_v_size_flags(SIZE_EXPAND_FILL);
 | |
| 	shader_editor->add_theme_constant_override("separation", 0);
 | |
| 	shader_editor->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
 | |
| 
 | |
| 	shader_editor->connect("show_warnings_panel", callable_mp(this, &TextShaderEditor::_show_warnings_panel));
 | |
| 	shader_editor->connect("script_changed", callable_mp(this, &TextShaderEditor::apply_shaders));
 | |
| 	EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &TextShaderEditor::_editor_settings_changed));
 | |
| 	ProjectSettingsEditor::get_singleton()->connect("confirmed", callable_mp(this, &TextShaderEditor::_project_settings_changed));
 | |
| 
 | |
| 	shader_editor->get_text_editor()->set_code_hint_draw_below(EditorSettings::get_singleton()->get("text_editor/completion/put_callhint_tooltip_below_current_line"));
 | |
| 
 | |
| 	shader_editor->get_text_editor()->set_symbol_lookup_on_click_enabled(true);
 | |
| 	shader_editor->get_text_editor()->set_context_menu_enabled(false);
 | |
| 	shader_editor->get_text_editor()->connect("gui_input", callable_mp(this, &TextShaderEditor::_text_edit_gui_input));
 | |
| 
 | |
| 	shader_editor->update_editor_settings();
 | |
| 
 | |
| 	context_menu = memnew(PopupMenu);
 | |
| 	add_child(context_menu);
 | |
| 	context_menu->connect("id_pressed", callable_mp(this, &TextShaderEditor::_menu_option));
 | |
| 
 | |
| 	VBoxContainer *main_container = memnew(VBoxContainer);
 | |
| 	HBoxContainer *hbc = memnew(HBoxContainer);
 | |
| 
 | |
| 	edit_menu = memnew(MenuButton);
 | |
| 	edit_menu->set_shortcut_context(this);
 | |
| 	edit_menu->set_text(TTR("Edit"));
 | |
| 	edit_menu->set_switch_on_hover(true);
 | |
| 
 | |
| 	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO);
 | |
| 	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO);
 | |
| 	edit_menu->get_popup()->add_separator();
 | |
| 	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_cut"), EDIT_CUT);
 | |
| 	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_copy"), EDIT_COPY);
 | |
| 	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_paste"), EDIT_PASTE);
 | |
| 	edit_menu->get_popup()->add_separator();
 | |
| 	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_text_select_all"), EDIT_SELECT_ALL);
 | |
| 	edit_menu->get_popup()->add_separator();
 | |
| 	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_up"), EDIT_MOVE_LINE_UP);
 | |
| 	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_down"), EDIT_MOVE_LINE_DOWN);
 | |
| 	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent"), EDIT_INDENT);
 | |
| 	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unindent"), EDIT_UNINDENT);
 | |
| 	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/delete_line"), EDIT_DELETE_LINE);
 | |
| 	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
 | |
| 	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/duplicate_selection"), EDIT_DUPLICATE_SELECTION);
 | |
| 	edit_menu->get_popup()->add_separator();
 | |
| 	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_text_completion_query"), EDIT_COMPLETE);
 | |
| 	edit_menu->get_popup()->connect("id_pressed", callable_mp(this, &TextShaderEditor::_menu_option));
 | |
| 
 | |
| 	search_menu = memnew(MenuButton);
 | |
| 	search_menu->set_shortcut_context(this);
 | |
| 	search_menu->set_text(TTR("Search"));
 | |
| 	search_menu->set_switch_on_hover(true);
 | |
| 
 | |
| 	search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find"), SEARCH_FIND);
 | |
| 	search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_next"), SEARCH_FIND_NEXT);
 | |
| 	search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_previous"), SEARCH_FIND_PREV);
 | |
| 	search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/replace"), SEARCH_REPLACE);
 | |
| 	search_menu->get_popup()->connect("id_pressed", callable_mp(this, &TextShaderEditor::_menu_option));
 | |
| 
 | |
| 	MenuButton *goto_menu = memnew(MenuButton);
 | |
| 	goto_menu->set_shortcut_context(this);
 | |
| 	goto_menu->set_text(TTR("Go To"));
 | |
| 	goto_menu->set_switch_on_hover(true);
 | |
| 	goto_menu->get_popup()->connect("id_pressed", callable_mp(this, &TextShaderEditor::_menu_option));
 | |
| 
 | |
| 	goto_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_line"), SEARCH_GOTO_LINE);
 | |
| 	goto_menu->get_popup()->add_separator();
 | |
| 
 | |
| 	bookmarks_menu = memnew(PopupMenu);
 | |
| 	bookmarks_menu->set_name("Bookmarks");
 | |
| 	goto_menu->get_popup()->add_child(bookmarks_menu);
 | |
| 	goto_menu->get_popup()->add_submenu_item(TTR("Bookmarks"), "Bookmarks");
 | |
| 	_update_bookmark_list();
 | |
| 	bookmarks_menu->connect("about_to_popup", callable_mp(this, &TextShaderEditor::_update_bookmark_list));
 | |
| 	bookmarks_menu->connect("index_pressed", callable_mp(this, &TextShaderEditor::_bookmark_item_pressed));
 | |
| 
 | |
| 	help_menu = memnew(MenuButton);
 | |
| 	help_menu->set_text(TTR("Help"));
 | |
| 	help_menu->set_switch_on_hover(true);
 | |
| 	help_menu->get_popup()->add_item(TTR("Online Docs"), HELP_DOCS);
 | |
| 	help_menu->get_popup()->connect("id_pressed", callable_mp(this, &TextShaderEditor::_menu_option));
 | |
| 
 | |
| 	add_child(main_container);
 | |
| 	main_container->add_child(hbc);
 | |
| 	hbc->add_child(search_menu);
 | |
| 	hbc->add_child(edit_menu);
 | |
| 	hbc->add_child(goto_menu);
 | |
| 	hbc->add_child(help_menu);
 | |
| 	hbc->add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("ScriptEditorPanel"), SNAME("EditorStyles")));
 | |
| 
 | |
| 	VSplitContainer *editor_box = memnew(VSplitContainer);
 | |
| 	main_container->add_child(editor_box);
 | |
| 	editor_box->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
 | |
| 	editor_box->set_v_size_flags(SIZE_EXPAND_FILL);
 | |
| 	editor_box->add_child(shader_editor);
 | |
| 
 | |
| 	FindReplaceBar *bar = memnew(FindReplaceBar);
 | |
| 	main_container->add_child(bar);
 | |
| 	bar->hide();
 | |
| 	shader_editor->set_find_replace_bar(bar);
 | |
| 
 | |
| 	warnings_panel = memnew(RichTextLabel);
 | |
| 	warnings_panel->set_custom_minimum_size(Size2(0, 100 * EDSCALE));
 | |
| 	warnings_panel->set_h_size_flags(SIZE_EXPAND_FILL);
 | |
| 	warnings_panel->set_meta_underline(true);
 | |
| 	warnings_panel->set_selection_enabled(true);
 | |
| 	warnings_panel->set_focus_mode(FOCUS_CLICK);
 | |
| 	warnings_panel->hide();
 | |
| 	warnings_panel->connect("meta_clicked", callable_mp(this, &TextShaderEditor::_warning_clicked));
 | |
| 	editor_box->add_child(warnings_panel);
 | |
| 	shader_editor->set_warnings_panel(warnings_panel);
 | |
| 
 | |
| 	goto_line_dialog = memnew(GotoLineDialog);
 | |
| 	add_child(goto_line_dialog);
 | |
| 
 | |
| 	disk_changed = memnew(ConfirmationDialog);
 | |
| 
 | |
| 	VBoxContainer *vbc = memnew(VBoxContainer);
 | |
| 	disk_changed->add_child(vbc);
 | |
| 
 | |
| 	Label *dl = memnew(Label);
 | |
| 	dl->set_text(TTR("This shader has been modified on disk.\nWhat action should be taken?"));
 | |
| 	vbc->add_child(dl);
 | |
| 
 | |
| 	disk_changed->connect("confirmed", callable_mp(this, &TextShaderEditor::_reload));
 | |
| 	disk_changed->set_ok_button_text(TTR("Reload"));
 | |
| 
 | |
| 	disk_changed->add_button(TTR("Resave"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "resave");
 | |
| 	disk_changed->connect("custom_action", callable_mp(this, &TextShaderEditor::save_external_data));
 | |
| 
 | |
| 	add_child(disk_changed);
 | |
| 
 | |
| 	_editor_settings_changed();
 | |
| }
 | 
