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			112 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			112 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="ImmediateGeometry" inherits="GeometryInstance" category="Core" version="3.1">
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| 	<brief_description>
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| 		Draws simple geometry from code.
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| 	</brief_description>
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| 	<description>
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| 		Draws simple geometry from code. Uses a drawing mode similar to OpenGL 1.x.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<demos>
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| 	</demos>
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| 	<methods>
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| 		<method name="add_sphere">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="lats" type="int">
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| 			</argument>
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| 			<argument index="1" name="lons" type="int">
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| 			</argument>
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| 			<argument index="2" name="radius" type="float">
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| 			</argument>
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| 			<argument index="3" name="add_uv" type="bool" default="true">
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| 			</argument>
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| 			<description>
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| 				Simple helper to draw a uvsphere, with given latitudes, longitude and radius.
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| 			</description>
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| 		</method>
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| 		<method name="add_vertex">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="position" type="Vector3">
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| 			</argument>
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| 			<description>
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| 				Adds a vertex with the currently set color/uv/etc.
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| 			</description>
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| 		</method>
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| 		<method name="begin">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType">
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| 			</argument>
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| 			<argument index="1" name="texture" type="Texture" default="null">
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| 			</argument>
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| 			<description>
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| 				Begin drawing (And optionally pass a texture override). When done call end(). For more information on how this works, search for glBegin() glEnd() references.
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| 			For the type of primitive, use the [Mesh].PRIMITIVE_* enumerations.
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| 			</description>
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| 		</method>
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| 		<method name="clear">
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| 			<return type="void">
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| 			</return>
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| 			<description>
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| 				Clears everything that was drawn using begin/end.
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| 			</description>
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| 		</method>
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| 		<method name="end">
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| 			<return type="void">
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| 			</return>
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| 			<description>
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| 				Ends a drawing context and displays the results.
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| 			</description>
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| 		</method>
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| 		<method name="set_color">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="color" type="Color">
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| 			</argument>
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| 			<description>
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| 				The current drawing color.
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| 			</description>
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| 		</method>
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| 		<method name="set_normal">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="normal" type="Vector3">
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| 			</argument>
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| 			<description>
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| 				The next vertex's normal.
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| 			</description>
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| 		</method>
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| 		<method name="set_tangent">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="tangent" type="Plane">
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| 			</argument>
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| 			<description>
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| 				The next vertex's tangent (and binormal facing).
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| 			</description>
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| 		</method>
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| 		<method name="set_uv">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="uv" type="Vector2">
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| 			</argument>
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| 			<description>
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| 				The next vertex's UV.
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| 			</description>
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| 		</method>
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| 		<method name="set_uv2">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="uv" type="Vector2">
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| 			</argument>
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| 			<description>
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| 				The next vertex's second layer UV.
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<constants>
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| 	</constants>
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| </class>
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