godot/servers/rendering/renderer_rd/forward_clustered
clayjohn 1bdb3bc88a Validate triviality of the InstanceData and RenderElementInfo structs in Mobile and Forward+ renderers.
This is needed to avoid overhead that results from calling the constructor during calls to LocalVector.resize()
2025-03-03 14:38:37 -08:00
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render_forward_clustered.cpp Reduce mobile pipeline compilations by tracking more feature usage globally and only compile what is needed 2025-02-05 18:27:23 -08:00
render_forward_clustered.h Validate triviality of the InstanceData and RenderElementInfo structs in Mobile and Forward+ renderers. 2025-03-03 14:38:37 -08:00
scene_shader_forward_clustered.cpp Fix default SDFGI variant not being compiled in time. 2025-01-28 10:24:46 -03:00
scene_shader_forward_clustered.h Fix union order to simplify empty initializers. 2025-01-09 10:39:13 -03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00