godot/drivers/sdl/SCsub
Kaleb Reid b891558050
Fix compiling SDL without DBus under Linux
(cherry picked from commit 03eb42642c)
2025-10-08 02:26:37 +02:00

205 lines
6.6 KiB
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
env_sdl = env.Clone()
# Thirdparty source files
thirdparty_obj = []
if env["builtin_sdl"]:
thirdparty_dir = "#thirdparty/sdl/"
# Use our own SDL_build_config_private.h.
env_sdl.Prepend(CPPDEFINES=["SDL_PLATFORM_PRIVATE"])
# Common sources.
env_sdl.Prepend(
CPPPATH=[
thirdparty_dir,
thirdparty_dir + "include",
thirdparty_dir + "include/build_config",
".", # SDL_build_config_private.h
]
)
thirdparty_sources = [
"SDL.c",
"SDL_assert.c",
"SDL_error.c",
"SDL_guid.c",
"SDL_hashtable.c",
"SDL_hints.c",
"SDL_list.c",
"SDL_log.c",
"SDL_properties.c",
"SDL_utils.c",
"atomic/SDL_atomic.c",
"atomic/SDL_spinlock.c",
"events/SDL_events.c",
"events/SDL_eventwatch.c",
"haptic/SDL_haptic.c",
"io/SDL_iostream.c",
"joystick/SDL_gamepad.c",
"joystick/SDL_joystick.c",
"joystick/SDL_steam_virtual_gamepad.c",
"joystick/controller_type.c",
"libm/e_atan2.c",
"libm/e_exp.c",
"libm/e_fmod.c",
"libm/e_log.c",
"libm/e_log10.c",
"libm/e_pow.c",
"libm/e_rem_pio2.c",
"libm/e_sqrt.c",
"libm/k_cos.c",
"libm/k_rem_pio2.c",
"libm/k_sin.c",
"libm/k_tan.c",
"libm/s_atan.c",
"libm/s_copysign.c",
"libm/s_cos.c",
"libm/s_fabs.c",
"libm/s_floor.c",
"libm/s_isinf.c",
"libm/s_isinff.c",
"libm/s_isnan.c",
"libm/s_isnanf.c",
"libm/s_modf.c",
"libm/s_scalbn.c",
"libm/s_sin.c",
"libm/s_tan.c",
"sensor/SDL_sensor.c",
"sensor/dummy/SDL_dummysensor.c",
"stdlib/SDL_crc16.c",
"stdlib/SDL_crc32.c",
"stdlib/SDL_getenv.c",
"stdlib/SDL_iconv.c",
"stdlib/SDL_malloc.c",
"stdlib/SDL_memcpy.c",
"stdlib/SDL_memmove.c",
"stdlib/SDL_memset.c",
"stdlib/SDL_mslibc.c",
"stdlib/SDL_murmur3.c",
"stdlib/SDL_qsort.c",
"stdlib/SDL_random.c",
"stdlib/SDL_stdlib.c",
"stdlib/SDL_string.c",
"stdlib/SDL_strtokr.c",
"thread/SDL_thread.c",
"timer/SDL_timer.c",
]
# HIDAPI
thirdparty_sources += [
"hidapi/SDL_hidapi.c",
"joystick/hidapi/SDL_hidapi_combined.c",
"joystick/hidapi/SDL_hidapi_gamecube.c",
"joystick/hidapi/SDL_hidapijoystick.c",
"joystick/hidapi/SDL_hidapi_luna.c",
"joystick/hidapi/SDL_hidapi_ps3.c",
"joystick/hidapi/SDL_hidapi_ps4.c",
"joystick/hidapi/SDL_hidapi_ps5.c",
"joystick/hidapi/SDL_hidapi_rumble.c",
"joystick/hidapi/SDL_hidapi_shield.c",
"joystick/hidapi/SDL_hidapi_stadia.c",
"joystick/hidapi/SDL_hidapi_steam.c",
"joystick/hidapi/SDL_hidapi_steamdeck.c",
"joystick/hidapi/SDL_hidapi_steam_hori.c",
"joystick/hidapi/SDL_hidapi_switch.c",
"joystick/hidapi/SDL_hidapi_wii.c",
"joystick/hidapi/SDL_hidapi_xbox360.c",
"joystick/hidapi/SDL_hidapi_xbox360w.c",
"joystick/hidapi/SDL_hidapi_xboxone.c",
]
# Platform specific sources.
if env["platform"] == "linuxbsd":
# TODO: Check support for BSD systems.
env_sdl.Append(CPPDEFINES=["SDL_PLATFORM_LINUX"])
thirdparty_sources += [
"core/linux/SDL_dbus.c",
"core/linux/SDL_evdev.c",
"core/linux/SDL_evdev_capabilities.c",
"core/linux/SDL_evdev_kbd.c",
"core/linux/SDL_threadprio.c",
"core/linux/SDL_udev.c",
"core/unix/SDL_appid.c",
"core/unix/SDL_poll.c",
"haptic/linux/SDL_syshaptic.c",
"joystick/linux/SDL_sysjoystick.c",
"loadso/dlopen/SDL_sysloadso.c",
"thread/pthread/SDL_syscond.c",
"thread/pthread/SDL_sysmutex.c",
"thread/pthread/SDL_sysrwlock.c",
"thread/pthread/SDL_syssem.c",
"thread/pthread/SDL_systhread.c",
"thread/pthread/SDL_systls.c",
"timer/unix/SDL_systimer.c",
]
env_sdl.Prepend(CPPPATH=[thirdparty_dir + "core/linux"])
elif env["platform"] == "macos":
env_sdl.Append(CPPDEFINES=["SDL_PLATFORM_MACOS"])
thirdparty_sources += [
"core/unix/SDL_appid.c",
"core/unix/SDL_poll.c",
"haptic/darwin/SDL_syshaptic.c",
"joystick/darwin/SDL_iokitjoystick.c",
"joystick/apple/SDL_mfijoystick.m",
"thread/pthread/SDL_syscond.c",
"thread/pthread/SDL_sysmutex.c",
"thread/pthread/SDL_sysrwlock.c",
"thread/pthread/SDL_syssem.c",
"thread/pthread/SDL_systhread.c",
"thread/pthread/SDL_systls.c",
"timer/unix/SDL_systimer.c",
]
elif env["platform"] == "windows":
env_sdl.Append(CPPDEFINES=["SDL_PLATFORM_WINDOWS"])
thirdparty_sources += [
"core/windows/SDL_gameinput.c",
"core/windows/SDL_hid.c",
"core/windows/SDL_immdevice.c",
"core/windows/SDL_windows.c",
"core/windows/SDL_xinput.c",
"core/windows/pch.c",
"haptic/windows/SDL_dinputhaptic.c",
"haptic/windows/SDL_windowshaptic.c",
"joystick/windows/SDL_dinputjoystick.c",
"joystick/windows/SDL_rawinputjoystick.c",
"joystick/windows/SDL_windows_gaming_input.c",
"joystick/windows/SDL_windowsjoystick.c",
"joystick/windows/SDL_xinputjoystick.c",
"thread/generic/SDL_syscond.c",
"thread/generic/SDL_sysrwlock.c",
"thread/windows/SDL_syscond_cv.c",
"thread/windows/SDL_sysmutex.c",
"thread/windows/SDL_sysrwlock_srw.c",
"thread/windows/SDL_syssem.c",
"thread/windows/SDL_systhread.c",
"thread/windows/SDL_systls.c",
"timer/windows/SDL_systimer.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_thirdparty = env_sdl.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.drivers_sources += thirdparty_obj
# Godot source files
driver_obj = []
env_sdl.add_source_files(driver_obj, "*.cpp")
env.drivers_sources += driver_obj
# Needed to force rebuilding the driver files when the thirdparty library is updated.
env.Depends(driver_obj, thirdparty_obj)