godot/modules/glslang
Dario cf00643565 Use re-spirv in the Vulkan driver to optimize shaders.
Includes contributions by Rémi to unify usage of SPIR-V Headers across the dependencies.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-12-02 11:39:11 -03:00
..
config.py Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
register_types.cpp Force disable SPIRV debug info on D3D12. 2025-10-23 11:17:01 +03:00
register_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub Use re-spirv in the Vulkan driver to optimize shaders. 2025-12-02 11:39:11 -03:00
shader_compile.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00