godot/modules/gltf
Thaddeus Crews 202e442671
Merge pull request #113261 from Mickeon/documentation-miscellaneous-oddities-part-7
Fix miscellaneous oddities around the class reference (part 7)
2025-12-03 11:42:23 -06:00
..
doc_classes Merge pull request #113261 from Mickeon/documentation-miscellaneous-oddities-part-7 2025-12-03 11:42:23 -06:00
editor Merge pull request #94873 from kroketio/blender-exitcode 2025-11-19 11:04:06 -06:00
extensions GLTF: Use const Vector internally instead of TypedArray copies 2025-11-27 23:08:42 -08:00
structures GLTF: Use const Vector internally instead of TypedArray copies 2025-11-27 23:08:42 -08:00
tests Merge pull request #108170 from aaronfranke/test-ps-path-func 2025-11-17 10:56:31 -06:00
config.py SCons: Specify optional dependencies for modules 2025-01-08 21:59:18 -06:00
gltf_defines.h GLTF: Move accessor and buffer view Dictionary conversion into classes 2025-10-13 11:51:25 -07:00
gltf_document.cpp Merge pull request #113202 from aaronfranke/importer-mesh-convert 2025-12-02 11:52:03 -06:00
gltf_document.h Merge pull request #110949 from aaronfranke/const-ref-param-gltf 2025-11-14 14:23:08 -06:00
gltf_state.compat.inc GLTF: Use const Vector internally instead of TypedArray copies 2025-11-27 23:08:42 -08:00
gltf_state.cpp GLTF: Use const Vector internally instead of TypedArray copies 2025-11-27 23:08:42 -08:00
gltf_state.h GLTF: Use const Vector internally instead of TypedArray copies 2025-11-27 23:08:42 -08:00
gltf_template_convert.h Use const ref parameters in the GLTF module 2025-11-13 18:19:26 -08:00
README.md Fix glTF capitalization in class reference 2024-08-15 10:41:47 -07:00
register_types.cpp Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
register_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
skin_tool.cpp Comments spelling fixes 2025-06-15 01:36:10 +02:00
skin_tool.h Implement naming version system for FBX and Blend importers like glTF 2025-06-10 09:42:54 -07:00

Godot glTF import and export module

In a nutshell, the glTF module works like this:

  • The structures/ folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes.
  • The extensions/ folder contains glTF extensions, which are optional features that build on top of the base glTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.