godot/modules/interactive_music
Hugo Locurcio db920eb7f0
Use Unicode arrow symbols throughout the editor
This does not apply to text printed to the Output panel, as the fixed-width
font may not have the glyph in its character set (or if it does, the arrow
character may be hard to read).
2025-12-02 01:36:35 +01:00
..
doc_classes Fix typo in AudioStreamSynchronized.xml 2025-01-12 02:44:01 -08:00
editor Use Unicode arrow symbols throughout the editor 2025-12-02 01:36:35 +01:00
audio_stream_interactive.cpp Fix i18n for array property custom add button text 2025-07-23 09:41:33 +08:00
audio_stream_interactive.h Set interactive music streams as meta streams 2025-03-12 17:57:23 -04:00
audio_stream_playlist.cpp Fix i18n for array property custom add button text 2025-07-23 09:41:33 +08:00
audio_stream_playlist.h Set interactive music streams as meta streams 2025-03-12 17:57:23 -04:00
audio_stream_synchronized.cpp Fix i18n for array property custom add button text 2025-07-23 09:41:33 +08:00
audio_stream_synchronized.h Set interactive music streams as meta streams 2025-03-12 17:57:23 -04:00
config.py Add interactive music support 2024-03-12 21:54:59 +01:00
register_types.cpp [Audio] Prevent crash in interactive playback 2024-07-17 18:58:36 +02:00
register_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00