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	 37776b2867
			
		
	
	
		37776b2867
		
	
	
	
	
		
			
			* Rewrote bindings for RenderingServer. * They are now all up to date. * Several unused methods and deprecated features were cleaned up.
		
			
				
	
	
		
			192 lines
		
	
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			192 lines
		
	
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  renderer_scene_occlusion_cull.cpp                                    */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "renderer_scene_occlusion_cull.h"
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| 
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| RendererSceneOcclusionCull *RendererSceneOcclusionCull::singleton = nullptr;
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| 
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| const Vector3 RendererSceneOcclusionCull::HZBuffer::corners[8] = {
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| 	Vector3(0, 0, 0),
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| 	Vector3(0, 0, 1),
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| 	Vector3(0, 1, 0),
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| 	Vector3(0, 1, 1),
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| 	Vector3(1, 0, 0),
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| 	Vector3(1, 0, 1),
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| 	Vector3(1, 1, 0),
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| 	Vector3(1, 1, 1)
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| };
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| 
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| bool RendererSceneOcclusionCull::HZBuffer::is_empty() const {
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| 	return sizes.is_empty();
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| }
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| 
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| void RendererSceneOcclusionCull::HZBuffer::clear() {
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| 	if (sizes.is_empty()) {
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| 		return; // Already cleared
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| 	}
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| 
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| 	data.clear();
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| 	sizes.clear();
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| 	mips.clear();
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| 
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| 	debug_data.clear();
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| 	if (debug_image.is_valid()) {
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| 		debug_image.unref();
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| 	}
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| 	RS::get_singleton()->free(debug_texture);
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| }
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| 
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| void RendererSceneOcclusionCull::HZBuffer::resize(const Size2i &p_size) {
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| 	if (p_size == Size2i()) {
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| 		clear();
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| 		return;
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| 	}
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| 
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| 	if (!sizes.is_empty() && p_size == sizes[0]) {
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| 		return; // Size didn't change
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| 	}
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| 
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| 	int mip_count = 0;
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| 	int data_size = 0;
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| 	int w = p_size.x;
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| 	int h = p_size.y;
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| 
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| 	while (true) {
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| 		data_size += h * w;
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| 
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| 		w = MAX(1, w >> 1);
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| 		h = MAX(1, h >> 1);
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| 
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| 		mip_count++;
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| 
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| 		if (w == 1U && h == 1U) {
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| 			data_size += 1U;
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| 			mip_count++;
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| 			break;
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| 		}
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| 	}
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| 
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| 	data.resize(data_size);
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| 	mips.resize(mip_count);
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| 	sizes.resize(mip_count);
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| 
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| 	w = p_size.x;
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| 	h = p_size.y;
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| 	float *ptr = data.ptr();
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| 
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| 	for (int i = 0; i < mip_count; i++) {
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| 		sizes[i] = Size2i(w, h);
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| 		mips[i] = ptr;
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| 
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| 		ptr = &ptr[w * h];
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| 		w = MAX(1, w >> 1);
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| 		h = MAX(1, h >> 1);
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| 	}
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| 
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| 	for (int i = 0; i < data_size; i++) {
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| 		data[i] = FLT_MAX;
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| 	}
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| 
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| 	debug_data.resize(sizes[0].x * sizes[0].y);
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| 	if (debug_texture.is_valid()) {
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| 		RS::get_singleton()->free(debug_texture);
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| 		debug_texture = RID();
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| 	}
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| }
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| 
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| void RendererSceneOcclusionCull::HZBuffer::update_mips() {
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| 	if (sizes.is_empty()) {
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| 		return;
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| 	}
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| 
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| 	for (uint32_t mip = 1; mip < mips.size(); mip++) {
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| 		for (int y = 0; y < sizes[mip].y; y++) {
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| 			for (int x = 0; x < sizes[mip].x; x++) {
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| 				int prev_x = x * 2;
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| 				int prev_y = y * 2;
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| 
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| 				int prev_w = sizes[mip - 1].width;
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| 				int prev_h = sizes[mip - 1].height;
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| 
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| 				bool odd_w = (prev_w % 2) != 0;
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| 				bool odd_h = (prev_h % 2) != 0;
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| 
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| #define CHECK_OFFSET(xx, yy) max_depth = MAX(max_depth, mips[mip - 1][MIN(prev_h - 1, prev_y + (yy)) * prev_w + MIN(prev_w - 1, prev_x + (xx))])
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| 
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| 				float max_depth = mips[mip - 1][prev_y * sizes[mip - 1].x + prev_x];
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| 				CHECK_OFFSET(0, 1);
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| 				CHECK_OFFSET(1, 0);
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| 				CHECK_OFFSET(1, 1);
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| 
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| 				if (odd_w) {
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| 					CHECK_OFFSET(2, 0);
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| 					CHECK_OFFSET(2, 1);
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| 				}
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| 
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| 				if (odd_h) {
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| 					CHECK_OFFSET(0, 2);
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| 					CHECK_OFFSET(1, 2);
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| 				}
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| 
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| 				if (odd_w && odd_h) {
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| 					CHECK_OFFSET(2, 2);
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| 				}
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| 
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| 				mips[mip][y * sizes[mip].x + x] = max_depth;
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| #undef CHECK_OFFSET
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| 			}
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| 		}
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| 	}
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| }
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| 
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| RID RendererSceneOcclusionCull::HZBuffer::get_debug_texture() {
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| 	if (sizes.is_empty() || sizes[0] == Size2i()) {
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| 		return RID();
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| 	}
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| 
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| 	if (debug_image.is_null()) {
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| 		debug_image.instantiate();
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| 	}
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| 
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| 	unsigned char *ptrw = debug_data.ptrw();
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| 	for (int i = 0; i < debug_data.size(); i++) {
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| 		ptrw[i] = MIN(mips[0][i] / debug_tex_range, 1.0) * 255;
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| 	}
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| 
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| 	debug_image->create(sizes[0].x, sizes[0].y, false, Image::FORMAT_L8, debug_data);
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| 
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| 	if (debug_texture.is_null()) {
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| 		debug_texture = RS::get_singleton()->texture_2d_create(debug_image);
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| 	} else {
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| 		RenderingServer::get_singleton()->texture_2d_update(debug_texture, debug_image);
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| 	}
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| 
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| 	return debug_texture;
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| }
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