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			135 lines
		
	
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			135 lines
		
	
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  shader_warnings.cpp                                                  */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "shader_warnings.h"
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| #include "core/variant/variant.h"
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| 
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| #ifdef DEBUG_ENABLED
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| 
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| ShaderWarning::Code ShaderWarning::get_code() const {
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| 	return code;
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| }
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| 
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| int ShaderWarning::get_line() const {
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| 	return line;
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| }
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| 
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| const StringName &ShaderWarning::get_subject() const {
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| 	return subject;
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| }
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| 
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| String ShaderWarning::get_message() const {
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| 	switch (code) {
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| 		case FLOAT_COMPARISON:
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| 			return vformat("Direct floating-point comparison (this may not evaluate to `true` as you expect). Instead, use `abs(a - b) < 0.0001` for an approximate but predictable comparison.");
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| 		case UNUSED_CONSTANT:
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| 			return vformat("The const '%s' is declared but never used.", subject);
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| 		case UNUSED_FUNCTION:
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| 			return vformat("The function '%s' is declared but never used.", subject);
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| 		case UNUSED_STRUCT:
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| 			return vformat("The struct '%s' is declared but never used.", subject);
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| 		case UNUSED_UNIFORM:
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| 			return vformat("The uniform '%s' is declared but never used.", subject);
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| 		case UNUSED_VARYING:
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| 			return vformat("The varying '%s' is declared but never used.", subject);
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| 		case UNUSED_LOCAL_VARIABLE:
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| 			return vformat("The local variable '%s' is declared but never used.", subject);
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| 		default:
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| 			break;
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| 	}
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| 	return String();
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| }
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| 
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| String ShaderWarning::get_name() const {
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| 	return get_name_from_code(code);
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| }
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| 
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| String ShaderWarning::get_name_from_code(Code p_code) {
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| 	ERR_FAIL_INDEX_V(p_code, WARNING_MAX, String());
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| 
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| 	static const char *names[] = {
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| 		"FLOAT_COMPARISON",
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| 		"UNUSED_CONSTANT",
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| 		"UNUSED_FUNCTION",
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| 		"UNUSED_STRUCT",
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| 		"UNUSED_UNIFORM",
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| 		"UNUSED_VARYING",
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| 		"UNUSED_LOCAL_VARIABLE",
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| 	};
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| 
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| 	static_assert((sizeof(names) / sizeof(*names)) == WARNING_MAX, "Amount of warning types don't match the amount of warning names.");
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| 
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| 	return names[(int)p_code];
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| }
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| 
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| ShaderWarning::Code ShaderWarning::get_code_from_name(const String &p_name) {
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| 	for (int i = 0; i < WARNING_MAX; i++) {
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| 		if (get_name_from_code((Code)i) == p_name) {
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| 			return (Code)i;
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| 		}
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| 	}
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| 
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| 	ERR_FAIL_V_MSG(WARNING_MAX, "Invalid shader warning name: " + p_name);
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| }
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| 
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| static Map<int, uint32_t> *code_to_flags_map = nullptr;
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| 
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| static void init_code_to_flags_map() {
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| 	code_to_flags_map = memnew((Map<int, uint32_t>));
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| 	code_to_flags_map->insert(ShaderWarning::FLOAT_COMPARISON, ShaderWarning::FLOAT_COMPARISON_FLAG);
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| 	code_to_flags_map->insert(ShaderWarning::UNUSED_CONSTANT, ShaderWarning::UNUSED_CONSTANT_FLAG);
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| 	code_to_flags_map->insert(ShaderWarning::UNUSED_FUNCTION, ShaderWarning::UNUSED_FUNCTION_FLAG);
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| 	code_to_flags_map->insert(ShaderWarning::UNUSED_STRUCT, ShaderWarning::UNUSED_STRUCT_FLAG);
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| 	code_to_flags_map->insert(ShaderWarning::UNUSED_UNIFORM, ShaderWarning::UNUSED_UNIFORM_FLAG);
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| 	code_to_flags_map->insert(ShaderWarning::UNUSED_VARYING, ShaderWarning::UNUSED_VARYING_FLAG);
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| 	code_to_flags_map->insert(ShaderWarning::UNUSED_LOCAL_VARIABLE, ShaderWarning::UNUSED_LOCAL_VARIABLE_FLAG);
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| }
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| 
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| ShaderWarning::CodeFlags ShaderWarning::get_flags_from_codemap(const Map<Code, bool> &p_map) {
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| 	uint32_t result = 0U;
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| 
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| 	if (code_to_flags_map == nullptr) {
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| 		init_code_to_flags_map();
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| 	}
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| 
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| 	for (const KeyValue<Code, bool> &E : p_map) {
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| 		if (E.value) {
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| 			ERR_FAIL_COND_V(!code_to_flags_map->has((int)E.key), ShaderWarning::NONE_FLAG);
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| 			result |= (*code_to_flags_map)[(int)E.key];
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| 		}
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| 	}
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| 	return (CodeFlags)result;
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| }
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| 
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| ShaderWarning::ShaderWarning(Code p_code, int p_line, const StringName &p_subject) :
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| 		code(p_code), line(p_line), subject(p_subject) {
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| }
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| 
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| #endif // DEBUG_ENABLED
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