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Replaced broken decompression code with two calls to DXT5 decompression. This should fix some issues with normal maps as they usually are stored as RG Textures and were decompressed incorrectly. |
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| .. | ||
| alpha.cpp | ||
| alpha.h | ||
| clusterfit.cpp | ||
| clusterfit.h | ||
| colourblock.cpp | ||
| colourblock.h | ||
| colourfit.cpp | ||
| colourfit.h | ||
| colourset.cpp | ||
| colourset.h | ||
| config.h | ||
| godot-changes.patch | ||
| maths.cpp | ||
| maths.h | ||
| rangefit.cpp | ||
| rangefit.h | ||
| simd.h | ||
| simd_float.h | ||
| simd_sse.h | ||
| simd_ve.h | ||
| singlecolourfit.cpp | ||
| singlecolourfit.h | ||
| singlecolourlookup.inl | ||
| squish.cpp | ||
| squish.h | ||