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	Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported.
		
			
				
	
	
		
			974 lines
		
	
	
	
		
			31 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			974 lines
		
	
	
	
		
			31 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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						|
/*  display_server_javascript.cpp                                        */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "display_server_javascript.h"
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#ifdef GLES3_ENABLED
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#include "drivers/gles3/rasterizer_gles3.h"
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#endif
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#include "platform/javascript/os_javascript.h"
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#include "servers/rendering/rasterizer_dummy.h"
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#include <emscripten.h>
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#include <png.h>
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#include "dom_keys.inc"
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#include "godot_js.h"
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#define DOM_BUTTON_LEFT 0
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#define DOM_BUTTON_MIDDLE 1
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#define DOM_BUTTON_RIGHT 2
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#define DOM_BUTTON_XBUTTON1 3
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#define DOM_BUTTON_XBUTTON2 4
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DisplayServerJavaScript *DisplayServerJavaScript::get_singleton() {
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	return static_cast<DisplayServerJavaScript *>(DisplayServer::get_singleton());
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}
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// Window (canvas)
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bool DisplayServerJavaScript::check_size_force_redraw() {
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	return godot_js_display_size_update() != 0;
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}
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void DisplayServerJavaScript::fullscreen_change_callback(int p_fullscreen) {
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	DisplayServerJavaScript *display = get_singleton();
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	if (p_fullscreen) {
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		display->window_mode = WINDOW_MODE_FULLSCREEN;
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	} else {
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		display->window_mode = WINDOW_MODE_WINDOWED;
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	}
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}
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// Drag and drop callback.
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void DisplayServerJavaScript::drop_files_js_callback(char **p_filev, int p_filec) {
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	DisplayServerJavaScript *ds = get_singleton();
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	if (!ds) {
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		ERR_FAIL_MSG("Unable to drop files because the DisplayServer is not active");
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	}
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	if (ds->drop_files_callback.is_null()) {
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		return;
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	}
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	Vector<String> files;
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	for (int i = 0; i < p_filec; i++) {
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		files.push_back(String::utf8(p_filev[i]));
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	}
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	Variant v = files;
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	Variant *vp = &v;
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	Variant ret;
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	Callable::CallError ce;
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	ds->drop_files_callback.call((const Variant **)&vp, 1, ret, ce);
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}
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// JavaScript quit request callback.
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void DisplayServerJavaScript::request_quit_callback() {
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	DisplayServerJavaScript *ds = get_singleton();
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	if (ds && !ds->window_event_callback.is_null()) {
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		Variant event = int(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST);
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		Variant *eventp = &event;
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		Variant ret;
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		Callable::CallError ce;
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		ds->window_event_callback.call((const Variant **)&eventp, 1, ret, ce);
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	}
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}
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// Keys
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void DisplayServerJavaScript::dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod) {
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	ev->set_shift_pressed(p_mod & 1);
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	ev->set_alt_pressed(p_mod & 2);
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	ev->set_ctrl_pressed(p_mod & 4);
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	ev->set_meta_pressed(p_mod & 8);
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}
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void DisplayServerJavaScript::key_callback(int p_pressed, int p_repeat, int p_modifiers) {
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	DisplayServerJavaScript *ds = get_singleton();
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	JSKeyEvent &key_event = ds->key_event;
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	// Resume audio context after input in case autoplay was denied.
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	OS_JavaScript::get_singleton()->resume_audio();
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	Ref<InputEventKey> ev;
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	ev.instantiate();
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	ev->set_echo(p_repeat);
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	ev->set_keycode(dom_code2godot_scancode(key_event.code, key_event.key, false));
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	ev->set_physical_keycode(dom_code2godot_scancode(key_event.code, key_event.key, true));
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	ev->set_pressed(p_pressed);
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	dom2godot_mod(ev, p_modifiers);
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	String unicode = String::utf8(key_event.key);
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	if (unicode.length() == 1) {
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		ev->set_unicode(unicode[0]);
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	}
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	Input::get_singleton()->parse_input_event(ev);
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	// Make sure to flush all events so we can call restricted APIs inside the event.
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	Input::get_singleton()->flush_buffered_events();
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}
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// Mouse
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int DisplayServerJavaScript::mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) {
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	DisplayServerJavaScript *ds = get_singleton();
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	Point2 pos(p_x, p_y);
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	Ref<InputEventMouseButton> ev;
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	ev.instantiate();
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	ev->set_position(pos);
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	ev->set_global_position(pos);
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	ev->set_pressed(p_pressed);
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	dom2godot_mod(ev, p_modifiers);
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	switch (p_button) {
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		case DOM_BUTTON_LEFT:
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			ev->set_button_index(MouseButton::LEFT);
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			break;
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		case DOM_BUTTON_MIDDLE:
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			ev->set_button_index(MouseButton::MIDDLE);
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			break;
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		case DOM_BUTTON_RIGHT:
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			ev->set_button_index(MouseButton::RIGHT);
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			break;
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		case DOM_BUTTON_XBUTTON1:
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			ev->set_button_index(MouseButton::MB_XBUTTON1);
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			break;
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		case DOM_BUTTON_XBUTTON2:
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			ev->set_button_index(MouseButton::MB_XBUTTON2);
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			break;
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		default:
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			return false;
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	}
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	if (p_pressed) {
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		uint64_t diff = (OS::get_singleton()->get_ticks_usec() / 1000) - ds->last_click_ms;
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		if (ev->get_button_index() == ds->last_click_button_index) {
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			if (diff < 400 && Point2(ds->last_click_pos).distance_to(ev->get_position()) < 5) {
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				ds->last_click_ms = 0;
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				ds->last_click_pos = Point2(-100, -100);
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				ds->last_click_button_index = MouseButton::NONE;
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				ev->set_double_click(true);
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			}
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		} else {
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			ds->last_click_button_index = ev->get_button_index();
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		}
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		if (!ev->is_double_click()) {
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			ds->last_click_ms += diff;
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			ds->last_click_pos = ev->get_position();
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		}
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	}
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	MouseButton mask = Input::get_singleton()->get_mouse_button_mask();
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	MouseButton button_flag = mouse_button_to_mask(ev->get_button_index());
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	if (ev->is_pressed()) {
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		mask |= button_flag;
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	} else if ((mask & button_flag) != MouseButton::NONE) {
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		mask &= ~button_flag;
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	} else {
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		// Received release event, but press was outside the canvas, so ignore.
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		return false;
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	}
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	ev->set_button_mask(mask);
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	Input::get_singleton()->parse_input_event(ev);
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	// Resume audio context after input in case autoplay was denied.
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	OS_JavaScript::get_singleton()->resume_audio();
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	// Make sure to flush all events so we can call restricted APIs inside the event.
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	Input::get_singleton()->flush_buffered_events();
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	// Prevent multi-click text selection and wheel-click scrolling anchor.
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	// Context menu is prevented through contextmenu event.
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	return true;
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}
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void DisplayServerJavaScript::mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers) {
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	MouseButton input_mask = Input::get_singleton()->get_mouse_button_mask();
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	// For motion outside the canvas, only read mouse movement if dragging
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	// started inside the canvas; imitating desktop app behaviour.
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	if (!get_singleton()->cursor_inside_canvas && input_mask == MouseButton::NONE) {
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		return;
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	}
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	Point2 pos(p_x, p_y);
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	Ref<InputEventMouseMotion> ev;
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	ev.instantiate();
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	dom2godot_mod(ev, p_modifiers);
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	ev->set_button_mask(input_mask);
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	ev->set_position(pos);
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	ev->set_global_position(pos);
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	ev->set_relative(Vector2(p_rel_x, p_rel_y));
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	ev->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
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	Input::get_singleton()->parse_input_event(ev);
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}
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// Cursor
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const char *DisplayServerJavaScript::godot2dom_cursor(DisplayServer::CursorShape p_shape) {
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	switch (p_shape) {
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		case DisplayServer::CURSOR_ARROW:
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			return "auto";
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		case DisplayServer::CURSOR_IBEAM:
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			return "text";
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		case DisplayServer::CURSOR_POINTING_HAND:
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			return "pointer";
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		case DisplayServer::CURSOR_CROSS:
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			return "crosshair";
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		case DisplayServer::CURSOR_WAIT:
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			return "progress";
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		case DisplayServer::CURSOR_BUSY:
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			return "wait";
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		case DisplayServer::CURSOR_DRAG:
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			return "grab";
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		case DisplayServer::CURSOR_CAN_DROP:
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			return "grabbing";
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		case DisplayServer::CURSOR_FORBIDDEN:
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			return "no-drop";
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		case DisplayServer::CURSOR_VSIZE:
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			return "ns-resize";
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		case DisplayServer::CURSOR_HSIZE:
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			return "ew-resize";
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		case DisplayServer::CURSOR_BDIAGSIZE:
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			return "nesw-resize";
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		case DisplayServer::CURSOR_FDIAGSIZE:
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			return "nwse-resize";
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		case DisplayServer::CURSOR_MOVE:
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			return "move";
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		case DisplayServer::CURSOR_VSPLIT:
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			return "row-resize";
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		case DisplayServer::CURSOR_HSPLIT:
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			return "col-resize";
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		case DisplayServer::CURSOR_HELP:
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			return "help";
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		default:
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			return "auto";
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	}
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}
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void DisplayServerJavaScript::cursor_set_shape(CursorShape p_shape) {
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	ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
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	if (cursor_shape == p_shape) {
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		return;
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	}
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	cursor_shape = p_shape;
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	godot_js_display_cursor_set_shape(godot2dom_cursor(cursor_shape));
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}
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DisplayServer::CursorShape DisplayServerJavaScript::cursor_get_shape() const {
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	return cursor_shape;
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}
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void DisplayServerJavaScript::cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
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	if (p_cursor.is_valid()) {
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		Ref<Texture2D> texture = p_cursor;
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						|
		Ref<AtlasTexture> atlas_texture = p_cursor;
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						|
		Ref<Image> image;
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						|
		Size2 texture_size;
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						|
		Rect2 atlas_rect;
 | 
						|
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						|
		if (texture.is_valid()) {
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						|
			image = texture->get_image();
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						|
		}
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						|
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						|
		if (!image.is_valid() && atlas_texture.is_valid()) {
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						|
			texture = atlas_texture->get_atlas();
 | 
						|
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						|
			atlas_rect.size.width = texture->get_width();
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						|
			atlas_rect.size.height = texture->get_height();
 | 
						|
			atlas_rect.position.x = atlas_texture->get_region().position.x;
 | 
						|
			atlas_rect.position.y = atlas_texture->get_region().position.y;
 | 
						|
 | 
						|
			texture_size.width = atlas_texture->get_region().size.x;
 | 
						|
			texture_size.height = atlas_texture->get_region().size.y;
 | 
						|
		} else if (image.is_valid()) {
 | 
						|
			texture_size.width = texture->get_width();
 | 
						|
			texture_size.height = texture->get_height();
 | 
						|
		}
 | 
						|
 | 
						|
		ERR_FAIL_COND(!texture.is_valid());
 | 
						|
		ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0);
 | 
						|
		ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
 | 
						|
		ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
 | 
						|
 | 
						|
		image = texture->get_image();
 | 
						|
 | 
						|
		ERR_FAIL_COND(!image.is_valid());
 | 
						|
 | 
						|
		image = image->duplicate();
 | 
						|
 | 
						|
		if (atlas_texture.is_valid()) {
 | 
						|
			image->crop_from_point(
 | 
						|
					atlas_rect.position.x,
 | 
						|
					atlas_rect.position.y,
 | 
						|
					texture_size.width,
 | 
						|
					texture_size.height);
 | 
						|
		}
 | 
						|
 | 
						|
		if (image->get_format() != Image::FORMAT_RGBA8) {
 | 
						|
			image->convert(Image::FORMAT_RGBA8);
 | 
						|
		}
 | 
						|
 | 
						|
		png_image png_meta;
 | 
						|
		memset(&png_meta, 0, sizeof png_meta);
 | 
						|
		png_meta.version = PNG_IMAGE_VERSION;
 | 
						|
		png_meta.width = texture_size.width;
 | 
						|
		png_meta.height = texture_size.height;
 | 
						|
		png_meta.format = PNG_FORMAT_RGBA;
 | 
						|
 | 
						|
		PackedByteArray png;
 | 
						|
		size_t len;
 | 
						|
		PackedByteArray data = image->get_data();
 | 
						|
		ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr));
 | 
						|
 | 
						|
		png.resize(len);
 | 
						|
		ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
 | 
						|
 | 
						|
		godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), png.ptr(), len, p_hotspot.x, p_hotspot.y);
 | 
						|
 | 
						|
	} else {
 | 
						|
		godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), nullptr, 0, 0, 0);
 | 
						|
	}
 | 
						|
 | 
						|
	cursor_set_shape(cursor_shape);
 | 
						|
}
 | 
						|
 | 
						|
// Mouse mode
 | 
						|
void DisplayServerJavaScript::mouse_set_mode(MouseMode p_mode) {
 | 
						|
	ERR_FAIL_COND_MSG(p_mode == MOUSE_MODE_CONFINED || p_mode == MOUSE_MODE_CONFINED_HIDDEN, "MOUSE_MODE_CONFINED is not supported for the HTML5 platform.");
 | 
						|
	if (p_mode == mouse_get_mode()) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (p_mode == MOUSE_MODE_VISIBLE) {
 | 
						|
		godot_js_display_cursor_set_visible(1);
 | 
						|
		godot_js_display_cursor_lock_set(0);
 | 
						|
 | 
						|
	} else if (p_mode == MOUSE_MODE_HIDDEN) {
 | 
						|
		godot_js_display_cursor_set_visible(0);
 | 
						|
		godot_js_display_cursor_lock_set(0);
 | 
						|
 | 
						|
	} else if (p_mode == MOUSE_MODE_CAPTURED) {
 | 
						|
		godot_js_display_cursor_set_visible(1);
 | 
						|
		godot_js_display_cursor_lock_set(1);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
DisplayServer::MouseMode DisplayServerJavaScript::mouse_get_mode() const {
 | 
						|
	if (godot_js_display_cursor_is_hidden()) {
 | 
						|
		return MOUSE_MODE_HIDDEN;
 | 
						|
	}
 | 
						|
 | 
						|
	if (godot_js_display_cursor_is_locked()) {
 | 
						|
		return MOUSE_MODE_CAPTURED;
 | 
						|
	}
 | 
						|
	return MOUSE_MODE_VISIBLE;
 | 
						|
}
 | 
						|
 | 
						|
Point2i DisplayServerJavaScript::mouse_get_position() const {
 | 
						|
	return Input::get_singleton()->get_mouse_position();
 | 
						|
}
 | 
						|
 | 
						|
// Wheel
 | 
						|
int DisplayServerJavaScript::mouse_wheel_callback(double p_delta_x, double p_delta_y) {
 | 
						|
	if (!godot_js_display_canvas_is_focused()) {
 | 
						|
		if (get_singleton()->cursor_inside_canvas) {
 | 
						|
			godot_js_display_canvas_focus();
 | 
						|
		} else {
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	Input *input = Input::get_singleton();
 | 
						|
	Ref<InputEventMouseButton> ev;
 | 
						|
	ev.instantiate();
 | 
						|
	ev->set_position(input->get_mouse_position());
 | 
						|
	ev->set_global_position(ev->get_position());
 | 
						|
 | 
						|
	ev->set_shift_pressed(input->is_key_pressed(Key::SHIFT));
 | 
						|
	ev->set_alt_pressed(input->is_key_pressed(Key::ALT));
 | 
						|
	ev->set_ctrl_pressed(input->is_key_pressed(Key::CTRL));
 | 
						|
	ev->set_meta_pressed(input->is_key_pressed(Key::META));
 | 
						|
 | 
						|
	if (p_delta_y < 0) {
 | 
						|
		ev->set_button_index(MouseButton::WHEEL_UP);
 | 
						|
	} else if (p_delta_y > 0) {
 | 
						|
		ev->set_button_index(MouseButton::WHEEL_DOWN);
 | 
						|
	} else if (p_delta_x > 0) {
 | 
						|
		ev->set_button_index(MouseButton::WHEEL_LEFT);
 | 
						|
	} else if (p_delta_x < 0) {
 | 
						|
		ev->set_button_index(MouseButton::WHEEL_RIGHT);
 | 
						|
	} else {
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	// Different browsers give wildly different delta values, and we can't
 | 
						|
	// interpret deltaMode, so use default value for wheel events' factor.
 | 
						|
 | 
						|
	MouseButton button_flag = mouse_button_to_mask(ev->get_button_index());
 | 
						|
 | 
						|
	ev->set_pressed(true);
 | 
						|
	ev->set_button_mask(input->get_mouse_button_mask() | button_flag);
 | 
						|
	input->parse_input_event(ev);
 | 
						|
 | 
						|
	Ref<InputEventMouseButton> release = ev->duplicate();
 | 
						|
	release->set_pressed(false);
 | 
						|
	release->set_button_mask(MouseButton(input->get_mouse_button_mask() & ~button_flag));
 | 
						|
	input->parse_input_event(release);
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
// Touch
 | 
						|
void DisplayServerJavaScript::touch_callback(int p_type, int p_count) {
 | 
						|
	DisplayServerJavaScript *ds = get_singleton();
 | 
						|
 | 
						|
	const JSTouchEvent &touch_event = ds->touch_event;
 | 
						|
	for (int i = 0; i < p_count; i++) {
 | 
						|
		Point2 point(touch_event.coords[i * 2], touch_event.coords[i * 2 + 1]);
 | 
						|
		if (p_type == 2) {
 | 
						|
			// touchmove
 | 
						|
			Ref<InputEventScreenDrag> ev;
 | 
						|
			ev.instantiate();
 | 
						|
			ev->set_index(touch_event.identifier[i]);
 | 
						|
			ev->set_position(point);
 | 
						|
 | 
						|
			Point2 &prev = ds->touches[i];
 | 
						|
			ev->set_relative(ev->get_position() - prev);
 | 
						|
			prev = ev->get_position();
 | 
						|
 | 
						|
			Input::get_singleton()->parse_input_event(ev);
 | 
						|
		} else {
 | 
						|
			// touchstart/touchend
 | 
						|
			Ref<InputEventScreenTouch> ev;
 | 
						|
 | 
						|
			// Resume audio context after input in case autoplay was denied.
 | 
						|
			OS_JavaScript::get_singleton()->resume_audio();
 | 
						|
 | 
						|
			ev.instantiate();
 | 
						|
			ev->set_index(touch_event.identifier[i]);
 | 
						|
			ev->set_position(point);
 | 
						|
			ev->set_pressed(p_type == 0);
 | 
						|
			ds->touches[i] = point;
 | 
						|
 | 
						|
			Input::get_singleton()->parse_input_event(ev);
 | 
						|
 | 
						|
			// Make sure to flush all events so we can call restricted APIs inside the event.
 | 
						|
			Input::get_singleton()->flush_buffered_events();
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
bool DisplayServerJavaScript::screen_is_touchscreen(int p_screen) const {
 | 
						|
	return godot_js_display_touchscreen_is_available();
 | 
						|
}
 | 
						|
 | 
						|
// Virtual Keyboard
 | 
						|
void DisplayServerJavaScript::vk_input_text_callback(const char *p_text, int p_cursor) {
 | 
						|
	DisplayServerJavaScript *ds = DisplayServerJavaScript::get_singleton();
 | 
						|
	if (!ds || ds->input_text_callback.is_null()) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	// Call input_text
 | 
						|
	Variant event = String::utf8(p_text);
 | 
						|
	Variant *eventp = &event;
 | 
						|
	Variant ret;
 | 
						|
	Callable::CallError ce;
 | 
						|
	ds->input_text_callback.call((const Variant **)&eventp, 1, ret, ce);
 | 
						|
	// Insert key right to reach position.
 | 
						|
	Input *input = Input::get_singleton();
 | 
						|
	Ref<InputEventKey> k;
 | 
						|
	for (int i = 0; i < p_cursor; i++) {
 | 
						|
		k.instantiate();
 | 
						|
		k->set_pressed(true);
 | 
						|
		k->set_echo(false);
 | 
						|
		k->set_keycode(Key::RIGHT);
 | 
						|
		input->parse_input_event(k);
 | 
						|
		k.instantiate();
 | 
						|
		k->set_pressed(false);
 | 
						|
		k->set_echo(false);
 | 
						|
		k->set_keycode(Key::RIGHT);
 | 
						|
		input->parse_input_event(k);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
 | 
						|
	godot_js_display_vk_show(p_existing_text.utf8().get_data(), p_multiline, p_cursor_start, p_cursor_end);
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::virtual_keyboard_hide() {
 | 
						|
	godot_js_display_vk_hide();
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_blur_callback() {
 | 
						|
	Input::get_singleton()->release_pressed_events();
 | 
						|
}
 | 
						|
 | 
						|
// Gamepad
 | 
						|
void DisplayServerJavaScript::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) {
 | 
						|
	Input *input = Input::get_singleton();
 | 
						|
	if (p_connected) {
 | 
						|
		input->joy_connection_changed(p_index, true, String::utf8(p_id), String::utf8(p_guid));
 | 
						|
	} else {
 | 
						|
		input->joy_connection_changed(p_index, false, "");
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::process_joypads() {
 | 
						|
	Input *input = Input::get_singleton();
 | 
						|
	int32_t pads = godot_js_input_gamepad_sample_count();
 | 
						|
	int32_t s_btns_num = 0;
 | 
						|
	int32_t s_axes_num = 0;
 | 
						|
	int32_t s_standard = 0;
 | 
						|
	float s_btns[16];
 | 
						|
	float s_axes[10];
 | 
						|
	for (int idx = 0; idx < pads; idx++) {
 | 
						|
		int err = godot_js_input_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard);
 | 
						|
		if (err) {
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		for (int b = 0; b < s_btns_num; b++) {
 | 
						|
			// Buttons 6 and 7 in the standard mapping need to be
 | 
						|
			// axis to be handled as JoyAxis::TRIGGER by Godot.
 | 
						|
			if (s_standard && (b == 6 || b == 7)) {
 | 
						|
				input->joy_axis(idx, (JoyAxis)b, s_btns[b]);
 | 
						|
			} else {
 | 
						|
				input->joy_button(idx, (JoyButton)b, s_btns[b]);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		for (int a = 0; a < s_axes_num; a++) {
 | 
						|
			input->joy_axis(idx, (JoyAxis)a, s_axes[a]);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
Vector<String> DisplayServerJavaScript::get_rendering_drivers_func() {
 | 
						|
	Vector<String> drivers;
 | 
						|
#ifdef GLES3_ENABLED
 | 
						|
	drivers.push_back("opengl3");
 | 
						|
#endif
 | 
						|
	return drivers;
 | 
						|
}
 | 
						|
 | 
						|
// Clipboard
 | 
						|
void DisplayServerJavaScript::update_clipboard_callback(const char *p_text) {
 | 
						|
	get_singleton()->clipboard = String::utf8(p_text);
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::clipboard_set(const String &p_text) {
 | 
						|
	clipboard = p_text;
 | 
						|
	int err = godot_js_display_clipboard_set(p_text.utf8().get_data());
 | 
						|
	ERR_FAIL_COND_MSG(err, "Clipboard API is not supported.");
 | 
						|
}
 | 
						|
 | 
						|
String DisplayServerJavaScript::clipboard_get() const {
 | 
						|
	godot_js_display_clipboard_get(update_clipboard_callback);
 | 
						|
	return clipboard;
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::send_window_event_callback(int p_notification) {
 | 
						|
	DisplayServerJavaScript *ds = get_singleton();
 | 
						|
	if (!ds) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	if (p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER || p_notification == DisplayServer::WINDOW_EVENT_MOUSE_EXIT) {
 | 
						|
		ds->cursor_inside_canvas = p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER;
 | 
						|
	}
 | 
						|
	if (!ds->window_event_callback.is_null()) {
 | 
						|
		Variant event = int(p_notification);
 | 
						|
		Variant *eventp = &event;
 | 
						|
		Variant ret;
 | 
						|
		Callable::CallError ce;
 | 
						|
		ds->window_event_callback.call((const Variant **)&eventp, 1, ret, ce);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::set_icon(const Ref<Image> &p_icon) {
 | 
						|
	ERR_FAIL_COND(p_icon.is_null());
 | 
						|
	Ref<Image> icon = p_icon;
 | 
						|
	if (icon->is_compressed()) {
 | 
						|
		icon = icon->duplicate();
 | 
						|
		ERR_FAIL_COND(icon->decompress() != OK);
 | 
						|
	}
 | 
						|
	if (icon->get_format() != Image::FORMAT_RGBA8) {
 | 
						|
		if (icon == p_icon) {
 | 
						|
			icon = icon->duplicate();
 | 
						|
		}
 | 
						|
		icon->convert(Image::FORMAT_RGBA8);
 | 
						|
	}
 | 
						|
 | 
						|
	png_image png_meta;
 | 
						|
	memset(&png_meta, 0, sizeof png_meta);
 | 
						|
	png_meta.version = PNG_IMAGE_VERSION;
 | 
						|
	png_meta.width = icon->get_width();
 | 
						|
	png_meta.height = icon->get_height();
 | 
						|
	png_meta.format = PNG_FORMAT_RGBA;
 | 
						|
 | 
						|
	PackedByteArray png;
 | 
						|
	size_t len;
 | 
						|
	PackedByteArray data = icon->get_data();
 | 
						|
	ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr));
 | 
						|
 | 
						|
	png.resize(len);
 | 
						|
	ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
 | 
						|
 | 
						|
	godot_js_display_window_icon_set(png.ptr(), len);
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::_dispatch_input_event(const Ref<InputEvent> &p_event) {
 | 
						|
	Callable cb = get_singleton()->input_event_callback;
 | 
						|
	if (!cb.is_null()) {
 | 
						|
		Variant ev = p_event;
 | 
						|
		Variant *evp = &ev;
 | 
						|
		Variant ret;
 | 
						|
		Callable::CallError ce;
 | 
						|
		cb.call((const Variant **)&evp, 1, ret, ce);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
DisplayServer *DisplayServerJavaScript::create_func(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Size2i &p_resolution, Error &r_error) {
 | 
						|
	return memnew(DisplayServerJavaScript(p_rendering_driver, p_window_mode, p_vsync_mode, p_flags, p_resolution, r_error));
 | 
						|
}
 | 
						|
 | 
						|
DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Size2i &p_resolution, Error &r_error) {
 | 
						|
	r_error = OK; // Always succeeds for now.
 | 
						|
 | 
						|
	// Ensure the canvas ID.
 | 
						|
	godot_js_config_canvas_id_get(canvas_id, 256);
 | 
						|
 | 
						|
	// Handle contextmenu, webglcontextlost
 | 
						|
	godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, (p_window_mode == WINDOW_MODE_FULLSCREEN || p_window_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN), OS::get_singleton()->is_hidpi_allowed() ? 1 : 0);
 | 
						|
 | 
						|
	// Check if it's windows.
 | 
						|
	swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1;
 | 
						|
 | 
						|
	// Expose method for requesting quit.
 | 
						|
	godot_js_os_request_quit_cb(request_quit_callback);
 | 
						|
 | 
						|
#ifdef GLES3_ENABLED
 | 
						|
	// TODO "vulkan" defaults to webgl2 for now.
 | 
						|
	bool wants_webgl2 = p_rendering_driver == "opengl3" || p_rendering_driver == "vulkan";
 | 
						|
	bool webgl2_init_failed = wants_webgl2 && !godot_js_display_has_webgl(2);
 | 
						|
	if (wants_webgl2 && !webgl2_init_failed) {
 | 
						|
		EmscriptenWebGLContextAttributes attributes;
 | 
						|
		emscripten_webgl_init_context_attributes(&attributes);
 | 
						|
		//attributes.alpha = GLOBAL_GET("display/window/per_pixel_transparency/allowed");
 | 
						|
		attributes.alpha = true;
 | 
						|
		attributes.antialias = false;
 | 
						|
		attributes.majorVersion = 2;
 | 
						|
 | 
						|
		webgl_ctx = emscripten_webgl_create_context(canvas_id, &attributes);
 | 
						|
		if (emscripten_webgl_make_context_current(webgl_ctx) != EMSCRIPTEN_RESULT_SUCCESS) {
 | 
						|
			webgl2_init_failed = true;
 | 
						|
		} else {
 | 
						|
			RasterizerGLES3::make_current();
 | 
						|
		}
 | 
						|
	}
 | 
						|
	if (webgl2_init_failed) {
 | 
						|
		OS::get_singleton()->alert("Your browser does not seem to support WebGL2. Please update your browser version.",
 | 
						|
				"Unable to initialize video driver");
 | 
						|
	}
 | 
						|
	if (!wants_webgl2 || webgl2_init_failed) {
 | 
						|
		RasterizerDummy::make_current();
 | 
						|
	}
 | 
						|
#else
 | 
						|
	RasterizerDummy::make_current();
 | 
						|
#endif
 | 
						|
 | 
						|
	// JS Input interface (js/libs/library_godot_input.js)
 | 
						|
	godot_js_input_mouse_button_cb(&DisplayServerJavaScript::mouse_button_callback);
 | 
						|
	godot_js_input_mouse_move_cb(&DisplayServerJavaScript::mouse_move_callback);
 | 
						|
	godot_js_input_mouse_wheel_cb(&DisplayServerJavaScript::mouse_wheel_callback);
 | 
						|
	godot_js_input_touch_cb(&DisplayServerJavaScript::touch_callback, touch_event.identifier, touch_event.coords);
 | 
						|
	godot_js_input_key_cb(&DisplayServerJavaScript::key_callback, key_event.code, key_event.key);
 | 
						|
	godot_js_input_paste_cb(update_clipboard_callback);
 | 
						|
	godot_js_input_drop_files_cb(drop_files_js_callback);
 | 
						|
	godot_js_input_gamepad_cb(&DisplayServerJavaScript::gamepad_callback);
 | 
						|
 | 
						|
	// JS Display interface (js/libs/library_godot_display.js)
 | 
						|
	godot_js_display_fullscreen_cb(&DisplayServerJavaScript::fullscreen_change_callback);
 | 
						|
	godot_js_display_window_blur_cb(&window_blur_callback);
 | 
						|
	godot_js_display_notification_cb(&send_window_event_callback,
 | 
						|
			WINDOW_EVENT_MOUSE_ENTER,
 | 
						|
			WINDOW_EVENT_MOUSE_EXIT,
 | 
						|
			WINDOW_EVENT_FOCUS_IN,
 | 
						|
			WINDOW_EVENT_FOCUS_OUT);
 | 
						|
	godot_js_display_vk_cb(&vk_input_text_callback);
 | 
						|
 | 
						|
	Input::get_singleton()->set_event_dispatch_function(_dispatch_input_event);
 | 
						|
}
 | 
						|
 | 
						|
DisplayServerJavaScript::~DisplayServerJavaScript() {
 | 
						|
#ifdef GLES3_ENABLED
 | 
						|
	if (webgl_ctx) {
 | 
						|
		emscripten_webgl_commit_frame();
 | 
						|
		emscripten_webgl_destroy_context(webgl_ctx);
 | 
						|
	}
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
bool DisplayServerJavaScript::has_feature(Feature p_feature) const {
 | 
						|
	switch (p_feature) {
 | 
						|
		//case FEATURE_GLOBAL_MENU:
 | 
						|
		//case FEATURE_HIDPI:
 | 
						|
		//case FEATURE_IME:
 | 
						|
		case FEATURE_ICON:
 | 
						|
		case FEATURE_CLIPBOARD:
 | 
						|
		case FEATURE_CURSOR_SHAPE:
 | 
						|
		case FEATURE_CUSTOM_CURSOR_SHAPE:
 | 
						|
		case FEATURE_MOUSE:
 | 
						|
		case FEATURE_TOUCHSCREEN:
 | 
						|
			return true;
 | 
						|
		//case FEATURE_MOUSE_WARP:
 | 
						|
		//case FEATURE_NATIVE_DIALOG:
 | 
						|
		//case FEATURE_NATIVE_ICON:
 | 
						|
		//case FEATURE_WINDOW_TRANSPARENCY:
 | 
						|
		//case FEATURE_KEEP_SCREEN_ON:
 | 
						|
		//case FEATURE_ORIENTATION:
 | 
						|
		case FEATURE_VIRTUAL_KEYBOARD:
 | 
						|
			return godot_js_display_vk_available() != 0;
 | 
						|
		default:
 | 
						|
			return false;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::register_javascript_driver() {
 | 
						|
	register_create_function("javascript", create_func, get_rendering_drivers_func);
 | 
						|
}
 | 
						|
 | 
						|
String DisplayServerJavaScript::get_name() const {
 | 
						|
	return "javascript";
 | 
						|
}
 | 
						|
 | 
						|
int DisplayServerJavaScript::get_screen_count() const {
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
Point2i DisplayServerJavaScript::screen_get_position(int p_screen) const {
 | 
						|
	return Point2i(); // TODO offsetX/Y?
 | 
						|
}
 | 
						|
 | 
						|
Size2i DisplayServerJavaScript::screen_get_size(int p_screen) const {
 | 
						|
	int size[2];
 | 
						|
	godot_js_display_screen_size_get(size, size + 1);
 | 
						|
	return Size2(size[0], size[1]);
 | 
						|
}
 | 
						|
 | 
						|
Rect2i DisplayServerJavaScript::screen_get_usable_rect(int p_screen) const {
 | 
						|
	int size[2];
 | 
						|
	godot_js_display_window_size_get(size, size + 1);
 | 
						|
	return Rect2i(0, 0, size[0], size[1]);
 | 
						|
}
 | 
						|
 | 
						|
int DisplayServerJavaScript::screen_get_dpi(int p_screen) const {
 | 
						|
	return godot_js_display_screen_dpi_get();
 | 
						|
}
 | 
						|
 | 
						|
float DisplayServerJavaScript::screen_get_scale(int p_screen) const {
 | 
						|
	return godot_js_display_pixel_ratio_get();
 | 
						|
}
 | 
						|
 | 
						|
float DisplayServerJavaScript::screen_get_refresh_rate(int p_screen) const {
 | 
						|
	return SCREEN_REFRESH_RATE_FALLBACK; // Javascript doesn't have much of a need for the screen refresh rate, and there's no native way to do so.
 | 
						|
}
 | 
						|
 | 
						|
Vector<DisplayServer::WindowID> DisplayServerJavaScript::get_window_list() const {
 | 
						|
	Vector<WindowID> ret;
 | 
						|
	ret.push_back(MAIN_WINDOW_ID);
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
DisplayServerJavaScript::WindowID DisplayServerJavaScript::get_window_at_screen_position(const Point2i &p_position) const {
 | 
						|
	return MAIN_WINDOW_ID;
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
 | 
						|
	window_attached_instance_id = p_instance;
 | 
						|
}
 | 
						|
 | 
						|
ObjectID DisplayServerJavaScript::window_get_attached_instance_id(WindowID p_window) const {
 | 
						|
	return window_attached_instance_id;
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
 | 
						|
	// Not supported.
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
 | 
						|
	window_event_callback = p_callable;
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
 | 
						|
	input_event_callback = p_callable;
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
 | 
						|
	input_text_callback = p_callable;
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
 | 
						|
	drop_files_callback = p_callable;
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_set_title(const String &p_title, WindowID p_window) {
 | 
						|
	godot_js_display_window_title_set(p_title.utf8().get_data());
 | 
						|
}
 | 
						|
 | 
						|
int DisplayServerJavaScript::window_get_current_screen(WindowID p_window) const {
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_set_current_screen(int p_screen, WindowID p_window) {
 | 
						|
	// Not implemented.
 | 
						|
}
 | 
						|
 | 
						|
Point2i DisplayServerJavaScript::window_get_position(WindowID p_window) const {
 | 
						|
	return Point2i(); // TODO Does this need implementation?
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_set_position(const Point2i &p_position, WindowID p_window) {
 | 
						|
	// Not supported.
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_set_transient(WindowID p_window, WindowID p_parent) {
 | 
						|
	// Not supported.
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_set_max_size(const Size2i p_size, WindowID p_window) {
 | 
						|
	// Not supported.
 | 
						|
}
 | 
						|
 | 
						|
Size2i DisplayServerJavaScript::window_get_max_size(WindowID p_window) const {
 | 
						|
	return Size2i();
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_set_min_size(const Size2i p_size, WindowID p_window) {
 | 
						|
	// Not supported.
 | 
						|
}
 | 
						|
 | 
						|
Size2i DisplayServerJavaScript::window_get_min_size(WindowID p_window) const {
 | 
						|
	return Size2i();
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_set_size(const Size2i p_size, WindowID p_window) {
 | 
						|
	godot_js_display_desired_size_set(p_size.x, p_size.y);
 | 
						|
}
 | 
						|
 | 
						|
Size2i DisplayServerJavaScript::window_get_size(WindowID p_window) const {
 | 
						|
	int size[2];
 | 
						|
	godot_js_display_window_size_get(size, size + 1);
 | 
						|
	return Size2i(size[0], size[1]);
 | 
						|
}
 | 
						|
 | 
						|
Size2i DisplayServerJavaScript::window_get_real_size(WindowID p_window) const {
 | 
						|
	return window_get_size(p_window);
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_set_mode(WindowMode p_mode, WindowID p_window) {
 | 
						|
	if (window_mode == p_mode) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	switch (p_mode) {
 | 
						|
		case WINDOW_MODE_WINDOWED: {
 | 
						|
			if (window_mode == WINDOW_MODE_FULLSCREEN) {
 | 
						|
				godot_js_display_fullscreen_exit();
 | 
						|
			}
 | 
						|
			window_mode = WINDOW_MODE_WINDOWED;
 | 
						|
		} break;
 | 
						|
		case WINDOW_MODE_EXCLUSIVE_FULLSCREEN:
 | 
						|
		case WINDOW_MODE_FULLSCREEN: {
 | 
						|
			int result = godot_js_display_fullscreen_request();
 | 
						|
			ERR_FAIL_COND_MSG(result, "The request was denied. Remember that enabling fullscreen is only possible from an input callback for the HTML5 platform.");
 | 
						|
		} break;
 | 
						|
		case WINDOW_MODE_MAXIMIZED:
 | 
						|
		case WINDOW_MODE_MINIMIZED:
 | 
						|
			WARN_PRINT("WindowMode MAXIMIZED and MINIMIZED are not supported in HTML5 platform.");
 | 
						|
			break;
 | 
						|
		default:
 | 
						|
			break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
DisplayServerJavaScript::WindowMode DisplayServerJavaScript::window_get_mode(WindowID p_window) const {
 | 
						|
	return window_mode;
 | 
						|
}
 | 
						|
 | 
						|
bool DisplayServerJavaScript::window_is_maximize_allowed(WindowID p_window) const {
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
 | 
						|
	// Not supported.
 | 
						|
}
 | 
						|
 | 
						|
bool DisplayServerJavaScript::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_request_attention(WindowID p_window) {
 | 
						|
	// Not supported.
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::window_move_to_foreground(WindowID p_window) {
 | 
						|
	// Not supported.
 | 
						|
}
 | 
						|
 | 
						|
bool DisplayServerJavaScript::window_can_draw(WindowID p_window) const {
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
bool DisplayServerJavaScript::can_any_window_draw() const {
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::process_events() {
 | 
						|
	Input::get_singleton()->flush_buffered_events();
 | 
						|
	if (godot_js_input_gamepad_sample() == OK) {
 | 
						|
		process_joypads();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
int DisplayServerJavaScript::get_current_video_driver() const {
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
bool DisplayServerJavaScript::get_swap_cancel_ok() {
 | 
						|
	return swap_cancel_ok;
 | 
						|
}
 | 
						|
 | 
						|
void DisplayServerJavaScript::swap_buffers() {
 | 
						|
#ifdef GLES3_ENABLED
 | 
						|
	if (webgl_ctx) {
 | 
						|
		emscripten_webgl_commit_frame();
 | 
						|
	}
 | 
						|
#endif
 | 
						|
}
 |