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			1466 lines
		
	
	
	
		
			59 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1466 lines
		
	
	
	
		
			59 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  space_bullet.cpp                                                     */
 | |
| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
 | |
| /*                      https://godotengine.org                          */
 | |
| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
 | |
| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
 | |
| #include "space_bullet.h"
 | |
| 
 | |
| #include "bullet_physics_server.h"
 | |
| #include "bullet_types_converter.h"
 | |
| #include "bullet_utilities.h"
 | |
| #include "constraint_bullet.h"
 | |
| #include "core/project_settings.h"
 | |
| #include "core/ustring.h"
 | |
| #include "godot_collision_configuration.h"
 | |
| #include "godot_collision_dispatcher.h"
 | |
| #include "rigid_body_bullet.h"
 | |
| #include "servers/physics_server.h"
 | |
| #include "soft_body_bullet.h"
 | |
| 
 | |
| #include <BulletCollision/BroadphaseCollision/btBroadphaseProxy.h>
 | |
| #include <BulletCollision/CollisionDispatch/btCollisionObject.h>
 | |
| #include <BulletCollision/CollisionDispatch/btGhostObject.h>
 | |
| #include <BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h>
 | |
| #include <BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h>
 | |
| #include <BulletCollision/NarrowPhaseCollision/btPointCollector.h>
 | |
| #include <BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h>
 | |
| #include <BulletSoftBody/btSoftRigidDynamicsWorld.h>
 | |
| #include <btBulletDynamicsCommon.h>
 | |
| 
 | |
| #include <assert.h>
 | |
| 
 | |
| /**
 | |
| 	@author AndreaCatania
 | |
| */
 | |
| 
 | |
| BulletPhysicsDirectSpaceState::BulletPhysicsDirectSpaceState(SpaceBullet *p_space) :
 | |
| 		PhysicsDirectSpaceState(),
 | |
| 		space(p_space) {}
 | |
| 
 | |
| int BulletPhysicsDirectSpaceState::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
 | |
| 	if (p_result_max <= 0) {
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	btVector3 bt_point;
 | |
| 	G_TO_B(p_point, bt_point);
 | |
| 
 | |
| 	btSphereShape sphere_point(0.001f);
 | |
| 	btCollisionObject collision_object_point;
 | |
| 	collision_object_point.setCollisionShape(&sphere_point);
 | |
| 	collision_object_point.setWorldTransform(btTransform(btQuaternion::getIdentity(), bt_point));
 | |
| 
 | |
| 	// Setup query
 | |
| 	GodotAllContactResultCallback btResult(&collision_object_point, r_results, p_result_max, &p_exclude, p_collide_with_bodies, p_collide_with_areas);
 | |
| 	btResult.m_collisionFilterGroup = 0;
 | |
| 	btResult.m_collisionFilterMask = p_collision_mask;
 | |
| 	space->dynamicsWorld->contactTest(&collision_object_point, btResult);
 | |
| 
 | |
| 	// The results is already populated by GodotAllConvexResultCallback
 | |
| 	return btResult.m_count;
 | |
| }
 | |
| 
 | |
| bool BulletPhysicsDirectSpaceState::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_ray) {
 | |
| 	btVector3 btVec_from;
 | |
| 	btVector3 btVec_to;
 | |
| 
 | |
| 	G_TO_B(p_from, btVec_from);
 | |
| 	G_TO_B(p_to, btVec_to);
 | |
| 
 | |
| 	// setup query
 | |
| 	GodotClosestRayResultCallback btResult(btVec_from, btVec_to, &p_exclude, p_collide_with_bodies, p_collide_with_areas);
 | |
| 	btResult.m_collisionFilterGroup = 0;
 | |
| 	btResult.m_collisionFilterMask = p_collision_mask;
 | |
| 	btResult.m_pickRay = p_pick_ray;
 | |
| 
 | |
| 	space->dynamicsWorld->rayTest(btVec_from, btVec_to, btResult);
 | |
| 	if (btResult.hasHit()) {
 | |
| 		B_TO_G(btResult.m_hitPointWorld, r_result.position);
 | |
| 		B_TO_G(btResult.m_hitNormalWorld.normalize(), r_result.normal);
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| 		CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btResult.m_collisionObject->getUserPointer());
 | |
| 		if (gObj) {
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| 			r_result.shape = btResult.m_shapeId;
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| 			r_result.rid = gObj->get_self();
 | |
| 			r_result.collider_id = gObj->get_instance_id();
 | |
| 			r_result.collider = 0 == r_result.collider_id ? nullptr : ObjectDB::get_instance(r_result.collider_id);
 | |
| 		} else {
 | |
| 			WARN_PRINT("The raycast performed has hit a collision object that is not part of Godot scene, please check it.");
 | |
| 		}
 | |
| 		return true;
 | |
| 	} else {
 | |
| 		return false;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
 | |
| 	if (p_result_max <= 0) {
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape);
 | |
| 	ERR_FAIL_COND_V(!shape, 0);
 | |
| 
 | |
| 	btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale_abs(), p_margin);
 | |
| 	if (!btShape->isConvex()) {
 | |
| 		bulletdelete(btShape);
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| 		ERR_PRINT("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type()));
 | |
| 		return 0;
 | |
| 	}
 | |
| 	btConvexShape *btConvex = static_cast<btConvexShape *>(btShape);
 | |
| 
 | |
| 	btTransform bt_xform;
 | |
| 	G_TO_B(p_xform, bt_xform);
 | |
| 	UNSCALE_BT_BASIS(bt_xform);
 | |
| 
 | |
| 	btCollisionObject collision_object;
 | |
| 	collision_object.setCollisionShape(btConvex);
 | |
| 	collision_object.setWorldTransform(bt_xform);
 | |
| 
 | |
| 	GodotAllContactResultCallback btQuery(&collision_object, r_results, p_result_max, &p_exclude, p_collide_with_bodies, p_collide_with_areas);
 | |
| 	btQuery.m_collisionFilterGroup = 0;
 | |
| 	btQuery.m_collisionFilterMask = p_collision_mask;
 | |
| 	btQuery.m_closestDistanceThreshold = 0;
 | |
| 	space->dynamicsWorld->contactTest(&collision_object, btQuery);
 | |
| 
 | |
| 	bulletdelete(btConvex);
 | |
| 
 | |
| 	return btQuery.m_count;
 | |
| }
 | |
| 
 | |
| bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &r_closest_safe, float &r_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, ShapeRestInfo *r_info) {
 | |
| 	r_closest_safe = 0.0f;
 | |
| 	r_closest_unsafe = 0.0f;
 | |
| 
 | |
| 	btVector3 bt_motion;
 | |
| 	G_TO_B(p_motion, bt_motion);
 | |
| 
 | |
| 	ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape);
 | |
| 	ERR_FAIL_COND_V(!shape, false);
 | |
| 
 | |
| 	btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale(), p_margin);
 | |
| 	if (!btShape->isConvex()) {
 | |
| 		bulletdelete(btShape);
 | |
| 		ERR_PRINT("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type()));
 | |
| 		return false;
 | |
| 	}
 | |
| 	btConvexShape *bt_convex_shape = static_cast<btConvexShape *>(btShape);
 | |
| 
 | |
| 	btTransform bt_xform_from;
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| 	G_TO_B(p_xform, bt_xform_from);
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| 	UNSCALE_BT_BASIS(bt_xform_from);
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| 
 | |
| 	btTransform bt_xform_to(bt_xform_from);
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| 	bt_xform_to.getOrigin() += bt_motion;
 | |
| 
 | |
| 	if ((bt_xform_to.getOrigin() - bt_xform_from.getOrigin()).fuzzyZero()) {
 | |
| 		r_closest_safe = 1.0f;
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| 		r_closest_unsafe = 1.0f;
 | |
| 		bulletdelete(btShape);
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| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	GodotClosestConvexResultCallback btResult(bt_xform_from.getOrigin(), bt_xform_to.getOrigin(), &p_exclude, p_collide_with_bodies, p_collide_with_areas);
 | |
| 	btResult.m_collisionFilterGroup = 0;
 | |
| 	btResult.m_collisionFilterMask = p_collision_mask;
 | |
| 
 | |
| 	space->dynamicsWorld->convexSweepTest(bt_convex_shape, bt_xform_from, bt_xform_to, btResult, space->dynamicsWorld->getDispatchInfo().m_allowedCcdPenetration);
 | |
| 
 | |
| 	if (btResult.hasHit()) {
 | |
| 		const btScalar l = bt_motion.length();
 | |
| 		r_closest_unsafe = btResult.m_closestHitFraction;
 | |
| 		r_closest_safe = MAX(r_closest_unsafe - (1 - ((l - 0.01) / l)), 0);
 | |
| 		if (r_info) {
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| 			if (btCollisionObject::CO_RIGID_BODY == btResult.m_hitCollisionObject->getInternalType()) {
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| 				B_TO_G(static_cast<const btRigidBody *>(btResult.m_hitCollisionObject)->getVelocityInLocalPoint(btResult.m_hitPointWorld), r_info->linear_velocity);
 | |
| 			}
 | |
| 			CollisionObjectBullet *collision_object = static_cast<CollisionObjectBullet *>(btResult.m_hitCollisionObject->getUserPointer());
 | |
| 			B_TO_G(btResult.m_hitPointWorld, r_info->point);
 | |
| 			B_TO_G(btResult.m_hitNormalWorld, r_info->normal);
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| 			r_info->rid = collision_object->get_self();
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| 			r_info->collider_id = collision_object->get_instance_id();
 | |
| 			r_info->shape = btResult.m_shapeId;
 | |
| 		}
 | |
| 	} else {
 | |
| 		r_closest_safe = 1.0f;
 | |
| 		r_closest_unsafe = 1.0f;
 | |
| 	}
 | |
| 
 | |
| 	bulletdelete(bt_convex_shape);
 | |
| 	return true; // Mean success
 | |
| }
 | |
| 
 | |
| /// Returns the list of contacts pairs in this order: Local contact, other body contact
 | |
| bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
 | |
| 	if (p_result_max <= 0) {
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| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape);
 | |
| 	ERR_FAIL_COND_V(!shape, false);
 | |
| 
 | |
| 	btCollisionShape *btShape = shape->create_bt_shape(p_shape_xform.basis.get_scale_abs(), p_margin);
 | |
| 	if (!btShape->isConvex()) {
 | |
| 		bulletdelete(btShape);
 | |
| 		ERR_PRINT("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type()));
 | |
| 		return false;
 | |
| 	}
 | |
| 	btConvexShape *btConvex = static_cast<btConvexShape *>(btShape);
 | |
| 
 | |
| 	btTransform bt_xform;
 | |
| 	G_TO_B(p_shape_xform, bt_xform);
 | |
| 	UNSCALE_BT_BASIS(bt_xform);
 | |
| 
 | |
| 	btCollisionObject collision_object;
 | |
| 	collision_object.setCollisionShape(btConvex);
 | |
| 	collision_object.setWorldTransform(bt_xform);
 | |
| 
 | |
| 	GodotContactPairContactResultCallback btQuery(&collision_object, r_results, p_result_max, &p_exclude, p_collide_with_bodies, p_collide_with_areas);
 | |
| 	btQuery.m_collisionFilterGroup = 0;
 | |
| 	btQuery.m_collisionFilterMask = p_collision_mask;
 | |
| 	btQuery.m_closestDistanceThreshold = 0;
 | |
| 	space->dynamicsWorld->contactTest(&collision_object, btQuery);
 | |
| 
 | |
| 	r_result_count = btQuery.m_count;
 | |
| 	bulletdelete(btConvex);
 | |
| 
 | |
| 	return btQuery.m_count;
 | |
| }
 | |
| 
 | |
| bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
 | |
| 	ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape);
 | |
| 	ERR_FAIL_COND_V(!shape, false);
 | |
| 
 | |
| 	btCollisionShape *btShape = shape->create_bt_shape(p_shape_xform.basis.get_scale_abs(), p_margin);
 | |
| 	if (!btShape->isConvex()) {
 | |
| 		bulletdelete(btShape);
 | |
| 		ERR_PRINT("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type()));
 | |
| 		return false;
 | |
| 	}
 | |
| 	btConvexShape *btConvex = static_cast<btConvexShape *>(btShape);
 | |
| 
 | |
| 	btTransform bt_xform;
 | |
| 	G_TO_B(p_shape_xform, bt_xform);
 | |
| 	UNSCALE_BT_BASIS(bt_xform);
 | |
| 
 | |
| 	btCollisionObject collision_object;
 | |
| 	collision_object.setCollisionShape(btConvex);
 | |
| 	collision_object.setWorldTransform(bt_xform);
 | |
| 
 | |
| 	GodotRestInfoContactResultCallback btQuery(&collision_object, r_info, &p_exclude, p_collide_with_bodies, p_collide_with_areas);
 | |
| 	btQuery.m_collisionFilterGroup = 0;
 | |
| 	btQuery.m_collisionFilterMask = p_collision_mask;
 | |
| 	btQuery.m_closestDistanceThreshold = 0;
 | |
| 	space->dynamicsWorld->contactTest(&collision_object, btQuery);
 | |
| 
 | |
| 	bulletdelete(btConvex);
 | |
| 
 | |
| 	if (btQuery.m_collided) {
 | |
| 		if (btCollisionObject::CO_RIGID_BODY == btQuery.m_rest_info_collision_object->getInternalType()) {
 | |
| 			B_TO_G(static_cast<const btRigidBody *>(btQuery.m_rest_info_collision_object)->getVelocityInLocalPoint(btQuery.m_rest_info_bt_point), r_info->linear_velocity);
 | |
| 		}
 | |
| 		B_TO_G(btQuery.m_rest_info_bt_point, r_info->point);
 | |
| 	}
 | |
| 
 | |
| 	return btQuery.m_collided;
 | |
| }
 | |
| 
 | |
| Vector3 BulletPhysicsDirectSpaceState::get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const {
 | |
| 	RigidCollisionObjectBullet *rigid_object = space->get_physics_server()->get_rigid_collision_object(p_object);
 | |
| 	ERR_FAIL_COND_V(!rigid_object, Vector3());
 | |
| 
 | |
| 	btVector3 out_closest_point(0, 0, 0);
 | |
| 	btScalar out_distance = 1e20;
 | |
| 
 | |
| 	btVector3 bt_point;
 | |
| 	G_TO_B(p_point, bt_point);
 | |
| 
 | |
| 	btSphereShape point_shape(0.);
 | |
| 
 | |
| 	btCollisionShape *shape;
 | |
| 	btConvexShape *convex_shape;
 | |
| 	btTransform child_transform;
 | |
| 	btTransform body_transform(rigid_object->get_bt_collision_object()->getWorldTransform());
 | |
| 
 | |
| 	btGjkPairDetector::ClosestPointInput input;
 | |
| 	input.m_transformA.getBasis().setIdentity();
 | |
| 	input.m_transformA.setOrigin(bt_point);
 | |
| 
 | |
| 	bool shapes_found = false;
 | |
| 
 | |
| 	for (int i = rigid_object->get_shape_count() - 1; 0 <= i; --i) {
 | |
| 		shape = rigid_object->get_bt_shape(i);
 | |
| 		if (shape->isConvex()) {
 | |
| 			child_transform = rigid_object->get_bt_shape_transform(i);
 | |
| 			convex_shape = static_cast<btConvexShape *>(shape);
 | |
| 
 | |
| 			input.m_transformB = body_transform * child_transform;
 | |
| 
 | |
| 			btPointCollector result;
 | |
| 			btGjkPairDetector gjk_pair_detector(&point_shape, convex_shape, space->gjk_simplex_solver, space->gjk_epa_pen_solver);
 | |
| 			gjk_pair_detector.getClosestPoints(input, result, nullptr);
 | |
| 
 | |
| 			if (out_distance > result.m_distance) {
 | |
| 				out_distance = result.m_distance;
 | |
| 				out_closest_point = result.m_pointInWorld;
 | |
| 			}
 | |
| 		}
 | |
| 		shapes_found = true;
 | |
| 	}
 | |
| 
 | |
| 	if (shapes_found) {
 | |
| 		Vector3 out;
 | |
| 		B_TO_G(out_closest_point, out);
 | |
| 		return out;
 | |
| 	} else {
 | |
| 		// no shapes found, use distance to origin.
 | |
| 		return rigid_object->get_transform().get_origin();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| SpaceBullet::SpaceBullet() :
 | |
| 		broadphase(nullptr),
 | |
| 		collisionConfiguration(nullptr),
 | |
| 		dispatcher(nullptr),
 | |
| 		solver(nullptr),
 | |
| 		dynamicsWorld(nullptr),
 | |
| 		soft_body_world_info(nullptr),
 | |
| 		ghostPairCallback(nullptr),
 | |
| 		godotFilterCallback(nullptr),
 | |
| 		gravityDirection(0, -1, 0),
 | |
| 		gravityMagnitude(10),
 | |
| 		linear_damp(0.0),
 | |
| 		angular_damp(0.0),
 | |
| 		contactDebugCount(0),
 | |
| 		delta_time(0.) {
 | |
| 	create_empty_world(GLOBAL_DEF("physics/3d/active_soft_world", true));
 | |
| 	direct_access = memnew(BulletPhysicsDirectSpaceState(this));
 | |
| }
 | |
| 
 | |
| SpaceBullet::~SpaceBullet() {
 | |
| 	memdelete(direct_access);
 | |
| 	destroy_world();
 | |
| }
 | |
| 
 | |
| void SpaceBullet::flush_queries() {
 | |
| 	const btCollisionObjectArray &colObjArray = dynamicsWorld->getCollisionObjectArray();
 | |
| 	for (int i = colObjArray.size() - 1; 0 <= i; --i) {
 | |
| 		static_cast<CollisionObjectBullet *>(colObjArray[i]->getUserPointer())->dispatch_callbacks();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SpaceBullet::step(real_t p_delta_time) {
 | |
| 	delta_time = p_delta_time;
 | |
| 	dynamicsWorld->stepSimulation(p_delta_time, 0, 0);
 | |
| }
 | |
| 
 | |
| void SpaceBullet::set_param(PhysicsServer::AreaParameter p_param, const Variant &p_value) {
 | |
| 	assert(dynamicsWorld);
 | |
| 
 | |
| 	switch (p_param) {
 | |
| 		case PhysicsServer::AREA_PARAM_GRAVITY:
 | |
| 			gravityMagnitude = p_value;
 | |
| 			update_gravity();
 | |
| 			break;
 | |
| 		case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR:
 | |
| 			gravityDirection = p_value;
 | |
| 			update_gravity();
 | |
| 			break;
 | |
| 		case PhysicsServer::AREA_PARAM_LINEAR_DAMP:
 | |
| 			linear_damp = p_value;
 | |
| 			break;
 | |
| 		case PhysicsServer::AREA_PARAM_ANGULAR_DAMP:
 | |
| 			angular_damp = p_value;
 | |
| 			break;
 | |
| 		case PhysicsServer::AREA_PARAM_PRIORITY:
 | |
| 			// Priority is always 0, the lower
 | |
| 			break;
 | |
| 		case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT:
 | |
| 		case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
 | |
| 		case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
 | |
| 			break;
 | |
| 		default:
 | |
| 			WARN_PRINT("This set parameter (" + itos(p_param) + ") is ignored, the SpaceBullet doesn't support it.");
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Variant SpaceBullet::get_param(PhysicsServer::AreaParameter p_param) {
 | |
| 	switch (p_param) {
 | |
| 		case PhysicsServer::AREA_PARAM_GRAVITY:
 | |
| 			return gravityMagnitude;
 | |
| 		case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR:
 | |
| 			return gravityDirection;
 | |
| 		case PhysicsServer::AREA_PARAM_LINEAR_DAMP:
 | |
| 			return linear_damp;
 | |
| 		case PhysicsServer::AREA_PARAM_ANGULAR_DAMP:
 | |
| 			return angular_damp;
 | |
| 		case PhysicsServer::AREA_PARAM_PRIORITY:
 | |
| 			return 0; // Priority is always 0, the lower
 | |
| 		case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT:
 | |
| 			return false;
 | |
| 		case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
 | |
| 			return 0;
 | |
| 		case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
 | |
| 			return 0;
 | |
| 		default:
 | |
| 			WARN_PRINT("This get parameter (" + itos(p_param) + ") is ignored, the SpaceBullet doesn't support it.");
 | |
| 			return Variant();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SpaceBullet::set_param(PhysicsServer::SpaceParameter p_param, real_t p_value) {
 | |
| 	switch (p_param) {
 | |
| 		case PhysicsServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS:
 | |
| 		case PhysicsServer::SPACE_PARAM_CONTACT_MAX_SEPARATION:
 | |
| 		case PhysicsServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION:
 | |
| 		case PhysicsServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD:
 | |
| 		case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD:
 | |
| 		case PhysicsServer::SPACE_PARAM_BODY_TIME_TO_SLEEP:
 | |
| 		case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO:
 | |
| 		case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS:
 | |
| 		default:
 | |
| 			WARN_PRINT("This set parameter (" + itos(p_param) + ") is ignored, the SpaceBullet doesn't support it.");
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| real_t SpaceBullet::get_param(PhysicsServer::SpaceParameter p_param) {
 | |
| 	switch (p_param) {
 | |
| 		case PhysicsServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS:
 | |
| 		case PhysicsServer::SPACE_PARAM_CONTACT_MAX_SEPARATION:
 | |
| 		case PhysicsServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION:
 | |
| 		case PhysicsServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD:
 | |
| 		case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD:
 | |
| 		case PhysicsServer::SPACE_PARAM_BODY_TIME_TO_SLEEP:
 | |
| 		case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO:
 | |
| 		case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS:
 | |
| 		default:
 | |
| 			WARN_PRINT("The SpaceBullet doesn't support this get parameter (" + itos(p_param) + "), 0 is returned.");
 | |
| 			return 0.f;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SpaceBullet::add_area(AreaBullet *p_area) {
 | |
| 	areas.push_back(p_area);
 | |
| 	dynamicsWorld->addCollisionObject(p_area->get_bt_ghost(), p_area->get_collision_layer(), p_area->get_collision_mask());
 | |
| }
 | |
| 
 | |
| void SpaceBullet::remove_area(AreaBullet *p_area) {
 | |
| 	areas.erase(p_area);
 | |
| 	dynamicsWorld->removeCollisionObject(p_area->get_bt_ghost());
 | |
| }
 | |
| 
 | |
| void SpaceBullet::reload_collision_filters(AreaBullet *p_area) {
 | |
| 	btGhostObject *ghost_object = p_area->get_bt_ghost();
 | |
| 
 | |
| 	btBroadphaseProxy *ghost_proxy = ghost_object->getBroadphaseHandle();
 | |
| 	ghost_proxy->m_collisionFilterGroup = p_area->get_collision_layer();
 | |
| 	ghost_proxy->m_collisionFilterMask = p_area->get_collision_mask();
 | |
| 
 | |
| 	dynamicsWorld->refreshBroadphaseProxy(ghost_object);
 | |
| }
 | |
| 
 | |
| void SpaceBullet::add_rigid_body(RigidBodyBullet *p_body) {
 | |
| 	if (p_body->is_static()) {
 | |
| 		dynamicsWorld->addCollisionObject(p_body->get_bt_rigid_body(), p_body->get_collision_layer(), p_body->get_collision_mask());
 | |
| 	} else {
 | |
| 		dynamicsWorld->addRigidBody(p_body->get_bt_rigid_body(), p_body->get_collision_layer(), p_body->get_collision_mask());
 | |
| 		p_body->scratch_space_override_modificator();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SpaceBullet::remove_rigid_body_constraints(RigidBodyBullet *p_body) {
 | |
| 	btRigidBody *btBody = p_body->get_bt_rigid_body();
 | |
| 
 | |
| 	int constraints = btBody->getNumConstraintRefs();
 | |
| 	if (constraints > 0) {
 | |
| 		ERR_PRINT("A body connected to joints was removed.");
 | |
| 		for (int i = 0; i < constraints; i++) {
 | |
| 			dynamicsWorld->removeConstraint(btBody->getConstraintRef(i));
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SpaceBullet::remove_rigid_body(RigidBodyBullet *p_body) {
 | |
| 	btRigidBody *btBody = p_body->get_bt_rigid_body();
 | |
| 
 | |
| 	if (p_body->is_static()) {
 | |
| 		dynamicsWorld->removeCollisionObject(btBody);
 | |
| 	} else {
 | |
| 		dynamicsWorld->removeRigidBody(btBody);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SpaceBullet::reload_collision_filters(RigidBodyBullet *p_body) {
 | |
| 	btRigidBody *rigid_body = p_body->get_bt_rigid_body();
 | |
| 
 | |
| 	btBroadphaseProxy *body_proxy = rigid_body->getBroadphaseProxy();
 | |
| 	body_proxy->m_collisionFilterGroup = p_body->get_collision_layer();
 | |
| 	body_proxy->m_collisionFilterMask = p_body->get_collision_mask();
 | |
| 
 | |
| 	dynamicsWorld->refreshBroadphaseProxy(rigid_body);
 | |
| }
 | |
| 
 | |
| void SpaceBullet::add_soft_body(SoftBodyBullet *p_body) {
 | |
| 	if (is_using_soft_world()) {
 | |
| 		if (p_body->get_bt_soft_body()) {
 | |
| 			p_body->get_bt_soft_body()->m_worldInfo = get_soft_body_world_info();
 | |
| 			static_cast<btSoftRigidDynamicsWorld *>(dynamicsWorld)->addSoftBody(p_body->get_bt_soft_body(), p_body->get_collision_layer(), p_body->get_collision_mask());
 | |
| 		}
 | |
| 	} else {
 | |
| 		ERR_PRINT("This soft body can't be added to non soft world");
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SpaceBullet::remove_soft_body(SoftBodyBullet *p_body) {
 | |
| 	if (is_using_soft_world()) {
 | |
| 		if (p_body->get_bt_soft_body()) {
 | |
| 			static_cast<btSoftRigidDynamicsWorld *>(dynamicsWorld)->removeSoftBody(p_body->get_bt_soft_body());
 | |
| 			p_body->get_bt_soft_body()->m_worldInfo = nullptr;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SpaceBullet::reload_collision_filters(SoftBodyBullet *p_body) {
 | |
| 	// This is necessary to change collision filter
 | |
| 	remove_soft_body(p_body);
 | |
| 	add_soft_body(p_body);
 | |
| }
 | |
| 
 | |
| void SpaceBullet::add_constraint(ConstraintBullet *p_constraint, bool disableCollisionsBetweenLinkedBodies) {
 | |
| 	p_constraint->set_space(this);
 | |
| 	dynamicsWorld->addConstraint(p_constraint->get_bt_constraint(), disableCollisionsBetweenLinkedBodies);
 | |
| }
 | |
| 
 | |
| void SpaceBullet::remove_constraint(ConstraintBullet *p_constraint) {
 | |
| 	dynamicsWorld->removeConstraint(p_constraint->get_bt_constraint());
 | |
| }
 | |
| 
 | |
| int SpaceBullet::get_num_collision_objects() const {
 | |
| 	return dynamicsWorld->getNumCollisionObjects();
 | |
| }
 | |
| 
 | |
| void SpaceBullet::remove_all_collision_objects() {
 | |
| 	for (int i = dynamicsWorld->getNumCollisionObjects() - 1; 0 <= i; --i) {
 | |
| 		btCollisionObject *btObj = dynamicsWorld->getCollisionObjectArray()[i];
 | |
| 		CollisionObjectBullet *colObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
 | |
| 		colObj->set_space(nullptr);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void onBulletPreTickCallback(btDynamicsWorld *p_dynamicsWorld, btScalar timeStep) {
 | |
| 	static_cast<SpaceBullet *>(p_dynamicsWorld->getWorldUserInfo())->flush_queries();
 | |
| }
 | |
| 
 | |
| void onBulletTickCallback(btDynamicsWorld *p_dynamicsWorld, btScalar timeStep) {
 | |
| 	const btCollisionObjectArray &colObjArray = p_dynamicsWorld->getCollisionObjectArray();
 | |
| 
 | |
| 	// Notify all Collision objects the collision checker is started
 | |
| 	for (int i = colObjArray.size() - 1; 0 <= i; --i) {
 | |
| 		static_cast<CollisionObjectBullet *>(colObjArray[i]->getUserPointer())->on_collision_checker_start();
 | |
| 	}
 | |
| 
 | |
| 	SpaceBullet *sb = static_cast<SpaceBullet *>(p_dynamicsWorld->getWorldUserInfo());
 | |
| 	sb->check_ghost_overlaps();
 | |
| 	sb->check_body_collision();
 | |
| 
 | |
| 	for (int i = colObjArray.size() - 1; 0 <= i; --i) {
 | |
| 		static_cast<CollisionObjectBullet *>(colObjArray[i]->getUserPointer())->on_collision_checker_end();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| BulletPhysicsDirectSpaceState *SpaceBullet::get_direct_state() {
 | |
| 	return direct_access;
 | |
| }
 | |
| 
 | |
| btScalar calculateGodotCombinedRestitution(const btCollisionObject *body0, const btCollisionObject *body1) {
 | |
| 	return CLAMP(body0->getRestitution() + body1->getRestitution(), 0, 1);
 | |
| }
 | |
| 
 | |
| btScalar calculateGodotCombinedFriction(const btCollisionObject *body0, const btCollisionObject *body1) {
 | |
| 	return ABS(MIN(body0->getFriction(), body1->getFriction()));
 | |
| }
 | |
| 
 | |
| void SpaceBullet::create_empty_world(bool p_create_soft_world) {
 | |
| 	gjk_epa_pen_solver = bulletnew(btGjkEpaPenetrationDepthSolver);
 | |
| 	gjk_simplex_solver = bulletnew(btVoronoiSimplexSolver);
 | |
| 
 | |
| 	void *world_mem;
 | |
| 	if (p_create_soft_world) {
 | |
| 		world_mem = malloc(sizeof(btSoftRigidDynamicsWorld));
 | |
| 	} else {
 | |
| 		world_mem = malloc(sizeof(btDiscreteDynamicsWorld));
 | |
| 	}
 | |
| 
 | |
| 	ERR_FAIL_COND_MSG(!world_mem, "Out of memory.");
 | |
| 
 | |
| 	if (p_create_soft_world) {
 | |
| 		collisionConfiguration = bulletnew(GodotSoftCollisionConfiguration(static_cast<btDiscreteDynamicsWorld *>(world_mem)));
 | |
| 	} else {
 | |
| 		collisionConfiguration = bulletnew(GodotCollisionConfiguration(static_cast<btDiscreteDynamicsWorld *>(world_mem)));
 | |
| 	}
 | |
| 
 | |
| 	dispatcher = bulletnew(GodotCollisionDispatcher(collisionConfiguration));
 | |
| 	broadphase = bulletnew(btDbvtBroadphase);
 | |
| 	solver = bulletnew(btSequentialImpulseConstraintSolver);
 | |
| 
 | |
| 	if (p_create_soft_world) {
 | |
| 		dynamicsWorld = new (world_mem) btSoftRigidDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration);
 | |
| 		soft_body_world_info = bulletnew(btSoftBodyWorldInfo);
 | |
| 	} else {
 | |
| 		dynamicsWorld = new (world_mem) btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration);
 | |
| 	}
 | |
| 
 | |
| 	ghostPairCallback = bulletnew(btGhostPairCallback);
 | |
| 	godotFilterCallback = bulletnew(GodotFilterCallback);
 | |
| 	gCalculateCombinedRestitutionCallback = &calculateGodotCombinedRestitution;
 | |
| 	gCalculateCombinedFrictionCallback = &calculateGodotCombinedFriction;
 | |
| 	gContactAddedCallback = &godotContactAddedCallback;
 | |
| 
 | |
| 	dynamicsWorld->setWorldUserInfo(this);
 | |
| 
 | |
| 	dynamicsWorld->setInternalTickCallback(onBulletPreTickCallback, this, true);
 | |
| 	dynamicsWorld->setInternalTickCallback(onBulletTickCallback, this, false);
 | |
| 	dynamicsWorld->getBroadphase()->getOverlappingPairCache()->setInternalGhostPairCallback(ghostPairCallback); // Setup ghost check
 | |
| 	dynamicsWorld->getPairCache()->setOverlapFilterCallback(godotFilterCallback);
 | |
| 
 | |
| 	if (soft_body_world_info) {
 | |
| 		soft_body_world_info->m_broadphase = broadphase;
 | |
| 		soft_body_world_info->m_dispatcher = dispatcher;
 | |
| 		soft_body_world_info->m_sparsesdf.Initialize();
 | |
| 	}
 | |
| 
 | |
| 	update_gravity();
 | |
| }
 | |
| 
 | |
| void SpaceBullet::destroy_world() {
 | |
| 	/// The world elements (like: Collision Objects, Constraints, Shapes) are managed by godot
 | |
| 
 | |
| 	dynamicsWorld->getBroadphase()->getOverlappingPairCache()->setInternalGhostPairCallback(nullptr);
 | |
| 	dynamicsWorld->getPairCache()->setOverlapFilterCallback(nullptr);
 | |
| 
 | |
| 	bulletdelete(ghostPairCallback);
 | |
| 	bulletdelete(godotFilterCallback);
 | |
| 
 | |
| 	// Deallocate world
 | |
| 	dynamicsWorld->~btDiscreteDynamicsWorld();
 | |
| 	free(dynamicsWorld);
 | |
| 	dynamicsWorld = nullptr;
 | |
| 
 | |
| 	bulletdelete(solver);
 | |
| 	bulletdelete(broadphase);
 | |
| 	bulletdelete(dispatcher);
 | |
| 	bulletdelete(collisionConfiguration);
 | |
| 	bulletdelete(soft_body_world_info);
 | |
| 	bulletdelete(gjk_simplex_solver);
 | |
| 	bulletdelete(gjk_epa_pen_solver);
 | |
| }
 | |
| 
 | |
| void SpaceBullet::check_ghost_overlaps() {
 | |
| 	// For each area
 | |
| 	for (int area_idx = 0; area_idx < areas.size(); area_idx++) {
 | |
| 		AreaBullet *area = areas[area_idx];
 | |
| 		if (!area->is_monitoring()) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		btGhostObject *bt_ghost = area->get_bt_ghost();
 | |
| 		const btTransform &area_transform = area->get_transform__bullet();
 | |
| 		const btVector3 &area_scale(area->get_bt_body_scale());
 | |
| 
 | |
| 		// Mark all current overlapping shapes dirty.
 | |
| 		area->mark_all_overlaps_dirty();
 | |
| 
 | |
| 		// Broadphase
 | |
| 		const btAlignedObjectArray<btCollisionObject *> overlapping_pairs = bt_ghost->getOverlappingPairs();
 | |
| 		// Narrowphase
 | |
| 		for (int pair_idx = 0; pair_idx < overlapping_pairs.size(); pair_idx++) {
 | |
| 			btCollisionObject *other_bt_collision_object = overlapping_pairs[pair_idx];
 | |
| 			RigidCollisionObjectBullet *other_object = static_cast<RigidCollisionObjectBullet *>(other_bt_collision_object->getUserPointer());
 | |
| 			const btTransform &other_transform = other_object->get_transform__bullet();
 | |
| 			const btVector3 &other_scale(other_object->get_bt_body_scale());
 | |
| 
 | |
| 			if (!area->is_updated() && !other_object->is_updated()) {
 | |
| 				area->mark_object_overlaps_inside(other_object);
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			if (other_bt_collision_object->getUserIndex() == CollisionObjectBullet::TYPE_AREA) {
 | |
| 				if (!static_cast<AreaBullet *>(other_bt_collision_object->getUserPointer())->is_monitorable()) {
 | |
| 					continue;
 | |
| 				}
 | |
| 			} else if (other_bt_collision_object->getUserIndex() != CollisionObjectBullet::TYPE_RIGID_BODY) {
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			// For each area shape
 | |
| 			for (int our_shape_id = 0; our_shape_id < area->get_shape_count(); our_shape_id++) {
 | |
| 				btCollisionShape *area_shape = area->get_bt_shape(our_shape_id);
 | |
| 				if (!area_shape->isConvex()) {
 | |
| 					continue;
 | |
| 				}
 | |
| 				btConvexShape *area_convex_shape = static_cast<btConvexShape *>(area_shape);
 | |
| 
 | |
| 				btTransform area_shape_transform(area->get_bt_shape_transform(our_shape_id));
 | |
| 				area_shape_transform.getOrigin() *= area_scale;
 | |
| 				btGjkPairDetector::ClosestPointInput gjk_input;
 | |
| 				gjk_input.m_transformA = area_transform * area_shape_transform;
 | |
| 
 | |
| 				// For each other object shape
 | |
| 				for (int other_shape_id = 0; other_shape_id < other_object->get_shape_count(); other_shape_id++) {
 | |
| 					btCollisionShape *other_shape = other_object->get_bt_shape(other_shape_id);
 | |
| 					btTransform other_shape_transform(other_object->get_bt_shape_transform(other_shape_id));
 | |
| 					other_shape_transform.getOrigin() *= other_scale;
 | |
| 					gjk_input.m_transformB = other_transform * other_shape_transform;
 | |
| 
 | |
| 					if (other_shape->isConvex()) {
 | |
| 						btPointCollector result;
 | |
| 						btGjkPairDetector gjk_pair_detector(
 | |
| 								area_convex_shape,
 | |
| 								static_cast<btConvexShape *>(other_shape),
 | |
| 								gjk_simplex_solver,
 | |
| 								gjk_epa_pen_solver);
 | |
| 
 | |
| 						gjk_pair_detector.getClosestPoints(gjk_input, result, 0);
 | |
| 						if (result.m_distance <= 0) {
 | |
| 							area->set_overlap(other_object, other_shape_id, our_shape_id);
 | |
| 						}
 | |
| 					} else { // Other shape is not convex.
 | |
| 						btCollisionObjectWrapper obA(NULL, area_convex_shape, bt_ghost, gjk_input.m_transformA, -1, our_shape_id);
 | |
| 						btCollisionObjectWrapper obB(NULL, other_shape, other_bt_collision_object, gjk_input.m_transformB, -1, other_shape_id);
 | |
| 						btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, NULL, BT_CONTACT_POINT_ALGORITHMS);
 | |
| 
 | |
| 						if (!algorithm) {
 | |
| 							continue;
 | |
| 						}
 | |
| 
 | |
| 						GodotDeepPenetrationContactResultCallback contactPointResult(&obA, &obB);
 | |
| 						algorithm->processCollision(&obA, &obB, dynamicsWorld->getDispatchInfo(), &contactPointResult);
 | |
| 						algorithm->~btCollisionAlgorithm();
 | |
| 						dispatcher->freeCollisionAlgorithm(algorithm);
 | |
| 
 | |
| 						if (contactPointResult.hasHit()) {
 | |
| 							area->set_overlap(other_object, our_shape_id, other_shape_id);
 | |
| 						}
 | |
| 					}
 | |
| 				} // End for each other object shape
 | |
| 			} // End for each area shape
 | |
| 		} // End for each overlapping pair
 | |
| 
 | |
| 		// All overlapping shapes still marked dirty must have exited.
 | |
| 		area->mark_all_dirty_overlaps_as_exit();
 | |
| 	} // End for each area
 | |
| }
 | |
| 
 | |
| void SpaceBullet::check_body_collision() {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	reset_debug_contact_count();
 | |
| #endif
 | |
| 
 | |
| 	const int numManifolds = dynamicsWorld->getDispatcher()->getNumManifolds();
 | |
| 	for (int i = 0; i < numManifolds; ++i) {
 | |
| 		btPersistentManifold *contactManifold = dynamicsWorld->getDispatcher()->getManifoldByIndexInternal(i);
 | |
| 
 | |
| 		// I know this static cast is a bit risky. But I'm checking its type just after it.
 | |
| 		// This allow me to avoid a lot of other cast and checks
 | |
| 		RigidBodyBullet *bodyA = static_cast<RigidBodyBullet *>(contactManifold->getBody0()->getUserPointer());
 | |
| 		RigidBodyBullet *bodyB = static_cast<RigidBodyBullet *>(contactManifold->getBody1()->getUserPointer());
 | |
| 
 | |
| 		if (CollisionObjectBullet::TYPE_RIGID_BODY == bodyA->getType() && CollisionObjectBullet::TYPE_RIGID_BODY == bodyB->getType()) {
 | |
| 			if (!bodyA->can_add_collision() && !bodyB->can_add_collision()) {
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			const int numContacts = contactManifold->getNumContacts();
 | |
| 
 | |
| 			/// Since I don't need report all contacts for these objects,
 | |
| 			/// So report only the first
 | |
| #define REPORT_ALL_CONTACTS 0
 | |
| #if REPORT_ALL_CONTACTS
 | |
| 			for (int j = 0; j < numContacts; j++) {
 | |
| 				btManifoldPoint &pt = contactManifold->getContactPoint(j);
 | |
| #else
 | |
| 			if (numContacts) {
 | |
| 				btManifoldPoint &pt = contactManifold->getContactPoint(0);
 | |
| #endif
 | |
| 				if (
 | |
| 						pt.getDistance() < 0.0 ||
 | |
| 						bodyA->was_colliding(bodyB) ||
 | |
| 						bodyB->was_colliding(bodyA)) {
 | |
| 					Vector3 collisionWorldPosition;
 | |
| 					Vector3 collisionLocalPosition;
 | |
| 					Vector3 normalOnB;
 | |
| 					float appliedImpulse = pt.m_appliedImpulse;
 | |
| 					B_TO_G(pt.m_normalWorldOnB, normalOnB);
 | |
| 
 | |
| 					// The pt.m_index only contains the shape index when more than one collision shape is used
 | |
| 					// and only if the collision shape is not a concave collision shape.
 | |
| 					// A value of -1 in pt.m_partId indicates the pt.m_index is a shape index.
 | |
| 					int shape_index_a = 0;
 | |
| 					if (bodyA->get_shape_count() > 1 && pt.m_partId0 == -1) {
 | |
| 						shape_index_a = pt.m_index0;
 | |
| 					}
 | |
| 					int shape_index_b = 0;
 | |
| 					if (bodyB->get_shape_count() > 1 && pt.m_partId1 == -1) {
 | |
| 						shape_index_b = pt.m_index1;
 | |
| 					}
 | |
| 
 | |
| 					if (bodyA->can_add_collision()) {
 | |
| 						B_TO_G(pt.getPositionWorldOnB(), collisionWorldPosition);
 | |
| 						/// pt.m_localPointB Doesn't report the exact point in local space
 | |
| 						B_TO_G(pt.getPositionWorldOnB() - contactManifold->getBody1()->getWorldTransform().getOrigin(), collisionLocalPosition);
 | |
| 						bodyA->add_collision_object(bodyB, collisionWorldPosition, collisionLocalPosition, normalOnB, appliedImpulse, shape_index_b, shape_index_a);
 | |
| 					}
 | |
| 					if (bodyB->can_add_collision()) {
 | |
| 						B_TO_G(pt.getPositionWorldOnA(), collisionWorldPosition);
 | |
| 						/// pt.m_localPointA Doesn't report the exact point in local space
 | |
| 						B_TO_G(pt.getPositionWorldOnA() - contactManifold->getBody0()->getWorldTransform().getOrigin(), collisionLocalPosition);
 | |
| 						bodyB->add_collision_object(bodyA, collisionWorldPosition, collisionLocalPosition, normalOnB * -1, appliedImpulse * -1, shape_index_a, shape_index_b);
 | |
| 					}
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| 					if (is_debugging_contacts()) {
 | |
| 						add_debug_contact(collisionWorldPosition);
 | |
| 					}
 | |
| #endif
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SpaceBullet::update_gravity() {
 | |
| 	btVector3 btGravity;
 | |
| 	G_TO_B(gravityDirection * gravityMagnitude, btGravity);
 | |
| 	//dynamicsWorld->setGravity(btGravity);
 | |
| 	dynamicsWorld->setGravity(btVector3(0, 0, 0));
 | |
| 	if (soft_body_world_info) {
 | |
| 		soft_body_world_info->m_gravity = btGravity;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /// IMPORTANT: Please don't turn it ON this is not managed correctly!!
 | |
| /// I'm leaving this here just for future tests.
 | |
| /// Debug motion and normal vector drawing
 | |
| #define debug_test_motion 0
 | |
| 
 | |
| #define RECOVERING_MOVEMENT_SCALE 0.4
 | |
| #define RECOVERING_MOVEMENT_CYCLES 4
 | |
| 
 | |
| #if debug_test_motion
 | |
| 
 | |
| #include "scene/3d/immediate_geometry.h"
 | |
| 
 | |
| static ImmediateGeometry *motionVec(NULL);
 | |
| static ImmediateGeometry *normalLine(NULL);
 | |
| static Ref<SpatialMaterial> red_mat;
 | |
| static Ref<SpatialMaterial> blue_mat;
 | |
| #endif
 | |
| 
 | |
| bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer::MotionResult *r_result, bool p_exclude_raycast_shapes, const Set<RID> &p_exclude) {
 | |
| #if debug_test_motion
 | |
| 	/// Yes I know this is not good, but I've used it as fast debugging hack.
 | |
| 	/// I'm leaving it here just for speedup the other eventual debugs
 | |
| 	if (!normalLine) {
 | |
| 		motionVec = memnew(ImmediateGeometry);
 | |
| 		normalLine = memnew(ImmediateGeometry);
 | |
| 		SceneTree::get_singleton()->get_current_scene()->add_child(motionVec);
 | |
| 		SceneTree::get_singleton()->get_current_scene()->add_child(normalLine);
 | |
| 
 | |
| 		motionVec->set_as_toplevel(true);
 | |
| 		normalLine->set_as_toplevel(true);
 | |
| 
 | |
| 		red_mat = Ref<SpatialMaterial>(memnew(SpatialMaterial));
 | |
| 		red_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
 | |
| 		red_mat->set_line_width(20.0);
 | |
| 		red_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
 | |
| 		red_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
 | |
| 		red_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
 | |
| 		red_mat->set_albedo(Color(1, 0, 0, 1));
 | |
| 		motionVec->set_material_override(red_mat);
 | |
| 
 | |
| 		blue_mat = Ref<SpatialMaterial>(memnew(SpatialMaterial));
 | |
| 		blue_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
 | |
| 		blue_mat->set_line_width(20.0);
 | |
| 		blue_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
 | |
| 		blue_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
 | |
| 		blue_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
 | |
| 		blue_mat->set_albedo(Color(0, 0, 1, 1));
 | |
| 		normalLine->set_material_override(blue_mat);
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	btTransform body_transform;
 | |
| 	G_TO_B(p_from, body_transform);
 | |
| 	UNSCALE_BT_BASIS(body_transform);
 | |
| 
 | |
| 	if (!p_body->get_kinematic_utilities()) {
 | |
| 		p_body->init_kinematic_utilities();
 | |
| 	}
 | |
| 
 | |
| 	btVector3 initial_recover_motion(0, 0, 0);
 | |
| 	{ /// Phase one - multi shapes depenetration using margin
 | |
| 		for (int t(RECOVERING_MOVEMENT_CYCLES); 0 < t; --t) {
 | |
| 			if (!recover_from_penetration(p_body, body_transform, RECOVERING_MOVEMENT_SCALE, p_infinite_inertia, initial_recover_motion, nullptr, p_exclude)) {
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 		// Add recover movement in order to make it safe
 | |
| 		body_transform.getOrigin() += initial_recover_motion;
 | |
| 	}
 | |
| 
 | |
| 	btVector3 motion;
 | |
| 	G_TO_B(p_motion, motion);
 | |
| 	real_t total_length = motion.length();
 | |
| 	real_t unsafe_fraction = 1.0;
 | |
| 	real_t safe_fraction = 1.0;
 | |
| 	{
 | |
| 		// Phase two - sweep test, from a secure position without margin
 | |
| 
 | |
| 		const int shape_count(p_body->get_shape_count());
 | |
| 
 | |
| #if debug_test_motion
 | |
| 		Vector3 sup_line;
 | |
| 		B_TO_G(body_safe_position.getOrigin(), sup_line);
 | |
| 		motionVec->clear();
 | |
| 		motionVec->begin(Mesh::PRIMITIVE_LINES, NULL);
 | |
| 		motionVec->add_vertex(sup_line);
 | |
| 		motionVec->add_vertex(sup_line + p_motion * 10);
 | |
| 		motionVec->end();
 | |
| #endif
 | |
| 
 | |
| 		for (int shIndex = 0; shIndex < shape_count; ++shIndex) {
 | |
| 			if (p_body->is_shape_disabled(shIndex)) {
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			if (!p_body->get_bt_shape(shIndex)->isConvex()) {
 | |
| 				// Skip no convex shape
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			if (p_exclude_raycast_shapes && p_body->get_bt_shape(shIndex)->getShapeType() == CUSTOM_CONVEX_SHAPE_TYPE) {
 | |
| 				// Skip rayshape in order to implement custom separation process
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			btConvexShape *convex_shape_test(static_cast<btConvexShape *>(p_body->get_bt_shape(shIndex)));
 | |
| 
 | |
| 			btTransform shape_world_from = body_transform * p_body->get_kinematic_utilities()->shapes[shIndex].transform;
 | |
| 
 | |
| 			btTransform shape_world_to(shape_world_from);
 | |
| 			shape_world_to.getOrigin() += motion;
 | |
| 
 | |
| 			if ((shape_world_to.getOrigin() - shape_world_from.getOrigin()).fuzzyZero()) {
 | |
| 				motion = btVector3(0, 0, 0);
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			GodotKinClosestConvexResultCallback btResult(shape_world_from.getOrigin(), shape_world_to.getOrigin(), p_body, p_infinite_inertia, &p_exclude);
 | |
| 			btResult.m_collisionFilterGroup = p_body->get_collision_layer();
 | |
| 			btResult.m_collisionFilterMask = p_body->get_collision_mask();
 | |
| 
 | |
| 			dynamicsWorld->convexSweepTest(convex_shape_test, shape_world_from, shape_world_to, btResult, dynamicsWorld->getDispatchInfo().m_allowedCcdPenetration);
 | |
| 
 | |
| 			if (btResult.hasHit()) {
 | |
| 				if (total_length > CMP_EPSILON) {
 | |
| 					real_t hit_fraction = btResult.m_closestHitFraction * motion.length() / total_length;
 | |
| 					if (hit_fraction < unsafe_fraction) {
 | |
| 						unsafe_fraction = hit_fraction;
 | |
| 						real_t margin = p_body->get_kinematic_utilities()->safe_margin;
 | |
| 						safe_fraction = MAX(hit_fraction - (1 - ((total_length - margin) / total_length)), 0);
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				/// Since for each sweep test I fix the motion of new shapes in base the recover result,
 | |
| 				/// if another shape will hit something it means that has a deepest penetration respect the previous shape
 | |
| 				motion *= btResult.m_closestHitFraction;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		body_transform.getOrigin() += motion;
 | |
| 	}
 | |
| 
 | |
| 	bool has_penetration = false;
 | |
| 
 | |
| 	{ /// Phase three - contact test with margin
 | |
| 
 | |
| 		btVector3 __rec(0, 0, 0);
 | |
| 		RecoverResult r_recover_result;
 | |
| 
 | |
| 		has_penetration = recover_from_penetration(p_body, body_transform, 1, p_infinite_inertia, __rec, &r_recover_result, p_exclude);
 | |
| 
 | |
| 		// Parse results
 | |
| 		if (r_result) {
 | |
| 			B_TO_G(motion + initial_recover_motion + __rec, r_result->motion);
 | |
| 
 | |
| 			if (has_penetration) {
 | |
| 				const btRigidBody *btRigid = static_cast<const btRigidBody *>(r_recover_result.other_collision_object);
 | |
| 				CollisionObjectBullet *collisionObject = static_cast<CollisionObjectBullet *>(btRigid->getUserPointer());
 | |
| 
 | |
| 				B_TO_G(motion, r_result->remainder); // is the remaining movements
 | |
| 				r_result->remainder = p_motion - r_result->remainder;
 | |
| 
 | |
| 				B_TO_G(r_recover_result.pointWorld, r_result->collision_point);
 | |
| 				B_TO_G(r_recover_result.normal, r_result->collision_normal);
 | |
| 				B_TO_G(btRigid->getVelocityInLocalPoint(r_recover_result.pointWorld - btRigid->getWorldTransform().getOrigin()), r_result->collider_velocity); // It calculates velocity at point and assign it using special function Bullet_to_Godot
 | |
| 				r_result->collider = collisionObject->get_self();
 | |
| 				r_result->collider_id = collisionObject->get_instance_id();
 | |
| 				r_result->collider_shape = r_recover_result.other_compound_shape_index;
 | |
| 				r_result->collision_local_shape = r_recover_result.local_shape_most_recovered;
 | |
| 				r_result->collision_depth = Math::abs(r_recover_result.penetration_distance);
 | |
| 				r_result->collision_safe_fraction = safe_fraction;
 | |
| 				r_result->collision_unsafe_fraction = unsafe_fraction;
 | |
| 
 | |
| #if debug_test_motion
 | |
| 				Vector3 sup_line2;
 | |
| 				B_TO_G(motion, sup_line2);
 | |
| 				normalLine->clear();
 | |
| 				normalLine->begin(Mesh::PRIMITIVE_LINES, NULL);
 | |
| 				normalLine->add_vertex(r_result->collision_point);
 | |
| 				normalLine->add_vertex(r_result->collision_point + r_result->collision_normal * 10);
 | |
| 				normalLine->end();
 | |
| #endif
 | |
| 			} else {
 | |
| 				r_result->remainder = Vector3();
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return has_penetration;
 | |
| }
 | |
| 
 | |
| int SpaceBullet::test_ray_separation(RigidBodyBullet *p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer::SeparationResult *r_results, int p_result_max, float p_margin) {
 | |
| 	btTransform body_transform;
 | |
| 	G_TO_B(p_transform, body_transform);
 | |
| 	UNSCALE_BT_BASIS(body_transform);
 | |
| 
 | |
| 	if (!p_body->get_kinematic_utilities()) {
 | |
| 		p_body->init_kinematic_utilities();
 | |
| 	}
 | |
| 
 | |
| 	btVector3 recover_motion(0, 0, 0);
 | |
| 
 | |
| 	int rays_found = 0;
 | |
| 	int rays_found_this_round = 0;
 | |
| 
 | |
| 	for (int t(RECOVERING_MOVEMENT_CYCLES); 0 < t; --t) {
 | |
| 		PhysicsServer::SeparationResult *next_results = &r_results[rays_found];
 | |
| 		rays_found_this_round = recover_from_penetration_ray(p_body, body_transform, RECOVERING_MOVEMENT_SCALE, p_infinite_inertia, p_result_max - rays_found, recover_motion, next_results);
 | |
| 
 | |
| 		rays_found += rays_found_this_round;
 | |
| 		if (rays_found_this_round == 0) {
 | |
| 			body_transform.getOrigin() += recover_motion;
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	B_TO_G(recover_motion, r_recover_motion);
 | |
| 	return rays_found;
 | |
| }
 | |
| 
 | |
| struct RecoverPenetrationBroadPhaseCallback : public btBroadphaseAabbCallback {
 | |
| private:
 | |
| 	btDbvtVolume bounds;
 | |
| 
 | |
| 	const btCollisionObject *self_collision_object;
 | |
| 	uint32_t collision_layer;
 | |
| 	uint32_t collision_mask;
 | |
| 
 | |
| 	struct CompoundLeafCallback : btDbvt::ICollide {
 | |
| 	private:
 | |
| 		RecoverPenetrationBroadPhaseCallback *parent_callback;
 | |
| 		btCollisionObject *collision_object;
 | |
| 
 | |
| 	public:
 | |
| 		CompoundLeafCallback(RecoverPenetrationBroadPhaseCallback *p_parent_callback, btCollisionObject *p_collision_object) :
 | |
| 				parent_callback(p_parent_callback),
 | |
| 				collision_object(p_collision_object) {
 | |
| 		}
 | |
| 
 | |
| 		void Process(const btDbvtNode *leaf) {
 | |
| 			BroadphaseResult result;
 | |
| 			result.collision_object = collision_object;
 | |
| 			result.compound_child_index = leaf->dataAsInt;
 | |
| 			parent_callback->results.push_back(result);
 | |
| 		}
 | |
| 	};
 | |
| 
 | |
| public:
 | |
| 	struct BroadphaseResult {
 | |
| 		btCollisionObject *collision_object;
 | |
| 		int compound_child_index;
 | |
| 	};
 | |
| 
 | |
| 	Vector<BroadphaseResult> results;
 | |
| 
 | |
| public:
 | |
| 	RecoverPenetrationBroadPhaseCallback(const btCollisionObject *p_self_collision_object, uint32_t p_collision_layer, uint32_t p_collision_mask, btVector3 p_aabb_min, btVector3 p_aabb_max) :
 | |
| 			self_collision_object(p_self_collision_object),
 | |
| 			collision_layer(p_collision_layer),
 | |
| 			collision_mask(p_collision_mask) {
 | |
| 		bounds = btDbvtVolume::FromMM(p_aabb_min, p_aabb_max);
 | |
| 	}
 | |
| 
 | |
| 	virtual ~RecoverPenetrationBroadPhaseCallback() {}
 | |
| 
 | |
| 	virtual bool process(const btBroadphaseProxy *proxy) {
 | |
| 		btCollisionObject *co = static_cast<btCollisionObject *>(proxy->m_clientObject);
 | |
| 		if (co->getInternalType() <= btCollisionObject::CO_RIGID_BODY) {
 | |
| 			if (self_collision_object != proxy->m_clientObject && GodotFilterCallback::test_collision_filters(collision_layer, collision_mask, proxy->m_collisionFilterGroup, proxy->m_collisionFilterMask)) {
 | |
| 				if (co->getCollisionShape()->isCompound()) {
 | |
| 					const btCompoundShape *cs = static_cast<btCompoundShape *>(co->getCollisionShape());
 | |
| 
 | |
| 					if (cs->getNumChildShapes() > 1) {
 | |
| 						const btDbvt *tree = cs->getDynamicAabbTree();
 | |
| 						ERR_FAIL_COND_V(tree == nullptr, true);
 | |
| 
 | |
| 						// Transform bounds into compound shape local space
 | |
| 						const btTransform other_in_compound_space = co->getWorldTransform().inverse();
 | |
| 						const btMatrix3x3 abs_b = other_in_compound_space.getBasis().absolute();
 | |
| 						const btVector3 local_center = other_in_compound_space(bounds.Center());
 | |
| 						const btVector3 local_extent = bounds.Extents().dot3(abs_b[0], abs_b[1], abs_b[2]);
 | |
| 						const btVector3 local_aabb_min = local_center - local_extent;
 | |
| 						const btVector3 local_aabb_max = local_center + local_extent;
 | |
| 						const btDbvtVolume local_bounds = btDbvtVolume::FromMM(local_aabb_min, local_aabb_max);
 | |
| 
 | |
| 						// Test collision against compound child shapes using its AABB tree
 | |
| 						CompoundLeafCallback compound_leaf_callback(this, co);
 | |
| 						tree->collideTV(tree->m_root, local_bounds, compound_leaf_callback);
 | |
| 					} else {
 | |
| 						// If there's only a single child shape then there's no need to search any more, we know which child overlaps
 | |
| 						BroadphaseResult result;
 | |
| 						result.collision_object = co;
 | |
| 						result.compound_child_index = 0;
 | |
| 						results.push_back(result);
 | |
| 					}
 | |
| 				} else {
 | |
| 					BroadphaseResult result;
 | |
| 					result.collision_object = co;
 | |
| 					result.compound_child_index = -1;
 | |
| 					results.push_back(result);
 | |
| 				}
 | |
| 				return true;
 | |
| 			}
 | |
| 		}
 | |
| 		return false;
 | |
| 	}
 | |
| };
 | |
| 
 | |
| bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result, const Set<RID> &p_exclude) {
 | |
| 	// Calculate the cumulative AABB of all shapes of the kinematic body
 | |
| 	btVector3 aabb_min, aabb_max;
 | |
| 	bool shapes_found = false;
 | |
| 
 | |
| 	for (int kinIndex = p_body->get_kinematic_utilities()->shapes.size() - 1; 0 <= kinIndex; --kinIndex) {
 | |
| 		const RigidBodyBullet::KinematicShape &kin_shape(p_body->get_kinematic_utilities()->shapes[kinIndex]);
 | |
| 		if (!kin_shape.is_active()) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if (kin_shape.shape->getShapeType() == CUSTOM_CONVEX_SHAPE_TYPE) {
 | |
| 			// Skip rayshape in order to implement custom separation process
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		btTransform shape_transform = p_body_position * kin_shape.transform;
 | |
| 		shape_transform.getOrigin() += r_delta_recover_movement;
 | |
| 
 | |
| 		btVector3 shape_aabb_min, shape_aabb_max;
 | |
| 		kin_shape.shape->getAabb(shape_transform, shape_aabb_min, shape_aabb_max);
 | |
| 
 | |
| 		if (!shapes_found) {
 | |
| 			aabb_min = shape_aabb_min;
 | |
| 			aabb_max = shape_aabb_max;
 | |
| 			shapes_found = true;
 | |
| 		} else {
 | |
| 			aabb_min.setX((aabb_min.x() < shape_aabb_min.x()) ? aabb_min.x() : shape_aabb_min.x());
 | |
| 			aabb_min.setY((aabb_min.y() < shape_aabb_min.y()) ? aabb_min.y() : shape_aabb_min.y());
 | |
| 			aabb_min.setZ((aabb_min.z() < shape_aabb_min.z()) ? aabb_min.z() : shape_aabb_min.z());
 | |
| 
 | |
| 			aabb_max.setX((aabb_max.x() > shape_aabb_max.x()) ? aabb_max.x() : shape_aabb_max.x());
 | |
| 			aabb_max.setY((aabb_max.y() > shape_aabb_max.y()) ? aabb_max.y() : shape_aabb_max.y());
 | |
| 			aabb_max.setZ((aabb_max.z() > shape_aabb_max.z()) ? aabb_max.z() : shape_aabb_max.z());
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// If there are no shapes then there is no penetration either
 | |
| 	if (!shapes_found) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	// Perform broadphase test
 | |
| 	RecoverPenetrationBroadPhaseCallback recover_broad_result(p_body->get_bt_collision_object(), p_body->get_collision_layer(), p_body->get_collision_mask(), aabb_min, aabb_max);
 | |
| 	dynamicsWorld->getBroadphase()->aabbTest(aabb_min, aabb_max, recover_broad_result);
 | |
| 
 | |
| 	bool penetration = false;
 | |
| 
 | |
| 	// Perform narrowphase per shape
 | |
| 	for (int kinIndex = p_body->get_kinematic_utilities()->shapes.size() - 1; 0 <= kinIndex; --kinIndex) {
 | |
| 		const RigidBodyBullet::KinematicShape &kin_shape(p_body->get_kinematic_utilities()->shapes[kinIndex]);
 | |
| 		if (!kin_shape.is_active()) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if (kin_shape.shape->getShapeType() == CUSTOM_CONVEX_SHAPE_TYPE) {
 | |
| 			// Skip rayshape in order to implement custom separation process
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if (kin_shape.shape->getShapeType() == EMPTY_SHAPE_PROXYTYPE) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		btTransform shape_transform = p_body_position * kin_shape.transform;
 | |
| 		shape_transform.getOrigin() += r_delta_recover_movement;
 | |
| 
 | |
| 		for (int i = recover_broad_result.results.size() - 1; 0 <= i; --i) {
 | |
| 			btCollisionObject *otherObject = recover_broad_result.results[i].collision_object;
 | |
| 
 | |
| 			CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(otherObject->getUserPointer());
 | |
| 			if (p_exclude.has(gObj->get_self())) {
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			if (p_infinite_inertia && !otherObject->isStaticOrKinematicObject()) {
 | |
| 				otherObject->activate(); // Force activation of hitten rigid, soft body
 | |
| 				continue;
 | |
| 			} else if (!p_body->get_bt_collision_object()->checkCollideWith(otherObject) || !otherObject->checkCollideWith(p_body->get_bt_collision_object())) {
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			if (otherObject->getCollisionShape()->isCompound()) {
 | |
| 				const btCompoundShape *cs = static_cast<const btCompoundShape *>(otherObject->getCollisionShape());
 | |
| 				int shape_idx = recover_broad_result.results[i].compound_child_index;
 | |
| 				ERR_FAIL_COND_V(shape_idx < 0 || shape_idx >= cs->getNumChildShapes(), false);
 | |
| 
 | |
| 				if (cs->getChildShape(shape_idx)->isConvex()) {
 | |
| 					if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(cs->getChildShape(shape_idx)), otherObject, kinIndex, shape_idx, shape_transform, otherObject->getWorldTransform() * cs->getChildTransform(shape_idx), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) {
 | |
| 						penetration = true;
 | |
| 					}
 | |
| 				} else {
 | |
| 					if (RFP_convex_world_test(kin_shape.shape, cs->getChildShape(shape_idx), p_body->get_bt_collision_object(), otherObject, kinIndex, shape_idx, shape_transform, otherObject->getWorldTransform() * cs->getChildTransform(shape_idx), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) {
 | |
| 						penetration = true;
 | |
| 					}
 | |
| 				}
 | |
| 			} else if (otherObject->getCollisionShape()->isConvex()) { /// Execute GJK test against object shape
 | |
| 				if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(otherObject->getCollisionShape()), otherObject, kinIndex, 0, shape_transform, otherObject->getWorldTransform(), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) {
 | |
| 					penetration = true;
 | |
| 				}
 | |
| 			} else {
 | |
| 				if (RFP_convex_world_test(kin_shape.shape, otherObject->getCollisionShape(), p_body->get_bt_collision_object(), otherObject, kinIndex, 0, shape_transform, otherObject->getWorldTransform(), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) {
 | |
| 					penetration = true;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return penetration;
 | |
| }
 | |
| 
 | |
| bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result) {
 | |
| 	// Initialize GJK input
 | |
| 	btGjkPairDetector::ClosestPointInput gjk_input;
 | |
| 	gjk_input.m_transformA = p_transformA;
 | |
| 	gjk_input.m_transformB = p_transformB;
 | |
| 
 | |
| 	// Perform GJK test
 | |
| 	btPointCollector result;
 | |
| 	btGjkPairDetector gjk_pair_detector(p_shapeA, p_shapeB, gjk_simplex_solver, gjk_epa_pen_solver);
 | |
| 	gjk_pair_detector.getClosestPoints(gjk_input, result, nullptr);
 | |
| 	if (0 > result.m_distance) {
 | |
| 		// Has penetration
 | |
| 		r_delta_recover_movement += result.m_normalOnBInWorld * (result.m_distance * -1 * p_recover_movement_scale);
 | |
| 
 | |
| 		if (r_recover_result) {
 | |
| 			if (result.m_distance < r_recover_result->penetration_distance) {
 | |
| 				r_recover_result->hasPenetration = true;
 | |
| 				r_recover_result->local_shape_most_recovered = p_shapeId_A;
 | |
| 				r_recover_result->other_collision_object = p_objectB;
 | |
| 				r_recover_result->other_compound_shape_index = p_shapeId_B;
 | |
| 				r_recover_result->penetration_distance = result.m_distance;
 | |
| 				r_recover_result->pointWorld = result.m_pointInWorld;
 | |
| 				r_recover_result->normal = result.m_normalOnBInWorld;
 | |
| 			}
 | |
| 		}
 | |
| 		return true;
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result) {
 | |
| 	/// Contact test
 | |
| 
 | |
| 	btTransform tA(p_transformA);
 | |
| 
 | |
| 	btCollisionObjectWrapper obA(nullptr, p_shapeA, p_objectA, tA, -1, p_shapeId_A);
 | |
| 	btCollisionObjectWrapper obB(nullptr, p_shapeB, p_objectB, p_transformB, -1, p_shapeId_B);
 | |
| 
 | |
| 	btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, nullptr, BT_CONTACT_POINT_ALGORITHMS);
 | |
| 	if (algorithm) {
 | |
| 		GodotDeepPenetrationContactResultCallback contactPointResult(&obA, &obB);
 | |
| 		//discrete collision detection query
 | |
| 		algorithm->processCollision(&obA, &obB, dynamicsWorld->getDispatchInfo(), &contactPointResult);
 | |
| 
 | |
| 		algorithm->~btCollisionAlgorithm();
 | |
| 		dispatcher->freeCollisionAlgorithm(algorithm);
 | |
| 
 | |
| 		if (contactPointResult.hasHit()) {
 | |
| 			r_delta_recover_movement += contactPointResult.m_pointNormalWorld * (contactPointResult.m_penetration_distance * -1 * p_recover_movement_scale);
 | |
| 			if (r_recover_result) {
 | |
| 				if (contactPointResult.m_penetration_distance < r_recover_result->penetration_distance) {
 | |
| 					r_recover_result->hasPenetration = true;
 | |
| 					r_recover_result->local_shape_most_recovered = p_shapeId_A;
 | |
| 					r_recover_result->other_collision_object = p_objectB;
 | |
| 					r_recover_result->other_compound_shape_index = p_shapeId_B;
 | |
| 					r_recover_result->penetration_distance = contactPointResult.m_penetration_distance;
 | |
| 					r_recover_result->pointWorld = contactPointResult.m_pointWorld;
 | |
| 					r_recover_result->normal = contactPointResult.m_pointNormalWorld;
 | |
| 				}
 | |
| 			}
 | |
| 			return true;
 | |
| 		}
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| int SpaceBullet::add_separation_result(PhysicsServer::SeparationResult *r_result, const SpaceBullet::RecoverResult &p_recover_result, int p_shape_id, const btCollisionObject *p_other_object) const {
 | |
| 	// optimize results (ignore non-colliding)
 | |
| 	if (p_recover_result.penetration_distance < 0.0) {
 | |
| 		const btRigidBody *btRigid = static_cast<const btRigidBody *>(p_other_object);
 | |
| 		CollisionObjectBullet *collisionObject = static_cast<CollisionObjectBullet *>(p_other_object->getUserPointer());
 | |
| 
 | |
| 		r_result->collision_depth = p_recover_result.penetration_distance;
 | |
| 		B_TO_G(p_recover_result.pointWorld, r_result->collision_point);
 | |
| 		B_TO_G(p_recover_result.normal, r_result->collision_normal);
 | |
| 		B_TO_G(btRigid->getVelocityInLocalPoint(p_recover_result.pointWorld - btRigid->getWorldTransform().getOrigin()), r_result->collider_velocity);
 | |
| 		r_result->collision_local_shape = p_shape_id;
 | |
| 		r_result->collider_id = collisionObject->get_instance_id();
 | |
| 		r_result->collider = collisionObject->get_self();
 | |
| 		r_result->collider_shape = p_recover_result.other_compound_shape_index;
 | |
| 
 | |
| 		return 1;
 | |
| 	} else {
 | |
| 		return 0;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int SpaceBullet::recover_from_penetration_ray(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, int p_result_max, btVector3 &r_delta_recover_movement, PhysicsServer::SeparationResult *r_results) {
 | |
| 	// Calculate the cumulative AABB of all shapes of the kinematic body
 | |
| 	btVector3 aabb_min, aabb_max;
 | |
| 	bool shapes_found = false;
 | |
| 
 | |
| 	for (int kinIndex = p_body->get_kinematic_utilities()->shapes.size() - 1; 0 <= kinIndex; --kinIndex) {
 | |
| 		const RigidBodyBullet::KinematicShape &kin_shape(p_body->get_kinematic_utilities()->shapes[kinIndex]);
 | |
| 		if (!kin_shape.is_active()) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if (kin_shape.shape->getShapeType() != CUSTOM_CONVEX_SHAPE_TYPE) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		btTransform shape_transform = p_body_position * kin_shape.transform;
 | |
| 		shape_transform.getOrigin() += r_delta_recover_movement;
 | |
| 
 | |
| 		btVector3 shape_aabb_min, shape_aabb_max;
 | |
| 		kin_shape.shape->getAabb(shape_transform, shape_aabb_min, shape_aabb_max);
 | |
| 
 | |
| 		if (!shapes_found) {
 | |
| 			aabb_min = shape_aabb_min;
 | |
| 			aabb_max = shape_aabb_max;
 | |
| 			shapes_found = true;
 | |
| 		} else {
 | |
| 			aabb_min.setX((aabb_min.x() < shape_aabb_min.x()) ? aabb_min.x() : shape_aabb_min.x());
 | |
| 			aabb_min.setY((aabb_min.y() < shape_aabb_min.y()) ? aabb_min.y() : shape_aabb_min.y());
 | |
| 			aabb_min.setZ((aabb_min.z() < shape_aabb_min.z()) ? aabb_min.z() : shape_aabb_min.z());
 | |
| 
 | |
| 			aabb_max.setX((aabb_max.x() > shape_aabb_max.x()) ? aabb_max.x() : shape_aabb_max.x());
 | |
| 			aabb_max.setY((aabb_max.y() > shape_aabb_max.y()) ? aabb_max.y() : shape_aabb_max.y());
 | |
| 			aabb_max.setZ((aabb_max.z() > shape_aabb_max.z()) ? aabb_max.z() : shape_aabb_max.z());
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// If there are no shapes then there is no penetration either
 | |
| 	if (!shapes_found) {
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	// Perform broadphase test
 | |
| 	RecoverPenetrationBroadPhaseCallback recover_broad_result(p_body->get_bt_collision_object(), p_body->get_collision_layer(), p_body->get_collision_mask(), aabb_min, aabb_max);
 | |
| 	dynamicsWorld->getBroadphase()->aabbTest(aabb_min, aabb_max, recover_broad_result);
 | |
| 
 | |
| 	int ray_count = 0;
 | |
| 
 | |
| 	// Perform narrowphase per shape
 | |
| 	for (int kinIndex = p_body->get_kinematic_utilities()->shapes.size() - 1; 0 <= kinIndex; --kinIndex) {
 | |
| 		if (ray_count >= p_result_max) {
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		const RigidBodyBullet::KinematicShape &kin_shape(p_body->get_kinematic_utilities()->shapes[kinIndex]);
 | |
| 		if (!kin_shape.is_active()) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if (kin_shape.shape->getShapeType() != CUSTOM_CONVEX_SHAPE_TYPE) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		btTransform shape_transform = p_body_position * kin_shape.transform;
 | |
| 		shape_transform.getOrigin() += r_delta_recover_movement;
 | |
| 
 | |
| 		for (int i = recover_broad_result.results.size() - 1; 0 <= i; --i) {
 | |
| 			btCollisionObject *otherObject = recover_broad_result.results[i].collision_object;
 | |
| 			if (p_infinite_inertia && !otherObject->isStaticOrKinematicObject()) {
 | |
| 				otherObject->activate(); // Force activation of hitten rigid, soft body
 | |
| 				continue;
 | |
| 			} else if (!p_body->get_bt_collision_object()->checkCollideWith(otherObject) || !otherObject->checkCollideWith(p_body->get_bt_collision_object())) {
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			if (otherObject->getCollisionShape()->isCompound()) {
 | |
| 				const btCompoundShape *cs = static_cast<const btCompoundShape *>(otherObject->getCollisionShape());
 | |
| 				int shape_idx = recover_broad_result.results[i].compound_child_index;
 | |
| 				ERR_FAIL_COND_V(shape_idx < 0 || shape_idx >= cs->getNumChildShapes(), false);
 | |
| 
 | |
| 				RecoverResult recover_result;
 | |
| 				if (RFP_convex_world_test(kin_shape.shape, cs->getChildShape(shape_idx), p_body->get_bt_collision_object(), otherObject, kinIndex, shape_idx, shape_transform, otherObject->getWorldTransform() * cs->getChildTransform(shape_idx), p_recover_movement_scale, r_delta_recover_movement, &recover_result)) {
 | |
| 					ray_count = add_separation_result(&r_results[ray_count], recover_result, kinIndex, otherObject);
 | |
| 				}
 | |
| 			} else {
 | |
| 				RecoverResult recover_result;
 | |
| 				if (RFP_convex_world_test(kin_shape.shape, otherObject->getCollisionShape(), p_body->get_bt_collision_object(), otherObject, kinIndex, 0, shape_transform, otherObject->getWorldTransform(), p_recover_movement_scale, r_delta_recover_movement, &recover_result)) {
 | |
| 					ray_count = add_separation_result(&r_results[ray_count], recover_result, kinIndex, otherObject);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return ray_count;
 | |
| }
 | 
