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			1120 lines
		
	
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1120 lines
		
	
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  dl_script.cpp                                                        */
 | |
| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                    http://www.godotengine.org                         */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #include "dl_script.h"
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| 
 | |
| #include "global_config.h"
 | |
| #include "global_constants.h"
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| #include "io/file_access_encrypted.h"
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| #include "os/file_access.h"
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| #include "os/os.h"
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| 
 | |
| #include "scene/resources/scene_format_text.h"
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| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| // #include "editor/editor_import_export.h"
 | |
| #endif
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| 
 | |
| #if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
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| #include "api_generator.h"
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| #endif
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| 
 | |
| // Script
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| 
 | |
| bool DLScript::can_instance() const {
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| #ifdef DLSCRIPT_EDITOR_FEATURES
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| 	return script_data || (!is_tool() && !ScriptServer::is_scripting_enabled());
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| #else
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| 	// allow defaultlibrary without editor features
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| 	if (!library.is_valid()) {
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| 		String path = GLOBAL_GET("dlscript/default_dllibrary");
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| 
 | |
| 		RES lib = ResourceLoader::load(path);
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| 
 | |
| 		if (lib.is_valid() && lib->cast_to<DLLibrary>()) {
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| 			return true;
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| 		}
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| 	}
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| 
 | |
| 	return script_data;
 | |
| #endif
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| 	//return script_data || (!tool && !ScriptServer::is_scripting_enabled());
 | |
| 	// change to true enable in editor stuff.
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| }
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| 
 | |
| Ref<Script> DLScript::get_base_script() const {
 | |
| 	Ref<DLScript> base_script;
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| 	base_script->library = library;
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| 	base_script->script_data = script_data;
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| 	base_script->script_name = script_data->base;
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| 	return base_script;
 | |
| }
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| 
 | |
| StringName DLScript::get_instance_base_type() const {
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| 	return script_data->base_native_type;
 | |
| }
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| 
 | |
| ScriptInstance *DLScript::instance_create(Object *p_this) {
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
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| 
 | |
| // find a good way to initialize stuff in the editor
 | |
| #ifdef DLSCRIPT_EDITOR_FEATURES
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| 	if (!ScriptServer::is_scripting_enabled() && !is_tool()) {
 | |
| 		// placeholder, for nodes. But for tools we want the real thing
 | |
| 
 | |
| 		PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(DLScriptLanguage::singleton, Ref<Script>((Script *)this), p_this));
 | |
| 		placeholders.insert(sins);
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| 
 | |
| 		List<PropertyInfo> pinfo;
 | |
| 		Map<StringName, Variant> values;
 | |
| 
 | |
| 		if (!library.is_valid())
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| 			return sins;
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| 
 | |
| 		if (!library->library_handle) {
 | |
| 			Error err = library->_initialize_handle(true);
 | |
| 			if (err != OK) {
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| 				return sins;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (!script_data) {
 | |
| 			script_data = library->get_script_data(script_name);
 | |
| 		}
 | |
| 		if (script_data)
 | |
| 			script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
 | |
| 
 | |
| 		if (script_data) {
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| 			for (Map<StringName, DLScriptData::Property>::Element *E = script_data->properties.front(); E; E = E->next()) {
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| 
 | |
| 				PropertyInfo p = E->get().info;
 | |
| 				p.name = String(E->key());
 | |
| 				pinfo.push_back(p);
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| 				values[p.name] = E->get().default_value;
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| 			}
 | |
| 		}
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| 
 | |
| 		sins->update(pinfo, values);
 | |
| 
 | |
| 		return sins;
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| #endif
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| 
 | |
| 	if (!library.is_valid()) {
 | |
| 		String path = GLOBAL_GET("dlscript/default_dllibrary");
 | |
| 
 | |
| 		RES lib = ResourceLoader::load(path);
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| 
 | |
| 		if (lib.is_valid() && lib->cast_to<DLLibrary>()) {
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| 			set_library(lib);
 | |
| 		}
 | |
| 	}
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| 
 | |
| 	DLInstance *new_instance = memnew(DLInstance);
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| 
 | |
| 	new_instance->owner = p_this;
 | |
| 	new_instance->script = Ref<DLScript>(this);
 | |
| 
 | |
| #ifndef DLSCRIPT_EDITOR_FEATURES
 | |
| 	if (!ScriptServer::is_scripting_enabled()) {
 | |
| 		new_instance->userdata = 0;
 | |
| 	} else {
 | |
| 		new_instance->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
 | |
| 	}
 | |
| #else
 | |
| 	new_instance->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
 | |
| #endif
 | |
| 
 | |
| 	instances.insert(p_this);
 | |
| 	return new_instance;
 | |
| }
 | |
| 
 | |
| bool DLScript::instance_has(const Object *p_this) const {
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| 	return instances.has((Object *)p_this); // TODO
 | |
| }
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| 
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| bool DLScript::has_source_code() const {
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| 	return false;
 | |
| }
 | |
| 
 | |
| String DLScript::get_source_code() const {
 | |
| 	return "";
 | |
| }
 | |
| 
 | |
| Error DLScript::reload(bool p_keep_state) {
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| 	return FAILED;
 | |
| }
 | |
| 
 | |
| bool DLScript::has_method(const StringName &p_method) const {
 | |
| 	if (!script_data)
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| 		return false;
 | |
| 	DLScriptData *data = script_data;
 | |
| 
 | |
| 	while (data) {
 | |
| 		if (data->methods.has(p_method))
 | |
| 			return true;
 | |
| 
 | |
| 		data = data->base_data;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
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| MethodInfo DLScript::get_method_info(const StringName &p_method) const {
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| 	if (!script_data)
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| 		return MethodInfo();
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| 	DLScriptData *data = script_data;
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| 
 | |
| 	while (data) {
 | |
| 		if (data->methods.has(p_method))
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| 			return data->methods[p_method].info;
 | |
| 
 | |
| 		data = data->base_data;
 | |
| 	}
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| 
 | |
| 	ERR_FAIL_COND_V(!script_data->methods.has(p_method), MethodInfo());
 | |
| 	return MethodInfo();
 | |
| }
 | |
| 
 | |
| void DLScript::get_script_method_list(List<MethodInfo> *p_list) const {
 | |
| 	if (!script_data) return;
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| 
 | |
| 	Set<MethodInfo> methods;
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| 	DLScriptData *data = script_data;
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| 
 | |
| 	while (data) {
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| 		for (Map<StringName, DLScriptData::Method>::Element *E = data->methods.front(); E; E = E->next()) {
 | |
| 			methods.insert(E->get().info);
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| 		}
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| 		data = data->base_data;
 | |
| 	}
 | |
| 
 | |
| 	for (Set<MethodInfo>::Element *E = methods.front(); E; E = E->next()) {
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| 		p_list->push_back(E->get());
 | |
| 	}
 | |
| }
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| 
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| void DLScript::get_script_property_list(List<PropertyInfo> *p_list) const {
 | |
| 	if (!script_data) return;
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| 
 | |
| 	Set<PropertyInfo> properties;
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| 	DLScriptData *data = script_data;
 | |
| 
 | |
| 	while (data) {
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| 		for (Map<StringName, DLScriptData::Property>::Element *E = data->properties.front(); E; E = E->next()) {
 | |
| 			properties.insert(E->get().info);
 | |
| 		}
 | |
| 		data = data->base_data;
 | |
| 	}
 | |
| 
 | |
| 	for (Set<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
 | |
| 		p_list->push_back(E->get());
 | |
| 	}
 | |
| }
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| 
 | |
| bool DLScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
 | |
| 	if (!script_data) return false;
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| 
 | |
| 	DLScriptData *data = script_data;
 | |
| 
 | |
| 	while (data) {
 | |
| 		if (data->properties.has(p_property)) {
 | |
| 			r_value = data->properties[p_property].default_value;
 | |
| 			return true;
 | |
| 		}
 | |
| 
 | |
| 		data = data->base_data;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| bool DLScript::is_tool() const {
 | |
| 	ERR_FAIL_COND_V(!script_data, false);
 | |
| 	return script_data->is_tool;
 | |
| }
 | |
| 
 | |
| String DLScript::get_node_type() const {
 | |
| 	return ""; // ?
 | |
| }
 | |
| 
 | |
| ScriptLanguage *DLScript::get_language() const {
 | |
| 	return DLScriptLanguage::singleton;
 | |
| }
 | |
| 
 | |
| bool DLScript::has_script_signal(const StringName &p_signal) const {
 | |
| 	if (!script_data)
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| 		return false;
 | |
| 
 | |
| 	DLScriptData *data = script_data;
 | |
| 
 | |
| 	while (data) {
 | |
| 		if (data->signals_.has(p_signal)) {
 | |
| 			return true;
 | |
| 		}
 | |
| 
 | |
| 		data = data->base_data;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| void DLScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
 | |
| 	if (!script_data)
 | |
| 		return;
 | |
| 
 | |
| 	Set<MethodInfo> signals_;
 | |
| 	DLScriptData *data = script_data;
 | |
| 
 | |
| 	while (data) {
 | |
| 
 | |
| 		for (Map<StringName, DLScriptData::Signal>::Element *S = data->signals_.front(); S; S = S->next()) {
 | |
| 			signals_.insert(S->get().signal);
 | |
| 		}
 | |
| 
 | |
| 		data = data->base_data;
 | |
| 	}
 | |
| 
 | |
| 	for (Set<MethodInfo>::Element *E = signals_.front(); E; E = E->next()) {
 | |
| 		r_signals->push_back(E->get());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Ref<DLLibrary> DLScript::get_library() const {
 | |
| 	return library;
 | |
| }
 | |
| 
 | |
| void DLScript::set_library(Ref<DLLibrary> p_library) {
 | |
| 	library = p_library;
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if (!ScriptServer::is_scripting_enabled())
 | |
| 		return;
 | |
| #endif
 | |
| 	if (library.is_valid()) {
 | |
| 		Error initalize_status = library->_initialize_handle(!ScriptServer::is_scripting_enabled());
 | |
| 		ERR_FAIL_COND(initalize_status != OK);
 | |
| 		if (script_name) {
 | |
| 			script_data = library->get_script_data(script_name);
 | |
| 			ERR_FAIL_COND(!script_data);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| StringName DLScript::get_script_name() const {
 | |
| 	return script_name;
 | |
| }
 | |
| 
 | |
| void DLScript::set_script_name(StringName p_script_name) {
 | |
| 	script_name = p_script_name;
 | |
| 
 | |
| 	if (library.is_valid()) {
 | |
| 		script_data = library->get_script_data(script_name);
 | |
| 		ERR_FAIL_COND(!script_data);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void DLScript::_bind_methods() {
 | |
| 	ClassDB::bind_method(D_METHOD("get_library"), &DLScript::get_library);
 | |
| 	ClassDB::bind_method(D_METHOD("set_library", "library"), &DLScript::set_library);
 | |
| 	ClassDB::bind_method(D_METHOD("get_script_name"), &DLScript::get_script_name);
 | |
| 	ClassDB::bind_method(D_METHOD("set_script_name", "script_name"), &DLScript::set_script_name);
 | |
| 
 | |
| 	ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "DLLibrary"), "set_library", "get_library");
 | |
| 	ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "script_name"), "set_script_name", "get_script_name");
 | |
| }
 | |
| 
 | |
| DLScript::DLScript() {
 | |
| 	script_data = NULL;
 | |
| }
 | |
| 
 | |
| DLScript::~DLScript() {
 | |
| 	//hmm
 | |
| }
 | |
| 
 | |
| // Library
 | |
| 
 | |
| DLLibrary *DLLibrary::currently_initialized_library = NULL;
 | |
| 
 | |
| DLLibrary *DLLibrary::get_currently_initialized_library() {
 | |
| 	return currently_initialized_library;
 | |
| }
 | |
| 
 | |
| static const char *_dl_platforms_info[] = {
 | |
| 	"|unix|so|Unix",
 | |
| 	"unix|x11|so|X11",
 | |
| 	"unix|server|so|Server",
 | |
| 	"unix|android|so|Android",
 | |
| 	"unix|blackberry|so|Blackberry 10",
 | |
| 	"unix|haiku|so|Haiku", // Right?
 | |
| 	"|mac|dynlib|Mac",
 | |
| 	"mac|ios|dynlib|iOS",
 | |
| 	"mac|osx|dynlib|OSX",
 | |
| 	"|html5|js|HTML5",
 | |
| 	"|windows|dll|Windows",
 | |
| 	"windows|uwp|dll|UWP",
 | |
| 	NULL // Finishing condition
 | |
| };
 | |
| 
 | |
| void DLLibrary::set_platform_file(StringName p_platform, String p_file) {
 | |
| 	if (p_file.empty()) {
 | |
| 		platform_files.erase(p_platform);
 | |
| 	} else {
 | |
| 		platform_files[p_platform] = p_file;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| String DLLibrary::get_platform_file(StringName p_platform) const {
 | |
| 	if (platform_files.has(p_platform)) {
 | |
| 		return platform_files[p_platform];
 | |
| 	} else {
 | |
| 		return "";
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Error DLLibrary::_initialize_handle(bool p_in_editor) {
 | |
| 	_THREAD_SAFE_METHOD_
 | |
| 
 | |
| 	void *_library_handle;
 | |
| 
 | |
| 	// Get the file
 | |
| 
 | |
| 	const String platform_name = OS::get_singleton()->get_name();
 | |
| 	String platform_file("");
 | |
| 	char **platform_info = (char **)_dl_platforms_info;
 | |
| 
 | |
| 	if (platform_files.has(platform_name.to_lower())) {
 | |
| 		platform_file = platform_files[platform_name.to_lower()];
 | |
| 	}
 | |
| 
 | |
| 	while (*platform_info) {
 | |
| 		String platform_info_string(*platform_info);
 | |
| 
 | |
| 		if (platform_name == platform_info_string.get_slicec('|', 3)) {
 | |
| 			String platform_key = platform_info_string.get_slicec('|', 1);
 | |
| 			String fallback_platform_key = platform_info_string.get_slicec('|', 0);
 | |
| 
 | |
| 			if (platform_files.has(platform_key)) {
 | |
| 				platform_file = platform_files[platform_key];
 | |
| 			} else if (!fallback_platform_key.empty() && platform_files.has(fallback_platform_key)) {
 | |
| 				platform_file = platform_files[fallback_platform_key];
 | |
| 			} else {
 | |
| 				return ERR_UNAVAILABLE;
 | |
| 			}
 | |
| 		}
 | |
| 		platform_info++;
 | |
| 	}
 | |
| 	ERR_FAIL_COND_V(platform_file == "", ERR_DOES_NOT_EXIST);
 | |
| 
 | |
| 	library_path = GlobalConfig::get_singleton()->globalize_path(platform_file);
 | |
| 
 | |
| 	if (DLScriptLanguage::get_singleton()->is_library_initialized(library_path)) {
 | |
| 		*this = *DLScriptLanguage::get_singleton()->get_library_dllibrary(library_path);
 | |
| 		return OK;
 | |
| 	}
 | |
| 
 | |
| 	// Open the file
 | |
| 
 | |
| 	Error error;
 | |
| 	error = OS::get_singleton()->open_dynamic_library(library_path, _library_handle);
 | |
| 	if (error) return error;
 | |
| 	ERR_FAIL_COND_V(!_library_handle, ERR_BUG);
 | |
| 
 | |
| 	// Get the method
 | |
| 
 | |
| 	void *library_init;
 | |
| 	error = OS::get_singleton()->get_dynamic_library_symbol_handle(_library_handle, DLScriptLanguage::get_init_symbol_name(), library_init);
 | |
| 	if (error) return error;
 | |
| 	ERR_FAIL_COND_V(!library_init, ERR_BUG);
 | |
| 
 | |
| 	DLLibrary::currently_initialized_library = this;
 | |
| 
 | |
| 	void (*library_init_fpointer)(godot_dlscript_init_options *) = (void (*)(godot_dlscript_init_options *))library_init;
 | |
| 
 | |
| 	godot_dlscript_init_options options;
 | |
| 
 | |
| 	options.in_editor = p_in_editor;
 | |
| 	options.core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
 | |
| 	options.editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
 | |
| 	options.no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE);
 | |
| 
 | |
| 	library_init_fpointer(&options); // Catch errors?
 | |
| 	/*{
 | |
| 		ERR_EXPLAIN("Couldn't initialize library");
 | |
| 		ERR_FAIL_V(ERR_SCRIPT_FAILED);
 | |
| 	}*/
 | |
| 
 | |
| 	DLLibrary::currently_initialized_library = NULL;
 | |
| 	library_handle = _library_handle;
 | |
| 
 | |
| 	DLScriptLanguage::get_singleton()->set_library_initialized(library_path, this);
 | |
| 
 | |
| 	return OK;
 | |
| }
 | |
| 
 | |
| Error DLLibrary::_free_handle(bool p_in_editor) {
 | |
| 	ERR_FAIL_COND_V(!library_handle, ERR_BUG);
 | |
| 
 | |
| 	if (!DLScriptLanguage::get_singleton()->is_library_initialized(library_path)) {
 | |
| 		OS::get_singleton()->close_dynamic_library(library_handle);
 | |
| 		library_handle = 0;
 | |
| 		return OK;
 | |
| 	}
 | |
| 
 | |
| 	Error error = OK;
 | |
| 	void *library_terminate;
 | |
| 	error = OS::get_singleton()->get_dynamic_library_symbol_handle(library_handle, DLScriptLanguage::get_terminate_symbol_name(), library_terminate);
 | |
| 	if (error)
 | |
| 		return OK; // no terminate? okay, not that important lol
 | |
| 
 | |
| 	void (*library_terminate_pointer)(godot_dlscript_terminate_options *) = (void (*)(godot_dlscript_terminate_options *))library_terminate;
 | |
| 
 | |
| 	godot_dlscript_terminate_options options;
 | |
| 	options.in_editor = p_in_editor;
 | |
| 
 | |
| 	library_terminate_pointer(&options);
 | |
| 
 | |
| 	DLScriptLanguage::get_singleton()->set_library_uninitialized(library_path);
 | |
| 
 | |
| 	OS::get_singleton()->close_dynamic_library(library_handle);
 | |
| 	library_handle = 0;
 | |
| 
 | |
| 	return OK;
 | |
| }
 | |
| 
 | |
| void DLLibrary::_register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) {
 | |
| 	ERR_FAIL_COND(scripts.has(p_name));
 | |
| 
 | |
| 	DLScriptData *s = memnew(DLScriptData);
 | |
| 	s->base = p_base;
 | |
| 	s->create_func = p_instance_func;
 | |
| 	s->destroy_func = p_destroy_func;
 | |
| 	Map<StringName, DLScriptData *>::Element *E = scripts.find(p_base);
 | |
| 	if (E) {
 | |
| 		s->base_data = E->get();
 | |
| 		s->base_native_type = s->base_data->base_native_type;
 | |
| 	} else {
 | |
| 		if (!ClassDB::class_exists(p_base)) {
 | |
| 			memdelete(s);
 | |
| 			ERR_EXPLAIN("Invalid base for registered type '" + p_name + "'");
 | |
| 			ERR_FAIL();
 | |
| 		}
 | |
| 		s->base_native_type = p_base;
 | |
| 	}
 | |
| 
 | |
| 	scripts.insert(p_name, s);
 | |
| }
 | |
| 
 | |
| void DLLibrary::_register_tool_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) {
 | |
| 	ERR_FAIL_COND(scripts.has(p_name));
 | |
| 
 | |
| 	DLScriptData *s = memnew(DLScriptData);
 | |
| 	s->base = p_base;
 | |
| 	s->create_func = p_instance_func;
 | |
| 	s->destroy_func = p_destroy_func;
 | |
| 	s->is_tool = true;
 | |
| 	Map<StringName, DLScriptData *>::Element *E = scripts.find(p_base);
 | |
| 	if (E) {
 | |
| 		s->base_data = E->get();
 | |
| 		s->base_native_type = s->base_data->base_native_type;
 | |
| 	} else {
 | |
| 		if (!ClassDB::class_exists(p_base)) {
 | |
| 			memdelete(s);
 | |
| 			ERR_EXPLAIN("Invalid base for registered type '" + p_name + "'");
 | |
| 			ERR_FAIL();
 | |
| 		}
 | |
| 		s->base_native_type = p_base;
 | |
| 	}
 | |
| 
 | |
| 	scripts.insert(p_name, s);
 | |
| }
 | |
| 
 | |
| void DLLibrary::_register_script_method(const StringName p_name, const StringName p_method, godot_method_attributes p_attr, godot_instance_method p_func, MethodInfo p_info) {
 | |
| 	ERR_FAIL_COND(!scripts.has(p_name));
 | |
| 
 | |
| 	p_info.name = p_method;
 | |
| 	DLScriptData::Method method;
 | |
| 
 | |
| 	method = DLScriptData::Method(p_func, p_info, p_attr.rpc_type);
 | |
| 
 | |
| 	scripts[p_name]->methods.insert(p_method, method);
 | |
| }
 | |
| 
 | |
| void DLLibrary::_register_script_property(const StringName p_name, const String p_path, godot_property_attributes *p_attr, godot_property_set_func p_setter, godot_property_get_func p_getter) {
 | |
| 	ERR_FAIL_COND(!scripts.has(p_name));
 | |
| 
 | |
| 	DLScriptData::Property p;
 | |
| 
 | |
| 	PropertyInfo pi;
 | |
| 	pi.name = p_path;
 | |
| 
 | |
| 	if (p_attr != NULL) {
 | |
| 		pi = PropertyInfo((Variant::Type)p_attr->type, p_path, (PropertyHint)p_attr->hint, *(String *)&p_attr->hint_string, p_attr->usage);
 | |
| 
 | |
| 		p = DLScriptData::Property(p_setter, p_getter, pi, *(Variant *)&p_attr->default_value, p_attr->rset_type);
 | |
| 	}
 | |
| 
 | |
| 	scripts[p_name]->properties.insert(p_path, p);
 | |
| }
 | |
| 
 | |
| void DLLibrary::_register_script_signal(const StringName p_name, const godot_signal *p_signal) {
 | |
| 	ERR_FAIL_COND(!scripts.has(p_name));
 | |
| 	ERR_FAIL_COND(!p_signal);
 | |
| 
 | |
| 	DLScriptData::Signal signal;
 | |
| 
 | |
| 	signal.signal.name = *(String *)&p_signal->name;
 | |
| 
 | |
| 	{
 | |
| 		List<PropertyInfo> arguments;
 | |
| 		for (int i = 0; i < p_signal->num_args; i++) {
 | |
| 			PropertyInfo info;
 | |
| 			godot_signal_argument attrib = p_signal->args[i];
 | |
| 
 | |
| 			String *name = (String *)&attrib.name;
 | |
| 			info.name = *name;
 | |
| 			info.type = (Variant::Type)attrib.type;
 | |
| 			info.hint = (PropertyHint)attrib.hint;
 | |
| 			info.hint_string = *(String *)&attrib.hint_string;
 | |
| 			info.usage = attrib.usage;
 | |
| 
 | |
| 			arguments.push_back(info);
 | |
| 		}
 | |
| 
 | |
| 		signal.signal.arguments = arguments;
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		Vector<Variant> default_arguments;
 | |
| 		for (int i = 0; i < p_signal->num_default_args; i++) {
 | |
| 			Variant *v;
 | |
| 			godot_signal_argument attrib = p_signal->args[i];
 | |
| 
 | |
| 			v = (Variant *)&attrib.default_value;
 | |
| 
 | |
| 			default_arguments.push_back(*v);
 | |
| 		}
 | |
| 
 | |
| 		signal.signal.default_arguments = default_arguments;
 | |
| 	}
 | |
| 
 | |
| 	scripts[p_name]->signals_.insert(*(String *)&p_signal->name, signal);
 | |
| }
 | |
| 
 | |
| DLScriptData *DLLibrary::get_script_data(const StringName p_name) {
 | |
| 
 | |
| 	if (!scripts.has(p_name)) {
 | |
| 		if (DLScriptLanguage::get_singleton()->is_library_initialized(library_path)) {
 | |
| 			_update_library(*DLScriptLanguage::get_singleton()->get_library_dllibrary(library_path));
 | |
| 		}
 | |
| 		ERR_FAIL_COND_V(!scripts.has(p_name), NULL);
 | |
| 	}
 | |
| 
 | |
| 	return scripts[p_name];
 | |
| }
 | |
| 
 | |
| bool DLLibrary::_set(const StringName &p_name, const Variant &p_value) {
 | |
| 	String name = p_name;
 | |
| 	if (name.begins_with("platform/")) {
 | |
| 		set_platform_file(name.get_slice("/", 1), p_value);
 | |
| 		return true;
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| bool DLLibrary::_get(const StringName &p_name, Variant &r_ret) const {
 | |
| 	String name = p_name;
 | |
| 	if (name.begins_with("platform/")) {
 | |
| 		r_ret = get_platform_file(name.get_slice("/", 1));
 | |
| 		return true;
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| void DLLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
 | |
| 	char **platform_info = (char **)_dl_platforms_info;
 | |
| 
 | |
| 	Set<String> registered_platform_names;
 | |
| 	{
 | |
| 		List<StringName> ep;
 | |
| 		// ep.push_back("X11");
 | |
| 		// EditorImportExport::get_singleton()->get_export_platforms(&ep);
 | |
| 		for (List<StringName>::Element *E = ep.front(); E; E = E->next()) {
 | |
| 			registered_platform_names.insert(String(E->get()).to_lower());
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	while (*platform_info) {
 | |
| 		String platform_info_string(*platform_info);
 | |
| 		String fallback_platform_key = platform_info_string.get_slicec('|', 0);
 | |
| 		String platform_key = platform_info_string.get_slicec('|', 1);
 | |
| 		String platform_extension = platform_info_string.get_slicec('|', 2);
 | |
| 		String platform_name = platform_info_string.get_slicec('|', 3);
 | |
| 
 | |
| 		registered_platform_names.erase(platform_name);
 | |
| 
 | |
| 		if (fallback_platform_key.empty()) {
 | |
| 			p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension));
 | |
| 
 | |
| 		} else {
 | |
| 			if (platform_files.has(platform_key)) {
 | |
| 				p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CHECKABLE | PROPERTY_USAGE_CHECKED));
 | |
| 			} else {
 | |
| 				p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CHECKABLE));
 | |
| 			}
 | |
| 		}
 | |
| 		platform_info++;
 | |
| 	}
 | |
| 
 | |
| 	while (registered_platform_names.size()) {
 | |
| 		const String platform_name = registered_platform_names.front()->get();
 | |
| 		registered_platform_names.erase(platform_name);
 | |
| 		p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_name.to_lower(), PROPERTY_HINT_FILE, "*"));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void DLLibrary::_notification(int what) {
 | |
| 	// TODO
 | |
| }
 | |
| 
 | |
| void DLLibrary::_bind_methods() {
 | |
| 	ClassDB::bind_method(D_METHOD("set_platform_file", "platform", "file"), &DLLibrary::set_platform_file);
 | |
| 	ClassDB::bind_method(D_METHOD("get_platform_file", "platform"), &DLLibrary::get_platform_file);
 | |
| }
 | |
| 
 | |
| DLLibrary::DLLibrary() {
 | |
| 	library_handle = NULL;
 | |
| }
 | |
| 
 | |
| DLLibrary::~DLLibrary() {
 | |
| 
 | |
| 	for (Map<StringName, DLScriptData *>::Element *E = scripts.front(); E; E = E->next()) {
 | |
| 		for (Map<StringName, DLScriptData::Method>::Element *M = E->get()->methods.front(); M; M = M->next()) {
 | |
| 			if (M->get().method.free_func) {
 | |
| 				M->get().method.free_func(M->get().method.method_data);
 | |
| 			}
 | |
| 		}
 | |
| 		memdelete(E->get());
 | |
| 	}
 | |
| 
 | |
| 	if (library_handle) {
 | |
| 		bool in_editor = false;
 | |
| #ifdef TOOLS_ENABLED
 | |
| 		in_editor = !ScriptServer::is_scripting_enabled();
 | |
| #endif
 | |
| 		_free_handle(in_editor);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // Instance
 | |
| 
 | |
| bool DLInstance::set(const StringName &p_name, const Variant &p_value) {
 | |
| 	if (!script->script_data)
 | |
| 		return false;
 | |
| 	if (script->script_data->properties.has(p_name)) {
 | |
| 		script->script_data->properties[p_name].setter.set_func((godot_object *)owner, script->script_data->properties[p_name].setter.method_data, userdata, *(godot_variant *)&p_value);
 | |
| 		return true;
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| bool DLInstance::get(const StringName &p_name, Variant &r_ret) const {
 | |
| 	if (!script->script_data)
 | |
| 		return false;
 | |
| 	if (script->script_data->properties.has(p_name)) {
 | |
| 		godot_variant value = script->script_data->properties[p_name].getter.get_func((godot_object *)owner, script->script_data->properties[p_name].getter.method_data, userdata);
 | |
| 		r_ret = *(Variant *)&value;
 | |
| 		return true;
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| void DLInstance::get_property_list(List<PropertyInfo> *p_properties) const {
 | |
| 	script->get_script_property_list(p_properties);
 | |
| 	// TODO: dynamic properties
 | |
| }
 | |
| 
 | |
| Variant::Type DLInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
 | |
| 	if (script->script_data->properties.has(p_name)) {
 | |
| 		*r_is_valid = true;
 | |
| 		return script->script_data->properties[p_name].info.type;
 | |
| 	}
 | |
| 	*r_is_valid = false;
 | |
| 	return Variant::NIL;
 | |
| }
 | |
| 
 | |
| void DLInstance::get_method_list(List<MethodInfo> *p_list) const {
 | |
| 	script->get_script_method_list(p_list);
 | |
| }
 | |
| 
 | |
| bool DLInstance::has_method(const StringName &p_method) const {
 | |
| 	return script->has_method(p_method);
 | |
| }
 | |
| 
 | |
| Variant DLInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
 | |
| 	// TODO: validated methods & errors
 | |
| 
 | |
| 	DLScriptData *data_ptr = script->script_data;
 | |
| 	while (data_ptr) {
 | |
| 		Map<StringName, DLScriptData::Method>::Element *E = data_ptr->methods.find(p_method);
 | |
| 		if (E) {
 | |
| 			godot_variant result = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
 | |
| 			return *(Variant *)&result;
 | |
| 		}
 | |
| 		data_ptr = data_ptr->base_data;
 | |
| 	}
 | |
| 	r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
 | |
| 	return Variant();
 | |
| }
 | |
| 
 | |
| void DLInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
 | |
| 	// TODO: validated methods & errors
 | |
| 
 | |
| 	DLScriptData *data_ptr = script->script_data;
 | |
| 	while (data_ptr) {
 | |
| 		Map<StringName, DLScriptData::Method>::Element *E = data_ptr->methods.find(p_method);
 | |
| 		if (E) {
 | |
| 			E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
 | |
| 		}
 | |
| 		data_ptr = data_ptr->base_data;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void DLInstance::_ml_call_reversed(DLScriptData *data_ptr, const StringName &p_method, const Variant **p_args, int p_argcount) {
 | |
| 	// TODO: validated methods & errors
 | |
| 
 | |
| 	if (data_ptr->base_data)
 | |
| 		_ml_call_reversed(data_ptr->base_data, p_method, p_args, p_argcount);
 | |
| 
 | |
| 	// Variant::CallError ce;
 | |
| 
 | |
| 	Map<StringName, DLScriptData::Method>::Element *E = data_ptr->methods.find(p_method);
 | |
| 	if (E) {
 | |
| 		E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void DLInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
 | |
| 	if (script.ptr() && script->script_data) {
 | |
| 		_ml_call_reversed(script->script_data, p_method, p_args, p_argcount);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void DLInstance::notification(int p_notification) {
 | |
| 	Variant value = p_notification;
 | |
| 	const Variant *args[1] = { &value };
 | |
| 	call_multilevel(DLScriptLanguage::singleton->strings._notification, args, 1);
 | |
| }
 | |
| 
 | |
| Ref<Script> DLInstance::get_script() const {
 | |
| 	return script;
 | |
| }
 | |
| 
 | |
| ScriptLanguage *DLInstance::get_language() {
 | |
| 	return DLScriptLanguage::singleton;
 | |
| }
 | |
| 
 | |
| ScriptInstance::RPCMode DLInstance::get_rpc_mode(const StringName &p_method) const {
 | |
| 	DLScriptData::Method m = script->script_data->methods[p_method];
 | |
| 	switch (m.rpc_mode) {
 | |
| 		case GODOT_METHOD_RPC_MODE_DISABLED:
 | |
| 			return RPC_MODE_DISABLED;
 | |
| 		case GODOT_METHOD_RPC_MODE_REMOTE:
 | |
| 			return RPC_MODE_REMOTE;
 | |
| 		case GODOT_METHOD_RPC_MODE_SYNC:
 | |
| 			return RPC_MODE_SYNC;
 | |
| 		case GODOT_METHOD_RPC_MODE_MASTER:
 | |
| 			return RPC_MODE_MASTER;
 | |
| 		case GODOT_METHOD_RPC_MODE_SLAVE:
 | |
| 			return RPC_MODE_SLAVE;
 | |
| 		default:
 | |
| 			return RPC_MODE_DISABLED;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| ScriptInstance::RPCMode DLInstance::get_rset_mode(const StringName &p_variable) const {
 | |
| 	DLScriptData::Property p = script->script_data->properties[p_variable];
 | |
| 	switch (p.rset_mode) {
 | |
| 		case GODOT_METHOD_RPC_MODE_DISABLED:
 | |
| 			return RPC_MODE_DISABLED;
 | |
| 		case GODOT_METHOD_RPC_MODE_REMOTE:
 | |
| 			return RPC_MODE_REMOTE;
 | |
| 		case GODOT_METHOD_RPC_MODE_SYNC:
 | |
| 			return RPC_MODE_SYNC;
 | |
| 		case GODOT_METHOD_RPC_MODE_MASTER:
 | |
| 			return RPC_MODE_MASTER;
 | |
| 		case GODOT_METHOD_RPC_MODE_SLAVE:
 | |
| 			return RPC_MODE_SLAVE;
 | |
| 		default:
 | |
| 			return RPC_MODE_DISABLED;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| DLInstance::DLInstance() {
 | |
| 	owner = NULL;
 | |
| 	userdata = NULL;
 | |
| }
 | |
| 
 | |
| DLInstance::~DLInstance() {
 | |
| 	if (script.is_valid()) {
 | |
| 		if (owner) {
 | |
| 			script->instances.erase(owner);
 | |
| 		}
 | |
| 		if (!script->script_data)
 | |
| 			return;
 | |
| 		script->script_data->destroy_func.destroy_func((godot_object *)owner, script->script_data->destroy_func.method_data, userdata);
 | |
| 		if (script->script_data->destroy_func.free_func)
 | |
| 			script->script_data->destroy_func.free_func(script->script_data->destroy_func.method_data);
 | |
| 		if (script->script_data->create_func.free_func)
 | |
| 			script->script_data->create_func.free_func(script->script_data->create_func.method_data);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // Language
 | |
| 
 | |
| DLScriptLanguage *DLScriptLanguage::singleton = NULL;
 | |
| 
 | |
| String DLScriptLanguage::get_name() const {
 | |
| 	return "DLScript";
 | |
| }
 | |
| 
 | |
| bool DLScriptLanguage::is_library_initialized(const String &p_path) {
 | |
| 
 | |
| 	return initialized_libraries.has(p_path);
 | |
| }
 | |
| 
 | |
| void DLScriptLanguage::set_library_initialized(const String &p_path, DLLibrary *p_dllibrary) {
 | |
| 
 | |
| 	initialized_libraries[p_path] = p_dllibrary;
 | |
| }
 | |
| 
 | |
| DLLibrary *DLScriptLanguage::get_library_dllibrary(const String &p_path) {
 | |
| 
 | |
| 	return initialized_libraries[p_path];
 | |
| }
 | |
| 
 | |
| void DLScriptLanguage::set_library_uninitialized(const String &p_path) {
 | |
| 
 | |
| 	initialized_libraries.erase(p_path);
 | |
| }
 | |
| 
 | |
| void DLScriptLanguage::init() {
 | |
| 	// TODO: Expose globals
 | |
| 	GLOBAL_DEF("dlscript/default_dllibrary", "");
 | |
| 	PropertyInfo prop_info(Variant::STRING, "dlscript/default_dllibrary", PROPERTY_HINT_FILE, "tres,res,dllib");
 | |
| 	GlobalConfig::get_singleton()->set_custom_property_info("dlscript/default_dllibrary", prop_info);
 | |
| 
 | |
| // generate bindings
 | |
| #if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
 | |
| 
 | |
| 	List<String> args = OS::get_singleton()->get_cmdline_args();
 | |
| 
 | |
| 	List<String>::Element *E = args.find("--dlscript-generate-json-api");
 | |
| 
 | |
| 	if (E && E->next()) {
 | |
| 		if (generate_c_api(E->next()->get()) != OK) {
 | |
| 			ERR_PRINT("Failed to generate C API\n");
 | |
| 		}
 | |
| 	}
 | |
| #endif
 | |
| }
 | |
| 
 | |
| String DLScriptLanguage::get_type() const {
 | |
| 	return "DLScript";
 | |
| }
 | |
| 
 | |
| String DLScriptLanguage::get_extension() const {
 | |
| 	return "dl";
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| }
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| 
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| Error DLScriptLanguage::execute_file(const String &p_path) {
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| 	return OK; // ??
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| }
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| 
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| void DLScriptLanguage::finish() {
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| 	// cleanup is for noobs
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| }
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| 
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| // scons doesn't want to link in the api source so we need to call a dummy function to cause it to link
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| extern "C" void _api_anchor();
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| 
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| void DLScriptLanguage::_compile_dummy_for_the_api() {
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| 	_api_anchor();
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| }
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| 
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| Ref<Script> DLScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
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| 	DLScript *src = memnew(DLScript);
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| 	src->set_script_name(p_class_name);
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| 	return Ref<DLScript>(src);
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| }
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| 
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| bool DLScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const {
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| 	return false; // TODO
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| }
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| 
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| Script *DLScriptLanguage::create_script() const {
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| 	DLScript *scr = memnew(DLScript);
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| 	return scr;
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| }
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| 
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| bool DLScriptLanguage::has_named_classes() const {
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| 	return true;
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| }
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| 
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| int DLScriptLanguage::find_function(const String &p_function, const String &p_code) const {
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| 	return -1; // No source code!
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| }
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| 
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| String DLScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
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| 	return ""; // No source code!
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| }
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| 
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| void DLScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
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| 	// TODO TODO TODO
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| }
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| 
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| // TODO: Any debugging? (research)
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| String DLScriptLanguage::debug_get_error() const {
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| 	return "";
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| }
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| 
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| int DLScriptLanguage::debug_get_stack_level_count() const {
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| 	return 1; // ?
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| }
 | |
| 
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| int DLScriptLanguage::debug_get_stack_level_line(int p_level) const {
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| 	return -1;
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| }
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| 
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| String DLScriptLanguage::debug_get_stack_level_function(int p_level) const {
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| 	return "[native code]"; // ?
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| }
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| 
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| String DLScriptLanguage::debug_get_stack_level_source(int p_level) const {
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| 	return "";
 | |
| }
 | |
| 
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| void DLScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
 | |
| 
 | |
| void DLScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
 | |
| 
 | |
| String DLScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
 | |
| 	return ""; // ??
 | |
| }
 | |
| 
 | |
| void DLScriptLanguage::reload_all_scripts() {
 | |
| 	// @Todo
 | |
| }
 | |
| 
 | |
| void DLScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
 | |
| 	// @Todo
 | |
| 	OS::get_singleton()->print("reload tool scripts\n");
 | |
| }
 | |
| 
 | |
| void DLScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
 | |
| 	p_extensions->push_back("dl"); // Container file format
 | |
| }
 | |
| 
 | |
| void DLScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
 | |
| }
 | |
| 
 | |
| void DLScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
 | |
| }
 | |
| 
 | |
| // TODO: all profilling
 | |
| void DLScriptLanguage::profiling_start() {
 | |
| }
 | |
| 
 | |
| void DLScriptLanguage::profiling_stop() {
 | |
| }
 | |
| 
 | |
| int DLScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| int DLScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| void DLScriptLanguage::frame() {
 | |
| }
 | |
| 
 | |
| String DLScriptLanguage::get_init_symbol_name() {
 | |
| 	return "godot_dlscript_init"; // TODO: Maybe make some internal function which would do the actual stuff
 | |
| }
 | |
| 
 | |
| String DLScriptLanguage::get_terminate_symbol_name() {
 | |
| 	return "godot_dlscript_terminate";
 | |
| }
 | |
| 
 | |
| DLScriptLanguage::DLScriptLanguage() {
 | |
| 	ERR_FAIL_COND(singleton);
 | |
| 	strings._notification = StringName("_notification");
 | |
| 	singleton = this;
 | |
| 	initialized_libraries = Map<String, DLLibrary *>();
 | |
| }
 | |
| 
 | |
| DLScriptLanguage::~DLScriptLanguage() {
 | |
| 	singleton = NULL;
 | |
| }
 | |
| 
 | |
| RES ResourceFormatLoaderDLScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
 | |
| 	ResourceFormatLoaderText rsflt;
 | |
| 	return rsflt.load(p_path, p_original_path, r_error);
 | |
| }
 | |
| 
 | |
| void ResourceFormatLoaderDLScript::get_recognized_extensions(List<String> *p_extensions) const {
 | |
| 	p_extensions->push_back("dl");
 | |
| }
 | |
| bool ResourceFormatLoaderDLScript::handles_type(const String &p_type) const {
 | |
| 	return (p_type == "Script" || p_type == "DLScript");
 | |
| }
 | |
| String ResourceFormatLoaderDLScript::get_resource_type(const String &p_path) const {
 | |
| 	String el = p_path.get_extension().to_lower();
 | |
| 	if (el == "dl")
 | |
| 		return "DLScript";
 | |
| 	return "";
 | |
| }
 | |
| 
 | |
| Error ResourceFormatSaverDLScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
 | |
| 	ResourceFormatSaverText rfst;
 | |
| 	return rfst.save(p_path, p_resource, p_flags);
 | |
| }
 | |
| 
 | |
| bool ResourceFormatSaverDLScript::recognize(const RES &p_resource) const {
 | |
| 	return p_resource->cast_to<DLScript>() != NULL;
 | |
| }
 | |
| 
 | |
| void ResourceFormatSaverDLScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
 | |
| 	if (p_resource->cast_to<DLScript>()) {
 | |
| 		p_extensions->push_back("dl");
 | |
| 	}
 | |
| }
 | 
