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	I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
		
			
				
	
	
		
			145 lines
		
	
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			145 lines
		
	
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  visual_script_yield_nodes.h                                          */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                    http://www.godotengine.org                         */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef VISUAL_SCRIPT_YIELD_NODES_H
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#define VISUAL_SCRIPT_YIELD_NODES_H
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#include "visual_script.h"
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class VisualScriptYield : public VisualScriptNode {
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	GDCLASS(VisualScriptYield, VisualScriptNode)
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public:
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	enum YieldMode {
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		YIELD_RETURN,
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		YIELD_FRAME,
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		YIELD_FIXED_FRAME,
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		YIELD_WAIT
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	};
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private:
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	YieldMode yield_mode;
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	float wait_time;
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protected:
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	virtual void _validate_property(PropertyInfo &property) const;
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	static void _bind_methods();
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public:
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	virtual int get_output_sequence_port_count() const;
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	virtual bool has_input_sequence_port() const;
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	virtual String get_output_sequence_port_text(int p_port) const;
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	virtual int get_input_value_port_count() const;
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	virtual int get_output_value_port_count() const;
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	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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	virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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	virtual String get_caption() const;
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	virtual String get_text() const;
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	virtual String get_category() const { return "functions"; }
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	void set_yield_mode(YieldMode p_mode);
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	YieldMode get_yield_mode();
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	void set_wait_time(float p_time);
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	float get_wait_time();
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	virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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	VisualScriptYield();
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};
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VARIANT_ENUM_CAST(VisualScriptYield::YieldMode)
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class VisualScriptYieldSignal : public VisualScriptNode {
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	GDCLASS(VisualScriptYieldSignal, VisualScriptNode)
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public:
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	enum CallMode {
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		CALL_MODE_SELF,
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		CALL_MODE_NODE_PATH,
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		CALL_MODE_INSTANCE,
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	};
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private:
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	CallMode call_mode;
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	StringName base_type;
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	NodePath base_path;
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	StringName signal;
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	Node *_get_base_node() const;
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	StringName _get_base_type() const;
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protected:
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	virtual void _validate_property(PropertyInfo &property) const;
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	static void _bind_methods();
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public:
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	virtual int get_output_sequence_port_count() const;
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	virtual bool has_input_sequence_port() const;
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	virtual String get_output_sequence_port_text(int p_port) const;
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	virtual int get_input_value_port_count() const;
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	virtual int get_output_value_port_count() const;
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	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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	virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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	virtual String get_caption() const;
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	virtual String get_text() const;
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	virtual String get_category() const { return "functions"; }
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	void set_base_type(const StringName &p_type);
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	StringName get_base_type() const;
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	void set_signal(const StringName &p_type);
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	StringName get_signal() const;
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	void set_base_path(const NodePath &p_type);
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	NodePath get_base_path() const;
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	void set_call_mode(CallMode p_mode);
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	CallMode get_call_mode() const;
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	virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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	VisualScriptYieldSignal();
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};
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VARIANT_ENUM_CAST(VisualScriptYieldSignal::CallMode);
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void register_visual_script_yield_nodes();
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#endif // VISUAL_SCRIPT_YIELD_NODES_H
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