mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00

Instead of hardcoding platform names that support C#, let platforms set a flag indicating if they support it. All public platforms except web already support it, and it's a pain to maintain a patch for this list just to add additional names of proprietary console platforms. This makes adding new platforms or variants or existing platforms much easier, as the platform can signal what it supports/doesn't support directly, and we can avoid harcoding platform names.
210 lines
6.4 KiB
Python
210 lines
6.4 KiB
Python
import os
|
|
import sys
|
|
import platform
|
|
import subprocess
|
|
|
|
from typing import TYPE_CHECKING
|
|
|
|
if TYPE_CHECKING:
|
|
from SCons import Environment
|
|
|
|
|
|
def get_name():
|
|
return "Android"
|
|
|
|
|
|
def can_build():
|
|
return os.path.exists(get_env_android_sdk_root())
|
|
|
|
|
|
def get_opts():
|
|
from SCons.Variables import BoolVariable
|
|
|
|
return [
|
|
("ANDROID_HOME", "Path to the Android SDK", get_env_android_sdk_root()),
|
|
(
|
|
"ndk_platform",
|
|
'Target platform (android-<api>, e.g. "android-' + str(get_min_target_api()) + '")',
|
|
"android-" + str(get_min_target_api()),
|
|
),
|
|
BoolVariable("store_release", "Editor build for Google Play Store (for official builds only)", False),
|
|
]
|
|
|
|
|
|
def get_doc_classes():
|
|
return [
|
|
"EditorExportPlatformAndroid",
|
|
]
|
|
|
|
|
|
def get_doc_path():
|
|
return "doc_classes"
|
|
|
|
|
|
# Return the ANDROID_HOME environment variable.
|
|
def get_env_android_sdk_root():
|
|
return os.environ.get("ANDROID_HOME", os.environ.get("ANDROID_SDK_ROOT", ""))
|
|
|
|
|
|
def get_min_sdk_version(platform):
|
|
return int(platform.split("-")[1])
|
|
|
|
|
|
def get_android_ndk_root(env):
|
|
return env["ANDROID_HOME"] + "/ndk/" + get_ndk_version()
|
|
|
|
|
|
# This is kept in sync with the value in 'platform/android/java/app/config.gradle'.
|
|
def get_ndk_version():
|
|
return "23.2.8568313"
|
|
|
|
|
|
# This is kept in sync with the value in 'platform/android/java/app/config.gradle'.
|
|
def get_min_target_api():
|
|
return 21
|
|
|
|
|
|
def get_flags():
|
|
return [
|
|
("arch", "arm64"), # Default for convenience.
|
|
("target", "template_debug"),
|
|
("supported", ["mono"]),
|
|
]
|
|
|
|
|
|
# Check if Android NDK version is installed
|
|
# If not, install it.
|
|
def install_ndk_if_needed(env):
|
|
print("Checking for Android NDK...")
|
|
sdk_root = env["ANDROID_HOME"]
|
|
if not os.path.exists(get_android_ndk_root(env)):
|
|
extension = ".bat" if os.name == "nt" else ""
|
|
sdkmanager = sdk_root + "/cmdline-tools/latest/bin/sdkmanager" + extension
|
|
if os.path.exists(sdkmanager):
|
|
# Install the Android NDK
|
|
print("Installing Android NDK...")
|
|
ndk_download_args = "ndk;" + get_ndk_version()
|
|
subprocess.check_call([sdkmanager, ndk_download_args])
|
|
else:
|
|
print("Cannot find " + sdkmanager)
|
|
print(
|
|
"Please ensure ANDROID_HOME is correct and cmdline-tools are installed, or install NDK version "
|
|
+ get_ndk_version()
|
|
+ " manually."
|
|
)
|
|
sys.exit()
|
|
env["ANDROID_NDK_ROOT"] = get_android_ndk_root(env)
|
|
|
|
|
|
def configure(env: "Environment"):
|
|
# Validate arch.
|
|
supported_arches = ["x86_32", "x86_64", "arm32", "arm64"]
|
|
if env["arch"] not in supported_arches:
|
|
print(
|
|
'Unsupported CPU architecture "%s" for Android. Supported architectures are: %s.'
|
|
% (env["arch"], ", ".join(supported_arches))
|
|
)
|
|
sys.exit()
|
|
|
|
if get_min_sdk_version(env["ndk_platform"]) < get_min_target_api():
|
|
print(
|
|
"WARNING: minimum supported Android target api is %d. Forcing target api %d."
|
|
% (get_min_target_api(), get_min_target_api())
|
|
)
|
|
env["ndk_platform"] = "android-" + str(get_min_target_api())
|
|
|
|
install_ndk_if_needed(env)
|
|
ndk_root = env["ANDROID_NDK_ROOT"]
|
|
|
|
# Architecture
|
|
|
|
if env["arch"] == "arm32":
|
|
target_triple = "armv7a-linux-androideabi"
|
|
elif env["arch"] == "arm64":
|
|
target_triple = "aarch64-linux-android"
|
|
elif env["arch"] == "x86_32":
|
|
target_triple = "i686-linux-android"
|
|
elif env["arch"] == "x86_64":
|
|
target_triple = "x86_64-linux-android"
|
|
|
|
target_option = ["-target", target_triple + str(get_min_sdk_version(env["ndk_platform"]))]
|
|
env.Append(ASFLAGS=[target_option, "-c"])
|
|
env.Append(CCFLAGS=target_option)
|
|
env.Append(LINKFLAGS=target_option)
|
|
|
|
# LTO
|
|
|
|
if env["lto"] == "auto": # LTO benefits for Android (size, performance) haven't been clearly established yet.
|
|
env["lto"] = "none"
|
|
|
|
if env["lto"] != "none":
|
|
if env["lto"] == "thin":
|
|
env.Append(CCFLAGS=["-flto=thin"])
|
|
env.Append(LINKFLAGS=["-flto=thin"])
|
|
else:
|
|
env.Append(CCFLAGS=["-flto"])
|
|
env.Append(LINKFLAGS=["-flto"])
|
|
|
|
# Compiler configuration
|
|
|
|
env["SHLIBSUFFIX"] = ".so"
|
|
|
|
if env["PLATFORM"] == "win32":
|
|
env.use_windows_spawn_fix()
|
|
|
|
if sys.platform.startswith("linux"):
|
|
host_subpath = "linux-x86_64"
|
|
elif sys.platform.startswith("darwin"):
|
|
host_subpath = "darwin-x86_64"
|
|
elif sys.platform.startswith("win"):
|
|
if platform.machine().endswith("64"):
|
|
host_subpath = "windows-x86_64"
|
|
else:
|
|
host_subpath = "windows"
|
|
|
|
toolchain_path = ndk_root + "/toolchains/llvm/prebuilt/" + host_subpath
|
|
compiler_path = toolchain_path + "/bin"
|
|
|
|
env["CC"] = compiler_path + "/clang"
|
|
env["CXX"] = compiler_path + "/clang++"
|
|
env["AR"] = compiler_path + "/llvm-ar"
|
|
env["RANLIB"] = compiler_path + "/llvm-ranlib"
|
|
env["AS"] = compiler_path + "/clang"
|
|
|
|
env.Append(
|
|
CCFLAGS=(
|
|
"-fpic -ffunction-sections -funwind-tables -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing".split()
|
|
)
|
|
)
|
|
|
|
if get_min_sdk_version(env["ndk_platform"]) >= 24:
|
|
env.Append(CPPDEFINES=[("_FILE_OFFSET_BITS", 64)])
|
|
|
|
if env["arch"] == "x86_32":
|
|
# The NDK adds this if targeting API < 24, so we can drop it when Godot targets it at least
|
|
env.Append(CCFLAGS=["-mstackrealign"])
|
|
elif env["arch"] == "arm32":
|
|
env.Append(CCFLAGS="-march=armv7-a -mfloat-abi=softfp".split())
|
|
env.Append(CPPDEFINES=["__ARM_ARCH_7__", "__ARM_ARCH_7A__"])
|
|
env.Append(CPPDEFINES=["__ARM_NEON__"])
|
|
elif env["arch"] == "arm64":
|
|
env.Append(CCFLAGS=["-mfix-cortex-a53-835769"])
|
|
env.Append(CPPDEFINES=["__ARM_ARCH_8A__"])
|
|
|
|
# Link flags
|
|
|
|
env.Append(LINKFLAGS="-Wl,--gc-sections -Wl,--no-undefined -Wl,-z,now".split())
|
|
env.Append(LINKFLAGS="-Wl,-soname,libgodot_android.so")
|
|
|
|
env.Prepend(CPPPATH=["#platform/android"])
|
|
env.Append(CPPDEFINES=["ANDROID_ENABLED", "UNIX_ENABLED"])
|
|
env.Append(LIBS=["OpenSLES", "EGL", "android", "log", "z", "dl"])
|
|
|
|
if env["vulkan"]:
|
|
env.Append(CPPDEFINES=["VULKAN_ENABLED"])
|
|
if not env["use_volk"]:
|
|
env.Append(LIBS=["vulkan"])
|
|
|
|
if env["opengl3"]:
|
|
env.Append(CPPDEFINES=["GLES3_ENABLED"])
|
|
env.Append(LIBS=["GLESv3"])
|