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d3d12_godot_nir_bridge.h
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Core: Modernize C headers with C++ equivalents
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2025-05-02 08:23:01 -05:00 |
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d3d12_hooks.cpp
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Add support for Direct3D 12 OpenXR backend.
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2025-04-19 20:39:33 -07:00 |
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d3d12_hooks.h
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Add support for Direct3D 12 OpenXR backend.
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2025-04-19 20:39:33 -07:00 |
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d3d12ma.cpp
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Revert "SCons: Add CPPEXTPATH for external includes"
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2025-10-06 13:09:22 -05:00 |
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dxil_hash.cpp
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CI: Add MinGW/GCC build to Windows GHA
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2024-10-10 10:10:55 -05:00 |
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dxil_hash.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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rendering_context_driver_d3d12.cpp
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Revert "SCons: Add CPPEXTPATH for external includes"
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2025-10-06 13:09:22 -05:00 |
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rendering_context_driver_d3d12.h
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Revert "SCons: Add CPPEXTPATH for external includes"
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2025-10-06 13:09:22 -05:00 |
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rendering_device_driver_d3d12.cpp
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[D3D12] Fallback to HWND if DComp init failed.
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2025-11-07 08:46:26 +02:00 |
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rendering_device_driver_d3d12.h
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Insert barriers between subpasses when using enhanced barriers on D3D12.
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2025-10-28 10:59:41 +03:00 |
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rendering_shader_container_d3d12.cpp
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Greatly reduce shader conversion time & fix spec constant bitmasking on D3D12.
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2025-11-03 12:14:57 +03:00 |
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rendering_shader_container_d3d12.h
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Metal: Stable argument buffers; GPU rendering crashes; visionOS exports
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2025-10-28 08:45:26 +11:00 |
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SCsub
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Revert "SCons: Add CPPEXTPATH for external includes"
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2025-10-06 13:09:22 -05:00 |