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	New `JavaScript.download_buffer` method to create a prompt that let the user download a file.
		
			
				
	
	
		
			68 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  javascript_singleton.h                                               */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef JAVASCRIPT_SINGLETON_H
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#define JAVASCRIPT_SINGLETON_H
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#include "core/object/class_db.h"
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#include "core/object/reference.h"
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class JavaScriptObject : public Reference {
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private:
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	GDCLASS(JavaScriptObject, Reference);
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protected:
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	virtual bool _set(const StringName &p_name, const Variant &p_value) { return false; }
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	virtual bool _get(const StringName &p_name, Variant &r_ret) const { return false; }
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	virtual void _get_property_list(List<PropertyInfo> *p_list) const {}
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};
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class JavaScript : public Object {
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private:
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	GDCLASS(JavaScript, Object);
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	static JavaScript *singleton;
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protected:
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	static void _bind_methods();
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public:
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	Variant eval(const String &p_code, bool p_use_global_exec_context = false);
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	Ref<JavaScriptObject> get_interface(const String &p_interface);
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	Ref<JavaScriptObject> create_callback(const Callable &p_callable);
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	Variant _create_object_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
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	void download_buffer(Vector<uint8_t> p_arr, const String &p_name, const String &p_mime = "application/octet-stream");
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	static JavaScript *get_singleton();
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	JavaScript();
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	~JavaScript();
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};
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#endif // JAVASCRIPT_SINGLETON_H
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