mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 21:51:22 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			780 lines
		
	
	
	
		
			28 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			780 lines
		
	
	
	
		
			28 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  rendering_server_viewport.cpp                                        */
 | |
| /*************************************************************************/
 | |
| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
 | |
| /*                      https://godotengine.org                          */
 | |
| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
 | |
| /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 | |
| /*                                                                       */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
 | |
| /* "Software"), to deal in the Software without restriction, including   */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
 | |
| /*                                                                       */
 | |
| /* The above copyright notice and this permission notice shall be        */
 | |
| /* included in all copies or substantial portions of the Software.       */
 | |
| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | |
| /*************************************************************************/
 | |
| 
 | |
| #include "rendering_server_viewport.h"
 | |
| 
 | |
| #include "core/project_settings.h"
 | |
| #include "rendering_server_canvas.h"
 | |
| #include "rendering_server_globals.h"
 | |
| #include "rendering_server_scene.h"
 | |
| 
 | |
| static Transform2D _canvas_get_transform(RenderingServerViewport::Viewport *p_viewport, RenderingServerCanvas::Canvas *p_canvas, RenderingServerViewport::Viewport::CanvasData *p_canvas_data, const Vector2 &p_vp_size) {
 | |
| 
 | |
| 	Transform2D xf = p_viewport->global_transform;
 | |
| 
 | |
| 	float scale = 1.0;
 | |
| 	if (p_viewport->canvas_map.has(p_canvas->parent)) {
 | |
| 		xf = xf * p_viewport->canvas_map[p_canvas->parent].transform;
 | |
| 		scale = p_canvas->parent_scale;
 | |
| 	}
 | |
| 
 | |
| 	xf = xf * p_canvas_data->transform;
 | |
| 
 | |
| 	if (scale != 1.0 && !RSG::canvas->disable_scale) {
 | |
| 		Vector2 pivot = p_vp_size * 0.5;
 | |
| 		Transform2D xfpivot;
 | |
| 		xfpivot.set_origin(pivot);
 | |
| 		Transform2D xfscale;
 | |
| 		xfscale.scale(Vector2(scale, scale));
 | |
| 
 | |
| 		xf = xfpivot.affine_inverse() * xf;
 | |
| 		xf = xfscale * xf;
 | |
| 		xf = xfpivot * xf;
 | |
| 	}
 | |
| 
 | |
| 	return xf;
 | |
| }
 | |
| 
 | |
| void RenderingServerViewport::_draw_3d(Viewport *p_viewport, ARVRInterface::Eyes p_eye) {
 | |
| 
 | |
| 	RENDER_TIMESTAMP(">Begin Rendering 3D Scene");
 | |
| 
 | |
| 	Ref<ARVRInterface> arvr_interface;
 | |
| 	if (ARVRServer::get_singleton() != nullptr) {
 | |
| 		arvr_interface = ARVRServer::get_singleton()->get_primary_interface();
 | |
| 	}
 | |
| 
 | |
| 	if (p_viewport->use_arvr && arvr_interface.is_valid()) {
 | |
| 		RSG::scene->render_camera(p_viewport->render_buffers, arvr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
 | |
| 	} else {
 | |
| 		RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
 | |
| 	}
 | |
| 	RENDER_TIMESTAMP("<End Rendering 3D Scene");
 | |
| }
 | |
| 
 | |
| void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::Eyes p_eye) {
 | |
| 
 | |
| 	/* Camera should always be BEFORE any other 3D */
 | |
| 
 | |
| 	bool scenario_draw_canvas_bg = false; //draw canvas, or some layer of it, as BG for 3D instead of in front
 | |
| 	int scenario_canvas_max_layer = 0;
 | |
| 
 | |
| 	Color bgcolor = RSG::storage->get_default_clear_color();
 | |
| 
 | |
| 	if (!p_viewport->hide_canvas && !p_viewport->disable_environment && RSG::scene->scenario_owner.owns(p_viewport->scenario)) {
 | |
| 
 | |
| 		RenderingServerScene::Scenario *scenario = RSG::scene->scenario_owner.getornull(p_viewport->scenario);
 | |
| 		ERR_FAIL_COND(!scenario);
 | |
| 		if (RSG::scene_render->is_environment(scenario->environment)) {
 | |
| 			scenario_draw_canvas_bg = RSG::scene_render->environment_get_background(scenario->environment) == RS::ENV_BG_CANVAS;
 | |
| 
 | |
| 			scenario_canvas_max_layer = RSG::scene_render->environment_get_canvas_max_layer(scenario->environment);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	bool can_draw_3d = RSG::scene->camera_owner.owns(p_viewport->camera);
 | |
| 
 | |
| 	if (p_viewport->clear_mode != RS::VIEWPORT_CLEAR_NEVER) {
 | |
| 		if (p_viewport->transparent_bg) {
 | |
| 			bgcolor = Color(0, 0, 0, 0);
 | |
| 		}
 | |
| 		if (p_viewport->clear_mode == RS::VIEWPORT_CLEAR_ONLY_NEXT_FRAME) {
 | |
| 			p_viewport->clear_mode = RS::VIEWPORT_CLEAR_NEVER;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if ((scenario_draw_canvas_bg || can_draw_3d) && !p_viewport->render_buffers.is_valid()) {
 | |
| 		//wants to draw 3D but there is no render buffer, create
 | |
| 		p_viewport->render_buffers = RSG::scene_render->render_buffers_create();
 | |
| 		RSG::scene_render->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, p_viewport->size.width, p_viewport->size.height, p_viewport->msaa);
 | |
| 	}
 | |
| 
 | |
| 	RSG::storage->render_target_request_clear(p_viewport->render_target, bgcolor);
 | |
| 
 | |
| 	if (!scenario_draw_canvas_bg && can_draw_3d) {
 | |
| 		_draw_3d(p_viewport, p_eye);
 | |
| 	}
 | |
| 
 | |
| 	if (!p_viewport->hide_canvas) {
 | |
| 		int i = 0;
 | |
| 
 | |
| 		Map<Viewport::CanvasKey, Viewport::CanvasData *> canvas_map;
 | |
| 
 | |
| 		Rect2 clip_rect(0, 0, p_viewport->size.x, p_viewport->size.y);
 | |
| 		RasterizerCanvas::Light *lights = nullptr;
 | |
| 		RasterizerCanvas::Light *lights_with_shadow = nullptr;
 | |
| 		RasterizerCanvas::Light *lights_with_mask = nullptr;
 | |
| 		Rect2 shadow_rect;
 | |
| 
 | |
| 		int light_count = 0;
 | |
| 
 | |
| 		RENDER_TIMESTAMP("Cull Canvas Lights");
 | |
| 		for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
 | |
| 
 | |
| 			RenderingServerCanvas::Canvas *canvas = static_cast<RenderingServerCanvas::Canvas *>(E->get().canvas);
 | |
| 
 | |
| 			Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size);
 | |
| 
 | |
| 			//find lights in canvas
 | |
| 
 | |
| 			for (Set<RasterizerCanvas::Light *>::Element *F = canvas->lights.front(); F; F = F->next()) {
 | |
| 
 | |
| 				RasterizerCanvas::Light *cl = F->get();
 | |
| 				if (cl->enabled && cl->texture.is_valid()) {
 | |
| 					//not super efficient..
 | |
| 					Size2 tsize = RSG::storage->texture_size_with_proxy(cl->texture);
 | |
| 					tsize *= cl->scale;
 | |
| 
 | |
| 					Vector2 offset = tsize / 2.0;
 | |
| 					cl->rect_cache = Rect2(-offset + cl->texture_offset, tsize);
 | |
| 					cl->xform_cache = xf * cl->xform;
 | |
| 
 | |
| 					if (clip_rect.intersects_transformed(cl->xform_cache, cl->rect_cache)) {
 | |
| 
 | |
| 						cl->filter_next_ptr = lights;
 | |
| 						lights = cl;
 | |
| 						//						cl->texture_cache = nullptr;
 | |
| 						Transform2D scale;
 | |
| 						scale.scale(cl->rect_cache.size);
 | |
| 						scale.elements[2] = cl->rect_cache.position;
 | |
| 						cl->light_shader_xform = cl->xform * scale;
 | |
| 						//cl->light_shader_pos = cl->xform_cache[2];
 | |
| 						if (cl->use_shadow) {
 | |
| 
 | |
| 							cl->shadows_next_ptr = lights_with_shadow;
 | |
| 							if (lights_with_shadow == nullptr) {
 | |
| 								shadow_rect = cl->xform_cache.xform(cl->rect_cache);
 | |
| 							} else {
 | |
| 								shadow_rect = shadow_rect.merge(cl->xform_cache.xform(cl->rect_cache));
 | |
| 							}
 | |
| 							lights_with_shadow = cl;
 | |
| 							cl->radius_cache = cl->rect_cache.size.length();
 | |
| 						}
 | |
| 						if (cl->mode == RS::CANVAS_LIGHT_MODE_MASK) {
 | |
| 							cl->mask_next_ptr = lights_with_mask;
 | |
| 							lights_with_mask = cl;
 | |
| 						}
 | |
| 
 | |
| 						light_count++;
 | |
| 					}
 | |
| 
 | |
| 					//guess this is not needed, but keeping because it may be
 | |
| 					//RSG::canvas_render->light_internal_update(cl->light_internal, cl);
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			canvas_map[Viewport::CanvasKey(E->key(), E->get().layer, E->get().sublayer)] = &E->get();
 | |
| 		}
 | |
| 
 | |
| 		if (lights_with_shadow) {
 | |
| 			//update shadows if any
 | |
| 
 | |
| 			RasterizerCanvas::LightOccluderInstance *occluders = nullptr;
 | |
| 
 | |
| 			RENDER_TIMESTAMP(">Render 2D Shadows");
 | |
| 			RENDER_TIMESTAMP("Cull Occluders");
 | |
| 
 | |
| 			//make list of occluders
 | |
| 			for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
 | |
| 
 | |
| 				RenderingServerCanvas::Canvas *canvas = static_cast<RenderingServerCanvas::Canvas *>(E->get().canvas);
 | |
| 				Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size);
 | |
| 
 | |
| 				for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) {
 | |
| 
 | |
| 					if (!F->get()->enabled)
 | |
| 						continue;
 | |
| 					F->get()->xform_cache = xf * F->get()->xform;
 | |
| 					if (shadow_rect.intersects_transformed(F->get()->xform_cache, F->get()->aabb_cache)) {
 | |
| 
 | |
| 						F->get()->next = occluders;
 | |
| 						occluders = F->get();
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 			//update the light shadowmaps with them
 | |
| 
 | |
| 			RasterizerCanvas::Light *light = lights_with_shadow;
 | |
| 			while (light) {
 | |
| 
 | |
| 				RENDER_TIMESTAMP("Render Shadow");
 | |
| 
 | |
| 				RSG::canvas_render->light_update_shadow(light->light_internal, light->xform_cache.affine_inverse(), light->item_shadow_mask, light->radius_cache / 1000.0, light->radius_cache * 1.1, occluders);
 | |
| 				light = light->shadows_next_ptr;
 | |
| 			}
 | |
| 
 | |
| 			//RSG::canvas_render->reset_canvas();
 | |
| 			RENDER_TIMESTAMP("<End rendering 2D Shadows");
 | |
| 		}
 | |
| 
 | |
| 		if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().get_layer() > scenario_canvas_max_layer) {
 | |
| 			if (!can_draw_3d) {
 | |
| 				RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas);
 | |
| 			} else {
 | |
| 				_draw_3d(p_viewport, p_eye);
 | |
| 			}
 | |
| 			scenario_draw_canvas_bg = false;
 | |
| 		}
 | |
| 
 | |
| 		for (Map<Viewport::CanvasKey, Viewport::CanvasData *>::Element *E = canvas_map.front(); E; E = E->next()) {
 | |
| 
 | |
| 			RenderingServerCanvas::Canvas *canvas = static_cast<RenderingServerCanvas::Canvas *>(E->get()->canvas);
 | |
| 
 | |
| 			Transform2D xform = _canvas_get_transform(p_viewport, canvas, E->get(), clip_rect.size);
 | |
| 
 | |
| 			RasterizerCanvas::Light *canvas_lights = nullptr;
 | |
| 
 | |
| 			RasterizerCanvas::Light *ptr = lights;
 | |
| 			while (ptr) {
 | |
| 				if (E->get()->layer >= ptr->layer_min && E->get()->layer <= ptr->layer_max) {
 | |
| 					ptr->next_ptr = canvas_lights;
 | |
| 					canvas_lights = ptr;
 | |
| 				}
 | |
| 				ptr = ptr->filter_next_ptr;
 | |
| 			}
 | |
| 
 | |
| 			RSG::canvas->render_canvas(p_viewport->render_target, canvas, xform, canvas_lights, lights_with_mask, clip_rect);
 | |
| 			i++;
 | |
| 
 | |
| 			if (scenario_draw_canvas_bg && E->key().get_layer() >= scenario_canvas_max_layer) {
 | |
| 				if (!can_draw_3d) {
 | |
| 					RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas);
 | |
| 				} else {
 | |
| 					_draw_3d(p_viewport, p_eye);
 | |
| 				}
 | |
| 
 | |
| 				scenario_draw_canvas_bg = false;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (scenario_draw_canvas_bg) {
 | |
| 			if (!can_draw_3d) {
 | |
| 				RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas);
 | |
| 			} else {
 | |
| 				_draw_3d(p_viewport, p_eye);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		//RSG::canvas_render->canvas_debug_viewport_shadows(lights_with_shadow);
 | |
| 	}
 | |
| 
 | |
| 	if (RSG::storage->render_target_is_clear_requested(p_viewport->render_target)) {
 | |
| 		//was never cleared in the end, force clear it
 | |
| 		RSG::storage->render_target_do_clear_request(p_viewport->render_target);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RenderingServerViewport::draw_viewports() {
 | |
| 
 | |
| #if 0
 | |
| 	// get our arvr interface in case we need it
 | |
| 	Ref<ARVRInterface> arvr_interface;
 | |
| 
 | |
| 	if (ARVRServer::get_singleton() != nullptr) {
 | |
| 		arvr_interface = ARVRServer::get_singleton()->get_primary_interface();
 | |
| 
 | |
| 		// process all our active interfaces
 | |
| 		ARVRServer::get_singleton()->_process();
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	if (Engine::get_singleton()->is_editor_hint()) {
 | |
| 		set_default_clear_color(GLOBAL_GET("rendering/environment/default_clear_color"));
 | |
| 	}
 | |
| 
 | |
| 	//sort viewports
 | |
| 	active_viewports.sort_custom<ViewportSort>();
 | |
| 
 | |
| 	Map<DisplayServer::WindowID, Vector<Rasterizer::BlitToScreen>> blit_to_screen_list;
 | |
| 	//draw viewports
 | |
| 	RENDER_TIMESTAMP(">Render Viewports");
 | |
| 
 | |
| 	//determine what is visible
 | |
| 	draw_viewports_pass++;
 | |
| 
 | |
| 	for (int i = active_viewports.size() - 1; i >= 0; i--) { //to compute parent dependency, must go in reverse draw order
 | |
| 
 | |
| 		Viewport *vp = active_viewports[i];
 | |
| 
 | |
| 		if (vp->update_mode == RS::VIEWPORT_UPDATE_DISABLED)
 | |
| 			continue;
 | |
| 
 | |
| 		if (!vp->render_target.is_valid()) {
 | |
| 			continue;
 | |
| 		}
 | |
| 		//ERR_CONTINUE(!vp->render_target.is_valid());
 | |
| 
 | |
| 		bool visible = vp->viewport_to_screen_rect != Rect2();
 | |
| 
 | |
| 		if (vp->update_mode == RS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == RS::VIEWPORT_UPDATE_ONCE) {
 | |
| 			visible = true;
 | |
| 		}
 | |
| 
 | |
| 		if (vp->update_mode == RS::VIEWPORT_UPDATE_WHEN_VISIBLE && RSG::storage->render_target_was_used(vp->render_target)) {
 | |
| 			visible = true;
 | |
| 		}
 | |
| 
 | |
| 		if (vp->update_mode == RS::VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE) {
 | |
| 			Viewport *parent = viewport_owner.getornull(vp->parent);
 | |
| 			if (parent && parent->last_pass == draw_viewports_pass) {
 | |
| 				visible = true;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		visible = visible && vp->size.x > 1 && vp->size.y > 1;
 | |
| 
 | |
| 		if (visible) {
 | |
| 			vp->last_pass = draw_viewports_pass;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < active_viewports.size(); i++) {
 | |
| 
 | |
| 		Viewport *vp = active_viewports[i];
 | |
| 
 | |
| 		if (vp->last_pass != draw_viewports_pass) {
 | |
| 			continue; //should not draw
 | |
| 		}
 | |
| 
 | |
| 		RENDER_TIMESTAMP(">Rendering Viewport " + itos(i));
 | |
| 
 | |
| 		RSG::storage->render_target_set_as_unused(vp->render_target);
 | |
| #if 0
 | |
| 		if (vp->use_arvr && arvr_interface.is_valid()) {
 | |
| 			// override our size, make sure it matches our required size
 | |
| 			vp->size = arvr_interface->get_render_targetsize();
 | |
| 			RSG::storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y);
 | |
| 
 | |
| 			// render mono or left eye first
 | |
| 			ARVRInterface::Eyes leftOrMono = arvr_interface->is_stereo() ? ARVRInterface::EYE_LEFT : ARVRInterface::EYE_MONO;
 | |
| 
 | |
| 			// check for an external texture destination for our left eye/mono
 | |
| 			RSG::storage->render_target_set_external_texture(vp->render_target, arvr_interface->get_external_texture_for_eye(leftOrMono));
 | |
| 
 | |
| 			// set our render target as current
 | |
| 			RSG::rasterizer->set_current_render_target(vp->render_target);
 | |
| 
 | |
| 			// and draw left eye/mono
 | |
| 			_draw_viewport(vp, leftOrMono);
 | |
| 			arvr_interface->commit_for_eye(leftOrMono, vp->render_target, vp->viewport_to_screen_rect);
 | |
| 
 | |
| 			// render right eye
 | |
| 			if (leftOrMono == ARVRInterface::EYE_LEFT) {
 | |
| 				// check for an external texture destination for our right eye
 | |
| 				RSG::storage->render_target_set_external_texture(vp->render_target, arvr_interface->get_external_texture_for_eye(ARVRInterface::EYE_RIGHT));
 | |
| 
 | |
| 				// commit for eye may have changed the render target
 | |
| 				RSG::rasterizer->set_current_render_target(vp->render_target);
 | |
| 
 | |
| 				_draw_viewport(vp, ARVRInterface::EYE_RIGHT);
 | |
| 				arvr_interface->commit_for_eye(ARVRInterface::EYE_RIGHT, vp->render_target, vp->viewport_to_screen_rect);
 | |
| 			}
 | |
| 
 | |
| 			// and for our frame timing, mark when we've finished committing our eyes
 | |
| 			ARVRServer::get_singleton()->_mark_commit();
 | |
| 		} else {
 | |
| #endif
 | |
| 		{
 | |
| 			RSG::storage->render_target_set_external_texture(vp->render_target, 0);
 | |
| 
 | |
| 			RSG::scene_render->set_debug_draw_mode(vp->debug_draw);
 | |
| 			RSG::storage->render_info_begin_capture();
 | |
| 
 | |
| 			// render standard mono camera
 | |
| 			_draw_viewport(vp);
 | |
| 
 | |
| 			RSG::storage->render_info_end_capture();
 | |
| 			vp->render_info[RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_OBJECTS_IN_FRAME);
 | |
| 			vp->render_info[RS::VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_VERTICES_IN_FRAME);
 | |
| 			vp->render_info[RS::VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_MATERIAL_CHANGES_IN_FRAME);
 | |
| 			vp->render_info[RS::VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_SHADER_CHANGES_IN_FRAME);
 | |
| 			vp->render_info[RS::VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_SURFACE_CHANGES_IN_FRAME);
 | |
| 			vp->render_info[RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_DRAW_CALLS_IN_FRAME);
 | |
| 
 | |
| 			if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID && (!vp->viewport_render_direct_to_screen || !RSG::rasterizer->is_low_end())) {
 | |
| 				//copy to screen if set as such
 | |
| 				Rasterizer::BlitToScreen blit;
 | |
| 				blit.render_target = vp->render_target;
 | |
| 				if (vp->viewport_to_screen_rect != Rect2()) {
 | |
| 					blit.rect = vp->viewport_to_screen_rect;
 | |
| 				} else {
 | |
| 					blit.rect.position = Vector2();
 | |
| 					blit.rect.size = vp->size;
 | |
| 				}
 | |
| 
 | |
| 				if (!blit_to_screen_list.has(vp->viewport_to_screen)) {
 | |
| 					blit_to_screen_list[vp->viewport_to_screen] = Vector<Rasterizer::BlitToScreen>();
 | |
| 				}
 | |
| 
 | |
| 				blit_to_screen_list[vp->viewport_to_screen].push_back(blit);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (vp->update_mode == RS::VIEWPORT_UPDATE_ONCE) {
 | |
| 			vp->update_mode = RS::VIEWPORT_UPDATE_DISABLED;
 | |
| 		}
 | |
| 
 | |
| 		RENDER_TIMESTAMP("<Rendering Viewport " + itos(i));
 | |
| 	}
 | |
| 	RSG::scene_render->set_debug_draw_mode(RS::VIEWPORT_DEBUG_DRAW_DISABLED);
 | |
| 
 | |
| 	RENDER_TIMESTAMP("<Render Viewports");
 | |
| 	//this needs to be called to make screen swapping more efficient
 | |
| 	RSG::rasterizer->prepare_for_blitting_render_targets();
 | |
| 
 | |
| 	for (Map<int, Vector<Rasterizer::BlitToScreen>>::Element *E = blit_to_screen_list.front(); E; E = E->next()) {
 | |
| 		RSG::rasterizer->blit_render_targets_to_screen(E->key(), E->get().ptr(), E->get().size());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| RID RenderingServerViewport::viewport_create() {
 | |
| 
 | |
| 	Viewport *viewport = memnew(Viewport);
 | |
| 
 | |
| 	RID rid = viewport_owner.make_rid(viewport);
 | |
| 
 | |
| 	viewport->self = rid;
 | |
| 	viewport->hide_scenario = false;
 | |
| 	viewport->hide_canvas = false;
 | |
| 	viewport->render_target = RSG::storage->render_target_create();
 | |
| 	viewport->shadow_atlas = RSG::scene_render->shadow_atlas_create();
 | |
| 	viewport->viewport_render_direct_to_screen = false;
 | |
| 
 | |
| 	return rid;
 | |
| }
 | |
| 
 | |
| void RenderingServerViewport::viewport_set_use_arvr(RID p_viewport, bool p_use_arvr) {
 | |
| 	Viewport *viewport = viewport_owner.getornull(p_viewport);
 | |
| 	ERR_FAIL_COND(!viewport);
 | |
| 
 | |
| 	viewport->use_arvr = p_use_arvr;
 | |
| }
 | |
| 
 | |
| void RenderingServerViewport::viewport_set_size(RID p_viewport, int p_width, int p_height) {
 | |
| 
 | |
| 	ERR_FAIL_COND(p_width < 0 && p_height < 0);
 | |
| 
 | |
| 	Viewport *viewport = viewport_owner.getornull(p_viewport);
 | |
| 	ERR_FAIL_COND(!viewport);
 | |
| 
 | |
| 	viewport->size = Size2(p_width, p_height);
 | |
| 	RSG::storage->render_target_set_size(viewport->render_target, p_width, p_height);
 | |
| 	if (viewport->render_buffers.is_valid()) {
 | |
| 		if (p_width == 0 || p_height == 0) {
 | |
| 			RSG::scene_render->free(viewport->render_buffers);
 | |
| 			viewport->render_buffers = RID();
 | |
| 		} else {
 | |
| 			RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RenderingServerViewport::viewport_set_active(RID p_viewport, bool p_active) {
 | |
| 
 | |
| 	Viewport *viewport = viewport_owner.getornull(p_viewport);
 | |
| 	ERR_FAIL_COND(!viewport);
 | |
| 
 | |
| 	if (p_active) {
 | |
| 		ERR_FAIL_COND(active_viewports.find(viewport) != -1); //already active
 | |
| 		active_viewports.push_back(viewport);
 | |
| 	} else {
 | |
| 		active_viewports.erase(viewport);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RenderingServerViewport::viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport) {
 | |
| 
 | |
| 	Viewport *viewport = viewport_owner.getornull(p_viewport);
 | |
| 	ERR_FAIL_COND(!viewport);
 | |
| 
 | |
| 	viewport->parent = p_parent_viewport;
 | |
| }
 | |
| 
 | |
| void RenderingServerViewport::viewport_set_clear_mode(RID p_viewport, RS::ViewportClearMode p_clear_mode) {
 | |
| 
 | |
| 	Viewport *viewport = viewport_owner.getornull(p_viewport);
 | |
| 	ERR_FAIL_COND(!viewport);
 | |
| 
 | |
| 	viewport->clear_mode = p_clear_mode;
 | |
| }
 | |
| 
 | |
| void RenderingServerViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect, DisplayServer::WindowID p_screen) {
 | |
| 
 | |
| 	Viewport *viewport = viewport_owner.getornull(p_viewport);
 | |
| 	ERR_FAIL_COND(!viewport);
 | |
| 
 | |
| 	if (p_screen != DisplayServer::INVALID_WINDOW_ID) {
 | |
| 		// If using GLES2 we can optimize this operation by rendering directly to system_fbo
 | |
| 		// instead of rendering to fbo and copying to system_fbo after
 | |
| 		if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
 | |
| 
 | |
| 			RSG::storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y);
 | |
| 			RSG::storage->render_target_set_position(viewport->render_target, p_rect.position.x, p_rect.position.y);
 | |
| 		}
 | |
| 
 | |
| 		viewport->viewport_to_screen_rect = p_rect;
 | |
| 		viewport->viewport_to_screen = p_screen;
 | |
| 	} else {
 | |
| 
 | |
| 		// if render_direct_to_screen was used, reset size and position
 | |
| 		if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
 | |
| 
 | |
| 			RSG::storage->render_target_set_position(viewport->render_target, 0, 0);
 | |
| 			RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y);
 | |
| 		}
 | |
| 
 | |
| 		viewport->viewport_to_screen_rect = Rect2();
 | |
| 		viewport->viewport_to_screen = DisplayServer::INVALID_WINDOW_ID;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RenderingServerViewport::viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable) {
 | |
| 	Viewport *viewport = viewport_owner.getornull(p_viewport);
 | |
| 	ERR_FAIL_COND(!viewport);
 | |
| 
 | |
| 	if (p_enable == viewport->viewport_render_direct_to_screen)
 | |
| 		return;
 | |
| 
 | |
| 	// if disabled, reset render_target size and position
 | |
| 	if (!p_enable) {
 | |
| 
 | |
| 		RSG::storage->render_target_set_position(viewport->render_target, 0, 0);
 | |
| 		RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y);
 | |
| 	}
 | |
| 
 | |
| 	RSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN, p_enable);
 | |
| 	viewport->viewport_render_direct_to_screen = p_enable;
 | |
| 
 | |
| 	// if attached to screen already, setup screen size and position, this needs to happen after setting flag to avoid an unnecessary buffer allocation
 | |
| 	if (RSG::rasterizer->is_low_end() && viewport->viewport_to_screen_rect != Rect2() && p_enable) {
 | |
| 
 | |
| 		RSG::storage->render_target_set_size(viewport->render_target, viewport->viewport_to_screen_rect.size.x, viewport->viewport_to_screen_rect.size.y);
 | |
| 		RSG::storage->render_target_set_position(viewport->render_target, viewport->viewport_to_screen_rect.position.x, viewport->viewport_to_screen_rect.position.y);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RenderingServerViewport::viewport_set_update_mode(RID p_viewport, RS::ViewportUpdateMode p_mode) {
 | |
| 
 | |
| 	Viewport *viewport = viewport_owner.getornull(p_viewport);
 | |
| 	ERR_FAIL_COND(!viewport);
 | |
| 
 | |
| 	viewport->update_mode = p_mode;
 | |
| }
 | |
| 
 | |
| RID RenderingServerViewport::viewport_get_texture(RID p_viewport) const {
 | |
| 
 | |
| 	const Viewport *viewport = viewport_owner.getornull(p_viewport);
 | |
| 	ERR_FAIL_COND_V(!viewport, RID());
 | |
| 
 | |
| 	return RSG::storage->render_target_get_texture(viewport->render_target);
 | |
| }
 | |
| 
 | |
| void RenderingServerViewport::viewport_set_hide_scenario(RID p_viewport, bool p_hide) {
 | |
| 
 | |
| 	Viewport *viewport = viewport_owner.getornull(p_viewport);
 | |
| 	ERR_FAIL_COND(!viewport);
 | |
| 
 | |
| 	viewport->hide_scenario = p_hide;
 | |
| }
 | |
| void RenderingServerViewport::viewport_set_hide_canvas(RID p_viewport, bool p_hide) {
 | |
| 
 | |
| 	Viewport *viewport = viewport_owner.getornull(p_viewport);
 | |
| 	ERR_FAIL_COND(!viewport);
 | |
| 
 | |
| 	viewport->hide_canvas = p_hide;
 | |
| }
 | |
| void RenderingServerViewport::viewport_set_disable_environment(RID p_viewport, bool p_disable) {
 | |
| 
 | |
| 	Viewport *viewport = viewport_owner.getornull(p_viewport);
 | |
| 	ERR_FAIL_COND(!viewport);
 | |
| 
 | |
| 	viewport->disable_environment = p_disable;
 | |
| }
 | |
| 
 | |
| void RenderingServerViewport::viewport_attach_camera(RID p_viewport, RID p_camera) {
 | |
| 
 | |
| 	Viewport *viewport = viewport_owner.getornull(p_viewport);
 | |
| 	ERR_FAIL_COND(!viewport);
 | |
| 
 | |
| 	viewport->camera = p_camera;
 | |
| }
 | |
| void RenderingServerViewport::viewport_set_scenario(RID p_viewport, RID p_scenario) {
 | |
| 
 | |
| 	Viewport *viewport = viewport_owner.getornull(p_viewport);
 | |
| 	ERR_FAIL_COND(!viewport);
 | |
| 
 | |
| 	viewport->scenario = p_scenario;
 | |
| }
 | |
| void RenderingServerViewport::viewport_attach_canvas(RID p_viewport, RID p_canvas) {
 | |
| 
 | |
| 	Viewport *viewport = viewport_owner.getornull(p_viewport);
 | |
| 	ERR_FAIL_COND(!viewport);
 | |
| 
 | |
| 	ERR_FAIL_COND(viewport->canvas_map.has(p_canvas));
 | |
| 	RenderingServerCanvas::Canvas *canvas = RSG::canvas->canvas_owner.getornull(p_canvas);
 | |
| 	ERR_FAIL_COND(!canvas);
 | |
| 
 | |
| 	canvas->viewports.insert(p_viewport);
 | |
| 	viewport->canvas_map[p_canvas] = Viewport::CanvasData();
 | |
| 	viewport->canvas_map[p_canvas].layer = 0;
 | |
| 	viewport->canvas_map[p_canvas].sublayer = 0;
 | |
| 	viewport->canvas_map[p_canvas].canvas = canvas;
 | |
| }
 | |
| 
 | |
| void RenderingServerViewport::viewport_remove_canvas(RID p_viewport, RID p_canvas) {
 | |
| 
 | |
| 	Viewport *viewport = viewport_owner.getornull(p_viewport);
 | |
| 	ERR_FAIL_COND(!viewport);
 | |
| 
 | |
| 	RenderingServerCanvas::Canvas *canvas = RSG::canvas->canvas_owner.getornull(p_canvas);
 | |
| 	ERR_FAIL_COND(!canvas);
 | |
| 
 | |
| 	viewport->canvas_map.erase(p_canvas);
 | |
| 	canvas->viewports.erase(p_viewport);
 | |
| }
 | |
| void RenderingServerViewport::viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Transform2D &p_offset) {
 | |
| 
 | |
| 	Viewport *viewport = viewport_owner.getornull(p_viewport);
 | |
| 	ERR_FAIL_COND(!viewport);
 | |
| 
 | |
| 	ERR_FAIL_COND(!viewport->canvas_map.has(p_canvas));
 | |
| 	viewport->canvas_map[p_canvas].transform = p_offset;
 | |
| }
 | |
| void RenderingServerViewport::viewport_set_transparent_background(RID p_viewport, bool p_enabled) {
 | |
| 
 | |
| 	Viewport *viewport = viewport_owner.getornull(p_viewport);
 | |
| 	ERR_FAIL_COND(!viewport);
 | |
| 
 | |
| 	RSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_TRANSPARENT, p_enabled);
 | |
| 	viewport->transparent_bg = p_enabled;
 | |
| }
 | |
| 
 | |
| void RenderingServerViewport::viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform) {
 | |
| 
 | |
| 	Viewport *viewport = viewport_owner.getornull(p_viewport);
 | |
| 	ERR_FAIL_COND(!viewport);
 | |
| 
 | |
| 	viewport->global_transform = p_transform;
 | |
| }
 | |
| void RenderingServerViewport::viewport_set_canvas_stacking(RID p_viewport, RID p_canvas, int p_layer, int p_sublayer) {
 | |
| 
 | |
| 	Viewport *viewport = viewport_owner.getornull(p_viewport);
 | |
| 	ERR_FAIL_COND(!viewport);
 | |
| 
 | |
| 	ERR_FAIL_COND(!viewport->canvas_map.has(p_canvas));
 | |
| 	viewport->canvas_map[p_canvas].layer = p_layer;
 | |
| 	viewport->canvas_map[p_canvas].sublayer = p_sublayer;
 | |
| }
 | |
| 
 | |
| void RenderingServerViewport::viewport_set_shadow_atlas_size(RID p_viewport, int p_size) {
 | |
| 
 | |
| 	Viewport *viewport = viewport_owner.getornull(p_viewport);
 | |
| 	ERR_FAIL_COND(!viewport);
 | |
| 
 | |
| 	viewport->shadow_atlas_size = p_size;
 | |
| 
 | |
| 	RSG::scene_render->shadow_atlas_set_size(viewport->shadow_atlas, viewport->shadow_atlas_size);
 | |
| }
 | |
| 
 | |
| void RenderingServerViewport::viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) {
 | |
| 
 | |
| 	Viewport *viewport = viewport_owner.getornull(p_viewport);
 | |
| 	ERR_FAIL_COND(!viewport);
 | |
| 
 | |
| 	RSG::scene_render->shadow_atlas_set_quadrant_subdivision(viewport->shadow_atlas, p_quadrant, p_subdiv);
 | |
| }
 | |
| 
 | |
| void RenderingServerViewport::viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa) {
 | |
| 
 | |
| 	Viewport *viewport = viewport_owner.getornull(p_viewport);
 | |
| 	ERR_FAIL_COND(!viewport);
 | |
| 
 | |
| 	if (viewport->msaa == p_msaa) {
 | |
| 		return;
 | |
| 	}
 | |
| 	viewport->msaa = p_msaa;
 | |
| 	if (viewport->render_buffers.is_valid()) {
 | |
| 		RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, p_msaa);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int RenderingServerViewport::viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfo p_info) {
 | |
| 
 | |
| 	ERR_FAIL_INDEX_V(p_info, RS::VIEWPORT_RENDER_INFO_MAX, -1);
 | |
| 
 | |
| 	Viewport *viewport = viewport_owner.getornull(p_viewport);
 | |
| 	if (!viewport)
 | |
| 		return 0; //there should be a lock here..
 | |
| 
 | |
| 	return viewport->render_info[p_info];
 | |
| }
 | |
| 
 | |
| void RenderingServerViewport::viewport_set_debug_draw(RID p_viewport, RS::ViewportDebugDraw p_draw) {
 | |
| 
 | |
| 	Viewport *viewport = viewport_owner.getornull(p_viewport);
 | |
| 	ERR_FAIL_COND(!viewport);
 | |
| 
 | |
| 	viewport->debug_draw = p_draw;
 | |
| }
 | |
| 
 | |
| bool RenderingServerViewport::free(RID p_rid) {
 | |
| 
 | |
| 	if (viewport_owner.owns(p_rid)) {
 | |
| 
 | |
| 		Viewport *viewport = viewport_owner.getornull(p_rid);
 | |
| 
 | |
| 		RSG::storage->free(viewport->render_target);
 | |
| 		RSG::scene_render->free(viewport->shadow_atlas);
 | |
| 		if (viewport->render_buffers.is_valid()) {
 | |
| 			RSG::scene_render->free(viewport->render_buffers);
 | |
| 		}
 | |
| 
 | |
| 		while (viewport->canvas_map.front()) {
 | |
| 			viewport_remove_canvas(p_rid, viewport->canvas_map.front()->key());
 | |
| 		}
 | |
| 
 | |
| 		viewport_set_scenario(p_rid, RID());
 | |
| 		active_viewports.erase(viewport);
 | |
| 
 | |
| 		viewport_owner.free(p_rid);
 | |
| 		memdelete(viewport);
 | |
| 
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| void RenderingServerViewport::set_default_clear_color(const Color &p_color) {
 | |
| 	RSG::storage->set_default_clear_color(p_color);
 | |
| }
 | |
| 
 | |
| RenderingServerViewport::RenderingServerViewport() {
 | |
| }
 | 
