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			438 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			438 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  rendering_server_default.cpp                                          */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #include "rendering_server_default.h"
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| 
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| #include "core/config/project_settings.h"
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| #include "core/io/marshalls.h"
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| #include "core/os/os.h"
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| #include "core/templates/sort_array.h"
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| #include "renderer_canvas_cull.h"
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| #include "renderer_scene_cull.h"
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| #include "rendering_server_globals.h"
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| 
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| // careful, these may run in different threads than the rendering server
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| 
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| int RenderingServerDefault::changes = 0;
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| 
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| /* FREE */
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| 
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| void RenderingServerDefault::_free(RID p_rid) {
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| 	if (unlikely(p_rid.is_null())) {
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| 		return;
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| 	}
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| 	if (RSG::utilities->free(p_rid)) {
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| 		return;
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| 	}
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| 	if (RSG::canvas->free(p_rid)) {
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| 		return;
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| 	}
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| 	if (RSG::viewport->free(p_rid)) {
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| 		return;
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| 	}
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| 	if (RSG::scene->free(p_rid)) {
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| 		return;
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| 	}
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| }
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| 
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| /* EVENT QUEUING */
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| 
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| void RenderingServerDefault::request_frame_drawn_callback(const Callable &p_callable) {
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| 	frame_drawn_callbacks.push_back(p_callable);
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| }
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| 
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| void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
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| 	//needs to be done before changes is reset to 0, to not force the editor to redraw
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| 	RS::get_singleton()->emit_signal(SNAME("frame_pre_draw"));
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| 
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| 	changes = 0;
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| 
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| 	RSG::rasterizer->begin_frame(frame_step);
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| 
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| 	TIMESTAMP_BEGIN()
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| 
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| 	uint64_t time_usec = OS::get_singleton()->get_ticks_usec();
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| 
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| 	RSG::scene->update(); //update scenes stuff before updating instances
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| 
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| 	frame_setup_time = double(OS::get_singleton()->get_ticks_usec() - time_usec) / 1000.0;
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| 
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| 	RSG::particles_storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered
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| 
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| 	RSG::scene->render_probes();
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| 
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| 	RSG::viewport->draw_viewports();
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| 	RSG::canvas_render->update();
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| 
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| 	if (OS::get_singleton()->get_current_rendering_driver_name() != "opengl3") {
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| 		// Already called for gl_compatibility renderer.
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| 		RSG::rasterizer->end_frame(p_swap_buffers);
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| 	}
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| 
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| 	XRServer *xr_server = XRServer::get_singleton();
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| 	if (xr_server != nullptr) {
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| 		// let our XR server know we're done so we can get our frame timing
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| 		xr_server->end_frame();
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| 	}
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| 
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| 	RSG::canvas->update_visibility_notifiers();
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| 	RSG::scene->update_visibility_notifiers();
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| 
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| 	while (frame_drawn_callbacks.front()) {
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| 		Callable c = frame_drawn_callbacks.front()->get();
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| 		Variant result;
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| 		Callable::CallError ce;
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| 		c.callp(nullptr, 0, result, ce);
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| 		if (ce.error != Callable::CallError::CALL_OK) {
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| 			String err = Variant::get_callable_error_text(c, nullptr, 0, ce);
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| 			ERR_PRINT("Error calling frame drawn function: " + err);
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| 		}
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| 
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| 		frame_drawn_callbacks.pop_front();
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| 	}
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| 	RS::get_singleton()->emit_signal(SNAME("frame_post_draw"));
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| 
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| 	if (RSG::utilities->get_captured_timestamps_count()) {
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| 		Vector<FrameProfileArea> new_profile;
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| 		if (RSG::utilities->capturing_timestamps) {
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| 			new_profile.resize(RSG::utilities->get_captured_timestamps_count());
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| 		}
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| 
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| 		uint64_t base_cpu = RSG::utilities->get_captured_timestamp_cpu_time(0);
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| 		uint64_t base_gpu = RSG::utilities->get_captured_timestamp_gpu_time(0);
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| 		for (uint32_t i = 0; i < RSG::utilities->get_captured_timestamps_count(); i++) {
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| 			uint64_t time_cpu = RSG::utilities->get_captured_timestamp_cpu_time(i);
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| 			uint64_t time_gpu = RSG::utilities->get_captured_timestamp_gpu_time(i);
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| 
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| 			String name = RSG::utilities->get_captured_timestamp_name(i);
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| 
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| 			if (name.begins_with("vp_")) {
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| 				RSG::viewport->handle_timestamp(name, time_cpu, time_gpu);
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| 			}
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| 
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| 			if (RSG::utilities->capturing_timestamps) {
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| 				new_profile.write[i].gpu_msec = double((time_gpu - base_gpu) / 1000) / 1000.0;
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| 				new_profile.write[i].cpu_msec = double(time_cpu - base_cpu) / 1000.0;
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| 				new_profile.write[i].name = RSG::utilities->get_captured_timestamp_name(i);
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| 			}
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| 		}
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| 
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| 		frame_profile = new_profile;
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| 	}
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| 
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| 	frame_profile_frame = RSG::utilities->get_captured_timestamps_frame();
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| 
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| 	if (print_gpu_profile) {
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| 		if (print_frame_profile_ticks_from == 0) {
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| 			print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec();
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| 		}
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| 		double total_time = 0.0;
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| 
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| 		for (int i = 0; i < frame_profile.size() - 1; i++) {
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| 			String name = frame_profile[i].name;
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| 			if (name[0] == '<' || name[0] == '>') {
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| 				continue;
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| 			}
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| 
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| 			double time = frame_profile[i + 1].gpu_msec - frame_profile[i].gpu_msec;
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| 
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| 			if (name[0] != '<' && name[0] != '>') {
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| 				if (print_gpu_profile_task_time.has(name)) {
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| 					print_gpu_profile_task_time[name] += time;
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| 				} else {
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| 					print_gpu_profile_task_time[name] = time;
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| 				}
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| 			}
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| 		}
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| 
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| 		if (frame_profile.size()) {
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| 			total_time = frame_profile[frame_profile.size() - 1].gpu_msec;
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| 		}
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| 
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| 		uint64_t ticks_elapsed = OS::get_singleton()->get_ticks_usec() - print_frame_profile_ticks_from;
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| 		print_frame_profile_frame_count++;
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| 		if (ticks_elapsed > 1000000) {
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| 			print_line("GPU PROFILE (total " + rtos(total_time) + "ms): ");
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| 
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| 			float print_threshold = 0.01;
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| 			for (const KeyValue<String, float> &E : print_gpu_profile_task_time) {
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| 				double time = E.value / double(print_frame_profile_frame_count);
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| 				if (time > print_threshold) {
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| 					print_line("\t-" + E.key + ": " + rtos(time) + "ms");
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| 				}
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| 			}
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| 			print_gpu_profile_task_time.clear();
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| 			print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec();
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| 			print_frame_profile_frame_count = 0;
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| 		}
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| 	}
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| 
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| 	RSG::utilities->update_memory_info();
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| }
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| 
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| double RenderingServerDefault::get_frame_setup_time_cpu() const {
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| 	return frame_setup_time;
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| }
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| 
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| bool RenderingServerDefault::has_changed() const {
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| 	return changes > 0;
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| }
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| 
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| void RenderingServerDefault::_init() {
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| 	RSG::rasterizer->initialize();
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| }
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| 
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| void RenderingServerDefault::_finish() {
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| 	if (test_cube.is_valid()) {
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| 		free(test_cube);
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| 	}
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| 
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| 	RSG::rasterizer->finalize();
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| }
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| 
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| void RenderingServerDefault::init() {
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| 	if (create_thread) {
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| 		print_verbose("RenderingServerWrapMT: Creating render thread");
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| 		DisplayServer::get_singleton()->release_rendering_thread();
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| 		if (create_thread) {
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| 			thread.start(_thread_callback, this);
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| 			print_verbose("RenderingServerWrapMT: Starting render thread");
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| 		}
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| 		while (!draw_thread_up.is_set()) {
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| 			OS::get_singleton()->delay_usec(1000);
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| 		}
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| 		print_verbose("RenderingServerWrapMT: Finished render thread");
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| 	} else {
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| 		_init();
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| 	}
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| }
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| 
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| void RenderingServerDefault::finish() {
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| 	if (create_thread) {
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| 		command_queue.push(this, &RenderingServerDefault::_thread_exit);
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| 		thread.wait_to_finish();
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| 	} else {
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| 		_finish();
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| 	}
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| }
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| 
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| /* STATUS INFORMATION */
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| 
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| uint64_t RenderingServerDefault::get_rendering_info(RenderingInfo p_info) {
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| 	if (p_info == RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME) {
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| 		return RSG::viewport->get_total_objects_drawn();
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| 	} else if (p_info == RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME) {
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| 		return RSG::viewport->get_total_vertices_drawn();
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| 	} else if (p_info == RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME) {
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| 		return RSG::viewport->get_total_draw_calls_used();
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| 	}
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| 	return RSG::utilities->get_rendering_info(p_info);
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| }
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| 
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| String RenderingServerDefault::get_video_adapter_name() const {
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| 	return RSG::utilities->get_video_adapter_name();
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| }
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| 
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| String RenderingServerDefault::get_video_adapter_vendor() const {
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| 	return RSG::utilities->get_video_adapter_vendor();
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| }
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| 
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| RenderingDevice::DeviceType RenderingServerDefault::get_video_adapter_type() const {
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| 	return RSG::utilities->get_video_adapter_type();
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| }
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| 
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| String RenderingServerDefault::get_video_adapter_api_version() const {
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| 	return RSG::utilities->get_video_adapter_api_version();
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| }
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| 
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| void RenderingServerDefault::set_frame_profiling_enabled(bool p_enable) {
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| 	RSG::utilities->capturing_timestamps = p_enable;
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| }
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| 
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| uint64_t RenderingServerDefault::get_frame_profile_frame() {
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| 	return frame_profile_frame;
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| }
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| 
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| Vector<RenderingServer::FrameProfileArea> RenderingServerDefault::get_frame_profile() {
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| 	return frame_profile;
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| }
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| 
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| /* TESTING */
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| 
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| void RenderingServerDefault::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
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| 	redraw_request();
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| 	RSG::rasterizer->set_boot_image(p_image, p_color, p_scale, p_use_filter);
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| }
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| 
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| Color RenderingServerDefault::get_default_clear_color() {
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| 	return RSG::texture_storage->get_default_clear_color();
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| }
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| 
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| void RenderingServerDefault::set_default_clear_color(const Color &p_color) {
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| 	RSG::viewport->set_default_clear_color(p_color);
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| }
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| 
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| bool RenderingServerDefault::has_feature(Features p_feature) const {
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| 	return false;
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| }
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| 
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| void RenderingServerDefault::sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) {
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| 	RSG::scene->sdfgi_set_debug_probe_select(p_position, p_dir);
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| }
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| 
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| void RenderingServerDefault::set_print_gpu_profile(bool p_enable) {
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| 	RSG::utilities->capturing_timestamps = p_enable;
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| 	print_gpu_profile = p_enable;
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| }
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| 
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| RID RenderingServerDefault::get_test_cube() {
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| 	if (!test_cube.is_valid()) {
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| 		test_cube = _make_test_cube();
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| 	}
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| 	return test_cube;
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| }
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| 
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| bool RenderingServerDefault::has_os_feature(const String &p_feature) const {
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| 	if (RSG::utilities) {
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| 		return RSG::utilities->has_os_feature(p_feature);
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| 	} else {
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| 		return false;
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| 	}
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| }
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| 
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| void RenderingServerDefault::set_debug_generate_wireframes(bool p_generate) {
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| 	RSG::utilities->set_debug_generate_wireframes(p_generate);
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| }
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| 
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| bool RenderingServerDefault::is_low_end() const {
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| 	return RendererCompositor::is_low_end();
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| }
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| 
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| Size2i RenderingServerDefault::get_maximum_viewport_size() const {
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| 	if (RSG::utilities) {
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| 		return RSG::utilities->get_maximum_viewport_size();
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| 	} else {
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| 		return Size2i();
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| 	}
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| }
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| 
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| void RenderingServerDefault::_thread_exit() {
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| 	exit.set();
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| }
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| 
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| void RenderingServerDefault::_thread_draw(bool p_swap_buffers, double frame_step) {
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| 	_draw(p_swap_buffers, frame_step);
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| }
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| 
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| void RenderingServerDefault::_thread_flush() {
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| }
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| 
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| void RenderingServerDefault::_thread_callback(void *_instance) {
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| 	RenderingServerDefault *vsmt = reinterpret_cast<RenderingServerDefault *>(_instance);
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| 
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| 	vsmt->_thread_loop();
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| }
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| 
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| void RenderingServerDefault::_thread_loop() {
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| 	server_thread = Thread::get_caller_id();
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| 
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| 	DisplayServer::get_singleton()->make_rendering_thread();
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| 
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| 	_init();
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| 
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| 	draw_thread_up.set();
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| 	while (!exit.is_set()) {
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| 		// flush commands one by one, until exit is requested
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| 		command_queue.wait_and_flush();
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| 	}
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| 
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| 	command_queue.flush_all(); // flush all
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| 
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| 	_finish();
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| }
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| 
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| /* EVENT QUEUING */
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| 
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| void RenderingServerDefault::sync() {
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| 	if (create_thread) {
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| 		command_queue.push_and_sync(this, &RenderingServerDefault::_thread_flush);
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| 	} else {
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| 		command_queue.flush_all(); //flush all pending from other threads
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| 	}
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| }
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| 
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| void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
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| 	if (create_thread) {
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| 		command_queue.push(this, &RenderingServerDefault::_thread_draw, p_swap_buffers, frame_step);
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| 	} else {
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| 		_draw(p_swap_buffers, frame_step);
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| 	}
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| }
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| 
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| RenderingServerDefault::RenderingServerDefault(bool p_create_thread) :
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| 		command_queue(p_create_thread) {
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| 	RenderingServer::init();
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| 
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| 	create_thread = p_create_thread;
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| 
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| 	if (!p_create_thread) {
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| 		server_thread = Thread::get_caller_id();
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| 	} else {
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| 		server_thread = 0;
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| 	}
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| 
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| 	RSG::threaded = p_create_thread;
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| 	RSG::canvas = memnew(RendererCanvasCull);
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| 	RSG::viewport = memnew(RendererViewport);
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| 	RendererSceneCull *sr = memnew(RendererSceneCull);
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| 	RSG::camera_attributes = memnew(RendererCameraAttributes);
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| 	RSG::scene = sr;
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| 	RSG::rasterizer = RendererCompositor::create();
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| 	RSG::utilities = RSG::rasterizer->get_utilities();
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| 	RSG::light_storage = RSG::rasterizer->get_light_storage();
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| 	RSG::material_storage = RSG::rasterizer->get_material_storage();
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| 	RSG::mesh_storage = RSG::rasterizer->get_mesh_storage();
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| 	RSG::particles_storage = RSG::rasterizer->get_particles_storage();
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| 	RSG::texture_storage = RSG::rasterizer->get_texture_storage();
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| 	RSG::gi = RSG::rasterizer->get_gi();
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| 	RSG::fog = RSG::rasterizer->get_fog();
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| 	RSG::canvas_render = RSG::rasterizer->get_canvas();
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| 	sr->set_scene_render(RSG::rasterizer->get_scene());
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| 
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| 	frame_profile_frame = 0;
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| }
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| 
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| RenderingServerDefault::~RenderingServerDefault() {
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| 	memdelete(RSG::canvas);
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| 	memdelete(RSG::viewport);
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| 	memdelete(RSG::rasterizer);
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| 	memdelete(RSG::scene);
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| 	memdelete(RSG::camera_attributes);
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| }
 | 
