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	Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> Co-Authored-By: BooksBaum <15612932+booksbaum@users.noreply.github.com>
		
			
				
	
	
		
			84 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  gdscript_text_document.h                                              */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#ifndef GDSCRIPT_TEXT_DOCUMENT_H
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#define GDSCRIPT_TEXT_DOCUMENT_H
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#include "godot_lsp.h"
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#include "core/io/file_access.h"
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#include "core/object/ref_counted.h"
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class GDScriptTextDocument : public RefCounted {
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	GDCLASS(GDScriptTextDocument, RefCounted)
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protected:
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	static void _bind_methods();
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	Ref<FileAccess> file_checker;
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	void didOpen(const Variant &p_param);
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	void didClose(const Variant &p_param);
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	void didChange(const Variant &p_param);
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	void willSaveWaitUntil(const Variant &p_param);
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	void didSave(const Variant &p_param);
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	void sync_script_content(const String &p_path, const String &p_content);
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	void show_native_symbol_in_editor(const String &p_symbol_id);
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	Array native_member_completions;
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private:
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	Array find_symbols(const lsp::TextDocumentPositionParams &p_location, List<const lsp::DocumentSymbol *> &r_list);
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	lsp::TextDocumentItem load_document_item(const Variant &p_param);
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	void notify_client_show_symbol(const lsp::DocumentSymbol *symbol);
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public:
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	Variant nativeSymbol(const Dictionary &p_params);
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	Array documentSymbol(const Dictionary &p_params);
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	Array completion(const Dictionary &p_params);
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	Dictionary resolve(const Dictionary &p_params);
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	Dictionary rename(const Dictionary &p_params);
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	Variant prepareRename(const Dictionary &p_params);
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	Array references(const Dictionary &p_params);
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	Array foldingRange(const Dictionary &p_params);
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	Array codeLens(const Dictionary &p_params);
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	Array documentLink(const Dictionary &p_params);
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	Array colorPresentation(const Dictionary &p_params);
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	Variant hover(const Dictionary &p_params);
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	Array definition(const Dictionary &p_params);
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	Variant declaration(const Dictionary &p_params);
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	Variant signatureHelp(const Dictionary &p_params);
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	void initialize();
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	GDScriptTextDocument();
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};
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#endif // GDSCRIPT_TEXT_DOCUMENT_H
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