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bokeh_dof.cpp
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Push pipeline compilation of various effects to the worker thread pool.
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2025-10-13 12:00:23 -03:00 |
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bokeh_dof.h
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Push pipeline compilation of various effects to the worker thread pool.
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2025-10-13 12:00:23 -03:00 |
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copy_effects.cpp
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Sanitize INF/NaN when copying last frame texture for SSIL/SSR.
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2025-11-13 16:38:54 +03:00 |
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copy_effects.h
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Sanitize INF/NaN when copying last frame texture for SSIL/SSR.
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2025-11-13 16:38:54 +03:00 |
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debug_effects.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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debug_effects.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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fsr.cpp
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Push pipeline compilation of various effects to the worker thread pool.
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2025-10-13 12:00:23 -03:00 |
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fsr.h
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Push pipeline compilation of various effects to the worker thread pool.
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2025-10-13 12:00:23 -03:00 |
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fsr2.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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fsr2.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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luminance.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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luminance.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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metal_fx.h
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Renderer: Eliminates String allocations for all labels in the renderer
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2025-05-28 06:01:35 +10:00 |
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metal_fx.mm
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Introduce 'visionos' platform derived from 'apple_embedded'
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2025-05-19 15:47:01 -07:00 |
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motion_vectors_store.cpp
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Metal: Add MetalFX upscaling support
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2025-01-06 06:03:18 -07:00 |
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motion_vectors_store.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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resolve.cpp
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Add depth resolve to the mobile renderer
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2025-07-16 20:37:39 -07:00 |
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resolve.h
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Add depth resolve to the mobile renderer
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2025-07-16 20:37:39 -07:00 |
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roughness_limiter.cpp
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Move roughness limiter and sort into their own classes
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2023-03-09 21:58:55 +11:00 |
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roughness_limiter.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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SCsub
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Revert "SCons: Add CPPEXTPATH for external includes"
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2025-10-06 13:09:22 -05:00 |
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smaa.cpp
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Optimize glow and tonemap gather step in the mobile renderer
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2025-10-30 21:56:26 -07:00 |
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smaa.h
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Optimize glow and tonemap gather step in the mobile renderer
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2025-10-30 21:56:26 -07:00 |
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sort_effects.cpp
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
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sort_effects.h
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Add Span struct (replacing StrRange). Spans represent read-only access to a contiguous array, resembling std::span.
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2025-03-09 18:19:51 +01:00 |
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spatial_upscaler.h
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Renderer: Eliminates String allocations for all labels in the renderer
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2025-05-28 06:01:35 +10:00 |
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ss_effects.cpp
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Sanitize INF/NaN when copying last frame texture for SSIL/SSR.
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2025-11-13 16:38:54 +03:00 |
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ss_effects.h
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Overhaul screen space reflections.
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2025-10-21 19:23:38 +03:00 |
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taa.cpp
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TAA adjustment to reduce ghosting
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2025-11-18 12:24:09 +01:00 |
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taa.h
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TAA adjustment to reduce ghosting
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2025-11-18 12:24:09 +01:00 |
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tone_mapper.cpp
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Optimize glow and tonemap gather step in the mobile renderer
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2025-10-30 21:56:26 -07:00 |
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tone_mapper.h
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Use proper bitshift for tonemap srgb flag in Forward+ renderer
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2025-10-31 18:35:39 -07:00 |
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vrs.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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vrs.h
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Merge pull request #99551 from DarioSamo/fragment-density-map
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2025-03-28 14:31:19 +01:00 |