godot/servers/rendering/renderer_rd/shaders/environment
clayjohn 8ee3897048 Clean up Volumetric Fog blending behavior
Use proper blending everywhere to be consistent and avoid multiplying by opacity twice.
2025-11-07 11:11:44 -08:00
..
gi.glsl Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
sdfgi_debug.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
sdfgi_debug_probes.glsl Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
sdfgi_direct_light.glsl Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
sdfgi_integrate.glsl Support custom sky rotation in SDFGI 2024-12-20 11:26:28 +11:00
sdfgi_preprocess.glsl Fixup SDFGI shader compilation error after #80390 2024-01-03 08:51:08 +01:00
sky.glsl Clean up Volumetric Fog blending behavior 2025-11-07 11:11:44 -08:00
volumetric_fog.glsl Check for Vulkan Memory Model support and make it a variant. 2025-07-25 09:24:58 -03:00
volumetric_fog_process.glsl Clean up Volumetric Fog blending behavior 2025-11-07 11:11:44 -08:00
voxel_gi.glsl Fix light range in voxel GI 2025-05-21 06:49:35 -04:00
voxel_gi_debug.glsl Style: Enable clang-format's InsertBraces config 2025-01-09 16:46:51 +01:00
voxel_gi_sdf.glsl Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00