godot/servers/rendering/renderer_rd/shaders
2025-05-16 12:40:21 -03:00
..
effects Implement FXAA 3.11 2025-04-22 22:19:06 -07:00
environment Fix float/int comparison in acos_approx in sky template shader 2025-04-27 17:06:34 -07:00
forward_clustered Merge pull request #89988 from LunaCapra/specular-occlusion 2025-05-14 09:44:06 -05:00
forward_mobile Reduce amount of permutations in mobile shader. 2025-05-16 12:40:21 -03:00
blit.glsl Add Swappy & Pre-Transformed Swapchain 2024-10-28 18:55:37 -03:00
canvas.glsl Rewrite textureProjLod usage to avoid a Vulkan validation error. 2025-05-15 11:35:34 -03:00
canvas_occlusion.glsl Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes. 2024-12-17 07:41:09 -08:00
canvas_sdf.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
canvas_uniforms_inc.glsl Rewrite textureProjLod usage to avoid a Vulkan validation error. 2025-05-15 11:35:34 -03:00
cluster_data_inc.glsl Create mobile renderer 2021-05-03 21:54:11 +10:00
cluster_debug.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cluster_render.glsl Save cluster render shader from being optimized out entirely 2023-05-08 18:39:49 +02:00
cluster_store.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
decal_data_inc.glsl Style: Add 19.1.0 LLVM options to .clang-format 2024-11-22 09:24:32 -06:00
giprobe_write.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
light_data_inc.glsl ReflectionProbe add Blend Distance 2024-12-05 23:29:47 +01:00
particles.glsl Fix: Mass property particle shader error 2025-01-28 21:00:26 -05:00
particles_copy.glsl Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale 2023-09-08 20:01:57 +01:00
samplers_inc.glsl Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
scene_data_inc.glsl Jitter shadow map dithering pattern across frames when TAA is enabled 2024-09-24 15:52:07 -07:00
scene_forward_aa_inc.glsl Fix alpha hash by correcting typos and doing calculations in object space 2022-11-14 17:57:49 -08:00
scene_forward_gi_inc.glsl Reduce the number of samplers used by the scene shaders 2023-12-15 17:13:44 -07:00
scene_forward_lights_inc.glsl Replace BRDF approximation with a DFG LUT 2025-05-08 10:23:35 -06:00
scene_forward_vertex_lights_inc.glsl Implement vertex shading 2024-09-29 00:36:09 +02:00
SCsub Adding ability to include build-in include files (precursor to custom shader templates) 2024-11-24 08:47:45 +11:00
skeleton.glsl Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00