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	Apparently some recent Mesa version also changed AMD's vendor string. In addition I found a small uninitialized variable that's corrected now.
		
			
				
	
	
		
			240 lines
		
	
	
	
		
			7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			240 lines
		
	
	
	
		
			7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  detect_prime_x11.cpp                                                 */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifdef X11_ENABLED
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#if defined(OPENGL_ENABLED)
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#include "detect_prime.h"
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#include "core/string/print_string.h"
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#include "core/string/ustring.h"
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#include <stdlib.h>
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#include <GL/gl.h>
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#include <GL/glx.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <cstring>
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#include <sys/types.h>
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#include <sys/wait.h>
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#include <unistd.h>
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#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
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#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
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typedef GLXContext (*GLXCREATECONTEXTATTRIBSARBPROC)(Display *, GLXFBConfig, GLXContext, Bool, const int *);
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struct vendor {
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	const char *glxvendor;
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	int priority = 0;
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};
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vendor vendormap[] = {
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	{ "Advanced Micro Devices, Inc.", 30 },
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	{ "AMD", 30 },
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	{ "NVIDIA Corporation", 30 },
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	{ "X.Org", 30 },
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	{ "Intel Open Source Technology Center", 20 },
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	{ "Intel", 20 },
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	{ "nouveau", 10 },
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	{ "Mesa Project", 0 },
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	{ nullptr, 0 }
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};
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// Runs inside a child. Exiting will not quit the engine.
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void create_context() {
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	Display *x11_display = XOpenDisplay(nullptr);
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	Window x11_window;
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	GLXContext glx_context;
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	GLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = (GLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte *)"glXCreateContextAttribsARB");
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	static int visual_attribs[] = {
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		GLX_RENDER_TYPE, GLX_RGBA_BIT,
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		GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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		GLX_DOUBLEBUFFER, true,
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		GLX_RED_SIZE, 1,
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		GLX_GREEN_SIZE, 1,
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		GLX_BLUE_SIZE, 1,
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		GLX_DEPTH_SIZE, 24,
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		None
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	};
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	int fbcount;
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	GLXFBConfig fbconfig = 0;
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	XVisualInfo *vi = nullptr;
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	XSetWindowAttributes swa;
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	swa.event_mask = StructureNotifyMask;
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	swa.border_pixel = 0;
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	unsigned long valuemask = CWBorderPixel | CWColormap | CWEventMask;
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	GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs, &fbcount);
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	if (!fbc)
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		exit(1);
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	vi = glXGetVisualFromFBConfig(x11_display, fbc[0]);
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	fbconfig = fbc[0];
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	static int context_attribs[] = {
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		GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
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		GLX_CONTEXT_MINOR_VERSION_ARB, 3,
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		GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
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		GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
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		None
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	};
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	glx_context = glXCreateContextAttribsARB(x11_display, fbconfig, nullptr, true, context_attribs);
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	swa.colormap = XCreateColormap(x11_display, RootWindow(x11_display, vi->screen), vi->visual, AllocNone);
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	x11_window = XCreateWindow(x11_display, RootWindow(x11_display, vi->screen), 0, 0, 10, 10, 0, vi->depth, InputOutput, vi->visual, valuemask, &swa);
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	if (!x11_window)
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		exit(1);
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	glXMakeCurrent(x11_display, x11_window, glx_context);
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	XFree(vi);
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}
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int detect_prime() {
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	pid_t p;
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	int priorities[2] = {};
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	String vendors[2];
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	String renderers[2];
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	vendors[0] = "Unknown";
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	vendors[1] = "Unknown";
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	renderers[0] = "Unknown";
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	renderers[1] = "Unknown";
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	for (int i = 0; i < 2; ++i) {
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		int fdset[2];
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		if (pipe(fdset) == -1) {
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			print_verbose("Failed to pipe(), using default GPU");
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			return 0;
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		}
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		// Fork so the driver initialization can crash without taking down the engine.
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		p = fork();
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		if (p > 0) {
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			// Main thread
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			int stat_loc = 0;
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			char string[201];
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			string[200] = '\0';
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			close(fdset[1]);
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			waitpid(p, &stat_loc, 0);
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			if (!stat_loc) {
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				// No need to do anything complicated here. Anything less than
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				// PIPE_BUF will be delivered in one read() call.
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				// Leave it 'Unknown' otherwise.
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				if (read(fdset[0], string, sizeof(string) - 1) > 0) {
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					vendors[i] = string;
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					renderers[i] = string + strlen(string) + 1;
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				}
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			}
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			close(fdset[0]);
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		} else {
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			// In child, exit() here will not quit the engine.
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			char string[201];
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			close(fdset[0]);
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			if (i)
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				setenv("DRI_PRIME", "1", 1);
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			create_context();
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			const char *vendor = (const char *)glGetString(GL_VENDOR);
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			const char *renderer = (const char *)glGetString(GL_RENDERER);
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			unsigned int vendor_len = strlen(vendor) + 1;
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			unsigned int renderer_len = strlen(renderer) + 1;
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			if (vendor_len + renderer_len >= sizeof(string)) {
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				renderer_len = 200 - vendor_len;
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			}
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			memcpy(&string, vendor, vendor_len);
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			memcpy(&string[vendor_len], renderer, renderer_len);
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			if (write(fdset[1], string, vendor_len + renderer_len) == -1) {
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				print_verbose("Couldn't write vendor/renderer string.");
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			}
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			close(fdset[1]);
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			exit(0);
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		}
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	}
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	int preferred = 0;
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	int priority = 0;
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	if (vendors[0] == vendors[1]) {
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		print_verbose("Only one GPU found, using default.");
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		return 0;
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	}
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	for (int i = 1; i >= 0; --i) {
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		vendor *v = vendormap;
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		while (v->glxvendor) {
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			if (v->glxvendor == vendors[i]) {
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				priorities[i] = v->priority;
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				if (v->priority >= priority) {
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					priority = v->priority;
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					preferred = i;
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				}
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			}
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			++v;
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		}
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	}
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	print_verbose("Found renderers:");
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	for (int i = 0; i < 2; ++i) {
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		print_verbose("Renderer " + itos(i) + ": " + renderers[i] + " with priority: " + itos(priorities[i]));
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	}
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	print_verbose("Using renderer: " + renderers[preferred]);
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	return preferred;
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}
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#endif
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#endif
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