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			3698 lines
		
	
	
	
		
			107 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			3698 lines
		
	
	
	
		
			107 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  csharp_script.cpp                                                    */
 | |
| /*************************************************************************/
 | |
| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
 | |
| /*                      https://godotengine.org                          */
 | |
| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
 | |
| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
 | |
| /*                                                                       */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
 | |
| /* "Software"), to deal in the Software without restriction, including   */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
 | |
| /*                                                                       */
 | |
| /* The above copyright notice and this permission notice shall be        */
 | |
| /* included in all copies or substantial portions of the Software.       */
 | |
| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | |
| /*************************************************************************/
 | |
| 
 | |
| #include "csharp_script.h"
 | |
| 
 | |
| #include <mono/metadata/threads.h>
 | |
| #include <mono/metadata/tokentype.h>
 | |
| #include <stdint.h>
 | |
| 
 | |
| #include "core/config/project_settings.h"
 | |
| #include "core/debugger/engine_debugger.h"
 | |
| #include "core/debugger/script_debugger.h"
 | |
| #include "core/io/file_access.h"
 | |
| #include "core/os/mutex.h"
 | |
| #include "core/os/os.h"
 | |
| #include "core/os/thread.h"
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| #include "core/os/keyboard.h"
 | |
| #include "editor/bindings_generator.h"
 | |
| #include "editor/editor_node.h"
 | |
| #include "editor/editor_settings.h"
 | |
| #include "editor/node_dock.h"
 | |
| #endif
 | |
| 
 | |
| #ifdef DEBUG_METHODS_ENABLED
 | |
| #include "class_db_api_json.h"
 | |
| #endif
 | |
| 
 | |
| #include "editor/editor_internal_calls.h"
 | |
| #include "godotsharp_dirs.h"
 | |
| #include "mono_gd/gd_mono_cache.h"
 | |
| #include "mono_gd/gd_mono_class.h"
 | |
| #include "mono_gd/gd_mono_marshal.h"
 | |
| #include "mono_gd/gd_mono_utils.h"
 | |
| #include "signal_awaiter_utils.h"
 | |
| #include "utils/macros.h"
 | |
| #include "utils/string_utils.h"
 | |
| 
 | |
| #define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->get_string_names().m_var)
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| static bool _create_project_solution_if_needed() {
 | |
| 	String sln_path = GodotSharpDirs::get_project_sln_path();
 | |
| 	String csproj_path = GodotSharpDirs::get_project_csproj_path();
 | |
| 
 | |
| 	if (!FileAccess::exists(sln_path) || !FileAccess::exists(csproj_path)) {
 | |
| 		// A solution does not yet exist, create a new one
 | |
| 
 | |
| 		CRASH_COND(CSharpLanguage::get_singleton()->get_godotsharp_editor() == nullptr);
 | |
| 		return CSharpLanguage::get_singleton()->get_godotsharp_editor()->call("CreateProjectSolution");
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| CSharpLanguage *CSharpLanguage::singleton = nullptr;
 | |
| 
 | |
| GDNativeInstanceBindingCallbacks CSharpLanguage::_instance_binding_callbacks = {
 | |
| 	&_instance_binding_create_callback,
 | |
| 	&_instance_binding_free_callback,
 | |
| 	&_instance_binding_reference_callback
 | |
| };
 | |
| 
 | |
| String CSharpLanguage::get_name() const {
 | |
| 	return "C#";
 | |
| }
 | |
| 
 | |
| String CSharpLanguage::get_type() const {
 | |
| 	return "CSharpScript";
 | |
| }
 | |
| 
 | |
| String CSharpLanguage::get_extension() const {
 | |
| 	return "cs";
 | |
| }
 | |
| 
 | |
| Error CSharpLanguage::execute_file(const String &p_path) {
 | |
| 	// ??
 | |
| 	return OK;
 | |
| }
 | |
| 
 | |
| void CSharpLanguage::init() {
 | |
| #ifdef DEBUG_METHODS_ENABLED
 | |
| 	if (OS::get_singleton()->get_cmdline_args().find("--class-db-json")) {
 | |
| 		class_db_api_to_json("user://class_db_api.json", ClassDB::API_CORE);
 | |
| #ifdef TOOLS_ENABLED
 | |
| 		class_db_api_to_json("user://class_db_api_editor.json", ClassDB::API_EDITOR);
 | |
| #endif
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	gdmono = memnew(GDMono);
 | |
| 	gdmono->initialize();
 | |
| 
 | |
| #if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
 | |
| 	// Generate bindings here, before loading assemblies. 'initialize_load_assemblies' aborts
 | |
| 	// the applications if the api assemblies or the main tools assembly is missing, but this
 | |
| 	// is not a problem for BindingsGenerator as it only needs the tools project editor assembly.
 | |
| 	List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
 | |
| 	BindingsGenerator::handle_cmdline_args(cmdline_args);
 | |
| #endif
 | |
| 
 | |
| #ifndef MONO_GLUE_ENABLED
 | |
| 	print_line("Run this binary with '--generate-mono-glue path/to/modules/mono/glue'");
 | |
| #endif
 | |
| 
 | |
| 	if (gdmono->is_runtime_initialized()) {
 | |
| 		gdmono->initialize_load_assemblies();
 | |
| 	}
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	EditorNode::add_init_callback(&_editor_init_callback);
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void CSharpLanguage::finish() {
 | |
| 	finalize();
 | |
| }
 | |
| 
 | |
| void CSharpLanguage::finalize() {
 | |
| 	if (finalized) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	finalizing = true;
 | |
| 
 | |
| 	// Make sure all script binding gchandles are released before finalizing GDMono
 | |
| 	for (KeyValue<Object *, CSharpScriptBinding> &E : script_bindings) {
 | |
| 		CSharpScriptBinding &script_binding = E.value;
 | |
| 
 | |
| 		if (!script_binding.gchandle.is_released()) {
 | |
| 			script_binding.gchandle.release();
 | |
| 			script_binding.inited = false;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (gdmono) {
 | |
| 		memdelete(gdmono);
 | |
| 		gdmono = nullptr;
 | |
| 	}
 | |
| 
 | |
| 	// Clear here, after finalizing all domains to make sure there is nothing else referencing the elements.
 | |
| 	script_bindings.clear();
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	for (const KeyValue<ObjectID, int> &E : unsafe_object_references) {
 | |
| 		const ObjectID &id = E.key;
 | |
| 		Object *obj = ObjectDB::get_instance(id);
 | |
| 
 | |
| 		if (obj) {
 | |
| 			ERR_PRINT("Leaked unsafe reference to object: " + obj->to_string());
 | |
| 		} else {
 | |
| 			ERR_PRINT("Leaked unsafe reference to deleted object: " + itos(id));
 | |
| 		}
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	memdelete(managed_callable_middleman);
 | |
| 
 | |
| 	finalizing = false;
 | |
| 	finalized = true;
 | |
| }
 | |
| 
 | |
| void CSharpLanguage::get_reserved_words(List<String> *p_words) const {
 | |
| 	static const char *_reserved_words[] = {
 | |
| 		// Reserved keywords
 | |
| 		"abstract",
 | |
| 		"as",
 | |
| 		"base",
 | |
| 		"bool",
 | |
| 		"break",
 | |
| 		"byte",
 | |
| 		"case",
 | |
| 		"catch",
 | |
| 		"char",
 | |
| 		"checked",
 | |
| 		"class",
 | |
| 		"const",
 | |
| 		"continue",
 | |
| 		"decimal",
 | |
| 		"default",
 | |
| 		"delegate",
 | |
| 		"do",
 | |
| 		"double",
 | |
| 		"else",
 | |
| 		"enum",
 | |
| 		"event",
 | |
| 		"explicit",
 | |
| 		"extern",
 | |
| 		"false",
 | |
| 		"finally",
 | |
| 		"fixed",
 | |
| 		"float",
 | |
| 		"for",
 | |
| 		"foreach",
 | |
| 		"goto",
 | |
| 		"if",
 | |
| 		"implicit",
 | |
| 		"in",
 | |
| 		"int",
 | |
| 		"interface",
 | |
| 		"internal",
 | |
| 		"is",
 | |
| 		"lock",
 | |
| 		"long",
 | |
| 		"namespace",
 | |
| 		"new",
 | |
| 		"null",
 | |
| 		"object",
 | |
| 		"operator",
 | |
| 		"out",
 | |
| 		"override",
 | |
| 		"params",
 | |
| 		"private",
 | |
| 		"protected",
 | |
| 		"public",
 | |
| 		"readonly",
 | |
| 		"ref",
 | |
| 		"return",
 | |
| 		"sbyte",
 | |
| 		"sealed",
 | |
| 		"short",
 | |
| 		"sizeof",
 | |
| 		"stackalloc",
 | |
| 		"static",
 | |
| 		"string",
 | |
| 		"struct",
 | |
| 		"switch",
 | |
| 		"this",
 | |
| 		"throw",
 | |
| 		"true",
 | |
| 		"try",
 | |
| 		"typeof",
 | |
| 		"uint",
 | |
| 		"ulong",
 | |
| 		"unchecked",
 | |
| 		"unsafe",
 | |
| 		"ushort",
 | |
| 		"using",
 | |
| 		"virtual",
 | |
| 		"void",
 | |
| 		"volatile",
 | |
| 		"while",
 | |
| 
 | |
| 		// Contextual keywords. Not reserved words, but I guess we should include
 | |
| 		// them because this seems to be used only for syntax highlighting.
 | |
| 		"add",
 | |
| 		"alias",
 | |
| 		"ascending",
 | |
| 		"async",
 | |
| 		"await",
 | |
| 		"by",
 | |
| 		"descending",
 | |
| 		"dynamic",
 | |
| 		"equals",
 | |
| 		"from",
 | |
| 		"get",
 | |
| 		"global",
 | |
| 		"group",
 | |
| 		"into",
 | |
| 		"join",
 | |
| 		"let",
 | |
| 		"nameof",
 | |
| 		"on",
 | |
| 		"orderby",
 | |
| 		"partial",
 | |
| 		"remove",
 | |
| 		"select",
 | |
| 		"set",
 | |
| 		"value",
 | |
| 		"var",
 | |
| 		"when",
 | |
| 		"where",
 | |
| 		"yield",
 | |
| 		nullptr
 | |
| 	};
 | |
| 
 | |
| 	const char **w = _reserved_words;
 | |
| 
 | |
| 	while (*w) {
 | |
| 		p_words->push_back(*w);
 | |
| 		w++;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool CSharpLanguage::is_control_flow_keyword(String p_keyword) const {
 | |
| 	return p_keyword == "break" ||
 | |
| 			p_keyword == "case" ||
 | |
| 			p_keyword == "catch" ||
 | |
| 			p_keyword == "continue" ||
 | |
| 			p_keyword == "default" ||
 | |
| 			p_keyword == "do" ||
 | |
| 			p_keyword == "else" ||
 | |
| 			p_keyword == "finally" ||
 | |
| 			p_keyword == "for" ||
 | |
| 			p_keyword == "foreach" ||
 | |
| 			p_keyword == "goto" ||
 | |
| 			p_keyword == "if" ||
 | |
| 			p_keyword == "return" ||
 | |
| 			p_keyword == "switch" ||
 | |
| 			p_keyword == "throw" ||
 | |
| 			p_keyword == "try" ||
 | |
| 			p_keyword == "while";
 | |
| }
 | |
| 
 | |
| void CSharpLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
 | |
| 	p_delimiters->push_back("//"); // single-line comment
 | |
| 	p_delimiters->push_back("/* */"); // delimited comment
 | |
| }
 | |
| 
 | |
| void CSharpLanguage::get_string_delimiters(List<String> *p_delimiters) const {
 | |
| 	p_delimiters->push_back("' '"); // character literal
 | |
| 	p_delimiters->push_back("\" \""); // regular string literal
 | |
| 	p_delimiters->push_back("@\" \""); // verbatim string literal
 | |
| 	// Generic string highlighting suffices as a workaround for now.
 | |
| }
 | |
| 
 | |
| static String get_base_class_name(const String &p_base_class_name, const String p_class_name) {
 | |
| 	String base_class = p_base_class_name;
 | |
| 	if (p_class_name == base_class) {
 | |
| 		base_class = "Godot." + base_class;
 | |
| 	}
 | |
| 	return base_class;
 | |
| }
 | |
| 
 | |
| Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
 | |
| 	String script_template = "using " BINDINGS_NAMESPACE ";\n"
 | |
| 							 "using System;\n"
 | |
| 							 "\n"
 | |
| 							 "public partial class %CLASS% : %BASE%\n"
 | |
| 							 "{\n"
 | |
| 							 "    // Declare member variables here. Examples:\n"
 | |
| 							 "    // private int a = 2;\n"
 | |
| 							 "    // private string b = \"text\";\n"
 | |
| 							 "\n"
 | |
| 							 "    // Called when the node enters the scene tree for the first time.\n"
 | |
| 							 "    public override void _Ready()\n"
 | |
| 							 "    {\n"
 | |
| 							 "        \n"
 | |
| 							 "    }\n"
 | |
| 							 "\n"
 | |
| 							 "//  // Called every frame. 'delta' is the elapsed time since the previous frame.\n"
 | |
| 							 "//  public override void _Process(float delta)\n"
 | |
| 							 "//  {\n"
 | |
| 							 "//      \n"
 | |
| 							 "//  }\n"
 | |
| 							 "}\n";
 | |
| 
 | |
| 	// Replaces all spaces in p_class_name with underscores to prevent
 | |
| 	// invalid C# Script templates from being generated when the object name
 | |
| 	// has spaces in it.
 | |
| 	String class_name_no_spaces = p_class_name.replace(" ", "_");
 | |
| 	String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces);
 | |
| 	script_template = script_template.replace("%BASE%", base_class_name)
 | |
| 							  .replace("%CLASS%", class_name_no_spaces);
 | |
| 
 | |
| 	Ref<CSharpScript> script;
 | |
| 	script.instantiate();
 | |
| 	script->set_source_code(script_template);
 | |
| 	script->set_name(class_name_no_spaces);
 | |
| 
 | |
| 	return script;
 | |
| }
 | |
| 
 | |
| bool CSharpLanguage::is_using_templates() {
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void CSharpLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
 | |
| 	String src = p_script->get_source_code();
 | |
| 	String class_name_no_spaces = p_class_name.replace(" ", "_");
 | |
| 	String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces);
 | |
| 	src = src.replace("%BASE%", base_class_name)
 | |
| 				  .replace("%CLASS%", class_name_no_spaces)
 | |
| 				  .replace("%TS%", _get_indentation());
 | |
| 	p_script->set_source_code(src);
 | |
| }
 | |
| 
 | |
| String CSharpLanguage::validate_path(const String &p_path) const {
 | |
| 	String class_name = p_path.get_file().get_basename();
 | |
| 	List<String> keywords;
 | |
| 	get_reserved_words(&keywords);
 | |
| 	if (keywords.find(class_name)) {
 | |
| 		return TTR("Class name can't be a reserved keyword");
 | |
| 	}
 | |
| 	return "";
 | |
| }
 | |
| 
 | |
| Script *CSharpLanguage::create_script() const {
 | |
| 	return memnew(CSharpScript);
 | |
| }
 | |
| 
 | |
| bool CSharpLanguage::has_named_classes() const {
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| bool CSharpLanguage::supports_builtin_mode() const {
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| static String variant_type_to_managed_name(const String &p_var_type_name) {
 | |
| 	if (p_var_type_name.is_empty()) {
 | |
| 		return "object";
 | |
| 	}
 | |
| 
 | |
| 	if (!ClassDB::class_exists(p_var_type_name)) {
 | |
| 		return p_var_type_name;
 | |
| 	}
 | |
| 
 | |
| 	if (p_var_type_name == Variant::get_type_name(Variant::OBJECT)) {
 | |
| 		return "Godot.Object";
 | |
| 	}
 | |
| 
 | |
| 	if (p_var_type_name == Variant::get_type_name(Variant::FLOAT)) {
 | |
| #ifdef REAL_T_IS_DOUBLE
 | |
| 		return "double";
 | |
| #else
 | |
| 		return "float";
 | |
| #endif
 | |
| 	}
 | |
| 
 | |
| 	if (p_var_type_name == Variant::get_type_name(Variant::STRING)) {
 | |
| 		return "string"; // I prefer this one >:[
 | |
| 	}
 | |
| 
 | |
| 	if (p_var_type_name == Variant::get_type_name(Variant::DICTIONARY)) {
 | |
| 		return "Collections.Dictionary";
 | |
| 	}
 | |
| 
 | |
| 	if (p_var_type_name == Variant::get_type_name(Variant::ARRAY)) {
 | |
| 		return "Collections.Array";
 | |
| 	}
 | |
| 
 | |
| 	if (p_var_type_name == Variant::get_type_name(Variant::PACKED_BYTE_ARRAY)) {
 | |
| 		return "byte[]";
 | |
| 	}
 | |
| 	if (p_var_type_name == Variant::get_type_name(Variant::PACKED_INT32_ARRAY)) {
 | |
| 		return "int[]";
 | |
| 	}
 | |
| 	if (p_var_type_name == Variant::get_type_name(Variant::PACKED_INT64_ARRAY)) {
 | |
| 		return "long[]";
 | |
| 	}
 | |
| 	if (p_var_type_name == Variant::get_type_name(Variant::PACKED_FLOAT32_ARRAY)) {
 | |
| 		return "float[]";
 | |
| 	}
 | |
| 	if (p_var_type_name == Variant::get_type_name(Variant::PACKED_FLOAT64_ARRAY)) {
 | |
| 		return "double[]";
 | |
| 	}
 | |
| 	if (p_var_type_name == Variant::get_type_name(Variant::PACKED_STRING_ARRAY)) {
 | |
| 		return "string[]";
 | |
| 	}
 | |
| 	if (p_var_type_name == Variant::get_type_name(Variant::PACKED_VECTOR2_ARRAY)) {
 | |
| 		return "Vector2[]";
 | |
| 	}
 | |
| 	if (p_var_type_name == Variant::get_type_name(Variant::PACKED_VECTOR3_ARRAY)) {
 | |
| 		return "Vector3[]";
 | |
| 	}
 | |
| 	if (p_var_type_name == Variant::get_type_name(Variant::PACKED_COLOR_ARRAY)) {
 | |
| 		return "Color[]";
 | |
| 	}
 | |
| 
 | |
| 	if (p_var_type_name == Variant::get_type_name(Variant::SIGNAL)) {
 | |
| 		return "SignalInfo";
 | |
| 	}
 | |
| 
 | |
| 	Variant::Type var_types[] = {
 | |
| 		Variant::BOOL,
 | |
| 		Variant::INT,
 | |
| 		Variant::VECTOR2,
 | |
| 		Variant::VECTOR2I,
 | |
| 		Variant::RECT2,
 | |
| 		Variant::RECT2I,
 | |
| 		Variant::VECTOR3,
 | |
| 		Variant::VECTOR3I,
 | |
| 		Variant::TRANSFORM2D,
 | |
| 		Variant::PLANE,
 | |
| 		Variant::QUATERNION,
 | |
| 		Variant::AABB,
 | |
| 		Variant::BASIS,
 | |
| 		Variant::TRANSFORM3D,
 | |
| 		Variant::COLOR,
 | |
| 		Variant::STRING_NAME,
 | |
| 		Variant::NODE_PATH,
 | |
| 		Variant::RID,
 | |
| 		Variant::CALLABLE
 | |
| 	};
 | |
| 
 | |
| 	for (unsigned int i = 0; i < sizeof(var_types) / sizeof(Variant::Type); i++) {
 | |
| 		if (p_var_type_name == Variant::get_type_name(var_types[i])) {
 | |
| 			return p_var_type_name;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return "object";
 | |
| }
 | |
| 
 | |
| String CSharpLanguage::make_function(const String &, const String &p_name, const PackedStringArray &p_args) const {
 | |
| 	// FIXME
 | |
| 	// - Due to Godot's API limitation this just appends the function to the end of the file
 | |
| 	// - Use fully qualified name if there is ambiguity
 | |
| 	String s = "private void " + p_name + "(";
 | |
| 	for (int i = 0; i < p_args.size(); i++) {
 | |
| 		const String &arg = p_args[i];
 | |
| 
 | |
| 		if (i > 0) {
 | |
| 			s += ", ";
 | |
| 		}
 | |
| 
 | |
| 		s += variant_type_to_managed_name(arg.get_slice(":", 1)) + " " + escape_csharp_keyword(arg.get_slice(":", 0));
 | |
| 	}
 | |
| 	s += ")\n{\n    // Replace with function body.\n}\n";
 | |
| 
 | |
| 	return s;
 | |
| }
 | |
| #else
 | |
| String CSharpLanguage::make_function(const String &, const String &, const PackedStringArray &) const {
 | |
| 	return String();
 | |
| }
 | |
| #endif
 | |
| 
 | |
| String CSharpLanguage::_get_indentation() const {
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if (Engine::get_singleton()->is_editor_hint()) {
 | |
| 		bool use_space_indentation = EDITOR_DEF("text_editor/behavior/indent/type", 0);
 | |
| 
 | |
| 		if (use_space_indentation) {
 | |
| 			int indent_size = EDITOR_DEF("text_editor/behavior/indent/size", 4);
 | |
| 
 | |
| 			String space_indent = "";
 | |
| 			for (int i = 0; i < indent_size; i++) {
 | |
| 				space_indent += " ";
 | |
| 			}
 | |
| 			return space_indent;
 | |
| 		}
 | |
| 	}
 | |
| #endif
 | |
| 	return "\t";
 | |
| }
 | |
| 
 | |
| String CSharpLanguage::debug_get_error() const {
 | |
| 	return _debug_error;
 | |
| }
 | |
| 
 | |
| int CSharpLanguage::debug_get_stack_level_count() const {
 | |
| 	if (_debug_parse_err_line >= 0) {
 | |
| 		return 1;
 | |
| 	}
 | |
| 
 | |
| 	// TODO: StackTrace
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| int CSharpLanguage::debug_get_stack_level_line(int p_level) const {
 | |
| 	if (_debug_parse_err_line >= 0) {
 | |
| 		return _debug_parse_err_line;
 | |
| 	}
 | |
| 
 | |
| 	// TODO: StackTrace
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| String CSharpLanguage::debug_get_stack_level_function(int p_level) const {
 | |
| 	if (_debug_parse_err_line >= 0) {
 | |
| 		return String();
 | |
| 	}
 | |
| 
 | |
| 	// TODO: StackTrace
 | |
| 	return String();
 | |
| }
 | |
| 
 | |
| String CSharpLanguage::debug_get_stack_level_source(int p_level) const {
 | |
| 	if (_debug_parse_err_line >= 0) {
 | |
| 		return _debug_parse_err_file;
 | |
| 	}
 | |
| 
 | |
| 	// TODO: StackTrace
 | |
| 	return String();
 | |
| }
 | |
| 
 | |
| Vector<ScriptLanguage::StackInfo> CSharpLanguage::debug_get_current_stack_info() {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	// Printing an error here will result in endless recursion, so we must be careful
 | |
| 	static thread_local bool _recursion_flag_ = false;
 | |
| 	if (_recursion_flag_) {
 | |
| 		return Vector<StackInfo>();
 | |
| 	}
 | |
| 	_recursion_flag_ = true;
 | |
| 	SCOPE_EXIT { _recursion_flag_ = false; };
 | |
| 
 | |
| 	GD_MONO_SCOPE_THREAD_ATTACH;
 | |
| 
 | |
| 	if (!gdmono->is_runtime_initialized() || !GDMono::get_singleton()->get_core_api_assembly() || !GDMonoCache::cached_data.corlib_cache_updated) {
 | |
| 		return Vector<StackInfo>();
 | |
| 	}
 | |
| 
 | |
| 	MonoObject *stack_trace = mono_object_new(mono_domain_get(), CACHED_CLASS(System_Diagnostics_StackTrace)->get_mono_ptr());
 | |
| 
 | |
| 	MonoBoolean need_file_info = true;
 | |
| 	void *ctor_args[1] = { &need_file_info };
 | |
| 
 | |
| 	CACHED_METHOD(System_Diagnostics_StackTrace, ctor_bool)->invoke_raw(stack_trace, ctor_args);
 | |
| 
 | |
| 	Vector<StackInfo> si;
 | |
| 	si = stack_trace_get_info(stack_trace);
 | |
| 
 | |
| 	return si;
 | |
| #else
 | |
| 	return Vector<StackInfo>();
 | |
| #endif
 | |
| }
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| Vector<ScriptLanguage::StackInfo> CSharpLanguage::stack_trace_get_info(MonoObject *p_stack_trace) {
 | |
| 	// Printing an error here will result in endless recursion, so we must be careful
 | |
| 	static thread_local bool _recursion_flag_ = false;
 | |
| 	if (_recursion_flag_) {
 | |
| 		return Vector<StackInfo>();
 | |
| 	}
 | |
| 	_recursion_flag_ = true;
 | |
| 	SCOPE_EXIT { _recursion_flag_ = false; };
 | |
| 
 | |
| 	GD_MONO_SCOPE_THREAD_ATTACH;
 | |
| 
 | |
| 	MonoException *exc = nullptr;
 | |
| 
 | |
| 	MonoArray *frames = CACHED_METHOD_THUNK(System_Diagnostics_StackTrace, GetFrames).invoke(p_stack_trace, &exc);
 | |
| 
 | |
| 	if (exc) {
 | |
| 		GDMonoUtils::debug_print_unhandled_exception(exc);
 | |
| 		return Vector<StackInfo>();
 | |
| 	}
 | |
| 
 | |
| 	int frame_count = mono_array_length(frames);
 | |
| 
 | |
| 	if (frame_count <= 0) {
 | |
| 		return Vector<StackInfo>();
 | |
| 	}
 | |
| 
 | |
| 	Vector<StackInfo> si;
 | |
| 	si.resize(frame_count);
 | |
| 
 | |
| 	for (int i = 0; i < frame_count; i++) {
 | |
| 		StackInfo &sif = si.write[i];
 | |
| 		MonoObject *frame = mono_array_get(frames, MonoObject *, i);
 | |
| 
 | |
| 		MonoString *file_name;
 | |
| 		int file_line_num;
 | |
| 		MonoString *method_decl;
 | |
| 		CACHED_METHOD_THUNK(DebuggingUtils, GetStackFrameInfo).invoke(frame, &file_name, &file_line_num, &method_decl, &exc);
 | |
| 
 | |
| 		if (exc) {
 | |
| 			GDMonoUtils::debug_print_unhandled_exception(exc);
 | |
| 			return Vector<StackInfo>();
 | |
| 		}
 | |
| 
 | |
| 		// TODO
 | |
| 		// what if the StackFrame method is null (method_decl is empty). should we skip this frame?
 | |
| 		// can reproduce with a MissingMethodException on internal calls
 | |
| 
 | |
| 		sif.file = GDMonoMarshal::mono_string_to_godot(file_name);
 | |
| 		sif.line = file_line_num;
 | |
| 		sif.func = GDMonoMarshal::mono_string_to_godot(method_decl);
 | |
| 	}
 | |
| 
 | |
| 	return si;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| void CSharpLanguage::post_unsafe_reference(Object *p_obj) {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	MutexLock lock(unsafe_object_references_lock);
 | |
| 	ObjectID id = p_obj->get_instance_id();
 | |
| 	unsafe_object_references[id]++;
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void CSharpLanguage::pre_unsafe_unreference(Object *p_obj) {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	MutexLock lock(unsafe_object_references_lock);
 | |
| 	ObjectID id = p_obj->get_instance_id();
 | |
| 	Map<ObjectID, int>::Element *elem = unsafe_object_references.find(id);
 | |
| 	ERR_FAIL_NULL(elem);
 | |
| 	if (--elem->value() == 0) {
 | |
| 		unsafe_object_references.erase(elem);
 | |
| 	}
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void CSharpLanguage::frame() {
 | |
| 	if (gdmono && gdmono->is_runtime_initialized() && gdmono->get_core_api_assembly() != nullptr) {
 | |
| 		const Ref<MonoGCHandleRef> &task_scheduler_handle = GDMonoCache::cached_data.task_scheduler_handle;
 | |
| 
 | |
| 		if (task_scheduler_handle.is_valid()) {
 | |
| 			MonoObject *task_scheduler = task_scheduler_handle->get_target();
 | |
| 
 | |
| 			if (task_scheduler) {
 | |
| 				MonoException *exc = nullptr;
 | |
| 				CACHED_METHOD_THUNK(GodotTaskScheduler, Activate).invoke(task_scheduler, &exc);
 | |
| 
 | |
| 				if (exc) {
 | |
| 					GDMonoUtils::debug_unhandled_exception(exc);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| struct CSharpScriptDepSort {
 | |
| 	// must support sorting so inheritance works properly (parent must be reloaded first)
 | |
| 	bool operator()(const Ref<CSharpScript> &A, const Ref<CSharpScript> &B) const {
 | |
| 		if (A == B) {
 | |
| 			return false; // shouldn't happen but..
 | |
| 		}
 | |
| 		GDMonoClass *I = B->base;
 | |
| 		while (I) {
 | |
| 			if (I == A->script_class) {
 | |
| 				// A is a base of B
 | |
| 				return true;
 | |
| 			}
 | |
| 
 | |
| 			I = I->get_parent_class();
 | |
| 		}
 | |
| 
 | |
| 		return false; // not a base
 | |
| 	}
 | |
| };
 | |
| 
 | |
| void CSharpLanguage::reload_all_scripts() {
 | |
| #ifdef GD_MONO_HOT_RELOAD
 | |
| 	if (is_assembly_reloading_needed()) {
 | |
| 		GD_MONO_SCOPE_THREAD_ATTACH;
 | |
| 		reload_assemblies(false);
 | |
| 	}
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
 | |
| 	(void)p_script; // UNUSED
 | |
| 
 | |
| 	CRASH_COND(!Engine::get_singleton()->is_editor_hint());
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	get_godotsharp_editor()->get_node(NodePath("HotReloadAssemblyWatcher"))->call("RestartTimer");
 | |
| #endif
 | |
| 
 | |
| #ifdef GD_MONO_HOT_RELOAD
 | |
| 	if (is_assembly_reloading_needed()) {
 | |
| 		GD_MONO_SCOPE_THREAD_ATTACH;
 | |
| 		reload_assemblies(p_soft_reload);
 | |
| 	}
 | |
| #endif
 | |
| }
 | |
| 
 | |
| #ifdef GD_MONO_HOT_RELOAD
 | |
| bool CSharpLanguage::is_assembly_reloading_needed() {
 | |
| 	if (!gdmono->is_runtime_initialized()) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	GDMonoAssembly *proj_assembly = gdmono->get_project_assembly();
 | |
| 
 | |
| 	String appname_safe = ProjectSettings::get_singleton()->get_safe_project_name();
 | |
| 
 | |
| 	appname_safe += ".dll";
 | |
| 
 | |
| 	if (proj_assembly) {
 | |
| 		String proj_asm_path = proj_assembly->get_path();
 | |
| 
 | |
| 		if (!FileAccess::exists(proj_asm_path)) {
 | |
| 			// Maybe it wasn't loaded from the default path, so check this as well
 | |
| 			proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(appname_safe);
 | |
| 			if (!FileAccess::exists(proj_asm_path)) {
 | |
| 				return false; // No assembly to load
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (FileAccess::get_modified_time(proj_asm_path) <= proj_assembly->get_modified_time()) {
 | |
| 			return false; // Already up to date
 | |
| 		}
 | |
| 	} else {
 | |
| 		if (!FileAccess::exists(GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(appname_safe))) {
 | |
| 			return false; // No assembly to load
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
 | |
| 	if (!gdmono->is_runtime_initialized()) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// There is no soft reloading with Mono. It's always hard reloading.
 | |
| 
 | |
| 	List<Ref<CSharpScript>> scripts;
 | |
| 
 | |
| 	{
 | |
| 		MutexLock lock(script_instances_mutex);
 | |
| 
 | |
| 		for (SelfList<CSharpScript> *elem = script_list.first(); elem; elem = elem->next()) {
 | |
| 			// Cast to CSharpScript to avoid being erased by accident
 | |
| 			scripts.push_back(Ref<CSharpScript>(elem->self()));
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	scripts.sort_custom<CSharpScriptDepSort>(); // Update in inheritance dependency order
 | |
| 
 | |
| 	// Serialize managed callables
 | |
| 	{
 | |
| 		MutexLock lock(ManagedCallable::instances_mutex);
 | |
| 
 | |
| 		for (SelfList<ManagedCallable> *elem = ManagedCallable::instances.first(); elem; elem = elem->next()) {
 | |
| 			ManagedCallable *managed_callable = elem->self();
 | |
| 
 | |
| 			MonoDelegate *delegate = (MonoDelegate *)managed_callable->delegate_handle.get_target();
 | |
| 
 | |
| 			Array serialized_data;
 | |
| 			MonoObject *managed_serialized_data = GDMonoMarshal::variant_to_mono_object(serialized_data);
 | |
| 
 | |
| 			MonoException *exc = nullptr;
 | |
| 			bool success = (bool)CACHED_METHOD_THUNK(DelegateUtils, TrySerializeDelegate).invoke(delegate, managed_serialized_data, &exc);
 | |
| 
 | |
| 			if (exc) {
 | |
| 				GDMonoUtils::debug_print_unhandled_exception(exc);
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			if (success) {
 | |
| 				ManagedCallable::instances_pending_reload.insert(managed_callable, serialized_data);
 | |
| 			} else if (OS::get_singleton()->is_stdout_verbose()) {
 | |
| 				OS::get_singleton()->print("Failed to serialize delegate\n");
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	List<Ref<CSharpScript>> to_reload;
 | |
| 
 | |
| 	// We need to keep reference instances alive during reloading
 | |
| 	List<Ref<RefCounted>> rc_instances;
 | |
| 
 | |
| 	for (const KeyValue<Object *, CSharpScriptBinding> &E : script_bindings) {
 | |
| 		const CSharpScriptBinding &script_binding = E.value;
 | |
| 		RefCounted *rc = Object::cast_to<RefCounted>(script_binding.owner);
 | |
| 		if (rc) {
 | |
| 			rc_instances.push_back(Ref<RefCounted>(rc));
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// As scripts are going to be reloaded, must proceed without locking here
 | |
| 
 | |
| 	for (Ref<CSharpScript> &script : scripts) {
 | |
| 		// If someone removes a script from a node, deletes the script, builds, adds a script to the
 | |
| 		// same node, then builds again, the script might have no path and also no script_class. In
 | |
| 		// that case, we can't (and don't need to) reload it.
 | |
| 		if (script->get_path().is_empty() && !script->script_class) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		to_reload.push_back(script);
 | |
| 
 | |
| 		if (script->get_path().is_empty()) {
 | |
| 			script->tied_class_name_for_reload = script->script_class->get_name_for_lookup();
 | |
| 			script->tied_class_namespace_for_reload = script->script_class->get_namespace();
 | |
| 		}
 | |
| 
 | |
| 		// Script::instances are deleted during managed object disposal, which happens on domain finalize.
 | |
| 		// Only placeholders are kept. Therefore we need to keep a copy before that happens.
 | |
| 
 | |
| 		for (Object *&obj : script->instances) {
 | |
| 			script->pending_reload_instances.insert(obj->get_instance_id());
 | |
| 
 | |
| 			RefCounted *rc = Object::cast_to<RefCounted>(obj);
 | |
| 			if (rc) {
 | |
| 				rc_instances.push_back(Ref<RefCounted>(rc));
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 		for (PlaceHolderScriptInstance *&script_instance : script->placeholders) {
 | |
| 			Object *obj = script_instance->get_owner();
 | |
| 			script->pending_reload_instances.insert(obj->get_instance_id());
 | |
| 
 | |
| 			RefCounted *rc = Object::cast_to<RefCounted>(obj);
 | |
| 			if (rc) {
 | |
| 				rc_instances.push_back(Ref<RefCounted>(rc));
 | |
| 			}
 | |
| 		}
 | |
| #endif
 | |
| 
 | |
| 		// Save state and remove script from instances
 | |
| 		Map<ObjectID, CSharpScript::StateBackup> &owners_map = script->pending_reload_state;
 | |
| 
 | |
| 		for (Object *&obj : script->instances) {
 | |
| 			ERR_CONTINUE(!obj->get_script_instance());
 | |
| 
 | |
| 			CSharpInstance *csi = static_cast<CSharpInstance *>(obj->get_script_instance());
 | |
| 
 | |
| 			// Call OnBeforeSerialize
 | |
| 			if (csi->script->script_class->implements_interface(CACHED_CLASS(ISerializationListener))) {
 | |
| 				obj->get_script_instance()->call(string_names.on_before_serialize);
 | |
| 			}
 | |
| 
 | |
| 			// Save instance info
 | |
| 			CSharpScript::StateBackup state;
 | |
| 
 | |
| 			// TODO: Proper state backup (Not only variants, serialize managed state of scripts)
 | |
| 			csi->get_properties_state_for_reloading(state.properties);
 | |
| 			csi->get_event_signals_state_for_reloading(state.event_signals);
 | |
| 
 | |
| 			owners_map[obj->get_instance_id()] = state;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// After the state of all instances is saved, clear scripts and script instances
 | |
| 	for (Ref<CSharpScript> &script : scripts) {
 | |
| 		while (script->instances.front()) {
 | |
| 			Object *obj = script->instances.front()->get();
 | |
| 			obj->set_script(REF()); // Remove script and existing script instances (placeholder are not removed before domain reload)
 | |
| 		}
 | |
| 
 | |
| 		script->_clear();
 | |
| 	}
 | |
| 
 | |
| 	// Do domain reload
 | |
| 	if (gdmono->reload_scripts_domain() != OK) {
 | |
| 		// Failed to reload the scripts domain
 | |
| 		// Make sure to add the scripts back to their owners before returning
 | |
| 		for (Ref<CSharpScript> &scr : to_reload) {
 | |
| 			for (const KeyValue<ObjectID, CSharpScript::StateBackup> &F : scr->pending_reload_state) {
 | |
| 				Object *obj = ObjectDB::get_instance(F.key);
 | |
| 
 | |
| 				if (!obj) {
 | |
| 					continue;
 | |
| 				}
 | |
| 
 | |
| 				ObjectID obj_id = obj->get_instance_id();
 | |
| 
 | |
| 				// Use a placeholder for now to avoid losing the state when saving a scene
 | |
| 
 | |
| 				PlaceHolderScriptInstance *placeholder = scr->placeholder_instance_create(obj);
 | |
| 				obj->set_script_instance(placeholder);
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 				// Even though build didn't fail, this tells the placeholder to keep properties and
 | |
| 				// it allows using property_set_fallback for restoring the state without a valid script.
 | |
| 				scr->placeholder_fallback_enabled = true;
 | |
| #endif
 | |
| 
 | |
| 				// Restore Variant properties state, it will be kept by the placeholder until the next script reloading
 | |
| 				for (const Pair<StringName, Variant> &G : scr->pending_reload_state[obj_id].properties) {
 | |
| 					placeholder->property_set_fallback(G.first, G.second, nullptr);
 | |
| 				}
 | |
| 
 | |
| 				scr->pending_reload_state.erase(obj_id);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	List<Ref<CSharpScript>> to_reload_state;
 | |
| 
 | |
| 	for (Ref<CSharpScript> &script : to_reload) {
 | |
| #ifdef TOOLS_ENABLED
 | |
| 		script->exports_invalidated = true;
 | |
| #endif
 | |
| 		script->signals_invalidated = true;
 | |
| 
 | |
| 		if (!script->get_path().is_empty()) {
 | |
| 			script->reload(p_soft_reload);
 | |
| 
 | |
| 			if (!script->valid) {
 | |
| 				script->pending_reload_instances.clear();
 | |
| 				continue;
 | |
| 			}
 | |
| 		} else {
 | |
| 			const StringName &class_namespace = script->tied_class_namespace_for_reload;
 | |
| 			const StringName &class_name = script->tied_class_name_for_reload;
 | |
| 			GDMonoAssembly *project_assembly = gdmono->get_project_assembly();
 | |
| 
 | |
| 			// Search in project and tools assemblies first as those are the most likely to have the class
 | |
| 			GDMonoClass *script_class = (project_assembly ? project_assembly->get_class(class_namespace, class_name) : nullptr);
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 			if (!script_class) {
 | |
| 				GDMonoAssembly *tools_assembly = gdmono->get_tools_assembly();
 | |
| 				script_class = (tools_assembly ? tools_assembly->get_class(class_namespace, class_name) : nullptr);
 | |
| 			}
 | |
| #endif
 | |
| 
 | |
| 			if (!script_class) {
 | |
| 				script_class = gdmono->get_class(class_namespace, class_name);
 | |
| 			}
 | |
| 
 | |
| 			if (!script_class) {
 | |
| 				// The class was removed, can't reload
 | |
| 				script->pending_reload_instances.clear();
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			bool obj_type = CACHED_CLASS(GodotObject)->is_assignable_from(script_class);
 | |
| 			if (!obj_type) {
 | |
| 				// The class no longer inherits Godot.Object, can't reload
 | |
| 				script->pending_reload_instances.clear();
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			GDMonoClass *native = GDMonoUtils::get_class_native_base(script_class);
 | |
| 
 | |
| 			CSharpScript::initialize_for_managed_type(script, script_class, native);
 | |
| 		}
 | |
| 
 | |
| 		StringName native_name = NATIVE_GDMONOCLASS_NAME(script->native);
 | |
| 
 | |
| 		{
 | |
| 			for (const ObjectID &obj_id : script->pending_reload_instances) {
 | |
| 				Object *obj = ObjectDB::get_instance(obj_id);
 | |
| 
 | |
| 				if (!obj) {
 | |
| 					script->pending_reload_state.erase(obj_id);
 | |
| 					continue;
 | |
| 				}
 | |
| 
 | |
| 				if (!ClassDB::is_parent_class(obj->get_class_name(), native_name)) {
 | |
| 					// No longer inherits the same compatible type, can't reload
 | |
| 					script->pending_reload_state.erase(obj_id);
 | |
| 					continue;
 | |
| 				}
 | |
| 
 | |
| 				ScriptInstance *si = obj->get_script_instance();
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 				if (si) {
 | |
| 					// If the script instance is not null, then it must be a placeholder.
 | |
| 					// Non-placeholder script instances are removed in godot_icall_Object_Disposed.
 | |
| 					CRASH_COND(!si->is_placeholder());
 | |
| 
 | |
| 					if (script->is_tool() || ScriptServer::is_scripting_enabled()) {
 | |
| 						// Replace placeholder with a script instance
 | |
| 
 | |
| 						CSharpScript::StateBackup &state_backup = script->pending_reload_state[obj_id];
 | |
| 
 | |
| 						// Backup placeholder script instance state before replacing it with a script instance
 | |
| 						si->get_property_state(state_backup.properties);
 | |
| 
 | |
| 						ScriptInstance *script_instance = script->instance_create(obj);
 | |
| 
 | |
| 						if (script_instance) {
 | |
| 							script->placeholders.erase(static_cast<PlaceHolderScriptInstance *>(si));
 | |
| 							obj->set_script_instance(script_instance);
 | |
| 						}
 | |
| 					}
 | |
| 
 | |
| 					continue;
 | |
| 				}
 | |
| #else
 | |
| 				CRASH_COND(si != nullptr);
 | |
| #endif
 | |
| 				// Re-create script instance
 | |
| 				obj->set_script(script); // will create the script instance as well
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		to_reload_state.push_back(script);
 | |
| 	}
 | |
| 
 | |
| 	for (Ref<CSharpScript> &script : to_reload_state) {
 | |
| 		for (const ObjectID &obj_id : script->pending_reload_instances) {
 | |
| 			Object *obj = ObjectDB::get_instance(obj_id);
 | |
| 
 | |
| 			if (!obj) {
 | |
| 				script->pending_reload_state.erase(obj_id);
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			ERR_CONTINUE(!obj->get_script_instance());
 | |
| 
 | |
| 			// TODO: Restore serialized state
 | |
| 
 | |
| 			CSharpScript::StateBackup &state_backup = script->pending_reload_state[obj_id];
 | |
| 
 | |
| 			for (const Pair<StringName, Variant> &G : state_backup.properties) {
 | |
| 				obj->get_script_instance()->set(G.first, G.second);
 | |
| 			}
 | |
| 
 | |
| 			CSharpInstance *csi = CAST_CSHARP_INSTANCE(obj->get_script_instance());
 | |
| 
 | |
| 			if (csi) {
 | |
| 				for (const Pair<StringName, Array> &G : state_backup.event_signals) {
 | |
| 					const StringName &name = G.first;
 | |
| 					const Array &serialized_data = G.second;
 | |
| 
 | |
| 					Map<StringName, CSharpScript::EventSignal>::Element *match = script->event_signals.find(name);
 | |
| 
 | |
| 					if (!match) {
 | |
| 						// The event or its signal attribute were removed
 | |
| 						continue;
 | |
| 					}
 | |
| 
 | |
| 					const CSharpScript::EventSignal &event_signal = match->value();
 | |
| 
 | |
| 					MonoObject *managed_serialized_data = GDMonoMarshal::variant_to_mono_object(serialized_data);
 | |
| 					MonoDelegate *delegate = nullptr;
 | |
| 
 | |
| 					MonoException *exc = nullptr;
 | |
| 					bool success = (bool)CACHED_METHOD_THUNK(DelegateUtils, TryDeserializeDelegate).invoke(managed_serialized_data, &delegate, &exc);
 | |
| 
 | |
| 					if (exc) {
 | |
| 						GDMonoUtils::debug_print_unhandled_exception(exc);
 | |
| 						continue;
 | |
| 					}
 | |
| 
 | |
| 					if (success) {
 | |
| 						ERR_CONTINUE(delegate == nullptr);
 | |
| 						event_signal.field->set_value(csi->get_mono_object(), (MonoObject *)delegate);
 | |
| 					} else if (OS::get_singleton()->is_stdout_verbose()) {
 | |
| 						OS::get_singleton()->print("Failed to deserialize event signal delegate\n");
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				// Call OnAfterDeserialization
 | |
| 				if (csi->script->script_class->implements_interface(CACHED_CLASS(ISerializationListener))) {
 | |
| 					obj->get_script_instance()->call(string_names.on_after_deserialize);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		script->pending_reload_instances.clear();
 | |
| 	}
 | |
| 
 | |
| 	// Deserialize managed callables
 | |
| 	{
 | |
| 		MutexLock lock(ManagedCallable::instances_mutex);
 | |
| 
 | |
| 		for (const KeyValue<ManagedCallable *, Array> &elem : ManagedCallable::instances_pending_reload) {
 | |
| 			ManagedCallable *managed_callable = elem.key;
 | |
| 			const Array &serialized_data = elem.value;
 | |
| 
 | |
| 			MonoObject *managed_serialized_data = GDMonoMarshal::variant_to_mono_object(serialized_data);
 | |
| 			MonoDelegate *delegate = nullptr;
 | |
| 
 | |
| 			MonoException *exc = nullptr;
 | |
| 			bool success = (bool)CACHED_METHOD_THUNK(DelegateUtils, TryDeserializeDelegate).invoke(managed_serialized_data, &delegate, &exc);
 | |
| 
 | |
| 			if (exc) {
 | |
| 				GDMonoUtils::debug_print_unhandled_exception(exc);
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			if (success) {
 | |
| 				ERR_CONTINUE(delegate == nullptr);
 | |
| 				managed_callable->set_delegate(delegate);
 | |
| 			} else if (OS::get_singleton()->is_stdout_verbose()) {
 | |
| 				OS::get_singleton()->print("Failed to deserialize delegate\n");
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		ManagedCallable::instances_pending_reload.clear();
 | |
| 	}
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	// FIXME: Hack to refresh editor in order to display new properties and signals. See if there is a better alternative.
 | |
| 	if (Engine::get_singleton()->is_editor_hint()) {
 | |
| 		EditorNode::get_singleton()->get_inspector()->update_tree();
 | |
| 		NodeDock::singleton->update_lists();
 | |
| 	}
 | |
| #endif
 | |
| }
 | |
| #endif
 | |
| 
 | |
| void CSharpLanguage::lookup_script_for_class(GDMonoClass *p_class) {
 | |
| 	if (!p_class->has_attribute(CACHED_CLASS(ScriptPathAttribute))) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	MonoObject *attr = p_class->get_attribute(CACHED_CLASS(ScriptPathAttribute));
 | |
| 	String path = CACHED_FIELD(ScriptPathAttribute, path)->get_string_value(attr);
 | |
| 
 | |
| 	dotnet_script_lookup_map[path] = DotNetScriptLookupInfo(
 | |
| 			p_class->get_namespace(), p_class->get_name(), p_class);
 | |
| }
 | |
| 
 | |
| void CSharpLanguage::lookup_scripts_in_assembly(GDMonoAssembly *p_assembly) {
 | |
| 	if (p_assembly->has_attribute(CACHED_CLASS(AssemblyHasScriptsAttribute))) {
 | |
| 		MonoObject *attr = p_assembly->get_attribute(CACHED_CLASS(AssemblyHasScriptsAttribute));
 | |
| 		bool requires_lookup = CACHED_FIELD(AssemblyHasScriptsAttribute, requiresLookup)->get_bool_value(attr);
 | |
| 
 | |
| 		if (requires_lookup) {
 | |
| 			// This is supported for scenarios where specifying all types would be cumbersome,
 | |
| 			// such as when disabling C# source generators (for whatever reason) or when using a
 | |
| 			// language other than C# that has nothing similar to source generators to automate it.
 | |
| 			MonoImage *image = p_assembly->get_image();
 | |
| 
 | |
| 			int rows = mono_image_get_table_rows(image, MONO_TABLE_TYPEDEF);
 | |
| 
 | |
| 			for (int i = 1; i < rows; i++) {
 | |
| 				// We don't search inner classes, only top-level.
 | |
| 				MonoClass *mono_class = mono_class_get(image, (i + 1) | MONO_TOKEN_TYPE_DEF);
 | |
| 
 | |
| 				if (!mono_class_is_assignable_from(CACHED_CLASS_RAW(GodotObject), mono_class)) {
 | |
| 					continue;
 | |
| 				}
 | |
| 
 | |
| 				GDMonoClass *current = p_assembly->get_class(mono_class);
 | |
| 				if (current) {
 | |
| 					lookup_script_for_class(current);
 | |
| 				}
 | |
| 			}
 | |
| 		} else {
 | |
| 			// This is the most likely scenario as we use C# source generators
 | |
| 			MonoArray *script_types = (MonoArray *)CACHED_FIELD(AssemblyHasScriptsAttribute, scriptTypes)->get_value(attr);
 | |
| 
 | |
| 			int length = mono_array_length(script_types);
 | |
| 
 | |
| 			for (int i = 0; i < length; i++) {
 | |
| 				MonoReflectionType *reftype = mono_array_get(script_types, MonoReflectionType *, i);
 | |
| 				ManagedType type = ManagedType::from_reftype(reftype);
 | |
| 				ERR_CONTINUE(!type.type_class);
 | |
| 				lookup_script_for_class(type.type_class);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CSharpLanguage::get_recognized_extensions(List<String> *p_extensions) const {
 | |
| 	p_extensions->push_back("cs");
 | |
| }
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| Error CSharpLanguage::open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) {
 | |
| 	return (Error)(int)get_godotsharp_editor()->call("OpenInExternalEditor", p_script, p_line, p_col);
 | |
| }
 | |
| 
 | |
| bool CSharpLanguage::overrides_external_editor() {
 | |
| 	return get_godotsharp_editor()->call("OverridesExternalEditor");
 | |
| }
 | |
| #endif
 | |
| 
 | |
| void CSharpLanguage::thread_enter() {
 | |
| #if 0
 | |
| 	if (gdmono->is_runtime_initialized()) {
 | |
| 		GDMonoUtils::attach_current_thread();
 | |
| 	}
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void CSharpLanguage::thread_exit() {
 | |
| #if 0
 | |
| 	if (gdmono->is_runtime_initialized()) {
 | |
| 		GDMonoUtils::detach_current_thread();
 | |
| 	}
 | |
| #endif
 | |
| }
 | |
| 
 | |
| bool CSharpLanguage::debug_break_parse(const String &p_file, int p_line, const String &p_error) {
 | |
| 	// Not a parser error in our case, but it's still used for other type of errors
 | |
| 	if (EngineDebugger::is_active() && Thread::get_caller_id() == Thread::get_main_id()) {
 | |
| 		_debug_parse_err_line = p_line;
 | |
| 		_debug_parse_err_file = p_file;
 | |
| 		_debug_error = p_error;
 | |
| 		EngineDebugger::get_script_debugger()->debug(this, false, true);
 | |
| 		return true;
 | |
| 	} else {
 | |
| 		return false;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool CSharpLanguage::debug_break(const String &p_error, bool p_allow_continue) {
 | |
| 	if (EngineDebugger::is_active() && Thread::get_caller_id() == Thread::get_main_id()) {
 | |
| 		_debug_parse_err_line = -1;
 | |
| 		_debug_parse_err_file = "";
 | |
| 		_debug_error = p_error;
 | |
| 		EngineDebugger::get_script_debugger()->debug(this, p_allow_continue);
 | |
| 		return true;
 | |
| 	} else {
 | |
| 		return false;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CSharpLanguage::_on_scripts_domain_unloaded() {
 | |
| 	for (KeyValue<Object *, CSharpScriptBinding> &E : script_bindings) {
 | |
| 		CSharpScriptBinding &script_binding = E.value;
 | |
| 		script_binding.gchandle.release();
 | |
| 		script_binding.inited = false;
 | |
| 	}
 | |
| 
 | |
| #ifdef GD_MONO_HOT_RELOAD
 | |
| 	{
 | |
| 		MutexLock lock(ManagedCallable::instances_mutex);
 | |
| 
 | |
| 		for (SelfList<ManagedCallable> *elem = ManagedCallable::instances.first(); elem; elem = elem->next()) {
 | |
| 			ManagedCallable *managed_callable = elem->self();
 | |
| 			managed_callable->delegate_handle.release();
 | |
| 			managed_callable->delegate_invoke = nullptr;
 | |
| 		}
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	dotnet_script_lookup_map.clear();
 | |
| }
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| void CSharpLanguage::_editor_init_callback() {
 | |
| 	register_editor_internal_calls();
 | |
| 
 | |
| 	// Initialize GodotSharpEditor
 | |
| 
 | |
| 	GDMonoClass *editor_klass = GDMono::get_singleton()->get_tools_assembly()->get_class("GodotTools", "GodotSharpEditor");
 | |
| 	CRASH_COND(editor_klass == nullptr);
 | |
| 
 | |
| 	MonoObject *mono_object = mono_object_new(mono_domain_get(), editor_klass->get_mono_ptr());
 | |
| 	CRASH_COND(mono_object == nullptr);
 | |
| 
 | |
| 	MonoException *exc = nullptr;
 | |
| 	GDMonoUtils::runtime_object_init(mono_object, editor_klass, &exc);
 | |
| 	UNHANDLED_EXCEPTION(exc);
 | |
| 
 | |
| 	EditorPlugin *godotsharp_editor = Object::cast_to<EditorPlugin>(
 | |
| 			GDMonoMarshal::mono_object_to_variant(mono_object).operator Object *());
 | |
| 	CRASH_COND(godotsharp_editor == nullptr);
 | |
| 
 | |
| 	// Enable it as a plugin
 | |
| 	EditorNode::add_editor_plugin(godotsharp_editor);
 | |
| 	ED_SHORTCUT("mono/build_solution", TTR("Build Solution"), KeyModifierMask::ALT | Key::B);
 | |
| 	godotsharp_editor->enable_plugin();
 | |
| 
 | |
| 	get_singleton()->godotsharp_editor = godotsharp_editor;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| void CSharpLanguage::set_language_index(int p_idx) {
 | |
| 	ERR_FAIL_COND(lang_idx != -1);
 | |
| 	lang_idx = p_idx;
 | |
| }
 | |
| 
 | |
| void CSharpLanguage::release_script_gchandle(MonoGCHandleData &p_gchandle) {
 | |
| 	if (!p_gchandle.is_released()) { // Do not lock unnecessarily
 | |
| 		MutexLock lock(get_singleton()->script_gchandle_release_mutex);
 | |
| 		p_gchandle.release();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CSharpLanguage::release_script_gchandle(MonoObject *p_expected_obj, MonoGCHandleData &p_gchandle) {
 | |
| 	uint32_t pinned_gchandle = GDMonoUtils::new_strong_gchandle_pinned(p_expected_obj); // We might lock after this, so pin it
 | |
| 
 | |
| 	if (!p_gchandle.is_released()) { // Do not lock unnecessarily
 | |
| 		MutexLock lock(get_singleton()->script_gchandle_release_mutex);
 | |
| 
 | |
| 		MonoObject *target = p_gchandle.get_target();
 | |
| 
 | |
| 		// We release the gchandle if it points to the MonoObject* we expect (otherwise it was
 | |
| 		// already released and could have been replaced) or if we can't get its target MonoObject*
 | |
| 		// (which doesn't necessarily mean it was released, and we want it released in order to
 | |
| 		// avoid locking other threads unnecessarily).
 | |
| 		if (target == p_expected_obj || target == nullptr) {
 | |
| 			p_gchandle.release();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	GDMonoUtils::free_gchandle(pinned_gchandle);
 | |
| }
 | |
| 
 | |
| CSharpLanguage::CSharpLanguage() {
 | |
| 	ERR_FAIL_COND_MSG(singleton, "C# singleton already exist.");
 | |
| 	singleton = this;
 | |
| }
 | |
| 
 | |
| CSharpLanguage::~CSharpLanguage() {
 | |
| 	finalize();
 | |
| 	singleton = nullptr;
 | |
| }
 | |
| 
 | |
| bool CSharpLanguage::setup_csharp_script_binding(CSharpScriptBinding &r_script_binding, Object *p_object) {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	// I don't trust you
 | |
| 	if (p_object->get_script_instance()) {
 | |
| 		CSharpInstance *csharp_instance = CAST_CSHARP_INSTANCE(p_object->get_script_instance());
 | |
| 		CRASH_COND(csharp_instance != nullptr && !csharp_instance->is_destructing_script_instance());
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	StringName type_name = p_object->get_class_name();
 | |
| 
 | |
| 	// ¯\_(ツ)_/¯
 | |
| 	const ClassDB::ClassInfo *classinfo = ClassDB::classes.getptr(type_name);
 | |
| 	while (classinfo && !classinfo->exposed) {
 | |
| 		classinfo = classinfo->inherits_ptr;
 | |
| 	}
 | |
| 	ERR_FAIL_NULL_V(classinfo, false);
 | |
| 	type_name = classinfo->name;
 | |
| 
 | |
| 	GDMonoClass *type_class = GDMonoUtils::type_get_proxy_class(type_name);
 | |
| 
 | |
| 	ERR_FAIL_NULL_V(type_class, false);
 | |
| 
 | |
| 	MonoObject *mono_object = GDMonoUtils::create_managed_for_godot_object(type_class, type_name, p_object);
 | |
| 
 | |
| 	ERR_FAIL_NULL_V(mono_object, false);
 | |
| 
 | |
| 	r_script_binding.inited = true;
 | |
| 	r_script_binding.type_name = type_name;
 | |
| 	r_script_binding.wrapper_class = type_class; // cache
 | |
| 	r_script_binding.gchandle = MonoGCHandleData::new_strong_handle(mono_object);
 | |
| 	r_script_binding.owner = p_object;
 | |
| 
 | |
| 	// Tie managed to unmanaged
 | |
| 	RefCounted *rc = Object::cast_to<RefCounted>(p_object);
 | |
| 
 | |
| 	if (rc) {
 | |
| 		// Unsafe refcount increment. The managed instance also counts as a reference.
 | |
| 		// This way if the unmanaged world has no references to our owner
 | |
| 		// but the managed instance is alive, the refcount will be 1 instead of 0.
 | |
| 		// See: godot_icall_RefCounted_Dtor(MonoObject *p_obj, Object *p_ptr)
 | |
| 
 | |
| 		rc->reference();
 | |
| 		CSharpLanguage::get_singleton()->post_unsafe_reference(rc);
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| Map<Object *, CSharpScriptBinding>::Element *CSharpLanguage::insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding) {
 | |
| 	return script_bindings.insert(p_object, p_script_binding);
 | |
| }
 | |
| 
 | |
| void *CSharpLanguage::_instance_binding_create_callback(void *, void *p_instance) {
 | |
| 	CSharpLanguage *csharp_lang = CSharpLanguage::get_singleton();
 | |
| 
 | |
| 	MutexLock lock(csharp_lang->language_bind_mutex);
 | |
| 
 | |
| 	Map<Object *, CSharpScriptBinding>::Element *match = csharp_lang->script_bindings.find((Object *)p_instance);
 | |
| 	if (match) {
 | |
| 		return (void *)match;
 | |
| 	}
 | |
| 
 | |
| 	CSharpScriptBinding script_binding;
 | |
| 
 | |
| 	return (void *)csharp_lang->insert_script_binding((Object *)p_instance, script_binding);
 | |
| }
 | |
| 
 | |
| void CSharpLanguage::_instance_binding_free_callback(void *, void *, void *p_binding) {
 | |
| 	CSharpLanguage *csharp_lang = CSharpLanguage::get_singleton();
 | |
| 
 | |
| 	if (GDMono::get_singleton() == nullptr) {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 		CRASH_COND(!csharp_lang->script_bindings.is_empty());
 | |
| #endif
 | |
| 		// Mono runtime finalized, all the gchandle bindings were already released
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (csharp_lang->finalizing) {
 | |
| 		return; // inside CSharpLanguage::finish(), all the gchandle bindings are released there
 | |
| 	}
 | |
| 
 | |
| 	GD_MONO_ASSERT_THREAD_ATTACHED;
 | |
| 
 | |
| 	{
 | |
| 		MutexLock lock(csharp_lang->language_bind_mutex);
 | |
| 
 | |
| 		Map<Object *, CSharpScriptBinding>::Element *data = (Map<Object *, CSharpScriptBinding>::Element *)p_binding;
 | |
| 
 | |
| 		CSharpScriptBinding &script_binding = data->value();
 | |
| 
 | |
| 		if (script_binding.inited) {
 | |
| 			// Set the native instance field to IntPtr.Zero, if not yet garbage collected.
 | |
| 			// This is done to avoid trying to dispose the native instance from Dispose(bool).
 | |
| 			MonoObject *mono_object = script_binding.gchandle.get_target();
 | |
| 			if (mono_object) {
 | |
| 				CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, nullptr);
 | |
| 			}
 | |
| 			script_binding.gchandle.release();
 | |
| 		}
 | |
| 
 | |
| 		csharp_lang->script_bindings.erase(data);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| GDNativeBool CSharpLanguage::_instance_binding_reference_callback(void *p_token, void *p_binding, GDNativeBool p_reference) {
 | |
| 	CRASH_COND(!p_binding);
 | |
| 
 | |
| 	CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)p_binding)->get();
 | |
| 
 | |
| 	RefCounted *rc_owner = Object::cast_to<RefCounted>(script_binding.owner);
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	CRASH_COND(!rc_owner);
 | |
| #endif
 | |
| 
 | |
| 	MonoGCHandleData &gchandle = script_binding.gchandle;
 | |
| 
 | |
| 	int refcount = rc_owner->reference_get_count();
 | |
| 
 | |
| 	if (!script_binding.inited) {
 | |
| 		return refcount == 0;
 | |
| 	}
 | |
| 
 | |
| 	if (p_reference) {
 | |
| 		// Refcount incremented
 | |
| 		if (refcount > 1 && gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
 | |
| 			GD_MONO_SCOPE_THREAD_ATTACH;
 | |
| 
 | |
| 			// The reference count was increased after the managed side was the only one referencing our owner.
 | |
| 			// This means the owner is being referenced again by the unmanaged side,
 | |
| 			// so the owner must hold the managed side alive again to avoid it from being GCed.
 | |
| 
 | |
| 			MonoObject *target = gchandle.get_target();
 | |
| 			if (!target) {
 | |
| 				return false; // Called after the managed side was collected, so nothing to do here
 | |
| 			}
 | |
| 
 | |
| 			// Release the current weak handle and replace it with a strong handle.
 | |
| 			MonoGCHandleData strong_gchandle = MonoGCHandleData::new_strong_handle(target);
 | |
| 			gchandle.release();
 | |
| 			gchandle = strong_gchandle;
 | |
| 		}
 | |
| 
 | |
| 		return false;
 | |
| 	} else {
 | |
| 		// Refcount decremented
 | |
| 		if (refcount == 1 && !gchandle.is_released() && !gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
 | |
| 			GD_MONO_SCOPE_THREAD_ATTACH;
 | |
| 
 | |
| 			// If owner owner is no longer referenced by the unmanaged side,
 | |
| 			// the managed instance takes responsibility of deleting the owner when GCed.
 | |
| 
 | |
| 			MonoObject *target = gchandle.get_target();
 | |
| 			if (!target) {
 | |
| 				return refcount == 0; // Called after the managed side was collected, so nothing to do here
 | |
| 			}
 | |
| 
 | |
| 			// Release the current strong handle and replace it with a weak handle.
 | |
| 			MonoGCHandleData weak_gchandle = MonoGCHandleData::new_weak_handle(target);
 | |
| 			gchandle.release();
 | |
| 			gchandle = weak_gchandle;
 | |
| 
 | |
| 			return false;
 | |
| 		}
 | |
| 
 | |
| 		return refcount == 0;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void *CSharpLanguage::get_instance_binding(Object *p_object) {
 | |
| 	void *binding = p_object->get_instance_binding(get_singleton(), &_instance_binding_callbacks);
 | |
| 
 | |
| 	// Initially this was in `_instance_binding_create_callback`. However, after the new instance
 | |
| 	// binding re-write it was resulting in a deadlock in `_instance_binding_reference`, as
 | |
| 	// `setup_csharp_script_binding` may call `reference()`. It was moved here outside to fix that.
 | |
| 
 | |
| 	if (binding) {
 | |
| 		CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)binding)->value();
 | |
| 
 | |
| 		if (!script_binding.inited) {
 | |
| 			MutexLock lock(CSharpLanguage::get_singleton()->get_language_bind_mutex());
 | |
| 
 | |
| 			if (!script_binding.inited) { // Another thread may have set it up
 | |
| 				CSharpLanguage::get_singleton()->setup_csharp_script_binding(script_binding, p_object);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return binding;
 | |
| }
 | |
| 
 | |
| void *CSharpLanguage::get_existing_instance_binding(Object *p_object) {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	CRASH_COND(p_object->has_instance_binding(p_object));
 | |
| #endif
 | |
| 	return p_object->get_instance_binding(get_singleton(), &_instance_binding_callbacks);
 | |
| }
 | |
| 
 | |
| void CSharpLanguage::set_instance_binding(Object *p_object, void *p_binding) {
 | |
| 	p_object->set_instance_binding(get_singleton(), p_binding, &_instance_binding_callbacks);
 | |
| }
 | |
| 
 | |
| bool CSharpLanguage::has_instance_binding(Object *p_object) {
 | |
| 	return p_object->has_instance_binding(get_singleton());
 | |
| }
 | |
| 
 | |
| CSharpInstance *CSharpInstance::create_for_managed_type(Object *p_owner, CSharpScript *p_script, const MonoGCHandleData &p_gchandle) {
 | |
| 	CSharpInstance *instance = memnew(CSharpInstance(Ref<CSharpScript>(p_script)));
 | |
| 
 | |
| 	RefCounted *rc = Object::cast_to<RefCounted>(p_owner);
 | |
| 
 | |
| 	instance->base_ref_counted = rc != nullptr;
 | |
| 	instance->owner = p_owner;
 | |
| 	instance->gchandle = p_gchandle;
 | |
| 
 | |
| 	if (instance->base_ref_counted) {
 | |
| 		instance->_reference_owner_unsafe();
 | |
| 	}
 | |
| 
 | |
| 	p_script->instances.insert(p_owner);
 | |
| 
 | |
| 	return instance;
 | |
| }
 | |
| 
 | |
| MonoObject *CSharpInstance::get_mono_object() const {
 | |
| 	ERR_FAIL_COND_V(gchandle.is_released(), nullptr);
 | |
| 	return gchandle.get_target();
 | |
| }
 | |
| 
 | |
| Object *CSharpInstance::get_owner() {
 | |
| 	return owner;
 | |
| }
 | |
| 
 | |
| bool CSharpInstance::set(const StringName &p_name, const Variant &p_value) {
 | |
| 	ERR_FAIL_COND_V(!script.is_valid(), false);
 | |
| 
 | |
| 	GD_MONO_SCOPE_THREAD_ATTACH;
 | |
| 
 | |
| 	MonoObject *mono_object = get_mono_object();
 | |
| 	ERR_FAIL_NULL_V(mono_object, false);
 | |
| 
 | |
| 	GDMonoClass *top = script->script_class;
 | |
| 
 | |
| 	while (top && top != script->native) {
 | |
| 		GDMonoField *field = top->get_field(p_name);
 | |
| 
 | |
| 		if (field) {
 | |
| 			field->set_value_from_variant(mono_object, p_value);
 | |
| 			return true;
 | |
| 		}
 | |
| 
 | |
| 		GDMonoProperty *property = top->get_property(p_name);
 | |
| 
 | |
| 		if (property) {
 | |
| 			property->set_value_from_variant(mono_object, p_value);
 | |
| 			return true;
 | |
| 		}
 | |
| 
 | |
| 		top = top->get_parent_class();
 | |
| 	}
 | |
| 
 | |
| 	// Call _set
 | |
| 
 | |
| 	top = script->script_class;
 | |
| 
 | |
| 	while (top && top != script->native) {
 | |
| 		GDMonoMethod *method = top->get_method(CACHED_STRING_NAME(_set), 2);
 | |
| 
 | |
| 		if (method) {
 | |
| 			Variant name = p_name;
 | |
| 			const Variant *args[2] = { &name, &p_value };
 | |
| 
 | |
| 			MonoObject *ret = method->invoke(mono_object, args);
 | |
| 
 | |
| 			if (ret && GDMonoMarshal::unbox<MonoBoolean>(ret)) {
 | |
| 				return true;
 | |
| 			}
 | |
| 
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		top = top->get_parent_class();
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| bool CSharpInstance::get(const StringName &p_name, Variant &r_ret) const {
 | |
| 	ERR_FAIL_COND_V(!script.is_valid(), false);
 | |
| 
 | |
| 	GD_MONO_SCOPE_THREAD_ATTACH;
 | |
| 
 | |
| 	MonoObject *mono_object = get_mono_object();
 | |
| 	ERR_FAIL_NULL_V(mono_object, false);
 | |
| 
 | |
| 	GDMonoClass *top = script->script_class;
 | |
| 
 | |
| 	while (top && top != script->native) {
 | |
| 		GDMonoField *field = top->get_field(p_name);
 | |
| 
 | |
| 		if (field) {
 | |
| 			MonoObject *value = field->get_value(mono_object);
 | |
| 			r_ret = GDMonoMarshal::mono_object_to_variant(value);
 | |
| 			return true;
 | |
| 		}
 | |
| 
 | |
| 		GDMonoProperty *property = top->get_property(p_name);
 | |
| 
 | |
| 		if (property) {
 | |
| 			MonoException *exc = nullptr;
 | |
| 			MonoObject *value = property->get_value(mono_object, &exc);
 | |
| 			if (exc) {
 | |
| 				r_ret = Variant();
 | |
| 				GDMonoUtils::set_pending_exception(exc);
 | |
| 			} else {
 | |
| 				r_ret = GDMonoMarshal::mono_object_to_variant(value);
 | |
| 			}
 | |
| 			return true;
 | |
| 		}
 | |
| 
 | |
| 		top = top->get_parent_class();
 | |
| 	}
 | |
| 
 | |
| 	// Call _get
 | |
| 
 | |
| 	top = script->script_class;
 | |
| 
 | |
| 	while (top && top != script->native) {
 | |
| 		GDMonoMethod *method = top->get_method(CACHED_STRING_NAME(_get), 1);
 | |
| 
 | |
| 		if (method) {
 | |
| 			Variant name = p_name;
 | |
| 			const Variant *args[1] = { &name };
 | |
| 
 | |
| 			MonoObject *ret = method->invoke(mono_object, args);
 | |
| 
 | |
| 			if (ret) {
 | |
| 				r_ret = GDMonoMarshal::mono_object_to_variant(ret);
 | |
| 				return true;
 | |
| 			}
 | |
| 
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		top = top->get_parent_class();
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| void CSharpInstance::get_properties_state_for_reloading(List<Pair<StringName, Variant>> &r_state) {
 | |
| 	List<PropertyInfo> property_list;
 | |
| 	get_property_list(&property_list);
 | |
| 
 | |
| 	for (const PropertyInfo &prop_info : property_list) {
 | |
| 		Pair<StringName, Variant> state_pair;
 | |
| 		state_pair.first = prop_info.name;
 | |
| 
 | |
| 		ManagedType managedType;
 | |
| 
 | |
| 		GDMonoField *field = script->script_class->get_field(state_pair.first);
 | |
| 		if (!field) {
 | |
| 			continue; // Properties ignored. We get the property baking fields instead.
 | |
| 		}
 | |
| 
 | |
| 		managedType = field->get_type();
 | |
| 
 | |
| 		if (GDMonoMarshal::managed_to_variant_type(managedType) != Variant::NIL) { // If we can marshal it
 | |
| 			if (get(state_pair.first, state_pair.second)) {
 | |
| 				r_state.push_back(state_pair);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CSharpInstance::get_event_signals_state_for_reloading(List<Pair<StringName, Array>> &r_state) {
 | |
| 	MonoObject *owner_managed = get_mono_object();
 | |
| 	ERR_FAIL_NULL(owner_managed);
 | |
| 
 | |
| 	for (const KeyValue<StringName, CSharpScript::EventSignal> &E : script->event_signals) {
 | |
| 		const CSharpScript::EventSignal &event_signal = E.value;
 | |
| 
 | |
| 		MonoDelegate *delegate_field_value = (MonoDelegate *)event_signal.field->get_value(owner_managed);
 | |
| 		if (!delegate_field_value) {
 | |
| 			continue; // Empty
 | |
| 		}
 | |
| 
 | |
| 		Array serialized_data;
 | |
| 		MonoObject *managed_serialized_data = GDMonoMarshal::variant_to_mono_object(serialized_data);
 | |
| 
 | |
| 		MonoException *exc = nullptr;
 | |
| 		bool success = (bool)CACHED_METHOD_THUNK(DelegateUtils, TrySerializeDelegate).invoke(delegate_field_value, managed_serialized_data, &exc);
 | |
| 
 | |
| 		if (exc) {
 | |
| 			GDMonoUtils::debug_print_unhandled_exception(exc);
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if (success) {
 | |
| 			r_state.push_back(Pair<StringName, Array>(event_signal.field->get_name(), serialized_data));
 | |
| 		} else if (OS::get_singleton()->is_stdout_verbose()) {
 | |
| 			OS::get_singleton()->print("Failed to serialize event signal delegate\n");
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const {
 | |
| 	List<PropertyInfo> props;
 | |
| 	for (OrderedHashMap<StringName, PropertyInfo>::ConstElement E = script->member_info.front(); E; E = E.next()) {
 | |
| 		props.push_front(E.value());
 | |
| 	}
 | |
| 
 | |
| 	// Call _get_property_list
 | |
| 
 | |
| 	ERR_FAIL_COND(!script.is_valid());
 | |
| 
 | |
| 	GD_MONO_SCOPE_THREAD_ATTACH;
 | |
| 
 | |
| 	MonoObject *mono_object = get_mono_object();
 | |
| 	ERR_FAIL_NULL(mono_object);
 | |
| 
 | |
| 	GDMonoClass *top = script->script_class;
 | |
| 
 | |
| 	while (top && top != script->native) {
 | |
| 		GDMonoMethod *method = top->get_method(CACHED_STRING_NAME(_get_property_list), 0);
 | |
| 
 | |
| 		if (method) {
 | |
| 			MonoObject *ret = method->invoke(mono_object);
 | |
| 
 | |
| 			if (ret) {
 | |
| 				Array array = Array(GDMonoMarshal::mono_object_to_variant(ret));
 | |
| 				for (int i = 0, size = array.size(); i < size; i++) {
 | |
| 					props.push_back(PropertyInfo::from_dict(array.get(i)));
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		top = top->get_parent_class();
 | |
| 	}
 | |
| 
 | |
| 	for (const PropertyInfo &prop : props) {
 | |
| 		p_properties->push_back(prop);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Variant::Type CSharpInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
 | |
| 	if (script->member_info.has(p_name)) {
 | |
| 		if (r_is_valid) {
 | |
| 			*r_is_valid = true;
 | |
| 		}
 | |
| 		return script->member_info[p_name].type;
 | |
| 	}
 | |
| 
 | |
| 	if (r_is_valid) {
 | |
| 		*r_is_valid = false;
 | |
| 	}
 | |
| 
 | |
| 	return Variant::NIL;
 | |
| }
 | |
| 
 | |
| void CSharpInstance::get_method_list(List<MethodInfo> *p_list) const {
 | |
| 	if (!script->is_valid() || !script->script_class) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	GD_MONO_SCOPE_THREAD_ATTACH;
 | |
| 
 | |
| 	// TODO: We're filtering out constructors but there may be other methods unsuitable for explicit calls.
 | |
| 	GDMonoClass *top = script->script_class;
 | |
| 
 | |
| 	while (top && top != script->native) {
 | |
| 		const Vector<GDMonoMethod *> &methods = top->get_all_methods();
 | |
| 		for (int i = 0; i < methods.size(); ++i) {
 | |
| 			MethodInfo minfo = methods[i]->get_method_info();
 | |
| 			if (minfo.name != CACHED_STRING_NAME(dotctor)) {
 | |
| 				p_list->push_back(minfo);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		top = top->get_parent_class();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool CSharpInstance::has_method(const StringName &p_method) const {
 | |
| 	if (!script.is_valid()) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	GD_MONO_SCOPE_THREAD_ATTACH;
 | |
| 
 | |
| 	GDMonoClass *top = script->script_class;
 | |
| 
 | |
| 	while (top && top != script->native) {
 | |
| 		if (top->has_fetched_method_unknown_params(p_method)) {
 | |
| 			return true;
 | |
| 		}
 | |
| 
 | |
| 		top = top->get_parent_class();
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
 | |
| 	ERR_FAIL_COND_V(!script.is_valid(), Variant());
 | |
| 
 | |
| 	GD_MONO_SCOPE_THREAD_ATTACH;
 | |
| 
 | |
| 	MonoObject *mono_object = get_mono_object();
 | |
| 
 | |
| 	if (!mono_object) {
 | |
| 		r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
 | |
| 		ERR_FAIL_V(Variant());
 | |
| 	}
 | |
| 
 | |
| 	GDMonoClass *top = script->script_class;
 | |
| 
 | |
| 	while (top && top != script->native) {
 | |
| 		GDMonoMethod *method = top->get_method(p_method, p_argcount);
 | |
| 
 | |
| 		if (method) {
 | |
| 			MonoObject *return_value = method->invoke(mono_object, p_args);
 | |
| 
 | |
| 			r_error.error = Callable::CallError::CALL_OK;
 | |
| 
 | |
| 			if (return_value) {
 | |
| 				return GDMonoMarshal::mono_object_to_variant(return_value);
 | |
| 			} else {
 | |
| 				return Variant();
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		top = top->get_parent_class();
 | |
| 	}
 | |
| 
 | |
| 	r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
 | |
| 
 | |
| 	return Variant();
 | |
| }
 | |
| 
 | |
| bool CSharpInstance::_reference_owner_unsafe() {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	CRASH_COND(!base_ref_counted);
 | |
| 	CRASH_COND(owner == nullptr);
 | |
| 	CRASH_COND(unsafe_referenced); // already referenced
 | |
| #endif
 | |
| 
 | |
| 	// Unsafe refcount increment. The managed instance also counts as a reference.
 | |
| 	// This way if the unmanaged world has no references to our owner
 | |
| 	// but the managed instance is alive, the refcount will be 1 instead of 0.
 | |
| 	// See: _unreference_owner_unsafe()
 | |
| 
 | |
| 	// May not me referenced yet, so we must use init_ref() instead of reference()
 | |
| 	if (static_cast<RefCounted *>(owner)->init_ref()) {
 | |
| 		CSharpLanguage::get_singleton()->post_unsafe_reference(owner);
 | |
| 		unsafe_referenced = true;
 | |
| 	}
 | |
| 
 | |
| 	return unsafe_referenced;
 | |
| }
 | |
| 
 | |
| bool CSharpInstance::_unreference_owner_unsafe() {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	CRASH_COND(!base_ref_counted);
 | |
| 	CRASH_COND(owner == nullptr);
 | |
| #endif
 | |
| 
 | |
| 	if (!unsafe_referenced) {
 | |
| 		return false; // Already unreferenced
 | |
| 	}
 | |
| 
 | |
| 	unsafe_referenced = false;
 | |
| 
 | |
| 	// Called from CSharpInstance::mono_object_disposed() or ~CSharpInstance()
 | |
| 
 | |
| 	// Unsafe refcount decrement. The managed instance also counts as a reference.
 | |
| 	// See: _reference_owner_unsafe()
 | |
| 
 | |
| 	// Destroying the owner here means self destructing, so we defer the owner destruction to the caller.
 | |
| 	CSharpLanguage::get_singleton()->pre_unsafe_unreference(owner);
 | |
| 	return static_cast<RefCounted *>(owner)->unreference();
 | |
| }
 | |
| 
 | |
| MonoObject *CSharpInstance::_internal_new_managed() {
 | |
| 	// Search the constructor first, to fail with an error if it's not found before allocating anything else.
 | |
| 	GDMonoMethod *ctor = script->script_class->get_method(CACHED_STRING_NAME(dotctor), 0);
 | |
| 	ERR_FAIL_NULL_V_MSG(ctor, nullptr,
 | |
| 			"Cannot create script instance because the class does not define a parameterless constructor: '" + script->get_path() + "'.");
 | |
| 
 | |
| 	CSharpLanguage::get_singleton()->release_script_gchandle(gchandle);
 | |
| 
 | |
| 	ERR_FAIL_NULL_V(owner, nullptr);
 | |
| 	ERR_FAIL_COND_V(script.is_null(), nullptr);
 | |
| 
 | |
| 	MonoObject *mono_object = mono_object_new(mono_domain_get(), script->script_class->get_mono_ptr());
 | |
| 
 | |
| 	if (!mono_object) {
 | |
| 		// Important to clear this before destroying the script instance here
 | |
| 		script = Ref<CSharpScript>();
 | |
| 
 | |
| 		bool die = _unreference_owner_unsafe();
 | |
| 		// Not ok for the owner to die here. If there is a situation where this can happen, it will be considered a bug.
 | |
| 		CRASH_COND(die);
 | |
| 
 | |
| 		owner = nullptr;
 | |
| 
 | |
| 		ERR_FAIL_V_MSG(nullptr, "Failed to allocate memory for the object.");
 | |
| 	}
 | |
| 
 | |
| 	// Tie managed to unmanaged
 | |
| 	gchandle = MonoGCHandleData::new_strong_handle(mono_object);
 | |
| 
 | |
| 	if (base_ref_counted) {
 | |
| 		_reference_owner_unsafe(); // Here, after assigning the gchandle (for the refcount_incremented callback)
 | |
| 	}
 | |
| 
 | |
| 	CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, owner);
 | |
| 
 | |
| 	// Construct
 | |
| 	ctor->invoke_raw(mono_object, nullptr);
 | |
| 
 | |
| 	return mono_object;
 | |
| }
 | |
| 
 | |
| void CSharpInstance::mono_object_disposed(MonoObject *p_obj) {
 | |
| 	// Must make sure event signals are not left dangling
 | |
| 	disconnect_event_signals();
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	CRASH_COND(base_ref_counted);
 | |
| 	CRASH_COND(gchandle.is_released());
 | |
| #endif
 | |
| 	CSharpLanguage::get_singleton()->release_script_gchandle(p_obj, gchandle);
 | |
| }
 | |
| 
 | |
| void CSharpInstance::mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_finalizer, bool &r_delete_owner, bool &r_remove_script_instance) {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	CRASH_COND(!base_ref_counted);
 | |
| 	CRASH_COND(gchandle.is_released());
 | |
| #endif
 | |
| 
 | |
| 	// Must make sure event signals are not left dangling
 | |
| 	disconnect_event_signals();
 | |
| 
 | |
| 	r_remove_script_instance = false;
 | |
| 
 | |
| 	if (_unreference_owner_unsafe()) {
 | |
| 		// Safe to self destruct here with memdelete(owner), but it's deferred to the caller to prevent future mistakes.
 | |
| 		r_delete_owner = true;
 | |
| 	} else {
 | |
| 		r_delete_owner = false;
 | |
| 		CSharpLanguage::get_singleton()->release_script_gchandle(p_obj, gchandle);
 | |
| 
 | |
| 		if (!p_is_finalizer) {
 | |
| 			// If the native instance is still alive and Dispose() was called
 | |
| 			// (instead of the finalizer), then we remove the script instance.
 | |
| 			r_remove_script_instance = true;
 | |
| 		} else if (!GDMono::get_singleton()->is_finalizing_scripts_domain()) {
 | |
| 			// If the native instance is still alive and this is called from the finalizer,
 | |
| 			// then it was referenced from another thread before the finalizer could
 | |
| 			// unreference and delete it, so we want to keep it.
 | |
| 			// GC.ReRegisterForFinalize(this) is not safe because the objects referenced by 'this'
 | |
| 			// could have already been collected. Instead we will create a new managed instance here.
 | |
| 			MonoObject *new_managed = _internal_new_managed();
 | |
| 			if (!new_managed) {
 | |
| 				r_remove_script_instance = true;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CSharpInstance::connect_event_signals() {
 | |
| 	for (const KeyValue<StringName, CSharpScript::EventSignal> &E : script->event_signals) {
 | |
| 		const CSharpScript::EventSignal &event_signal = E.value;
 | |
| 
 | |
| 		StringName signal_name = event_signal.field->get_name();
 | |
| 
 | |
| 		// TODO: Use pooling for ManagedCallable instances.
 | |
| 		EventSignalCallable *event_signal_callable = memnew(EventSignalCallable(owner, &event_signal));
 | |
| 
 | |
| 		Callable callable(event_signal_callable);
 | |
| 		connected_event_signals.push_back(callable);
 | |
| 		owner->connect(signal_name, callable);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CSharpInstance::disconnect_event_signals() {
 | |
| 	for (const Callable &callable : connected_event_signals) {
 | |
| 		const EventSignalCallable *event_signal_callable = static_cast<const EventSignalCallable *>(callable.get_custom());
 | |
| 		owner->disconnect(event_signal_callable->get_signal(), callable);
 | |
| 	}
 | |
| 
 | |
| 	connected_event_signals.clear();
 | |
| }
 | |
| 
 | |
| void CSharpInstance::refcount_incremented() {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	CRASH_COND(!base_ref_counted);
 | |
| 	CRASH_COND(owner == nullptr);
 | |
| #endif
 | |
| 
 | |
| 	RefCounted *rc_owner = Object::cast_to<RefCounted>(owner);
 | |
| 
 | |
| 	if (rc_owner->reference_get_count() > 1 && gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
 | |
| 		GD_MONO_SCOPE_THREAD_ATTACH;
 | |
| 
 | |
| 		// The reference count was increased after the managed side was the only one referencing our owner.
 | |
| 		// This means the owner is being referenced again by the unmanaged side,
 | |
| 		// so the owner must hold the managed side alive again to avoid it from being GCed.
 | |
| 
 | |
| 		// Release the current weak handle and replace it with a strong handle.
 | |
| 		MonoGCHandleData strong_gchandle = MonoGCHandleData::new_strong_handle(gchandle.get_target());
 | |
| 		gchandle.release();
 | |
| 		gchandle = strong_gchandle;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool CSharpInstance::refcount_decremented() {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	CRASH_COND(!base_ref_counted);
 | |
| 	CRASH_COND(owner == nullptr);
 | |
| #endif
 | |
| 
 | |
| 	RefCounted *rc_owner = Object::cast_to<RefCounted>(owner);
 | |
| 
 | |
| 	int refcount = rc_owner->reference_get_count();
 | |
| 
 | |
| 	if (refcount == 1 && !gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
 | |
| 		GD_MONO_SCOPE_THREAD_ATTACH;
 | |
| 
 | |
| 		// If owner owner is no longer referenced by the unmanaged side,
 | |
| 		// the managed instance takes responsibility of deleting the owner when GCed.
 | |
| 
 | |
| 		// Release the current strong handle and replace it with a weak handle.
 | |
| 		MonoGCHandleData weak_gchandle = MonoGCHandleData::new_weak_handle(gchandle.get_target());
 | |
| 		gchandle.release();
 | |
| 		gchandle = weak_gchandle;
 | |
| 
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	ref_dying = (refcount == 0);
 | |
| 
 | |
| 	return ref_dying;
 | |
| }
 | |
| 
 | |
| const Vector<Multiplayer::RPCConfig> CSharpInstance::get_rpc_methods() const {
 | |
| 	return script->get_rpc_methods();
 | |
| }
 | |
| 
 | |
| void CSharpInstance::notification(int p_notification) {
 | |
| 	GD_MONO_SCOPE_THREAD_ATTACH;
 | |
| 
 | |
| 	if (p_notification == Object::NOTIFICATION_PREDELETE) {
 | |
| 		// When NOTIFICATION_PREDELETE is sent, we also take the chance to call Dispose().
 | |
| 		// It's safe to call Dispose() multiple times and NOTIFICATION_PREDELETE is guaranteed
 | |
| 		// to be sent at least once, which happens right before the call to the destructor.
 | |
| 
 | |
| 		predelete_notified = true;
 | |
| 
 | |
| 		if (base_ref_counted) {
 | |
| 			// It's not safe to proceed if the owner derives RefCounted and the refcount reached 0.
 | |
| 			// At this point, Dispose() was already called (manually or from the finalizer) so
 | |
| 			// that's not a problem. The refcount wouldn't have reached 0 otherwise, since the
 | |
| 			// managed side references it and Dispose() needs to be called to release it.
 | |
| 			// However, this means C# RefCounted scripts can't receive NOTIFICATION_PREDELETE, but
 | |
| 			// this is likely the case with GDScript as well: https://github.com/godotengine/godot/issues/6784
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		_call_notification(p_notification);
 | |
| 
 | |
| 		MonoObject *mono_object = get_mono_object();
 | |
| 		ERR_FAIL_NULL(mono_object);
 | |
| 
 | |
| 		MonoException *exc = nullptr;
 | |
| 		GDMonoUtils::dispose(mono_object, &exc);
 | |
| 
 | |
| 		if (exc) {
 | |
| 			GDMonoUtils::set_pending_exception(exc);
 | |
| 		}
 | |
| 
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	_call_notification(p_notification);
 | |
| }
 | |
| 
 | |
| void CSharpInstance::_call_notification(int p_notification) {
 | |
| 	GD_MONO_ASSERT_THREAD_ATTACHED;
 | |
| 
 | |
| 	MonoObject *mono_object = get_mono_object();
 | |
| 	ERR_FAIL_NULL(mono_object);
 | |
| 
 | |
| 	// Custom version of _call_multilevel, optimized for _notification
 | |
| 
 | |
| 	int32_t arg = p_notification;
 | |
| 	void *args[1] = { &arg };
 | |
| 	StringName method_name = CACHED_STRING_NAME(_notification);
 | |
| 
 | |
| 	GDMonoClass *top = script->script_class;
 | |
| 
 | |
| 	while (top && top != script->native) {
 | |
| 		GDMonoMethod *method = top->get_method(method_name, 1);
 | |
| 
 | |
| 		if (method) {
 | |
| 			method->invoke_raw(mono_object, args);
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		top = top->get_parent_class();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| String CSharpInstance::to_string(bool *r_valid) {
 | |
| 	GD_MONO_SCOPE_THREAD_ATTACH;
 | |
| 
 | |
| 	MonoObject *mono_object = get_mono_object();
 | |
| 
 | |
| 	if (mono_object == nullptr) {
 | |
| 		if (r_valid) {
 | |
| 			*r_valid = false;
 | |
| 		}
 | |
| 		return String();
 | |
| 	}
 | |
| 
 | |
| 	MonoException *exc = nullptr;
 | |
| 	MonoString *result = GDMonoUtils::object_to_string(mono_object, &exc);
 | |
| 
 | |
| 	if (exc) {
 | |
| 		GDMonoUtils::set_pending_exception(exc);
 | |
| 		if (r_valid) {
 | |
| 			*r_valid = false;
 | |
| 		}
 | |
| 		return String();
 | |
| 	}
 | |
| 
 | |
| 	if (result == nullptr) {
 | |
| 		if (r_valid) {
 | |
| 			*r_valid = false;
 | |
| 		}
 | |
| 		return String();
 | |
| 	}
 | |
| 
 | |
| 	return GDMonoMarshal::mono_string_to_godot(result);
 | |
| }
 | |
| 
 | |
| Ref<Script> CSharpInstance::get_script() const {
 | |
| 	return script;
 | |
| }
 | |
| 
 | |
| ScriptLanguage *CSharpInstance::get_language() {
 | |
| 	return CSharpLanguage::get_singleton();
 | |
| }
 | |
| 
 | |
| CSharpInstance::CSharpInstance(const Ref<CSharpScript> &p_script) :
 | |
| 		script(p_script) {
 | |
| }
 | |
| 
 | |
| CSharpInstance::~CSharpInstance() {
 | |
| 	GD_MONO_SCOPE_THREAD_ATTACH;
 | |
| 
 | |
| 	destructing_script_instance = true;
 | |
| 
 | |
| 	// Must make sure event signals are not left dangling
 | |
| 	disconnect_event_signals();
 | |
| 
 | |
| 	if (!gchandle.is_released()) {
 | |
| 		if (!predelete_notified && !ref_dying) {
 | |
| 			// This destructor is not called from the owners destructor.
 | |
| 			// This could be being called from the owner's set_script_instance method,
 | |
| 			// meaning this script is being replaced with another one. If this is the case,
 | |
| 			// we must call Dispose here, because Dispose calls owner->set_script_instance(nullptr)
 | |
| 			// and that would mess up with the new script instance if called later.
 | |
| 
 | |
| 			MonoObject *mono_object = gchandle.get_target();
 | |
| 
 | |
| 			if (mono_object) {
 | |
| 				MonoException *exc = nullptr;
 | |
| 				GDMonoUtils::dispose(mono_object, &exc);
 | |
| 
 | |
| 				if (exc) {
 | |
| 					GDMonoUtils::set_pending_exception(exc);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		gchandle.release(); // Make sure the gchandle is released
 | |
| 	}
 | |
| 
 | |
| 	// If not being called from the owner's destructor, and we still hold a reference to the owner
 | |
| 	if (base_ref_counted && !ref_dying && owner && unsafe_referenced) {
 | |
| 		// The owner's script or script instance is being replaced (or removed)
 | |
| 
 | |
| 		// Transfer ownership to an "instance binding"
 | |
| 
 | |
| 		RefCounted *rc_owner = static_cast<RefCounted *>(owner);
 | |
| 
 | |
| 		// We will unreference the owner before referencing it again, so we need to keep it alive
 | |
| 		Ref<RefCounted> scope_keep_owner_alive(rc_owner);
 | |
| 		(void)scope_keep_owner_alive;
 | |
| 
 | |
| 		// Unreference the owner here, before the new "instance binding" references it.
 | |
| 		// Otherwise, the unsafe reference debug checks will incorrectly detect a bug.
 | |
| 		bool die = _unreference_owner_unsafe();
 | |
| 		CRASH_COND(die); // `owner_keep_alive` holds a reference, so it can't die
 | |
| 
 | |
| 		void *data = CSharpLanguage::get_instance_binding(owner);
 | |
| 		CRASH_COND(data == nullptr);
 | |
| 		CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
 | |
| 		CRASH_COND(!script_binding.inited);
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| 		// The "instance binding" holds a reference so the refcount should be at least 2 before `scope_keep_owner_alive` goes out of scope
 | |
| 		CRASH_COND(rc_owner->reference_get_count() <= 1);
 | |
| #endif
 | |
| 	}
 | |
| 
 | |
| 	if (script.is_valid() && owner) {
 | |
| 		MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| 		// CSharpInstance must not be created unless it's going to be added to the list for sure
 | |
| 		Set<Object *>::Element *match = script->instances.find(owner);
 | |
| 		CRASH_COND(!match);
 | |
| 		script->instances.erase(match);
 | |
| #else
 | |
| 		script->instances.erase(owner);
 | |
| #endif
 | |
| 	}
 | |
| }
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| void CSharpScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
 | |
| 	placeholders.erase(p_placeholder);
 | |
| }
 | |
| #endif
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| void CSharpScript::_update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames) {
 | |
| 	if (base_cache.is_valid()) {
 | |
| 		base_cache->_update_exports_values(values, propnames);
 | |
| 	}
 | |
| 
 | |
| 	for (const KeyValue<StringName, Variant> &E : exported_members_defval_cache) {
 | |
| 		values[E.key] = E.value;
 | |
| 	}
 | |
| 
 | |
| 	for (const PropertyInfo &prop_info : exported_members_cache) {
 | |
| 		propnames.push_back(prop_info);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CSharpScript::_update_member_info_no_exports() {
 | |
| 	if (exports_invalidated) {
 | |
| 		GD_MONO_ASSERT_THREAD_ATTACHED;
 | |
| 
 | |
| 		exports_invalidated = false;
 | |
| 
 | |
| 		member_info.clear();
 | |
| 
 | |
| 		GDMonoClass *top = script_class;
 | |
| 
 | |
| 		while (top && top != native) {
 | |
| 			PropertyInfo prop_info;
 | |
| 			bool exported;
 | |
| 
 | |
| 			const Vector<GDMonoField *> &fields = top->get_all_fields();
 | |
| 
 | |
| 			for (int i = fields.size() - 1; i >= 0; i--) {
 | |
| 				GDMonoField *field = fields[i];
 | |
| 
 | |
| 				if (_get_member_export(field, /* inspect export: */ false, prop_info, exported)) {
 | |
| 					StringName member_name = field->get_name();
 | |
| 
 | |
| 					member_info[member_name] = prop_info;
 | |
| 					exported_members_cache.push_front(prop_info);
 | |
| 					exported_members_defval_cache[member_name] = Variant();
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			const Vector<GDMonoProperty *> &properties = top->get_all_properties();
 | |
| 
 | |
| 			for (int i = properties.size() - 1; i >= 0; i--) {
 | |
| 				GDMonoProperty *property = properties[i];
 | |
| 
 | |
| 				if (_get_member_export(property, /* inspect export: */ false, prop_info, exported)) {
 | |
| 					StringName member_name = property->get_name();
 | |
| 
 | |
| 					member_info[member_name] = prop_info;
 | |
| 					exported_members_cache.push_front(prop_info);
 | |
| 					exported_members_defval_cache[member_name] = Variant();
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			top = top->get_parent_class();
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| #endif
 | |
| 
 | |
| bool CSharpScript::_update_exports(PlaceHolderScriptInstance *p_instance_to_update) {
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	bool is_editor = Engine::get_singleton()->is_editor_hint();
 | |
| 	if (is_editor) {
 | |
| 		placeholder_fallback_enabled = true; // until proven otherwise
 | |
| 	}
 | |
| #endif
 | |
| 	if (!valid) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	bool changed = false;
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if (exports_invalidated)
 | |
| #endif
 | |
| 	{
 | |
| 		GD_MONO_SCOPE_THREAD_ATTACH;
 | |
| 
 | |
| 		changed = true;
 | |
| 
 | |
| 		member_info.clear();
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 		MonoObject *tmp_object = nullptr;
 | |
| 		Object *tmp_native = nullptr;
 | |
| 		uint32_t tmp_pinned_gchandle = 0;
 | |
| 
 | |
| 		if (is_editor) {
 | |
| 			exports_invalidated = false;
 | |
| 
 | |
| 			exported_members_cache.clear();
 | |
| 			exported_members_defval_cache.clear();
 | |
| 
 | |
| 			// Here we create a temporary managed instance of the class to get the initial values
 | |
| 			tmp_object = mono_object_new(mono_domain_get(), script_class->get_mono_ptr());
 | |
| 
 | |
| 			if (!tmp_object) {
 | |
| 				ERR_PRINT("Failed to allocate temporary MonoObject.");
 | |
| 				return false;
 | |
| 			}
 | |
| 
 | |
| 			tmp_pinned_gchandle = GDMonoUtils::new_strong_gchandle_pinned(tmp_object); // pin it (not sure if needed)
 | |
| 
 | |
| 			GDMonoMethod *ctor = script_class->get_method(CACHED_STRING_NAME(dotctor), 0);
 | |
| 
 | |
| 			ERR_FAIL_NULL_V_MSG(ctor, false,
 | |
| 					"Cannot construct temporary MonoObject because the class does not define a parameterless constructor: '" + get_path() + "'.");
 | |
| 
 | |
| 			MonoException *ctor_exc = nullptr;
 | |
| 			ctor->invoke(tmp_object, nullptr, &ctor_exc);
 | |
| 
 | |
| 			tmp_native = GDMonoMarshal::unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(tmp_object));
 | |
| 
 | |
| 			if (ctor_exc) {
 | |
| 				// TODO: Should we free 'tmp_native' if the exception was thrown after its creation?
 | |
| 
 | |
| 				GDMonoUtils::free_gchandle(tmp_pinned_gchandle);
 | |
| 				tmp_object = nullptr;
 | |
| 
 | |
| 				ERR_PRINT("Exception thrown from constructor of temporary MonoObject:");
 | |
| 				GDMonoUtils::debug_print_unhandled_exception(ctor_exc);
 | |
| 				return false;
 | |
| 			}
 | |
| 		}
 | |
| #endif
 | |
| 
 | |
| 		GDMonoClass *top = script_class;
 | |
| 
 | |
| 		while (top && top != native) {
 | |
| 			PropertyInfo prop_info;
 | |
| 			bool exported;
 | |
| 
 | |
| 			const Vector<GDMonoField *> &fields = top->get_all_fields();
 | |
| 
 | |
| 			for (int i = fields.size() - 1; i >= 0; i--) {
 | |
| 				GDMonoField *field = fields[i];
 | |
| 
 | |
| 				if (_get_member_export(field, /* inspect export: */ true, prop_info, exported)) {
 | |
| 					StringName member_name = field->get_name();
 | |
| 
 | |
| 					member_info[member_name] = prop_info;
 | |
| 
 | |
| 					if (exported) {
 | |
| #ifdef TOOLS_ENABLED
 | |
| 						if (is_editor) {
 | |
| 							exported_members_cache.push_front(prop_info);
 | |
| 
 | |
| 							if (tmp_object) {
 | |
| 								exported_members_defval_cache[member_name] = GDMonoMarshal::mono_object_to_variant(field->get_value(tmp_object));
 | |
| 							}
 | |
| 						}
 | |
| #endif
 | |
| 
 | |
| #if defined(TOOLS_ENABLED) || defined(DEBUG_ENABLED)
 | |
| 						exported_members_names.insert(member_name);
 | |
| #endif
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			const Vector<GDMonoProperty *> &properties = top->get_all_properties();
 | |
| 
 | |
| 			for (int i = properties.size() - 1; i >= 0; i--) {
 | |
| 				GDMonoProperty *property = properties[i];
 | |
| 
 | |
| 				if (_get_member_export(property, /* inspect export: */ true, prop_info, exported)) {
 | |
| 					StringName member_name = property->get_name();
 | |
| 
 | |
| 					member_info[member_name] = prop_info;
 | |
| 
 | |
| 					if (exported) {
 | |
| #ifdef TOOLS_ENABLED
 | |
| 						if (is_editor) {
 | |
| 							exported_members_cache.push_front(prop_info);
 | |
| 							if (tmp_object) {
 | |
| 								MonoException *exc = nullptr;
 | |
| 								MonoObject *ret = property->get_value(tmp_object, &exc);
 | |
| 								if (exc) {
 | |
| 									exported_members_defval_cache[member_name] = Variant();
 | |
| 									GDMonoUtils::debug_print_unhandled_exception(exc);
 | |
| 								} else {
 | |
| 									exported_members_defval_cache[member_name] = GDMonoMarshal::mono_object_to_variant(ret);
 | |
| 								}
 | |
| 							}
 | |
| 						}
 | |
| #endif
 | |
| 
 | |
| #if defined(TOOLS_ENABLED) || defined(DEBUG_ENABLED)
 | |
| 						exported_members_names.insert(member_name);
 | |
| #endif
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			top = top->get_parent_class();
 | |
| 		}
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 		if (is_editor) {
 | |
| 			// Need to check this here, before disposal
 | |
| 			bool base_ref_counted = Object::cast_to<RefCounted>(tmp_native) != nullptr;
 | |
| 
 | |
| 			// Dispose the temporary managed instance
 | |
| 
 | |
| 			MonoException *exc = nullptr;
 | |
| 			GDMonoUtils::dispose(tmp_object, &exc);
 | |
| 
 | |
| 			if (exc) {
 | |
| 				ERR_PRINT("Exception thrown from method Dispose() of temporary MonoObject:");
 | |
| 				GDMonoUtils::debug_print_unhandled_exception(exc);
 | |
| 			}
 | |
| 
 | |
| 			GDMonoUtils::free_gchandle(tmp_pinned_gchandle);
 | |
| 			tmp_object = nullptr;
 | |
| 
 | |
| 			if (tmp_native && !base_ref_counted) {
 | |
| 				Node *node = Object::cast_to<Node>(tmp_native);
 | |
| 				if (node && node->is_inside_tree()) {
 | |
| 					ERR_PRINT("Temporary instance was added to the scene tree.");
 | |
| 				} else {
 | |
| 					memdelete(tmp_native);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| #endif
 | |
| 	}
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if (is_editor) {
 | |
| 		placeholder_fallback_enabled = false;
 | |
| 
 | |
| 		if ((changed || p_instance_to_update) && placeholders.size()) {
 | |
| 			// Update placeholders if any
 | |
| 			Map<StringName, Variant> values;
 | |
| 			List<PropertyInfo> propnames;
 | |
| 			_update_exports_values(values, propnames);
 | |
| 
 | |
| 			if (changed) {
 | |
| 				for (PlaceHolderScriptInstance *&script_instance : placeholders) {
 | |
| 					script_instance->update(propnames, values);
 | |
| 				}
 | |
| 			} else {
 | |
| 				p_instance_to_update->update(propnames, values);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	return changed;
 | |
| }
 | |
| 
 | |
| void CSharpScript::load_script_signals(GDMonoClass *p_class, GDMonoClass *p_native_class) {
 | |
| 	// no need to load the script's signals more than once
 | |
| 	if (!signals_invalidated) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// make sure this classes signals are empty when loading for the first time
 | |
| 	_signals.clear();
 | |
| 	event_signals.clear();
 | |
| 
 | |
| 	GD_MONO_SCOPE_THREAD_ATTACH;
 | |
| 
 | |
| 	GDMonoClass *top = p_class;
 | |
| 	while (top && top != p_native_class) {
 | |
| 		const Vector<GDMonoClass *> &delegates = top->get_all_delegates();
 | |
| 		for (int i = delegates.size() - 1; i >= 0; --i) {
 | |
| 			GDMonoClass *delegate = delegates[i];
 | |
| 
 | |
| 			if (!delegate->has_attribute(CACHED_CLASS(SignalAttribute))) {
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			// Arguments are accessibles as arguments of .Invoke method
 | |
| 			GDMonoMethod *invoke_method = delegate->get_method(mono_get_delegate_invoke(delegate->get_mono_ptr()));
 | |
| 
 | |
| 			Vector<SignalParameter> parameters;
 | |
| 			if (_get_signal(top, invoke_method, parameters)) {
 | |
| 				_signals[delegate->get_name()] = parameters;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		List<StringName> found_event_signals;
 | |
| 
 | |
| 		void *iter = nullptr;
 | |
| 		MonoEvent *raw_event = nullptr;
 | |
| 		while ((raw_event = mono_class_get_events(top->get_mono_ptr(), &iter)) != nullptr) {
 | |
| 			MonoCustomAttrInfo *event_attrs = mono_custom_attrs_from_event(top->get_mono_ptr(), raw_event);
 | |
| 			if (event_attrs) {
 | |
| 				if (mono_custom_attrs_has_attr(event_attrs, CACHED_CLASS(SignalAttribute)->get_mono_ptr())) {
 | |
| 					String event_name = String::utf8(mono_event_get_name(raw_event));
 | |
| 					found_event_signals.push_back(StringName(event_name));
 | |
| 				}
 | |
| 
 | |
| 				mono_custom_attrs_free(event_attrs);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		const Vector<GDMonoField *> &fields = top->get_all_fields();
 | |
| 		for (int i = 0; i < fields.size(); i++) {
 | |
| 			GDMonoField *field = fields[i];
 | |
| 
 | |
| 			GDMonoClass *field_class = field->get_type().type_class;
 | |
| 
 | |
| 			if (!mono_class_is_delegate(field_class->get_mono_ptr())) {
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			if (!found_event_signals.find(field->get_name())) {
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			GDMonoMethod *invoke_method = field_class->get_method(mono_get_delegate_invoke(field_class->get_mono_ptr()));
 | |
| 
 | |
| 			Vector<SignalParameter> parameters;
 | |
| 			if (_get_signal(top, invoke_method, parameters)) {
 | |
| 				event_signals[field->get_name()] = { field, invoke_method, parameters };
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		top = top->get_parent_class();
 | |
| 	}
 | |
| 
 | |
| 	signals_invalidated = false;
 | |
| }
 | |
| 
 | |
| bool CSharpScript::_get_signal(GDMonoClass *p_class, GDMonoMethod *p_delegate_invoke, Vector<SignalParameter> ¶ms) {
 | |
| 	GD_MONO_ASSERT_THREAD_ATTACHED;
 | |
| 
 | |
| 	Vector<StringName> names;
 | |
| 	Vector<ManagedType> types;
 | |
| 	p_delegate_invoke->get_parameter_names(names);
 | |
| 	p_delegate_invoke->get_parameter_types(types);
 | |
| 
 | |
| 	for (int i = 0; i < names.size(); ++i) {
 | |
| 		SignalParameter arg;
 | |
| 		arg.name = names[i];
 | |
| 
 | |
| 		bool nil_is_variant = false;
 | |
| 		arg.type = GDMonoMarshal::managed_to_variant_type(types[i], &nil_is_variant);
 | |
| 
 | |
| 		if (arg.type == Variant::NIL) {
 | |
| 			if (nil_is_variant) {
 | |
| 				arg.nil_is_variant = true;
 | |
| 			} else {
 | |
| 				ERR_PRINT("Unknown type of signal parameter: '" + arg.name + "' in '" + p_class->get_full_name() + "'.");
 | |
| 				return false;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		params.push_back(arg);
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Returns false if there was an error, otherwise true.
 | |
|  * If there was an error, r_prop_info and r_exported are not assigned any value.
 | |
|  */
 | |
| bool CSharpScript::_get_member_export(IMonoClassMember *p_member, bool p_inspect_export, PropertyInfo &r_prop_info, bool &r_exported) {
 | |
| 	GD_MONO_ASSERT_THREAD_ATTACHED;
 | |
| 
 | |
| 	// Goddammit, C++. All I wanted was some nested functions.
 | |
| #define MEMBER_FULL_QUALIFIED_NAME(m_member) \
 | |
| 	(m_member->get_enclosing_class()->get_full_name() + "." + (String)m_member->get_name())
 | |
| 
 | |
| 	if (p_member->is_static()) {
 | |
| #ifdef TOOLS_ENABLED
 | |
| 		if (p_member->has_attribute(CACHED_CLASS(ExportAttribute))) {
 | |
| 			ERR_PRINT("Cannot export member because it is static: '" + MEMBER_FULL_QUALIFIED_NAME(p_member) + "'.");
 | |
| 		}
 | |
| #endif
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	if (member_info.has(p_member->get_name())) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	ManagedType type;
 | |
| 
 | |
| 	if (p_member->get_member_type() == IMonoClassMember::MEMBER_TYPE_FIELD) {
 | |
| 		type = static_cast<GDMonoField *>(p_member)->get_type();
 | |
| 	} else if (p_member->get_member_type() == IMonoClassMember::MEMBER_TYPE_PROPERTY) {
 | |
| 		type = static_cast<GDMonoProperty *>(p_member)->get_type();
 | |
| 	} else {
 | |
| 		CRASH_NOW();
 | |
| 	}
 | |
| 
 | |
| 	bool exported = p_member->has_attribute(CACHED_CLASS(ExportAttribute));
 | |
| 
 | |
| 	if (p_member->get_member_type() == IMonoClassMember::MEMBER_TYPE_PROPERTY) {
 | |
| 		GDMonoProperty *property = static_cast<GDMonoProperty *>(p_member);
 | |
| 		if (!property->has_getter()) {
 | |
| #ifdef TOOLS_ENABLED
 | |
| 			if (exported) {
 | |
| 				ERR_PRINT("Cannot export a property without a getter: '" + MEMBER_FULL_QUALIFIED_NAME(p_member) + "'.");
 | |
| 			}
 | |
| #endif
 | |
| 			return false;
 | |
| 		}
 | |
| 		if (!property->has_setter()) {
 | |
| #ifdef TOOLS_ENABLED
 | |
| 			if (exported) {
 | |
| 				ERR_PRINT("Cannot export a property without a setter: '" + MEMBER_FULL_QUALIFIED_NAME(p_member) + "'.");
 | |
| 			}
 | |
| #endif
 | |
| 			return false;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	bool nil_is_variant = false;
 | |
| 	Variant::Type variant_type = GDMonoMarshal::managed_to_variant_type(type, &nil_is_variant);
 | |
| 
 | |
| 	if (!p_inspect_export || !exported) {
 | |
| 		r_prop_info = PropertyInfo(variant_type, (String)p_member->get_name(), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_SCRIPT_VARIABLE);
 | |
| 		r_exported = false;
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	MonoObject *attr = p_member->get_attribute(CACHED_CLASS(ExportAttribute));
 | |
| #endif
 | |
| 
 | |
| 	PropertyHint hint = PROPERTY_HINT_NONE;
 | |
| 	String hint_string;
 | |
| 
 | |
| 	if (variant_type == Variant::NIL && !nil_is_variant) {
 | |
| #ifdef TOOLS_ENABLED
 | |
| 		ERR_PRINT("Unknown exported member type: '" + MEMBER_FULL_QUALIFIED_NAME(p_member) + "'.");
 | |
| #endif
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	int hint_res = _try_get_member_export_hint(p_member, type, variant_type, /* allow_generics: */ true, hint, hint_string);
 | |
| 
 | |
| 	ERR_FAIL_COND_V_MSG(hint_res == -1, false,
 | |
| 			"Error while trying to determine information about the exported member: '" +
 | |
| 					MEMBER_FULL_QUALIFIED_NAME(p_member) + "'.");
 | |
| 
 | |
| 	if (hint_res == 0) {
 | |
| 		hint = PropertyHint(CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr));
 | |
| 		hint_string = CACHED_FIELD(ExportAttribute, hintString)->get_string_value(attr);
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	uint32_t prop_usage = PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE;
 | |
| 
 | |
| 	if (variant_type == Variant::NIL) {
 | |
| 		// System.Object (Variant)
 | |
| 		prop_usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
 | |
| 	}
 | |
| 
 | |
| 	r_prop_info = PropertyInfo(variant_type, (String)p_member->get_name(), hint, hint_string, prop_usage);
 | |
| 	r_exported = true;
 | |
| 
 | |
| 	return true;
 | |
| 
 | |
| #undef MEMBER_FULL_QUALIFIED_NAME
 | |
| }
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| int CSharpScript::_try_get_member_export_hint(IMonoClassMember *p_member, ManagedType p_type, Variant::Type p_variant_type, bool p_allow_generics, PropertyHint &r_hint, String &r_hint_string) {
 | |
| 	if (p_variant_type == Variant::NIL) {
 | |
| 		// System.Object (Variant)
 | |
| 		return 1;
 | |
| 	}
 | |
| 
 | |
| 	GD_MONO_ASSERT_THREAD_ATTACHED;
 | |
| 
 | |
| 	if (p_variant_type == Variant::INT && p_type.type_encoding == MONO_TYPE_VALUETYPE && mono_class_is_enum(p_type.type_class->get_mono_ptr())) {
 | |
| 		r_hint = PROPERTY_HINT_ENUM;
 | |
| 
 | |
| 		Vector<MonoClassField *> fields = p_type.type_class->get_enum_fields();
 | |
| 
 | |
| 		MonoType *enum_basetype = mono_class_enum_basetype(p_type.type_class->get_mono_ptr());
 | |
| 
 | |
| 		String name_only_hint_string;
 | |
| 
 | |
| 		// True: enum Foo { Bar, Baz, Quux }
 | |
| 		// True: enum Foo { Bar = 0, Baz = 1, Quux = 2 }
 | |
| 		// False: enum Foo { Bar = 0, Baz = 7, Quux = 5 }
 | |
| 		bool uses_default_values = true;
 | |
| 
 | |
| 		for (int i = 0; i < fields.size(); i++) {
 | |
| 			MonoClassField *field = fields[i];
 | |
| 
 | |
| 			if (i > 0) {
 | |
| 				r_hint_string += ",";
 | |
| 				name_only_hint_string += ",";
 | |
| 			}
 | |
| 
 | |
| 			String enum_field_name = String::utf8(mono_field_get_name(field));
 | |
| 			r_hint_string += enum_field_name;
 | |
| 			name_only_hint_string += enum_field_name;
 | |
| 
 | |
| 			// TODO:
 | |
| 			// Instead of using mono_field_get_value_object, we can do this without boxing. Check the
 | |
| 			// internal mono functions: ves_icall_System_Enum_GetEnumValuesAndNames and the get_enum_field.
 | |
| 
 | |
| 			MonoObject *val_obj = mono_field_get_value_object(mono_domain_get(), field, nullptr);
 | |
| 
 | |
| 			ERR_FAIL_NULL_V_MSG(val_obj, -1, "Failed to get '" + enum_field_name + "' constant enum value.");
 | |
| 
 | |
| 			bool r_error;
 | |
| 			uint64_t val = GDMonoUtils::unbox_enum_value(val_obj, enum_basetype, r_error);
 | |
| 			ERR_FAIL_COND_V_MSG(r_error, -1, "Failed to unbox '" + enum_field_name + "' constant enum value.");
 | |
| 
 | |
| 			if (val != (unsigned int)i) {
 | |
| 				uses_default_values = false;
 | |
| 			}
 | |
| 
 | |
| 			r_hint_string += ":";
 | |
| 			r_hint_string += String::num_uint64(val);
 | |
| 		}
 | |
| 
 | |
| 		if (uses_default_values) {
 | |
| 			// If we use the format NAME:VAL, that's what the editor displays.
 | |
| 			// That's annoying if the user is not using custom values for the enum constants.
 | |
| 			// This may not be needed in the future if the editor is changed to not display values.
 | |
| 			r_hint_string = name_only_hint_string;
 | |
| 		}
 | |
| 	} else if (p_variant_type == Variant::OBJECT && CACHED_CLASS(GodotResource)->is_assignable_from(p_type.type_class)) {
 | |
| 		GDMonoClass *field_native_class = GDMonoUtils::get_class_native_base(p_type.type_class);
 | |
| 		CRASH_COND(field_native_class == nullptr);
 | |
| 
 | |
| 		r_hint = PROPERTY_HINT_RESOURCE_TYPE;
 | |
| 		r_hint_string = String(NATIVE_GDMONOCLASS_NAME(field_native_class));
 | |
| 	} else if (p_allow_generics && p_variant_type == Variant::ARRAY) {
 | |
| 		// Nested arrays are not supported in the inspector
 | |
| 
 | |
| 		ManagedType elem_type;
 | |
| 
 | |
| 		if (!GDMonoMarshal::try_get_array_element_type(p_type, elem_type)) {
 | |
| 			return 0;
 | |
| 		}
 | |
| 
 | |
| 		Variant::Type elem_variant_type = GDMonoMarshal::managed_to_variant_type(elem_type);
 | |
| 
 | |
| 		PropertyHint elem_hint = PROPERTY_HINT_NONE;
 | |
| 		String elem_hint_string;
 | |
| 
 | |
| 		ERR_FAIL_COND_V_MSG(elem_variant_type == Variant::NIL, -1, "Unknown array element type.");
 | |
| 
 | |
| 		bool preset_hint = false;
 | |
| 		if (elem_variant_type == Variant::STRING) {
 | |
| 			MonoObject *attr = p_member->get_attribute(CACHED_CLASS(ExportAttribute));
 | |
| 			if (PropertyHint(CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr)) == PROPERTY_HINT_ENUM) {
 | |
| 				r_hint_string = itos(elem_variant_type) + "/" + itos(PROPERTY_HINT_ENUM) + ":" + CACHED_FIELD(ExportAttribute, hintString)->get_string_value(attr);
 | |
| 				preset_hint = true;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (!preset_hint) {
 | |
| 			int hint_res = _try_get_member_export_hint(p_member, elem_type, elem_variant_type, /* allow_generics: */ false, elem_hint, elem_hint_string);
 | |
| 
 | |
| 			ERR_FAIL_COND_V_MSG(hint_res == -1, -1, "Error while trying to determine information about the array element type.");
 | |
| 
 | |
| 			// Format: type/hint:hint_string
 | |
| 			r_hint_string = itos(elem_variant_type) + "/" + itos(elem_hint) + ":" + elem_hint_string;
 | |
| 		}
 | |
| 
 | |
| 		r_hint = PROPERTY_HINT_TYPE_STRING;
 | |
| 
 | |
| 	} else if (p_allow_generics && p_variant_type == Variant::DICTIONARY) {
 | |
| 		// TODO: Dictionaries are not supported in the inspector
 | |
| 	} else {
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| Variant CSharpScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
 | |
| 	if (unlikely(GDMono::get_singleton() == nullptr)) {
 | |
| 		// Probably not the best error but eh.
 | |
| 		r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
 | |
| 		return Variant();
 | |
| 	}
 | |
| 
 | |
| 	GD_MONO_SCOPE_THREAD_ATTACH;
 | |
| 
 | |
| 	GDMonoClass *top = script_class;
 | |
| 
 | |
| 	while (top && top != native) {
 | |
| 		GDMonoMethod *method = top->get_method(p_method, p_argcount);
 | |
| 
 | |
| 		if (method && method->is_static()) {
 | |
| 			MonoObject *result = method->invoke(nullptr, p_args);
 | |
| 
 | |
| 			if (result) {
 | |
| 				return GDMonoMarshal::mono_object_to_variant(result);
 | |
| 			} else {
 | |
| 				return Variant();
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		top = top->get_parent_class();
 | |
| 	}
 | |
| 
 | |
| 	// No static method found. Try regular instance calls
 | |
| 	return Script::call(p_method, p_args, p_argcount, r_error);
 | |
| }
 | |
| 
 | |
| void CSharpScript::_resource_path_changed() {
 | |
| 	_update_name();
 | |
| }
 | |
| 
 | |
| bool CSharpScript::_get(const StringName &p_name, Variant &r_ret) const {
 | |
| 	if (p_name == CSharpLanguage::singleton->string_names._script_source) {
 | |
| 		r_ret = get_source_code();
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| bool CSharpScript::_set(const StringName &p_name, const Variant &p_value) {
 | |
| 	if (p_name == CSharpLanguage::singleton->string_names._script_source) {
 | |
| 		set_source_code(p_value);
 | |
| 		reload();
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| void CSharpScript::_get_property_list(List<PropertyInfo> *p_properties) const {
 | |
| 	p_properties->push_back(PropertyInfo(Variant::STRING, CSharpLanguage::singleton->string_names._script_source, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
 | |
| }
 | |
| 
 | |
| void CSharpScript::_bind_methods() {
 | |
| 	ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &CSharpScript::_new, MethodInfo("new"));
 | |
| }
 | |
| 
 | |
| Ref<CSharpScript> CSharpScript::create_for_managed_type(GDMonoClass *p_class, GDMonoClass *p_native) {
 | |
| 	// This method should not fail, only assertions allowed
 | |
| 
 | |
| 	CRASH_COND(p_class == nullptr);
 | |
| 
 | |
| 	// TODO OPTIMIZE: Cache the 'CSharpScript' associated with this 'p_class' instead of allocating a new one every time
 | |
| 	Ref<CSharpScript> script = memnew(CSharpScript);
 | |
| 
 | |
| 	initialize_for_managed_type(script, p_class, p_native);
 | |
| 
 | |
| 	return script;
 | |
| }
 | |
| 
 | |
| void CSharpScript::initialize_for_managed_type(Ref<CSharpScript> p_script, GDMonoClass *p_class, GDMonoClass *p_native) {
 | |
| 	// This method should not fail, only assertions allowed
 | |
| 
 | |
| 	CRASH_COND(p_class == nullptr);
 | |
| 
 | |
| 	p_script->name = p_class->get_name();
 | |
| 	p_script->script_class = p_class;
 | |
| 	p_script->native = p_native;
 | |
| 
 | |
| 	CRASH_COND(p_script->native == nullptr);
 | |
| 
 | |
| 	p_script->valid = true;
 | |
| 
 | |
| 	update_script_class_info(p_script);
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	p_script->_update_member_info_no_exports();
 | |
| #endif
 | |
| }
 | |
| 
 | |
| // Extract information about the script using the mono class.
 | |
| void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
 | |
| 	GDMonoClass *base = p_script->script_class->get_parent_class();
 | |
| 
 | |
| 	// `base` should only be set if the script is a user defined type.
 | |
| 	if (base != p_script->native) {
 | |
| 		p_script->base = base;
 | |
| 	}
 | |
| 
 | |
| 	p_script->tool = p_script->script_class->has_attribute(CACHED_CLASS(ToolAttribute));
 | |
| 
 | |
| 	if (!p_script->tool) {
 | |
| 		GDMonoClass *nesting_class = p_script->script_class->get_nesting_class();
 | |
| 		p_script->tool = nesting_class && nesting_class->has_attribute(CACHED_CLASS(ToolAttribute));
 | |
| 	}
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if (!p_script->tool) {
 | |
| 		p_script->tool = p_script->script_class->get_assembly() == GDMono::get_singleton()->get_tools_assembly();
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	// For debug builds, we must fetch from all native base methods as well.
 | |
| 	// Native base methods must be fetched before the current class.
 | |
| 	// Not needed if the script class itself is a native class.
 | |
| 
 | |
| 	if (p_script->script_class != p_script->native) {
 | |
| 		GDMonoClass *native_top = p_script->native;
 | |
| 		while (native_top) {
 | |
| 			native_top->fetch_methods_with_godot_api_checks(p_script->native);
 | |
| 
 | |
| 			if (native_top == CACHED_CLASS(GodotObject)) {
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			native_top = native_top->get_parent_class();
 | |
| 		}
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	p_script->script_class->fetch_methods_with_godot_api_checks(p_script->native);
 | |
| 
 | |
| 	p_script->rpc_functions.clear();
 | |
| 
 | |
| 	GDMonoClass *top = p_script->script_class;
 | |
| 	while (top && top != p_script->native) {
 | |
| 		// Fetch methods from base classes as well
 | |
| 		top->fetch_methods_with_godot_api_checks(p_script->native);
 | |
| 
 | |
| 		// Update RPC info
 | |
| 		{
 | |
| 			Vector<GDMonoMethod *> methods = top->get_all_methods();
 | |
| 			for (int i = 0; i < methods.size(); i++) {
 | |
| 				if (!methods[i]->is_static()) {
 | |
| 					Multiplayer::RPCMode mode = p_script->_member_get_rpc_mode(methods[i]);
 | |
| 					if (Multiplayer::RPC_MODE_DISABLED != mode) {
 | |
| 						Multiplayer::RPCConfig nd;
 | |
| 						nd.name = methods[i]->get_name();
 | |
| 						nd.rpc_mode = mode;
 | |
| 						// TODO Transfer mode, channel
 | |
| 						nd.transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE;
 | |
| 						nd.channel = 0;
 | |
| 						if (-1 == p_script->rpc_functions.find(nd)) {
 | |
| 							p_script->rpc_functions.push_back(nd);
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		top = top->get_parent_class();
 | |
| 	}
 | |
| 
 | |
| 	// Sort so we are 100% that they are always the same.
 | |
| 	p_script->rpc_functions.sort_custom<Multiplayer::SortRPCConfig>();
 | |
| 
 | |
| 	p_script->load_script_signals(p_script->script_class, p_script->native);
 | |
| }
 | |
| 
 | |
| bool CSharpScript::can_instantiate() const {
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	bool extra_cond = tool || ScriptServer::is_scripting_enabled();
 | |
| #else
 | |
| 	bool extra_cond = true;
 | |
| #endif
 | |
| 
 | |
| 	// FIXME Need to think this through better.
 | |
| 	// For tool scripts, this will never fire if the class is not found. That's because we
 | |
| 	// don't know if it's a tool script if we can't find the class to access the attributes.
 | |
| 	if (extra_cond && !script_class) {
 | |
| 		if (GDMono::get_singleton()->get_project_assembly() == nullptr) {
 | |
| 			// The project assembly is not loaded
 | |
| 			ERR_FAIL_V_MSG(false, "Cannot instance script because the project assembly is not loaded. Script: '" + get_path() + "'.");
 | |
| 		} else {
 | |
| 			// The project assembly is loaded, but the class could not found
 | |
| 			ERR_FAIL_V_MSG(false, "Cannot instance script because the class '" + name + "' could not be found. Script: '" + get_path() + "'.");
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return valid && extra_cond;
 | |
| }
 | |
| 
 | |
| StringName CSharpScript::get_instance_base_type() const {
 | |
| 	if (native) {
 | |
| 		return native->get_name();
 | |
| 	} else {
 | |
| 		return StringName();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error) {
 | |
| 	GD_MONO_ASSERT_THREAD_ATTACHED;
 | |
| 
 | |
| 	/* STEP 1, CREATE */
 | |
| 
 | |
| 	// Search the constructor first, to fail with an error if it's not found before allocating anything else.
 | |
| 	GDMonoMethod *ctor = script_class->get_method(CACHED_STRING_NAME(dotctor), p_argcount);
 | |
| 	if (ctor == nullptr) {
 | |
| 		ERR_FAIL_COND_V_MSG(p_argcount == 0, nullptr,
 | |
| 				"Cannot create script instance. The class '" + script_class->get_full_name() +
 | |
| 						"' does not define a parameterless constructor." +
 | |
| 						(get_path().is_empty() ? String() : " Path: '" + get_path() + "'."));
 | |
| 
 | |
| 		ERR_FAIL_V_MSG(nullptr, "Constructor not found.");
 | |
| 	}
 | |
| 
 | |
| 	Ref<RefCounted> ref;
 | |
| 	if (p_is_ref_counted) {
 | |
| 		// Hold it alive. Important if we have to dispose a script instance binding before creating the CSharpInstance.
 | |
| 		ref = Ref<RefCounted>(static_cast<RefCounted *>(p_owner));
 | |
| 	}
 | |
| 
 | |
| 	// If the object had a script instance binding, dispose it before adding the CSharpInstance
 | |
| 	if (CSharpLanguage::has_instance_binding(p_owner)) {
 | |
| 		void *data = CSharpLanguage::get_existing_instance_binding(p_owner);
 | |
| 		CRASH_COND(data == nullptr);
 | |
| 
 | |
| 		CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
 | |
| 		if (script_binding.inited && !script_binding.gchandle.is_released()) {
 | |
| 			MonoObject *mono_object = script_binding.gchandle.get_target();
 | |
| 			if (mono_object) {
 | |
| 				MonoException *exc = nullptr;
 | |
| 				GDMonoUtils::dispose(mono_object, &exc);
 | |
| 
 | |
| 				if (exc) {
 | |
| 					GDMonoUtils::set_pending_exception(exc);
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			script_binding.gchandle.release(); // Just in case
 | |
| 			script_binding.inited = false;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	CSharpInstance *instance = memnew(CSharpInstance(Ref<CSharpScript>(this)));
 | |
| 	instance->base_ref_counted = p_is_ref_counted;
 | |
| 	instance->owner = p_owner;
 | |
| 	instance->owner->set_script_instance(instance);
 | |
| 
 | |
| 	/* STEP 2, INITIALIZE AND CONSTRUCT */
 | |
| 
 | |
| 	MonoObject *mono_object = mono_object_new(mono_domain_get(), script_class->get_mono_ptr());
 | |
| 
 | |
| 	if (!mono_object) {
 | |
| 		// Important to clear this before destroying the script instance here
 | |
| 		instance->script = Ref<CSharpScript>();
 | |
| 		instance->owner = nullptr;
 | |
| 
 | |
| 		bool die = instance->_unreference_owner_unsafe();
 | |
| 		// Not ok for the owner to die here. If there is a situation where this can happen, it will be considered a bug.
 | |
| 		CRASH_COND(die);
 | |
| 
 | |
| 		p_owner->set_script_instance(nullptr);
 | |
| 		r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
 | |
| 		ERR_FAIL_V_MSG(nullptr, "Failed to allocate memory for the object.");
 | |
| 	}
 | |
| 
 | |
| 	// Tie managed to unmanaged
 | |
| 	instance->gchandle = MonoGCHandleData::new_strong_handle(mono_object);
 | |
| 
 | |
| 	if (instance->base_ref_counted) {
 | |
| 		instance->_reference_owner_unsafe(); // Here, after assigning the gchandle (for the refcount_incremented callback)
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
 | |
| 		instances.insert(instance->owner);
 | |
| 	}
 | |
| 
 | |
| 	CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, instance->owner);
 | |
| 
 | |
| 	// Construct
 | |
| 	ctor->invoke(mono_object, p_args);
 | |
| 
 | |
| 	/* STEP 3, PARTY */
 | |
| 
 | |
| 	//@TODO make thread safe
 | |
| 	return instance;
 | |
| }
 | |
| 
 | |
| Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
 | |
| 	if (!valid) {
 | |
| 		r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
 | |
| 		return Variant();
 | |
| 	}
 | |
| 
 | |
| 	r_error.error = Callable::CallError::CALL_OK;
 | |
| 
 | |
| 	ERR_FAIL_NULL_V(native, Variant());
 | |
| 
 | |
| 	GD_MONO_SCOPE_THREAD_ATTACH;
 | |
| 
 | |
| 	Object *owner = ClassDB::instantiate(NATIVE_GDMONOCLASS_NAME(native));
 | |
| 
 | |
| 	REF ref;
 | |
| 	RefCounted *r = Object::cast_to<RefCounted>(owner);
 | |
| 	if (r) {
 | |
| 		ref = REF(r);
 | |
| 	}
 | |
| 
 | |
| 	CSharpInstance *instance = _create_instance(p_args, p_argcount, owner, r != nullptr, r_error);
 | |
| 	if (!instance) {
 | |
| 		if (ref.is_null()) {
 | |
| 			memdelete(owner); // no owner, sorry
 | |
| 		}
 | |
| 		return Variant();
 | |
| 	}
 | |
| 
 | |
| 	if (ref.is_valid()) {
 | |
| 		return ref;
 | |
| 	} else {
 | |
| 		return owner;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| ScriptInstance *CSharpScript::instance_create(Object *p_this) {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	CRASH_COND(!valid);
 | |
| #endif
 | |
| 
 | |
| 	if (native) {
 | |
| 		StringName native_name = NATIVE_GDMONOCLASS_NAME(native);
 | |
| 		if (!ClassDB::is_parent_class(p_this->get_class_name(), native_name)) {
 | |
| 			if (EngineDebugger::is_active()) {
 | |
| 				CSharpLanguage::get_singleton()->debug_break_parse(get_path(), 0,
 | |
| 						"Script inherits from native type '" + String(native_name) +
 | |
| 								"', so it can't be instantiated in object of type: '" + p_this->get_class() + "'");
 | |
| 			}
 | |
| 			ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(native_name) + "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'.");
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	GD_MONO_SCOPE_THREAD_ATTACH;
 | |
| 
 | |
| 	Callable::CallError unchecked_error;
 | |
| 	return _create_instance(nullptr, 0, p_this, Object::cast_to<RefCounted>(p_this) != nullptr, unchecked_error);
 | |
| }
 | |
| 
 | |
| PlaceHolderScriptInstance *CSharpScript::placeholder_instance_create(Object *p_this) {
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(CSharpLanguage::get_singleton(), Ref<Script>(this), p_this));
 | |
| 	placeholders.insert(si);
 | |
| 	_update_exports(si);
 | |
| 	return si;
 | |
| #else
 | |
| 	return nullptr;
 | |
| #endif
 | |
| }
 | |
| 
 | |
| bool CSharpScript::instance_has(const Object *p_this) const {
 | |
| 	MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
 | |
| 	return instances.has((Object *)p_this);
 | |
| }
 | |
| 
 | |
| bool CSharpScript::has_source_code() const {
 | |
| 	return !source.is_empty();
 | |
| }
 | |
| 
 | |
| String CSharpScript::get_source_code() const {
 | |
| 	return source;
 | |
| }
 | |
| 
 | |
| void CSharpScript::set_source_code(const String &p_code) {
 | |
| 	if (source == p_code) {
 | |
| 		return;
 | |
| 	}
 | |
| 	source = p_code;
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	source_changed_cache = true;
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void CSharpScript::get_script_method_list(List<MethodInfo> *p_list) const {
 | |
| 	if (!script_class) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	GD_MONO_SCOPE_THREAD_ATTACH;
 | |
| 
 | |
| 	// TODO: We're filtering out constructors but there may be other methods unsuitable for explicit calls.
 | |
| 	GDMonoClass *top = script_class;
 | |
| 
 | |
| 	while (top && top != native) {
 | |
| 		const Vector<GDMonoMethod *> &methods = top->get_all_methods();
 | |
| 		for (int i = 0; i < methods.size(); ++i) {
 | |
| 			MethodInfo minfo = methods[i]->get_method_info();
 | |
| 			if (minfo.name != CACHED_STRING_NAME(dotctor)) {
 | |
| 				p_list->push_back(methods[i]->get_method_info());
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		top = top->get_parent_class();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool CSharpScript::has_method(const StringName &p_method) const {
 | |
| 	if (!script_class) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	GD_MONO_SCOPE_THREAD_ATTACH;
 | |
| 
 | |
| 	return script_class->has_fetched_method_unknown_params(p_method);
 | |
| }
 | |
| 
 | |
| MethodInfo CSharpScript::get_method_info(const StringName &p_method) const {
 | |
| 	if (!script_class) {
 | |
| 		return MethodInfo();
 | |
| 	}
 | |
| 
 | |
| 	GD_MONO_SCOPE_THREAD_ATTACH;
 | |
| 
 | |
| 	GDMonoClass *top = script_class;
 | |
| 
 | |
| 	while (top && top != native) {
 | |
| 		GDMonoMethod *params = top->get_fetched_method_unknown_params(p_method);
 | |
| 		if (params) {
 | |
| 			return params->get_method_info();
 | |
| 		}
 | |
| 
 | |
| 		top = top->get_parent_class();
 | |
| 	}
 | |
| 
 | |
| 	return MethodInfo();
 | |
| }
 | |
| 
 | |
| Error CSharpScript::reload(bool p_keep_state) {
 | |
| 	bool has_instances;
 | |
| 	{
 | |
| 		MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
 | |
| 		has_instances = instances.size();
 | |
| 	}
 | |
| 
 | |
| 	ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
 | |
| 
 | |
| 	GD_MONO_SCOPE_THREAD_ATTACH;
 | |
| 
 | |
| 	const DotNetScriptLookupInfo *lookup_info =
 | |
| 			CSharpLanguage::get_singleton()->lookup_dotnet_script(get_path());
 | |
| 
 | |
| 	if (lookup_info) {
 | |
| 		GDMonoClass *klass = lookup_info->script_class;
 | |
| 		if (klass) {
 | |
| 			ERR_FAIL_COND_V(!CACHED_CLASS(GodotObject)->is_assignable_from(klass), FAILED);
 | |
| 			script_class = klass;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	valid = script_class != nullptr;
 | |
| 
 | |
| 	if (script_class) {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 		print_verbose("Found class " + script_class->get_full_name() + " for script " + get_path());
 | |
| #endif
 | |
| 
 | |
| 		native = GDMonoUtils::get_class_native_base(script_class);
 | |
| 
 | |
| 		CRASH_COND(native == nullptr);
 | |
| 
 | |
| 		update_script_class_info(this);
 | |
| 
 | |
| 		_update_exports();
 | |
| 	}
 | |
| 
 | |
| 	return OK;
 | |
| }
 | |
| 
 | |
| ScriptLanguage *CSharpScript::get_language() const {
 | |
| 	return CSharpLanguage::get_singleton();
 | |
| }
 | |
| 
 | |
| bool CSharpScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
 | |
| #ifdef TOOLS_ENABLED
 | |
| 
 | |
| 	const Map<StringName, Variant>::Element *E = exported_members_defval_cache.find(p_property);
 | |
| 	if (E) {
 | |
| 		r_value = E->get();
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (base_cache.is_valid()) {
 | |
| 		return base_cache->get_property_default_value(p_property, r_value);
 | |
| 	}
 | |
| 
 | |
| #endif
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| void CSharpScript::update_exports() {
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	_update_exports();
 | |
| #endif
 | |
| }
 | |
| 
 | |
| bool CSharpScript::has_script_signal(const StringName &p_signal) const {
 | |
| 	return event_signals.has(p_signal) || _signals.has(p_signal);
 | |
| }
 | |
| 
 | |
| void CSharpScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
 | |
| 	for (const KeyValue<StringName, Vector<SignalParameter>> &E : _signals) {
 | |
| 		MethodInfo mi;
 | |
| 		mi.name = E.key;
 | |
| 
 | |
| 		const Vector<SignalParameter> ¶ms = E.value;
 | |
| 		for (int i = 0; i < params.size(); i++) {
 | |
| 			const SignalParameter ¶m = params[i];
 | |
| 
 | |
| 			PropertyInfo arg_info = PropertyInfo(param.type, param.name);
 | |
| 			if (param.type == Variant::NIL && param.nil_is_variant) {
 | |
| 				arg_info.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
 | |
| 			}
 | |
| 
 | |
| 			mi.arguments.push_back(arg_info);
 | |
| 		}
 | |
| 
 | |
| 		r_signals->push_back(mi);
 | |
| 	}
 | |
| 
 | |
| 	for (const KeyValue<StringName, EventSignal> &E : event_signals) {
 | |
| 		MethodInfo mi;
 | |
| 		mi.name = E.key;
 | |
| 
 | |
| 		const EventSignal &event_signal = E.value;
 | |
| 		const Vector<SignalParameter> ¶ms = event_signal.parameters;
 | |
| 		for (int i = 0; i < params.size(); i++) {
 | |
| 			const SignalParameter ¶m = params[i];
 | |
| 
 | |
| 			PropertyInfo arg_info = PropertyInfo(param.type, param.name);
 | |
| 			if (param.type == Variant::NIL && param.nil_is_variant) {
 | |
| 				arg_info.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
 | |
| 			}
 | |
| 
 | |
| 			mi.arguments.push_back(arg_info);
 | |
| 		}
 | |
| 
 | |
| 		r_signals->push_back(mi);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool CSharpScript::inherits_script(const Ref<Script> &p_script) const {
 | |
| 	Ref<CSharpScript> cs = p_script;
 | |
| 	if (cs.is_null()) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	if (script_class == nullptr || cs->script_class == nullptr) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	if (script_class == cs->script_class) {
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	return cs->script_class->is_assignable_from(script_class);
 | |
| }
 | |
| 
 | |
| Ref<Script> CSharpScript::get_base_script() const {
 | |
| 	// TODO search in metadata file once we have it, not important any way?
 | |
| 	return Ref<Script>();
 | |
| }
 | |
| 
 | |
| void CSharpScript::get_script_property_list(List<PropertyInfo> *r_list) const {
 | |
| 	List<PropertyInfo> props;
 | |
| 
 | |
| 	for (OrderedHashMap<StringName, PropertyInfo>::ConstElement E = member_info.front(); E; E = E.next()) {
 | |
| 		props.push_front(E.value());
 | |
| 	}
 | |
| 
 | |
| 	for (const PropertyInfo &prop : props) {
 | |
| 		r_list->push_back(prop);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int CSharpScript::get_member_line(const StringName &p_member) const {
 | |
| 	// TODO omnisharp
 | |
| 	return -1;
 | |
| }
 | |
| 
 | |
| Multiplayer::RPCMode CSharpScript::_member_get_rpc_mode(IMonoClassMember *p_member) const {
 | |
| 	if (p_member->has_attribute(CACHED_CLASS(AnyPeerAttribute))) {
 | |
| 		return Multiplayer::RPC_MODE_ANY_PEER;
 | |
| 	}
 | |
| 	if (p_member->has_attribute(CACHED_CLASS(AuthorityAttribute))) {
 | |
| 		return Multiplayer::RPC_MODE_AUTHORITY;
 | |
| 	}
 | |
| 
 | |
| 	return Multiplayer::RPC_MODE_DISABLED;
 | |
| }
 | |
| 
 | |
| const Vector<Multiplayer::RPCConfig> CSharpScript::get_rpc_methods() const {
 | |
| 	return rpc_functions;
 | |
| }
 | |
| 
 | |
| Error CSharpScript::load_source_code(const String &p_path) {
 | |
| 	Error ferr = read_all_file_utf8(p_path, source);
 | |
| 
 | |
| 	ERR_FAIL_COND_V_MSG(ferr != OK, ferr,
 | |
| 			ferr == ERR_INVALID_DATA
 | |
| 					? "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded."
 | |
| 											" Please ensure that scripts are saved in valid UTF-8 unicode."
 | |
| 					: "Failed to read file: '" + p_path + "'.");
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	source_changed_cache = true;
 | |
| #endif
 | |
| 
 | |
| 	return OK;
 | |
| }
 | |
| 
 | |
| void CSharpScript::_update_name() {
 | |
| 	String path = get_path();
 | |
| 
 | |
| 	if (!path.is_empty()) {
 | |
| 		name = get_path().get_file().get_basename();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CSharpScript::_clear() {
 | |
| 	tool = false;
 | |
| 	valid = false;
 | |
| 
 | |
| 	base = nullptr;
 | |
| 	native = nullptr;
 | |
| 	script_class = nullptr;
 | |
| }
 | |
| 
 | |
| CSharpScript::CSharpScript() {
 | |
| 	_clear();
 | |
| 
 | |
| 	_update_name();
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	{
 | |
| 		MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
 | |
| 		CSharpLanguage::get_singleton()->script_list.add(&this->script_list);
 | |
| 	}
 | |
| #endif
 | |
| }
 | |
| 
 | |
| CSharpScript::~CSharpScript() {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
 | |
| 	CSharpLanguage::get_singleton()->script_list.remove(&this->script_list);
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void CSharpScript::get_members(Set<StringName> *p_members) {
 | |
| #if defined(TOOLS_ENABLED) || defined(DEBUG_ENABLED)
 | |
| 	if (p_members) {
 | |
| 		for (const StringName &member_name : exported_members_names) {
 | |
| 			p_members->insert(member_name);
 | |
| 		}
 | |
| 	}
 | |
| #endif
 | |
| }
 | |
| 
 | |
| /*************** RESOURCE ***************/
 | |
| 
 | |
| RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
 | |
| 	if (r_error) {
 | |
| 		*r_error = ERR_FILE_CANT_OPEN;
 | |
| 	}
 | |
| 
 | |
| 	// TODO ignore anything inside bin/ and obj/ in tools builds?
 | |
| 
 | |
| 	CSharpScript *script = memnew(CSharpScript);
 | |
| 
 | |
| 	Ref<CSharpScript> scriptres(script);
 | |
| 
 | |
| #if defined(DEBUG_ENABLED) || defined(TOOLS_ENABLED)
 | |
| 	Error err = script->load_source_code(p_path);
 | |
| 	ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot load C# script file '" + p_path + "'.");
 | |
| #endif
 | |
| 
 | |
| 	script->set_path(p_original_path);
 | |
| 
 | |
| 	script->reload();
 | |
| 
 | |
| 	if (r_error) {
 | |
| 		*r_error = OK;
 | |
| 	}
 | |
| 
 | |
| 	return scriptres;
 | |
| }
 | |
| 
 | |
| void ResourceFormatLoaderCSharpScript::get_recognized_extensions(List<String> *p_extensions) const {
 | |
| 	p_extensions->push_back("cs");
 | |
| }
 | |
| 
 | |
| bool ResourceFormatLoaderCSharpScript::handles_type(const String &p_type) const {
 | |
| 	return p_type == "Script" || p_type == CSharpLanguage::get_singleton()->get_type();
 | |
| }
 | |
| 
 | |
| String ResourceFormatLoaderCSharpScript::get_resource_type(const String &p_path) const {
 | |
| 	return p_path.get_extension().to_lower() == "cs" ? CSharpLanguage::get_singleton()->get_type() : "";
 | |
| }
 | |
| 
 | |
| Error ResourceFormatSaverCSharpScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
 | |
| 	Ref<CSharpScript> sqscr = p_resource;
 | |
| 	ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
 | |
| 
 | |
| 	String source = sqscr->get_source_code();
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if (!FileAccess::exists(p_path)) {
 | |
| 		// The file does not yet exist, let's assume the user just created this script. In such
 | |
| 		// cases we need to check whether the solution and csproj were already created or not.
 | |
| 		if (!_create_project_solution_if_needed()) {
 | |
| 			ERR_PRINT("C# project could not be created; cannot add file: '" + p_path + "'.");
 | |
| 		}
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	Error err;
 | |
| 	FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
 | |
| 	ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save C# script file '" + p_path + "'.");
 | |
| 
 | |
| 	file->store_string(source);
 | |
| 
 | |
| 	if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
 | |
| 		memdelete(file);
 | |
| 		return ERR_CANT_CREATE;
 | |
| 	}
 | |
| 
 | |
| 	file->close();
 | |
| 	memdelete(file);
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if (ScriptServer::is_reload_scripts_on_save_enabled()) {
 | |
| 		CSharpLanguage::get_singleton()->reload_tool_script(p_resource, false);
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	return OK;
 | |
| }
 | |
| 
 | |
| void ResourceFormatSaverCSharpScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
 | |
| 	if (Object::cast_to<CSharpScript>(p_resource.ptr())) {
 | |
| 		p_extensions->push_back("cs");
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool ResourceFormatSaverCSharpScript::recognize(const RES &p_resource) const {
 | |
| 	return Object::cast_to<CSharpScript>(p_resource.ptr()) != nullptr;
 | |
| }
 | |
| 
 | |
| CSharpLanguage::StringNameCache::StringNameCache() {
 | |
| 	_signal_callback = StaticCString::create("_signal_callback");
 | |
| 	_set = StaticCString::create("_set");
 | |
| 	_get = StaticCString::create("_get");
 | |
| 	_get_property_list = StaticCString::create("_get_property_list");
 | |
| 	_notification = StaticCString::create("_notification");
 | |
| 	_script_source = StaticCString::create("script/source");
 | |
| 	on_before_serialize = StaticCString::create("OnBeforeSerialize");
 | |
| 	on_after_deserialize = StaticCString::create("OnAfterDeserialize");
 | |
| 	dotctor = StaticCString::create(".ctor");
 | |
| 	delegate_invoke_method_name = StaticCString::create("Invoke");
 | |
| }
 | 
