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* This PR adds the ability to disable classes when building. * For now it's only possible to do this via command like: `scons disable_classes=RayCast2D,Area3D` * Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project. |
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| .. | ||
| api_generator.cpp | ||
| api_generator.h | ||
| godot_nativescript.cpp | ||
| nativescript.cpp | ||
| nativescript.h | ||
| register_types.cpp | ||
| register_types.h | ||
| SCsub | ||