godot/platform/android/export
Fredia Huya-Kouadio 284d0332dd Annual versions bump for the Android platform
- gradle: 8.2 -> 8.11.1
- androidx.constraintlayout:constraintlayout: 2.1.4 -> 2.2.1
- Android gradle plugin: 8.2.0 -> 8.6.1
- Android compile sdk: 34 -> 35
- Android target sdk: 34 -> 35
- Android build tools: 34.0.0 -> 35.0.0
- kotlin: 1.9.20 -> 2.1.20
- androidx.fragment:fragment: 1.7.1 -> 1.8.6
- OpenXR vendors plugin: 3.1.2-stable -> 4.0.0-stable
2025-09-26 16:04:19 +05:30
..
export.cpp Updates how the REQUEST_INSTALL_PACKAGES permission is handled 2024-12-25 20:04:34 -08:00
export.h [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
export_plugin.cpp Annual versions bump for the Android platform 2025-09-26 16:04:19 +05:30
export_plugin.h Add option to disable Swipe-to-Dismiss for Wear OS 2024-12-20 23:21:50 +05:30
godot_plugin_config.cpp Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
godot_plugin_config.h Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
gradle_export_util.cpp Use implicit launch when running a Godot Android project from the editor 2025-01-13 08:52:17 -08:00
gradle_export_util.h Android Code Cleanup: Rename constants to uppercase 2024-12-23 14:14:41 +05:30
logo.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
run_icon.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00