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![]() This lets the compiler do more optimizations, leading to increased performance for demanding CPU tasks. |
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.. | ||
config.py | ||
godot_update_embree.py | ||
lightmap_raycaster_embree.cpp | ||
lightmap_raycaster_embree.h | ||
raycast_occlusion_cull.cpp | ||
raycast_occlusion_cull.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
static_raycaster_embree.cpp | ||
static_raycaster_embree.h |