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- "Definitive" fix for ENOENT randomly disappearing from emscripten. - Proper shutdown when setup fails. - Re-enable WebGL explicit buffer swap. - Re-enable optional per-pixel transparency. - Add type cast to make closure compiler happy. - Remove emscripten Safari WebGL workaround. - Improve AudioWorklet cleanup. |
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|---|---|---|
| .. | ||
| api | ||
| export | ||
| js | ||
| .eslintrc.engine.js | ||
| .eslintrc.js | ||
| .eslintrc.libs.js | ||
| audio_driver_web.cpp | ||
| audio_driver_web.h | ||
| detect.py | ||
| display_server_web.cpp | ||
| display_server_web.h | ||
| dom_keys.inc | ||
| emscripten_helpers.py | ||
| godot_audio.h | ||
| godot_js.h | ||
| godot_webgl2.h | ||
| http_client_web.cpp | ||
| http_client_web.h | ||
| javascript_bridge_singleton.cpp | ||
| logo.png | ||
| os_web.cpp | ||
| os_web.h | ||
| package-lock.json | ||
| package.json | ||
| platform_config.h | ||
| README.md | ||
| run_icon.png | ||
| SCsub | ||
| serve.json | ||
| web_main.cpp | ||
| web_runtime.cpp | ||
Web platform port
This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.
It also contains a ESLint linting setup (see package.json).
See also misc/dist/html folder for additional files used by
this platform such as the html shell (web page).
Documentation
- Compiling for the Web
- Instructions on building this platform port from source.
- Exporting for the Web
- Instructions on using the compiled export templates to export a project.
Artwork license
logo.png and run_icon.png are licensed under
Creative Commons Attribution 3.0 Unported
per the HTML5 logo usage guidelines.