godot/servers/rendering/renderer_rd
Thaddeus Crews 2a96e895e6
Merge pull request #105525 from BlueCube3310/light-probe-sh-impr
Scene shader: Improve and document SH diffuse evaluation for light probes
2025-04-21 08:24:20 -05:00
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effects Merge pull request #99768 from dsnopek/openxr-vulkan-foveated-rendering 2025-04-17 09:14:23 -05:00
environment Rendering: Fix Math constant conversion 2025-04-11 12:33:57 -05:00
forward_clustered Merge pull request #105138 from stuartcarnie/fix_hangs 2025-04-14 19:39:47 -05:00
forward_mobile Merge pull request #99768 from dsnopek/openxr-vulkan-foveated-rendering 2025-04-17 09:14:23 -05:00
shaders Scene shader: Improve and document SH evaluation for light probes 2025-04-19 15:08:02 +02:00
spirv-reflect SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
storage_rd Merge pull request #99768 from dsnopek/openxr-vulkan-foveated-rendering 2025-04-17 09:14:23 -05:00
cluster_builder_rd.cpp Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
cluster_builder_rd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
framebuffer_cache_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
framebuffer_cache_rd.h Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
pipeline_cache_rd.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
pipeline_cache_rd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
pipeline_hash_map_rd.h Fix Invalid Task ID error spam in PipelineHashMapRD. 2025-03-12 19:59:13 +02:00
renderer_canvas_render_rd.cpp Rendering: Fix Math constant conversion 2025-04-11 12:33:57 -05:00
renderer_canvas_render_rd.h Clean up more dynamic allocations in the RD renderers with a focus on 2D. 2025-03-10 13:16:12 -07:00
renderer_compositor_rd.cpp rendering: compositor has is_opengl API; minor optimisations 2025-03-13 15:41:44 +11:00
renderer_compositor_rd.h rendering: compositor has is_opengl API; minor optimisations 2025-03-13 15:41:44 +11:00
renderer_scene_render_rd.cpp Merge pull request #105175 from clayjohn/RD-pipeline-sss-roughness 2025-04-10 11:10:22 -05:00
renderer_scene_render_rd.h Revert early version of PR #105175 2025-04-10 11:09:50 -05:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_rd.cpp Add support for Direct3D 12 OpenXR backend. 2025-04-19 20:39:33 -07:00
shader_rd.h Renderer: Reduce scope of mutex locks to prevent common deadlocks 2025-04-13 06:56:13 +10:00
uniform_set_cache_rd.cpp Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
uniform_set_cache_rd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00