godot/servers/rendering/renderer_rd/forward_clustered
clayjohn 2b9e6d2972 Use render pass uniform set to store viewport samplers.
This fixes a bugs where per-viewport samplers were being used for internal texture fetches (probes, sky, etc.).

This also fixes a bug when using multiple viewports in the same scene.

This also fixes a bug where the texture bias would override the bias from 3D scale.
2023-11-08 23:26:08 +01:00
..
render_forward_clustered.cpp Use render pass uniform set to store viewport samplers. 2023-11-08 23:26:08 +01:00
render_forward_clustered.h Use render pass uniform set to store viewport samplers. 2023-11-08 23:26:08 +01:00
scene_shader_forward_clustered.cpp Enhance checks and user experience around tangents. 2023-11-01 22:40:42 +01:00
scene_shader_forward_clustered.h Enhance checks and user experience around tangents. 2023-11-01 22:40:42 +01:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00