godot/servers/rendering
2025-02-18 23:49:43 +01:00
..
dummy Validate varying count when compiling shaders 2025-02-13 15:07:15 -08:00
environment Reset SDFGI when changing editor scene tabs 2023-08-30 19:50:05 +03:00
renderer_rd Fix debug CanvasItem redraw rects in RD renderer 2025-02-18 23:49:43 +01:00
storage Validate varying count when compiling shaders 2025-02-13 15:07:15 -08:00
instance_uniforms.cpp Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
instance_uniforms.h Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
renderer_canvas_cull.cpp Ensure instance uniforms are freed by updating dirty items before freeing. 2025-02-06 14:45:55 -08:00
renderer_canvas_cull.h CPUParticles2D - Add ability to follow physics interpolated target 2025-01-24 14:13:20 +01:00
renderer_canvas_render.cpp Avoid crashes when engine leaks canvas items and friends 2023-12-20 13:19:46 +01:00
renderer_canvas_render.h CPUParticles2D - Add ability to follow physics interpolated target 2025-01-24 14:13:20 +01:00
renderer_compositor.cpp fix missing cleanup and null checks for various singletons 2024-06-18 01:05:30 -07:00
renderer_compositor.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
renderer_geometry_instance.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_geometry_instance.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
renderer_scene_cull.cpp Merge pull request #101952 from Flarkk/fix_spotlight_peterpanning_regression 2025-02-07 01:39:15 +01:00
renderer_scene_cull.h Fix various typos 2025-01-08 14:47:42 +02:00
renderer_scene_occlusion_cull.cpp Jitter raster occlusion camera to reduce false positives. 2024-04-03 12:18:45 +01:00
renderer_scene_occlusion_cull.h Merge pull request #97934 from adamscott/give-AThousandShips-a-break 2024-10-29 19:25:36 -05:00
renderer_scene_render.cpp Fix various typos 2025-01-08 14:47:42 +02:00
renderer_scene_render.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
renderer_viewport.cpp Merge pull request #99407 from devloglogan/rec-resolution 2025-01-10 23:05:46 +01:00
renderer_viewport.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
rendering_context_driver.cpp Disable extra memory tracking by default 2024-08-24 20:52:39 -03:00
rendering_context_driver.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
rendering_device.compat.inc Change how device address is requested to avoid future API breakage 2025-02-11 20:00:18 -03:00
rendering_device.cpp Merge pull request #101561 from darksylinc/matias-device-address-api 2025-02-12 12:56:25 -06:00
rendering_device.h Change how device address is requested to avoid future API breakage 2025-02-11 20:00:18 -03:00
rendering_device_binds.cpp Merge pull request #98747 from tetrapod00/standardize-renderer-strings 2024-12-13 16:19:37 -06:00
rendering_device_binds.h Don't toast shader code 2025-01-05 13:19:45 +01:00
rendering_device_commons.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
rendering_device_commons.h Validate varying count when compiling shaders 2025-02-13 15:07:15 -08:00
rendering_device_driver.cpp Fix duplicated spec constant on SPIR-V reflection. 2025-01-09 10:27:38 -03:00
rendering_device_driver.h Implement Buffer Device Address for Rendering Device Vulkan and DirectX12 2025-01-13 22:43:29 -08:00
rendering_device_graph.cpp Metal: Add MetalFX upscaling support 2025-01-06 06:03:18 -07:00
rendering_device_graph.h Metal: Add MetalFX upscaling support 2025-01-06 06:03:18 -07:00
rendering_light_culler.cpp Style: Enable clang-format's InsertBraces config 2025-01-09 16:46:51 +01:00
rendering_light_culler.h Tight shadow culling - increase epsilon to prevent flickering 2024-05-18 14:14:27 +01:00
rendering_method.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_method.h Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
rendering_server_constants.h Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
rendering_server_default.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
rendering_server_default.h Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask 2025-02-04 08:02:44 +02:00
rendering_server_globals.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_server_globals.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_compiler.cpp Validate varying count when compiling shaders 2025-02-13 15:07:15 -08:00
shader_compiler.h Fix broken sky shader 2024-09-13 08:53:26 +03:00
shader_include_db.cpp Adding ability to include build-in include files (precursor to custom shader templates) 2024-11-24 08:47:45 +11:00
shader_include_db.h Adding ability to include build-in include files (precursor to custom shader templates) 2024-11-24 08:47:45 +11:00
shader_language.cpp Fix crash at using increment op for varying in light shader function 2025-02-15 17:37:18 +03:00
shader_language.h Validate varying count when compiling shaders 2025-02-13 15:07:15 -08:00
shader_preprocessor.cpp Fix orphan strings in shader preprocessor 2024-11-28 11:22:17 +03:00
shader_preprocessor.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
shader_types.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
shader_types.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
shader_warnings.cpp Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes 2024-04-12 10:38:35 -07:00
shader_warnings.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00