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			170 lines
		
	
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			170 lines
		
	
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  gdscript_compiler.h                                                  */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef GDSCRIPT_COMPILER_H
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#define GDSCRIPT_COMPILER_H
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#include "core/set.h"
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#include "gdscript.h"
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#include "gdscript_parser.h"
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class GDScriptCompiler {
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	const GDScriptParser *parser;
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	Map<StringName, Ref<GDScript> > class_map;
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	Set<StringName> parsed_classes;
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	Set<StringName> parsing_classes;
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	GDScript *main_script;
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	struct CodeGen {
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		GDScript *script;
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		const GDScriptParser::ClassNode *class_node;
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		const GDScriptParser::FunctionNode *function_node;
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		bool debug_stack;
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		List<Map<StringName, int> > stack_id_stack;
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		Map<StringName, int> stack_identifiers;
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		List<GDScriptFunction::StackDebug> stack_debug;
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		List<Map<StringName, int> > block_identifier_stack;
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		Map<StringName, int> block_identifiers;
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		void add_stack_identifier(const StringName &p_id, int p_stackpos) {
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			stack_identifiers[p_id] = p_stackpos;
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			if (debug_stack) {
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				block_identifiers[p_id] = p_stackpos;
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				GDScriptFunction::StackDebug sd;
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				sd.added = true;
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				sd.line = current_line;
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				sd.identifier = p_id;
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				sd.pos = p_stackpos;
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				stack_debug.push_back(sd);
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			}
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		}
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		void push_stack_identifiers() {
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			stack_id_stack.push_back(stack_identifiers);
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			if (debug_stack) {
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				block_identifier_stack.push_back(block_identifiers);
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				block_identifiers.clear();
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			}
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		}
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		void pop_stack_identifiers() {
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			stack_identifiers = stack_id_stack.back()->get();
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			stack_id_stack.pop_back();
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			if (debug_stack) {
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				for (Map<StringName, int>::Element *E = block_identifiers.front(); E; E = E->next()) {
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					GDScriptFunction::StackDebug sd;
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					sd.added = false;
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					sd.identifier = E->key();
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					sd.line = current_line;
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					sd.pos = E->get();
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					stack_debug.push_back(sd);
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				}
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				block_identifiers = block_identifier_stack.back()->get();
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				block_identifier_stack.pop_back();
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			}
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		}
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		HashMap<Variant, int, VariantHasher, VariantComparator> constant_map;
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		Map<StringName, int> name_map;
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#ifdef TOOLS_ENABLED
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		Vector<StringName> named_globals;
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#endif
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		int get_name_map_pos(const StringName &p_identifier) {
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			int ret;
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			if (!name_map.has(p_identifier)) {
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				ret = name_map.size();
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				name_map[p_identifier] = ret;
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			} else {
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				ret = name_map[p_identifier];
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			}
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			return ret;
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		}
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		int get_constant_pos(const Variant &p_constant) {
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			if (constant_map.has(p_constant))
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				return constant_map[p_constant];
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			int pos = constant_map.size();
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			constant_map[p_constant] = pos;
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			return pos;
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		}
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		Vector<int> opcodes;
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		void alloc_stack(int p_level) {
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			if (p_level >= stack_max) stack_max = p_level + 1;
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		}
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		void alloc_call(int p_params) {
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			if (p_params >= call_max) call_max = p_params;
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		}
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		int current_line;
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		int stack_max;
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		int call_max;
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	};
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	bool _is_class_member_property(CodeGen &codegen, const StringName &p_name);
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	bool _is_class_member_property(GDScript *owner, const StringName &p_name);
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	void _set_error(const String &p_error, const GDScriptParser::Node *p_node);
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	bool _create_unary_operator(CodeGen &codegen, const GDScriptParser::OperatorNode *on, Variant::Operator op, int p_stack_level);
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	bool _create_binary_operator(CodeGen &codegen, const GDScriptParser::OperatorNode *on, Variant::Operator op, int p_stack_level, bool p_initializer = false);
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	GDScriptDataType _gdtype_from_datatype(const GDScriptParser::DataType &p_datatype) const;
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	int _parse_assign_right_expression(CodeGen &codegen, const GDScriptParser::OperatorNode *p_expression, int p_stack_level);
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	int _parse_expression(CodeGen &codegen, const GDScriptParser::Node *p_expression, int p_stack_level, bool p_root = false, bool p_initializer = false);
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	Error _parse_block(CodeGen &codegen, const GDScriptParser::BlockNode *p_block, int p_stack_level = 0, int p_break_addr = -1, int p_continue_addr = -1);
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	Error _parse_function(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready = false);
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	Error _parse_class_level(GDScript *p_script, GDScript *p_owner, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
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	Error _parse_class_blocks(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
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	void _make_scripts(const GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
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	int err_line;
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	int err_column;
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	StringName source;
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	String error;
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public:
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	Error compile(const GDScriptParser *p_parser, GDScript *p_script, bool p_keep_state = false);
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	String get_error() const;
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	int get_error_line() const;
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	int get_error_column() const;
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	GDScriptCompiler();
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};
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#endif // GDSCRIPT_COMPILER_H
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