godot/thirdparty/glslang
Dario cf00643565 Use re-spirv in the Vulkan driver to optimize shaders.
Includes contributions by Rémi to unify usage of SPIR-V Headers across the dependencies.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-12-02 11:39:11 -03:00
..
glslang fix building glslang on platforms without <filesystem> 2024-06-06 01:54:54 +02:00
patches Thirdparty: Harmonize patches to document downstream changes 2025-02-06 01:40:03 +01:00
SPIRV Use re-spirv in the Vulkan driver to optimize shaders. 2025-12-02 11:39:11 -03:00
LICENSE.txt vulkan: Update volk, headers and glslang to 1.3.204 2022-02-11 18:42:51 +01:00