mirror of
				https://github.com/godotengine/godot.git
				synced 2025-11-03 23:21:15 +00:00 
			
		
		
		
	We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
		
			
				
	
	
		
			40 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
 | 
						|
<class name="RemoteTransform" inherits="Spatial" version="3.2">
 | 
						|
	<brief_description>
 | 
						|
		RemoteTransform pushes its own [Transform] to another [Spatial] derived Node in the scene.
 | 
						|
	</brief_description>
 | 
						|
	<description>
 | 
						|
		RemoteTransform pushes its own [Transform] to another [Spatial] derived Node (called the remote node) in the scene.
 | 
						|
		It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.
 | 
						|
	</description>
 | 
						|
	<tutorials>
 | 
						|
	</tutorials>
 | 
						|
	<methods>
 | 
						|
		<method name="force_update_cache">
 | 
						|
			<return type="void">
 | 
						|
			</return>
 | 
						|
			<description>
 | 
						|
				[RemoteTransform] caches the remote node. It may not notice if the remote node disappears; [method force_update_cache] forces it to update the cache again.
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
	</methods>
 | 
						|
	<members>
 | 
						|
		<member name="remote_path" type="NodePath" setter="set_remote_node" getter="get_remote_node" default="NodePath("")">
 | 
						|
			The [NodePath] to the remote node, relative to the RemoteTransform's position in the scene.
 | 
						|
		</member>
 | 
						|
		<member name="update_position" type="bool" setter="set_update_position" getter="get_update_position" default="true">
 | 
						|
			If [code]true[/code], the remote node's position is updated.
 | 
						|
		</member>
 | 
						|
		<member name="update_rotation" type="bool" setter="set_update_rotation" getter="get_update_rotation" default="true">
 | 
						|
			If [code]true[/code], the remote node's rotation is updated.
 | 
						|
		</member>
 | 
						|
		<member name="update_scale" type="bool" setter="set_update_scale" getter="get_update_scale" default="true">
 | 
						|
			If [code]true[/code], the remote node's scale is updated.
 | 
						|
		</member>
 | 
						|
		<member name="use_global_coordinates" type="bool" setter="set_use_global_coordinates" getter="get_use_global_coordinates" default="true">
 | 
						|
			If [code]true[/code], global coordinates are used. If [code]false[/code], local coordinates are used.
 | 
						|
		</member>
 | 
						|
	</members>
 | 
						|
	<constants>
 | 
						|
	</constants>
 | 
						|
</class>
 |