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			1285 lines
		
	
	
	
		
			37 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1285 lines
		
	
	
	
		
			37 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  animation_player.cpp                                                 */
 | |
| /*************************************************************************/
 | |
| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
 | |
| /*                      https://godotengine.org                          */
 | |
| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
 | |
| /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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| /*                                                                       */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
 | |
| /* "Software"), to deal in the Software without restriction, including   */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
 | |
| #include "animation_player.h"
 | |
| 
 | |
| #include "engine.h"
 | |
| #include "message_queue.h"
 | |
| #include "scene/scene_string_names.h"
 | |
| 
 | |
| bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) {
 | |
| 
 | |
| 	String name = p_name;
 | |
| 
 | |
| 	if (p_name == SceneStringNames::get_singleton()->playback_speed || p_name == SceneStringNames::get_singleton()->speed) { //bw compatibility
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| 		set_speed_scale(p_value);
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| 
 | |
| 	} else if (p_name == SceneStringNames::get_singleton()->playback_active) {
 | |
| 		set_active(p_value);
 | |
| 	} else if (name.begins_with("playback/play")) {
 | |
| 
 | |
| 		String which = p_value;
 | |
| 
 | |
| 		if (which == "[stop]")
 | |
| 			stop();
 | |
| 		else
 | |
| 			play(which);
 | |
| 	} else if (name.begins_with("anims/")) {
 | |
| 
 | |
| 		String which = name.get_slicec('/', 1);
 | |
| 
 | |
| 		add_animation(which, p_value);
 | |
| 	} else if (name.begins_with("next/")) {
 | |
| 
 | |
| 		String which = name.get_slicec('/', 1);
 | |
| 		animation_set_next(which, p_value);
 | |
| 
 | |
| 	} else if (p_name == SceneStringNames::get_singleton()->blend_times) {
 | |
| 
 | |
| 		Array array = p_value;
 | |
| 		int len = array.size();
 | |
| 		ERR_FAIL_COND_V(len % 3, false);
 | |
| 
 | |
| 		for (int i = 0; i < len / 3; i++) {
 | |
| 
 | |
| 			StringName from = array[i * 3 + 0];
 | |
| 			StringName to = array[i * 3 + 1];
 | |
| 			float time = array[i * 3 + 2];
 | |
| 
 | |
| 			set_blend_time(from, to, time);
 | |
| 		}
 | |
| 
 | |
| 	} else if (p_name == SceneStringNames::get_singleton()->autoplay) {
 | |
| 		autoplay = p_value;
 | |
| 
 | |
| 	} else
 | |
| 		return false;
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const {
 | |
| 
 | |
| 	String name = p_name;
 | |
| 
 | |
| 	if (name == "playback/speed") { //bw compatibility
 | |
| 
 | |
| 		r_ret = speed_scale;
 | |
| 	} else if (name == "playback/active") {
 | |
| 
 | |
| 		r_ret = is_active();
 | |
| 	} else if (name == "playback/play") {
 | |
| 
 | |
| 		if (is_active() && is_playing())
 | |
| 			r_ret = playback.assigned;
 | |
| 		else
 | |
| 			r_ret = "[stop]";
 | |
| 
 | |
| 	} else if (name.begins_with("anims/")) {
 | |
| 
 | |
| 		String which = name.get_slicec('/', 1);
 | |
| 
 | |
| 		r_ret = get_animation(which).get_ref_ptr();
 | |
| 	} else if (name.begins_with("next/")) {
 | |
| 
 | |
| 		String which = name.get_slicec('/', 1);
 | |
| 
 | |
| 		r_ret = animation_get_next(which);
 | |
| 
 | |
| 	} else if (name == "blend_times") {
 | |
| 
 | |
| 		Vector<BlendKey> keys;
 | |
| 		for (Map<BlendKey, float>::Element *E = blend_times.front(); E; E = E->next()) {
 | |
| 
 | |
| 			keys.ordered_insert(E->key());
 | |
| 		}
 | |
| 
 | |
| 		Array array;
 | |
| 		for (int i = 0; i < keys.size(); i++) {
 | |
| 
 | |
| 			array.push_back(keys[i].from);
 | |
| 			array.push_back(keys[i].to);
 | |
| 			array.push_back(blend_times[keys[i]]);
 | |
| 		}
 | |
| 
 | |
| 		r_ret = array;
 | |
| 	} else if (name == "autoplay") {
 | |
| 		r_ret = autoplay;
 | |
| 
 | |
| 	} else
 | |
| 		return false;
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
 | |
| 
 | |
| 	List<String> names;
 | |
| 
 | |
| 	List<PropertyInfo> anim_names;
 | |
| 
 | |
| 	for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
 | |
| 
 | |
| 		anim_names.push_back(PropertyInfo(Variant::OBJECT, "anims/" + String(E->key()), PROPERTY_HINT_RESOURCE_TYPE, "Animation", PROPERTY_USAGE_NOEDITOR));
 | |
| 		if (E->get().next != StringName())
 | |
| 			anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
 | |
| 		names.push_back(E->key());
 | |
| 	}
 | |
| 
 | |
| 	anim_names.sort();
 | |
| 
 | |
| 	for (List<PropertyInfo>::Element *E = anim_names.front(); E; E = E->next()) {
 | |
| 		p_list->push_back(E->get());
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		names.sort();
 | |
| 		names.push_front("[stop]");
 | |
| 		String hint;
 | |
| 		for (List<String>::Element *E = names.front(); E; E = E->next()) {
 | |
| 
 | |
| 			if (E != names.front())
 | |
| 				hint += ",";
 | |
| 			hint += E->get();
 | |
| 		}
 | |
| 
 | |
| 		p_list->push_back(PropertyInfo(Variant::STRING, "playback/play", PROPERTY_HINT_ENUM, hint, PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ANIMATE_AS_TRIGGER));
 | |
| 		p_list->push_back(PropertyInfo(Variant::BOOL, "playback/active", PROPERTY_HINT_NONE, ""));
 | |
| 		p_list->push_back(PropertyInfo(Variant::REAL, "playback/speed", PROPERTY_HINT_RANGE, "-64,64,0.01"));
 | |
| 	}
 | |
| 
 | |
| 	p_list->push_back(PropertyInfo(Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
 | |
| 	p_list->push_back(PropertyInfo(Variant::STRING, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::advance(float p_time) {
 | |
| 
 | |
| 	_animation_process(p_time);
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::_notification(int p_what) {
 | |
| 
 | |
| 	switch (p_what) {
 | |
| 
 | |
| 		case NOTIFICATION_ENTER_TREE: {
 | |
| 
 | |
| 			if (!processing) {
 | |
| 				//make sure that a previous process state was not saved
 | |
| 				//only process if "processing" is set
 | |
| 				set_physics_process(false);
 | |
| 				set_process(false);
 | |
| 			}
 | |
| 			//_set_process(false);
 | |
| 			clear_caches();
 | |
| 		} break;
 | |
| 		case NOTIFICATION_READY: {
 | |
| 
 | |
| 			if (!Engine::get_singleton()->is_editor_hint() && animation_set.has(autoplay)) {
 | |
| 				play(autoplay);
 | |
| 				set_autoplay(""); //this line is the fix for autoplay issues with animatio
 | |
| 				_animation_process(0);
 | |
| 			}
 | |
| 		} break;
 | |
| 		case NOTIFICATION_INTERNAL_PROCESS: {
 | |
| 			if (animation_process_mode == ANIMATION_PROCESS_PHYSICS)
 | |
| 				break;
 | |
| 
 | |
| 			if (processing)
 | |
| 				_animation_process(get_process_delta_time());
 | |
| 		} break;
 | |
| 		case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
 | |
| 
 | |
| 			if (animation_process_mode == ANIMATION_PROCESS_IDLE)
 | |
| 				break;
 | |
| 
 | |
| 			if (processing)
 | |
| 				_animation_process(get_physics_process_delta_time());
 | |
| 		} break;
 | |
| 		case NOTIFICATION_EXIT_TREE: {
 | |
| 
 | |
| 			//stop_all();
 | |
| 			clear_caches();
 | |
| 		} break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::_generate_node_caches(AnimationData *p_anim) {
 | |
| 
 | |
| 	Node *parent = get_node(root);
 | |
| 
 | |
| 	ERR_FAIL_COND(!parent);
 | |
| 
 | |
| 	Animation *a = p_anim->animation.operator->();
 | |
| 
 | |
| 	p_anim->node_cache.resize(a->get_track_count());
 | |
| 
 | |
| 	for (int i = 0; i < a->get_track_count(); i++) {
 | |
| 
 | |
| 		p_anim->node_cache[i] = NULL;
 | |
| 		RES resource;
 | |
| 		Node *child = parent->get_node_and_resource(a->track_get_path(i), resource);
 | |
| 		if (!child) {
 | |
| 			ERR_EXPLAIN("On Animation: '" + p_anim->name + "', couldn't resolve track:  '" + String(a->track_get_path(i)) + "'");
 | |
| 		}
 | |
| 		ERR_CONTINUE(!child); // couldn't find the child node
 | |
| 		uint32_t id = resource.is_valid() ? resource->get_instance_id() : child->get_instance_id();
 | |
| 		int bone_idx = -1;
 | |
| 
 | |
| 		if (a->track_get_path(i).get_property() && Object::cast_to<Skeleton>(child)) {
 | |
| 
 | |
| 			bone_idx = Object::cast_to<Skeleton>(child)->find_bone(a->track_get_path(i).get_property());
 | |
| 			if (bone_idx == -1) {
 | |
| 
 | |
| 				continue;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		{
 | |
| 			if (!child->is_connected("tree_exited", this, "_node_removed"))
 | |
| 				child->connect("tree_exited", this, "_node_removed", make_binds(child), CONNECT_ONESHOT);
 | |
| 		}
 | |
| 
 | |
| 		TrackNodeCacheKey key;
 | |
| 		key.id = id;
 | |
| 		key.bone_idx = bone_idx;
 | |
| 
 | |
| 		if (node_cache_map.has(key)) {
 | |
| 
 | |
| 			p_anim->node_cache[i] = &node_cache_map[key];
 | |
| 		} else {
 | |
| 
 | |
| 			node_cache_map[key] = TrackNodeCache();
 | |
| 
 | |
| 			p_anim->node_cache[i] = &node_cache_map[key];
 | |
| 			p_anim->node_cache[i]->path = a->track_get_path(i);
 | |
| 			p_anim->node_cache[i]->node = child;
 | |
| 			p_anim->node_cache[i]->resource = resource;
 | |
| 			p_anim->node_cache[i]->node_2d = Object::cast_to<Node2D>(child);
 | |
| 			if (a->track_get_type(i) == Animation::TYPE_TRANSFORM) {
 | |
| 				// special cases and caches for transform tracks
 | |
| 
 | |
| 				// cache spatial
 | |
| 				p_anim->node_cache[i]->spatial = Object::cast_to<Spatial>(child);
 | |
| 				// cache skeleton
 | |
| 				p_anim->node_cache[i]->skeleton = Object::cast_to<Skeleton>(child);
 | |
| 				if (p_anim->node_cache[i]->skeleton) {
 | |
| 
 | |
| 					StringName bone_name = a->track_get_path(i).get_property();
 | |
| 					if (bone_name.operator String() != "") {
 | |
| 
 | |
| 						p_anim->node_cache[i]->bone_idx = p_anim->node_cache[i]->skeleton->find_bone(bone_name);
 | |
| 						if (p_anim->node_cache[i]->bone_idx < 0) {
 | |
| 							// broken track (nonexistent bone)
 | |
| 							p_anim->node_cache[i]->skeleton = NULL;
 | |
| 							p_anim->node_cache[i]->spatial = NULL;
 | |
| 							printf("bone is %ls\n", String(bone_name).c_str());
 | |
| 							ERR_CONTINUE(p_anim->node_cache[i]->bone_idx < 0);
 | |
| 						} else {
 | |
| 						}
 | |
| 					} else {
 | |
| 						// no property, just use spatialnode
 | |
| 						p_anim->node_cache[i]->skeleton = NULL;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (a->track_get_type(i) == Animation::TYPE_VALUE) {
 | |
| 
 | |
| 			StringName property = a->track_get_path(i).get_property();
 | |
| 			if (!p_anim->node_cache[i]->property_anim.has(property)) {
 | |
| 
 | |
| 				TrackNodeCache::PropertyAnim pa;
 | |
| 				pa.prop = property;
 | |
| 				pa.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child;
 | |
| 				pa.special = SP_NONE;
 | |
| 				pa.owner = p_anim->node_cache[i];
 | |
| 				if (false && p_anim->node_cache[i]->node_2d) {
 | |
| 
 | |
| 					if (pa.prop == SceneStringNames::get_singleton()->transform_pos)
 | |
| 						pa.special = SP_NODE2D_POS;
 | |
| 					else if (pa.prop == SceneStringNames::get_singleton()->transform_rot)
 | |
| 						pa.special = SP_NODE2D_ROT;
 | |
| 					else if (pa.prop == SceneStringNames::get_singleton()->transform_scale)
 | |
| 						pa.special = SP_NODE2D_SCALE;
 | |
| 				}
 | |
| 				p_anim->node_cache[i]->property_anim[property] = pa;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_allow_discrete) {
 | |
| 
 | |
| 	if (p_anim->node_cache.size() != p_anim->animation->get_track_count()) {
 | |
| 		// animation hasn't been "node-cached"
 | |
| 		_generate_node_caches(p_anim);
 | |
| 	}
 | |
| 
 | |
| 	ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count());
 | |
| 
 | |
| 	Animation *a = p_anim->animation.operator->();
 | |
| 	bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
 | |
| 
 | |
| 	for (int i = 0; i < a->get_track_count(); i++) {
 | |
| 
 | |
| 		TrackNodeCache *nc = p_anim->node_cache[i];
 | |
| 
 | |
| 		if (!nc) // no node cache for this track, skip it
 | |
| 			continue;
 | |
| 
 | |
| 		if (a->track_get_key_count(i) == 0)
 | |
| 			continue; // do nothing if track is empty
 | |
| 
 | |
| 		switch (a->track_get_type(i)) {
 | |
| 
 | |
| 			case Animation::TYPE_TRANSFORM: {
 | |
| 
 | |
| 				if (!nc->spatial)
 | |
| 					continue;
 | |
| 
 | |
| 				Vector3 loc;
 | |
| 				Quat rot;
 | |
| 				Vector3 scale;
 | |
| 
 | |
| 				Error err = a->transform_track_interpolate(i, p_time, &loc, &rot, &scale);
 | |
| 				//ERR_CONTINUE(err!=OK); //used for testing, should be removed
 | |
| 
 | |
| 				if (err != OK)
 | |
| 					continue;
 | |
| 
 | |
| 				if (nc->accum_pass != accum_pass) {
 | |
| 					ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
 | |
| 					cache_update[cache_update_size++] = nc;
 | |
| 					nc->accum_pass = accum_pass;
 | |
| 					nc->loc_accum = loc;
 | |
| 					nc->rot_accum = rot;
 | |
| 					nc->scale_accum = scale;
 | |
| 
 | |
| 				} else {
 | |
| 
 | |
| 					nc->loc_accum = nc->loc_accum.linear_interpolate(loc, p_interp);
 | |
| 					nc->rot_accum = nc->rot_accum.slerp(rot, p_interp);
 | |
| 					nc->scale_accum = nc->scale_accum.linear_interpolate(scale, p_interp);
 | |
| 				}
 | |
| 
 | |
| 			} break;
 | |
| 			case Animation::TYPE_VALUE: {
 | |
| 
 | |
| 				if (!nc->node)
 | |
| 					continue;
 | |
| 
 | |
| 				//StringName property=a->track_get_path(i).get_property();
 | |
| 
 | |
| 				Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.find(a->track_get_path(i).get_property());
 | |
| 				ERR_CONTINUE(!E); //should it continue, or create a new one?
 | |
| 
 | |
| 				TrackNodeCache::PropertyAnim *pa = &E->get();
 | |
| 
 | |
| 				if (a->value_track_get_update_mode(i) == Animation::UPDATE_CONTINUOUS || (p_delta == 0 && a->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE)) { //delta == 0 means seek
 | |
| 
 | |
| 					Variant value = a->value_track_interpolate(i, p_time);
 | |
| 					//thanks to trigger mode, this should be solved now..
 | |
| 					/*
 | |
| 					if (p_delta==0 && value.get_type()==Variant::STRING)
 | |
| 						continue; // doing this with strings is messy, should find another way
 | |
| 					*/
 | |
| 					if (pa->accum_pass != accum_pass) {
 | |
| 						ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
 | |
| 						cache_update_prop[cache_update_prop_size++] = pa;
 | |
| 						pa->value_accum = value;
 | |
| 						pa->accum_pass = accum_pass;
 | |
| 					} else {
 | |
| 						Variant::interpolate(pa->value_accum, value, p_interp, pa->value_accum);
 | |
| 					}
 | |
| 
 | |
| 				} else if (p_allow_discrete && p_delta != 0) {
 | |
| 
 | |
| 					List<int> indices;
 | |
| 					a->value_track_get_key_indices(i, p_time, p_delta, &indices);
 | |
| 
 | |
| 					for (List<int>::Element *F = indices.front(); F; F = F->next()) {
 | |
| 
 | |
| 						Variant value = a->track_get_key_value(i, F->get());
 | |
| 						switch (pa->special) {
 | |
| 
 | |
| 							case SP_NONE: {
 | |
| 								bool valid;
 | |
| 								pa->object->set(pa->prop, value, &valid); //you are not speshul
 | |
| #ifdef DEBUG_ENABLED
 | |
| 								if (!valid) {
 | |
| 									ERR_PRINTS("Failed setting track value '" + String(pa->owner->path) + "'. Check if property exists or the type of key is valid. Animation '" + a->get_name() + "' at node '" + get_path() + "'.");
 | |
| 								}
 | |
| #endif
 | |
| 
 | |
| 							} break;
 | |
| 							case SP_NODE2D_POS: {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 								if (value.get_type() != Variant::VECTOR2) {
 | |
| 									ERR_PRINTS("Position key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not of type Vector2(). Animation '" + a->get_name() + "' at node '" + get_path() + "'.");
 | |
| 								}
 | |
| #endif
 | |
| 								static_cast<Node2D *>(pa->object)->set_position(value);
 | |
| 							} break;
 | |
| 							case SP_NODE2D_ROT: {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 								if (value.is_num()) {
 | |
| 									ERR_PRINTS("Rotation key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not numerical. Animation '" + a->get_name() + "' at node '" + get_path() + "'.");
 | |
| 								}
 | |
| #endif
 | |
| 
 | |
| 								static_cast<Node2D *>(pa->object)->set_rotation(Math::deg2rad((double)value));
 | |
| 							} break;
 | |
| 							case SP_NODE2D_SCALE: {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 								if (value.get_type() != Variant::VECTOR2) {
 | |
| 									ERR_PRINTS("Scale key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not of type Vector2()." + a->get_name() + "' at node '" + get_path() + "'.");
 | |
| 								}
 | |
| #endif
 | |
| 
 | |
| 								static_cast<Node2D *>(pa->object)->set_scale(value);
 | |
| 							} break;
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 			} break;
 | |
| 			case Animation::TYPE_METHOD: {
 | |
| 
 | |
| 				if (!nc->node)
 | |
| 					continue;
 | |
| 				if (p_delta == 0)
 | |
| 					continue;
 | |
| 				if (!p_allow_discrete)
 | |
| 					break;
 | |
| 
 | |
| 				List<int> indices;
 | |
| 
 | |
| 				a->method_track_get_key_indices(i, p_time, p_delta, &indices);
 | |
| 
 | |
| 				for (List<int>::Element *E = indices.front(); E; E = E->next()) {
 | |
| 
 | |
| 					StringName method = a->method_track_get_name(i, E->get());
 | |
| 					Vector<Variant> params = a->method_track_get_params(i, E->get());
 | |
| 
 | |
| 					int s = params.size();
 | |
| 
 | |
| 					ERR_CONTINUE(s > VARIANT_ARG_MAX);
 | |
| 					if (can_call) {
 | |
| 						MessageQueue::get_singleton()->push_call(
 | |
| 								nc->node,
 | |
| 								method,
 | |
| 								s >= 1 ? params[0] : Variant(),
 | |
| 								s >= 2 ? params[1] : Variant(),
 | |
| 								s >= 3 ? params[2] : Variant(),
 | |
| 								s >= 4 ? params[3] : Variant(),
 | |
| 								s >= 5 ? params[4] : Variant());
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 			} break;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, float p_blend) {
 | |
| 
 | |
| 	float delta = p_delta * speed_scale * cd.speed_scale;
 | |
| 	bool backwards = delta < 0;
 | |
| 	float next_pos = cd.pos + delta;
 | |
| 
 | |
| 	float len = cd.from->animation->get_length();
 | |
| 	bool loop = cd.from->animation->has_loop();
 | |
| 
 | |
| 	if (!loop) {
 | |
| 
 | |
| 		if (next_pos < 0)
 | |
| 			next_pos = 0;
 | |
| 		else if (next_pos > len)
 | |
| 			next_pos = len;
 | |
| 
 | |
| 		// fix delta
 | |
| 		delta = next_pos - cd.pos;
 | |
| 
 | |
| 		if (&cd == &playback.current) {
 | |
| 
 | |
| 			if (!backwards && cd.pos <= len && next_pos == len /*&& playback.blend.empty()*/) {
 | |
| 				//playback finished
 | |
| 				end_notify = true;
 | |
| 			}
 | |
| 
 | |
| 			if (backwards && cd.pos >= 0 && next_pos == 0 /*&& playback.blend.empty()*/) {
 | |
| 				//playback finished
 | |
| 				end_notify = true;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 	} else {
 | |
| 
 | |
| 		next_pos = Math::fposmod(next_pos, len);
 | |
| 	}
 | |
| 
 | |
| 	cd.pos = next_pos;
 | |
| 
 | |
| 	_animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current);
 | |
| }
 | |
| void AnimationPlayer::_animation_process2(float p_delta) {
 | |
| 
 | |
| 	Playback &c = playback;
 | |
| 
 | |
| 	accum_pass++;
 | |
| 
 | |
| 	_animation_process_data(c.current, p_delta, 1.0f);
 | |
| 
 | |
| 	List<Blend>::Element *prev = NULL;
 | |
| 	for (List<Blend>::Element *E = c.blend.back(); E; E = prev) {
 | |
| 
 | |
| 		Blend &b = E->get();
 | |
| 		float blend = b.blend_left / b.blend_time;
 | |
| 		_animation_process_data(b.data, p_delta, blend);
 | |
| 
 | |
| 		b.blend_left -= Math::absf(speed_scale * p_delta);
 | |
| 
 | |
| 		prev = E->prev();
 | |
| 		if (b.blend_left < 0) {
 | |
| 
 | |
| 			c.blend.erase(E);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::_animation_update_transforms() {
 | |
| 
 | |
| 	for (int i = 0; i < cache_update_size; i++) {
 | |
| 
 | |
| 		TrackNodeCache *nc = cache_update[i];
 | |
| 
 | |
| 		ERR_CONTINUE(nc->accum_pass != accum_pass);
 | |
| 
 | |
| 		if (nc->spatial) {
 | |
| 
 | |
| 			Transform t;
 | |
| 			t.origin = nc->loc_accum;
 | |
| 			t.basis = nc->rot_accum;
 | |
| 			t.basis.scale(nc->scale_accum);
 | |
| 
 | |
| 			if (nc->skeleton && nc->bone_idx >= 0) {
 | |
| 
 | |
| 				nc->skeleton->set_bone_pose(nc->bone_idx, t);
 | |
| 
 | |
| 			} else if (nc->spatial) {
 | |
| 
 | |
| 				nc->spatial->set_transform(t);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	cache_update_size = 0;
 | |
| 
 | |
| 	for (int i = 0; i < cache_update_prop_size; i++) {
 | |
| 
 | |
| 		TrackNodeCache::PropertyAnim *pa = cache_update_prop[i];
 | |
| 
 | |
| 		ERR_CONTINUE(pa->accum_pass != accum_pass);
 | |
| 
 | |
| 		switch (pa->special) {
 | |
| 
 | |
| 			case SP_NONE: {
 | |
| 				bool valid;
 | |
| 				pa->object->set(pa->prop, pa->value_accum, &valid); //you are not speshul
 | |
| #ifdef DEBUG_ENABLED
 | |
| 				if (!valid) {
 | |
| 					ERR_PRINTS("Failed setting key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "'. Check if property exists or the type of key is right for the property");
 | |
| 				}
 | |
| #endif
 | |
| 
 | |
| 			} break;
 | |
| 			case SP_NODE2D_POS: {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 				if (pa->value_accum.get_type() != Variant::VECTOR2) {
 | |
| 					ERR_PRINTS("Position key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()");
 | |
| 				}
 | |
| #endif
 | |
| 				static_cast<Node2D *>(pa->object)->set_position(pa->value_accum);
 | |
| 			} break;
 | |
| 			case SP_NODE2D_ROT: {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 				if (pa->value_accum.is_num()) {
 | |
| 					ERR_PRINTS("Rotation key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not numerical");
 | |
| 				}
 | |
| #endif
 | |
| 
 | |
| 				static_cast<Node2D *>(pa->object)->set_rotation(Math::deg2rad((double)pa->value_accum));
 | |
| 			} break;
 | |
| 			case SP_NODE2D_SCALE: {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 				if (pa->value_accum.get_type() != Variant::VECTOR2) {
 | |
| 					ERR_PRINTS("Scale key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()");
 | |
| 				}
 | |
| #endif
 | |
| 
 | |
| 				static_cast<Node2D *>(pa->object)->set_scale(pa->value_accum);
 | |
| 			} break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	cache_update_prop_size = 0;
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::_animation_process(float p_delta) {
 | |
| 
 | |
| 	if (playback.current.from) {
 | |
| 
 | |
| 		end_notify = false;
 | |
| 		_animation_process2(p_delta);
 | |
| 		_animation_update_transforms();
 | |
| 		if (end_notify) {
 | |
| 			if (queued.size()) {
 | |
| 				String old = playback.assigned;
 | |
| 				play(queued.front()->get());
 | |
| 				String new_name = playback.assigned;
 | |
| 				queued.pop_front();
 | |
| 				end_notify = false;
 | |
| 				emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name);
 | |
| 			} else {
 | |
| 				//stop();
 | |
| 				playing = false;
 | |
| 				_set_process(false);
 | |
| 				end_notify = false;
 | |
| 				emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 	} else {
 | |
| 		_set_process(false);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Error AnimationPlayer::add_animation(const StringName &p_name, const Ref<Animation> &p_animation) {
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	ERR_EXPLAIN("Invalid animation name: " + String(p_name));
 | |
| 	ERR_FAIL_COND_V(String(p_name).find("/") != -1 || String(p_name).find(":") != -1 || String(p_name).find(",") != -1 || String(p_name).find("[") != -1, ERR_INVALID_PARAMETER);
 | |
| #endif
 | |
| 
 | |
| 	ERR_FAIL_COND_V(p_animation.is_null(), ERR_INVALID_PARAMETER);
 | |
| 
 | |
| 	//print_line("Add anim: "+String(p_name)+" name: "+p_animation->get_name());
 | |
| 
 | |
| 	if (animation_set.has(p_name)) {
 | |
| 
 | |
| 		_unref_anim(animation_set[p_name].animation);
 | |
| 		animation_set[p_name].animation = p_animation;
 | |
| 		clear_caches();
 | |
| 	} else {
 | |
| 
 | |
| 		AnimationData ad;
 | |
| 		ad.animation = p_animation;
 | |
| 		ad.name = p_name;
 | |
| 		animation_set[p_name] = ad;
 | |
| 	}
 | |
| 
 | |
| 	_ref_anim(p_animation);
 | |
| 	_change_notify();
 | |
| 	return OK;
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::remove_animation(const StringName &p_name) {
 | |
| 
 | |
| 	ERR_FAIL_COND(!animation_set.has(p_name));
 | |
| 
 | |
| 	stop_all();
 | |
| 	_unref_anim(animation_set[p_name].animation);
 | |
| 	animation_set.erase(p_name);
 | |
| 
 | |
| 	clear_caches();
 | |
| 	_change_notify();
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::_ref_anim(const Ref<Animation> &p_anim) {
 | |
| 
 | |
| 	if (used_anims.has(p_anim))
 | |
| 		used_anims[p_anim]++;
 | |
| 	else {
 | |
| 		used_anims[p_anim] = 1;
 | |
| 		Ref<Animation>(p_anim)->connect("changed", this, "_animation_changed");
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::_unref_anim(const Ref<Animation> &p_anim) {
 | |
| 
 | |
| 	ERR_FAIL_COND(!used_anims.has(p_anim));
 | |
| 
 | |
| 	int &n = used_anims[p_anim];
 | |
| 	n--;
 | |
| 	if (n == 0) {
 | |
| 
 | |
| 		Ref<Animation>(p_anim)->disconnect("changed", this, "_animation_changed");
 | |
| 		used_anims.erase(p_anim);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::rename_animation(const StringName &p_name, const StringName &p_new_name) {
 | |
| 
 | |
| 	ERR_FAIL_COND(!animation_set.has(p_name));
 | |
| 	ERR_FAIL_COND(String(p_new_name).find("/") != -1 || String(p_new_name).find(":") != -1);
 | |
| 	ERR_FAIL_COND(animation_set.has(p_new_name));
 | |
| 
 | |
| 	//print_line("Rename anim: "+String(p_name)+" name: "+String(p_new_name));
 | |
| 
 | |
| 	stop_all();
 | |
| 	AnimationData ad = animation_set[p_name];
 | |
| 	ad.name = p_new_name;
 | |
| 	animation_set.erase(p_name);
 | |
| 	animation_set[p_new_name] = ad;
 | |
| 
 | |
| 	List<BlendKey> to_erase;
 | |
| 	Map<BlendKey, float> to_insert;
 | |
| 	for (Map<BlendKey, float>::Element *E = blend_times.front(); E; E = E->next()) {
 | |
| 
 | |
| 		BlendKey bk = E->key();
 | |
| 		BlendKey new_bk = bk;
 | |
| 		bool erase = false;
 | |
| 		if (bk.from == p_name) {
 | |
| 			new_bk.from = p_new_name;
 | |
| 			erase = true;
 | |
| 		}
 | |
| 		if (bk.to == p_name) {
 | |
| 			new_bk.to = p_new_name;
 | |
| 			erase = true;
 | |
| 		}
 | |
| 
 | |
| 		if (erase) {
 | |
| 			to_erase.push_back(bk);
 | |
| 			to_insert[new_bk] = E->get();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	while (to_erase.size()) {
 | |
| 
 | |
| 		blend_times.erase(to_erase.front()->get());
 | |
| 		to_erase.pop_front();
 | |
| 	}
 | |
| 
 | |
| 	while (to_insert.size()) {
 | |
| 		blend_times[to_insert.front()->key()] = to_insert.front()->get();
 | |
| 		to_insert.erase(to_insert.front());
 | |
| 	}
 | |
| 
 | |
| 	if (autoplay == p_name)
 | |
| 		autoplay = p_new_name;
 | |
| 
 | |
| 	clear_caches();
 | |
| 	_change_notify();
 | |
| }
 | |
| 
 | |
| bool AnimationPlayer::has_animation(const StringName &p_name) const {
 | |
| 
 | |
| 	return animation_set.has(p_name);
 | |
| }
 | |
| Ref<Animation> AnimationPlayer::get_animation(const StringName &p_name) const {
 | |
| 
 | |
| 	ERR_FAIL_COND_V(!animation_set.has(p_name), Ref<Animation>());
 | |
| 
 | |
| 	const AnimationData &data = animation_set[p_name];
 | |
| 
 | |
| 	return data.animation;
 | |
| }
 | |
| void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const {
 | |
| 
 | |
| 	List<String> anims;
 | |
| 
 | |
| 	for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
 | |
| 
 | |
| 		anims.push_back(E->key());
 | |
| 	}
 | |
| 
 | |
| 	anims.sort();
 | |
| 
 | |
| 	for (List<String>::Element *E = anims.front(); E; E = E->next()) {
 | |
| 
 | |
| 		p_animations->push_back(E->get());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time) {
 | |
| 
 | |
| 	ERR_FAIL_COND(p_time < 0);
 | |
| 
 | |
| 	BlendKey bk;
 | |
| 	bk.from = p_animation1;
 | |
| 	bk.to = p_animation2;
 | |
| 	if (p_time == 0)
 | |
| 		blend_times.erase(bk);
 | |
| 	else
 | |
| 		blend_times[bk] = p_time;
 | |
| }
 | |
| 
 | |
| float AnimationPlayer::get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const {
 | |
| 
 | |
| 	BlendKey bk;
 | |
| 	bk.from = p_animation1;
 | |
| 	bk.to = p_animation2;
 | |
| 
 | |
| 	if (blend_times.has(bk))
 | |
| 		return blend_times[bk];
 | |
| 	else
 | |
| 		return 0;
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::queue(const StringName &p_name) {
 | |
| 
 | |
| 	if (!is_playing())
 | |
| 		play(p_name);
 | |
| 	else
 | |
| 		queued.push_back(p_name);
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::clear_queue() {
 | |
| 	queued.clear();
 | |
| };
 | |
| 
 | |
| void AnimationPlayer::play_backwards(const StringName &p_name, float p_custom_blend) {
 | |
| 
 | |
| 	play(p_name, p_custom_blend, -1, true);
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float p_custom_scale, bool p_from_end) {
 | |
| 
 | |
| 	//printf("animation is %ls\n", String(p_name).c_str());
 | |
| 	//ERR_FAIL_COND(!is_inside_scene());
 | |
| 	StringName name = p_name;
 | |
| 
 | |
| 	if (String(name) == "")
 | |
| 		name = playback.assigned;
 | |
| 
 | |
| 	if (!animation_set.has(name)) {
 | |
| 		ERR_EXPLAIN("Animation not found: " + name);
 | |
| 		ERR_FAIL();
 | |
| 	}
 | |
| 
 | |
| 	Playback &c = playback;
 | |
| 
 | |
| 	if (c.current.from) {
 | |
| 
 | |
| 		float blend_time = 0;
 | |
| 		// find if it can blend
 | |
| 		BlendKey bk;
 | |
| 		bk.from = c.current.from->name;
 | |
| 		bk.to = name;
 | |
| 
 | |
| 		if (p_custom_blend >= 0) {
 | |
| 			blend_time = p_custom_blend;
 | |
| 		} else if (blend_times.has(bk)) {
 | |
| 
 | |
| 			blend_time = blend_times[bk];
 | |
| 		} else {
 | |
| 
 | |
| 			bk.from = "*";
 | |
| 			if (blend_times.has(bk)) {
 | |
| 
 | |
| 				blend_time = blend_times[bk];
 | |
| 			} else {
 | |
| 
 | |
| 				bk.from = c.current.from->name;
 | |
| 				bk.to = "*";
 | |
| 
 | |
| 				if (blend_times.has(bk)) {
 | |
| 
 | |
| 					blend_time = blend_times[bk];
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (p_custom_blend < 0 && blend_time == 0 && default_blend_time)
 | |
| 			blend_time = default_blend_time;
 | |
| 		if (blend_time > 0) {
 | |
| 
 | |
| 			Blend b;
 | |
| 			b.data = c.current;
 | |
| 			b.blend_time = b.blend_left = blend_time;
 | |
| 			c.blend.push_back(b);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	c.current.from = &animation_set[name];
 | |
| 	c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0;
 | |
| 	c.current.speed_scale = p_custom_scale;
 | |
| 	c.assigned = p_name;
 | |
| 
 | |
| 	if (!end_notify)
 | |
| 		queued.clear();
 | |
| 	_set_process(true); // always process when starting an animation
 | |
| 	playing = true;
 | |
| 
 | |
| 	emit_signal(SceneStringNames::get_singleton()->animation_started, c.assigned);
 | |
| 
 | |
| 	if (is_inside_tree() && Engine::get_singleton()->is_editor_hint())
 | |
| 		return; // no next in this case
 | |
| 
 | |
| 	StringName next = animation_get_next(p_name);
 | |
| 	if (next != StringName() && animation_set.has(next)) {
 | |
| 		queue(next);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool AnimationPlayer::is_playing() const {
 | |
| 
 | |
| 	return playing;
 | |
| 	/*
 | |
| 	if (playback.current.from==NULL)
 | |
| 		return false;
 | |
| 
 | |
| 	float len=playback.current.from->animation->get_length();
 | |
| 	float pos = playback.current.pos;
 | |
| 	bool loop=playback.current.from->animation->has_loop();
 | |
| 	if (!loop && pos >= len) {
 | |
| 		return false;
 | |
| 	};
 | |
| 
 | |
| 	return true;
 | |
|     */
 | |
| }
 | |
| void AnimationPlayer::set_current_animation(const String &p_anim) {
 | |
| 
 | |
| 	if (is_playing()) {
 | |
| 		play(p_anim);
 | |
| 	} else {
 | |
| 		ERR_FAIL_COND(!animation_set.has(p_anim));
 | |
| 		playback.current.pos = 0;
 | |
| 		playback.current.from = &animation_set[p_anim];
 | |
| 		playback.assigned = p_anim;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| String AnimationPlayer::get_current_animation() const {
 | |
| 
 | |
| 	return (playback.assigned);
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::stop(bool p_reset) {
 | |
| 
 | |
| 	Playback &c = playback;
 | |
| 	c.blend.clear();
 | |
| 	if (p_reset) {
 | |
| 		c.current.from = NULL;
 | |
| 	}
 | |
| 	_set_process(false);
 | |
| 	queued.clear();
 | |
| 	playing = false;
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::stop_all() {
 | |
| 
 | |
| 	stop();
 | |
| 
 | |
| 	_set_process(false); // always process when starting an animation
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::set_speed_scale(float p_speed) {
 | |
| 
 | |
| 	speed_scale = p_speed;
 | |
| }
 | |
| float AnimationPlayer::get_speed_scale() const {
 | |
| 
 | |
| 	return speed_scale;
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::seek(float p_time, bool p_update) {
 | |
| 
 | |
| 	if (!playback.current.from) {
 | |
| 		if (playback.assigned)
 | |
| 			set_current_animation(playback.assigned);
 | |
| 		ERR_FAIL_COND(!playback.current.from);
 | |
| 	}
 | |
| 
 | |
| 	playback.current.pos = p_time;
 | |
| 	if (p_update) {
 | |
| 		_animation_process(0);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::seek_delta(float p_time, float p_delta) {
 | |
| 
 | |
| 	if (!playback.current.from) {
 | |
| 		if (playback.assigned)
 | |
| 			set_current_animation(playback.assigned);
 | |
| 		ERR_FAIL_COND(!playback.current.from);
 | |
| 	}
 | |
| 
 | |
| 	playback.current.pos = p_time - p_delta;
 | |
| 	if (speed_scale != 0.0)
 | |
| 		p_delta /= speed_scale;
 | |
| 	_animation_process(p_delta);
 | |
| 	//playback.current.pos=p_time;
 | |
| }
 | |
| 
 | |
| bool AnimationPlayer::is_valid() const {
 | |
| 
 | |
| 	return (playback.current.from);
 | |
| }
 | |
| 
 | |
| float AnimationPlayer::get_current_animation_position() const {
 | |
| 
 | |
| 	ERR_FAIL_COND_V(!playback.current.from, 0);
 | |
| 	return playback.current.pos;
 | |
| }
 | |
| 
 | |
| float AnimationPlayer::get_current_animation_length() const {
 | |
| 
 | |
| 	ERR_FAIL_COND_V(!playback.current.from, 0);
 | |
| 	return playback.current.from->animation->get_length();
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::_animation_changed() {
 | |
| 
 | |
| 	clear_caches();
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::_node_removed(Node *p_node) {
 | |
| 
 | |
| 	clear_caches(); // nodes contained here ar being removed, clear the caches
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::clear_caches() {
 | |
| 
 | |
| 	node_cache_map.clear();
 | |
| 
 | |
| 	for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
 | |
| 
 | |
| 		E->get().node_cache.clear();
 | |
| 	}
 | |
| 
 | |
| 	cache_update_size = 0;
 | |
| 	cache_update_prop_size = 0;
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::set_active(bool p_active) {
 | |
| 
 | |
| 	if (active == p_active)
 | |
| 		return;
 | |
| 
 | |
| 	active = p_active;
 | |
| 	_set_process(processing, true);
 | |
| }
 | |
| 
 | |
| bool AnimationPlayer::is_active() const {
 | |
| 
 | |
| 	return active;
 | |
| }
 | |
| 
 | |
| StringName AnimationPlayer::find_animation(const Ref<Animation> &p_animation) const {
 | |
| 
 | |
| 	for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
 | |
| 
 | |
| 		if (E->get().animation == p_animation)
 | |
| 			return E->key();
 | |
| 	}
 | |
| 
 | |
| 	return "";
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::set_autoplay(const String &p_name) {
 | |
| 
 | |
| 	autoplay = p_name;
 | |
| }
 | |
| 
 | |
| String AnimationPlayer::get_autoplay() const {
 | |
| 
 | |
| 	return autoplay;
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::set_animation_process_mode(AnimationProcessMode p_mode) {
 | |
| 
 | |
| 	if (animation_process_mode == p_mode)
 | |
| 		return;
 | |
| 
 | |
| 	bool pr = processing;
 | |
| 	if (pr)
 | |
| 		_set_process(false);
 | |
| 	animation_process_mode = p_mode;
 | |
| 	if (pr)
 | |
| 		_set_process(true);
 | |
| }
 | |
| 
 | |
| AnimationPlayer::AnimationProcessMode AnimationPlayer::get_animation_process_mode() const {
 | |
| 
 | |
| 	return animation_process_mode;
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::_set_process(bool p_process, bool p_force) {
 | |
| 
 | |
| 	if (processing == p_process && !p_force)
 | |
| 		return;
 | |
| 
 | |
| 	switch (animation_process_mode) {
 | |
| 
 | |
| 		case ANIMATION_PROCESS_PHYSICS: set_physics_process_internal(p_process && active); break;
 | |
| 		case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break;
 | |
| 	}
 | |
| 
 | |
| 	processing = p_process;
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::animation_set_next(const StringName &p_animation, const StringName &p_next) {
 | |
| 
 | |
| 	ERR_FAIL_COND(!animation_set.has(p_animation));
 | |
| 	animation_set[p_animation].next = p_next;
 | |
| }
 | |
| 
 | |
| StringName AnimationPlayer::animation_get_next(const StringName &p_animation) const {
 | |
| 
 | |
| 	if (!animation_set.has(p_animation))
 | |
| 		return StringName();
 | |
| 	return animation_set[p_animation].next;
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::set_default_blend_time(float p_default) {
 | |
| 
 | |
| 	default_blend_time = p_default;
 | |
| }
 | |
| 
 | |
| float AnimationPlayer::get_default_blend_time() const {
 | |
| 
 | |
| 	return default_blend_time;
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::set_root(const NodePath &p_root) {
 | |
| 
 | |
| 	root = p_root;
 | |
| 	clear_caches();
 | |
| }
 | |
| 
 | |
| NodePath AnimationPlayer::get_root() const {
 | |
| 
 | |
| 	return root;
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
 | |
| 
 | |
| 	String pf = p_function;
 | |
| 	if (p_function == "play" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue") {
 | |
| 		List<StringName> al;
 | |
| 		get_animation_list(&al);
 | |
| 		for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
 | |
| 
 | |
| 			r_options->push_back("\"" + String(E->get()) + "\"");
 | |
| 		}
 | |
| 	}
 | |
| 	Node::get_argument_options(p_function, p_idx, r_options);
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::_bind_methods() {
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationPlayer::_node_removed);
 | |
| 	ClassDB::bind_method(D_METHOD("_animation_changed"), &AnimationPlayer::_animation_changed);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("add_animation", "name", "animation"), &AnimationPlayer::add_animation);
 | |
| 	ClassDB::bind_method(D_METHOD("remove_animation", "name"), &AnimationPlayer::remove_animation);
 | |
| 	ClassDB::bind_method(D_METHOD("rename_animation", "name", "newname"), &AnimationPlayer::rename_animation);
 | |
| 	ClassDB::bind_method(D_METHOD("has_animation", "name"), &AnimationPlayer::has_animation);
 | |
| 	ClassDB::bind_method(D_METHOD("get_animation", "name"), &AnimationPlayer::get_animation);
 | |
| 	ClassDB::bind_method(D_METHOD("get_animation_list"), &AnimationPlayer::_get_animation_list);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("animation_set_next", "anim_from", "anim_to"), &AnimationPlayer::animation_set_next);
 | |
| 	ClassDB::bind_method(D_METHOD("animation_get_next", "anim_from"), &AnimationPlayer::animation_get_next);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_blend_time", "anim_from", "anim_to", "sec"), &AnimationPlayer::set_blend_time);
 | |
| 	ClassDB::bind_method(D_METHOD("get_blend_time", "anim_from", "anim_to"), &AnimationPlayer::get_blend_time);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_default_blend_time", "sec"), &AnimationPlayer::set_default_blend_time);
 | |
| 	ClassDB::bind_method(D_METHOD("get_default_blend_time"), &AnimationPlayer::get_default_blend_time);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("play", "name", "custom_blend", "custom_speed", "from_end"), &AnimationPlayer::play, DEFVAL(""), DEFVAL(-1), DEFVAL(1.0), DEFVAL(false));
 | |
| 	ClassDB::bind_method(D_METHOD("play_backwards", "name", "custom_blend"), &AnimationPlayer::play_backwards, DEFVAL(""), DEFVAL(-1));
 | |
| 	ClassDB::bind_method(D_METHOD("stop", "reset"), &AnimationPlayer::stop, DEFVAL(true));
 | |
| 	ClassDB::bind_method(D_METHOD("stop_all"), &AnimationPlayer::stop_all);
 | |
| 	ClassDB::bind_method(D_METHOD("is_playing"), &AnimationPlayer::is_playing);
 | |
| 	ClassDB::bind_method(D_METHOD("set_current_animation", "anim"), &AnimationPlayer::set_current_animation);
 | |
| 	ClassDB::bind_method(D_METHOD("get_current_animation"), &AnimationPlayer::get_current_animation);
 | |
| 	ClassDB::bind_method(D_METHOD("queue", "name"), &AnimationPlayer::queue);
 | |
| 	ClassDB::bind_method(D_METHOD("clear_queue"), &AnimationPlayer::clear_queue);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationPlayer::set_active);
 | |
| 	ClassDB::bind_method(D_METHOD("is_active"), &AnimationPlayer::is_active);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_speed_scale", "speed"), &AnimationPlayer::set_speed_scale);
 | |
| 	ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimationPlayer::get_speed_scale);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_autoplay", "name"), &AnimationPlayer::set_autoplay);
 | |
| 	ClassDB::bind_method(D_METHOD("get_autoplay"), &AnimationPlayer::get_autoplay);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_root", "path"), &AnimationPlayer::set_root);
 | |
| 	ClassDB::bind_method(D_METHOD("get_root"), &AnimationPlayer::get_root);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("seek", "seconds", "update"), &AnimationPlayer::seek, DEFVAL(false));
 | |
| 	ClassDB::bind_method(D_METHOD("get_position"), &AnimationPlayer::get_current_animation_position);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("find_animation", "animation"), &AnimationPlayer::find_animation);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("clear_caches"), &AnimationPlayer::clear_caches);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_animation_process_mode", "mode"), &AnimationPlayer::set_animation_process_mode);
 | |
| 	ClassDB::bind_method(D_METHOD("get_animation_process_mode"), &AnimationPlayer::get_animation_process_mode);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("get_current_animation_position"), &AnimationPlayer::get_current_animation_position);
 | |
| 	ClassDB::bind_method(D_METHOD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance);
 | |
| 
 | |
| 	ADD_GROUP("Playback Options", "playback_");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_animation_process_mode", "get_animation_process_mode");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root");
 | |
| 
 | |
| 	ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING, "name")));
 | |
| 	ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name")));
 | |
| 	ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING, "name")));
 | |
| 
 | |
| 	BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
 | |
| 	BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
 | |
| }
 | |
| 
 | |
| AnimationPlayer::AnimationPlayer() {
 | |
| 
 | |
| 	accum_pass = 1;
 | |
| 	cache_update_size = 0;
 | |
| 	cache_update_prop_size = 0;
 | |
| 	speed_scale = 1;
 | |
| 	end_notify = false;
 | |
| 	animation_process_mode = ANIMATION_PROCESS_IDLE;
 | |
| 	processing = false;
 | |
| 	default_blend_time = 0;
 | |
| 	root = SceneStringNames::get_singleton()->path_pp;
 | |
| 	playing = false;
 | |
| 	active = true;
 | |
| }
 | |
| 
 | |
| AnimationPlayer::~AnimationPlayer() {
 | |
| }
 | 
