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	New `JavaScript.download_buffer` method to create a prompt that let the user download a file.
		
			
				
	
	
		
			145 lines
		
	
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			145 lines
		
	
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  javascript_tools_editor_plugin.cpp                                   */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#if defined(TOOLS_ENABLED) && defined(JAVASCRIPT_ENABLED)
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#include "javascript_tools_editor_plugin.h"
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#include "core/engine.h"
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#include "core/os/dir_access.h"
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#include "core/os/file_access.h"
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#include "core/project_settings.h"
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#include "editor/editor_node.h"
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#include <emscripten/emscripten.h>
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// JavaScript functions defined in library_godot_editor_tools.js
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extern "C" {
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extern int godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime);
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}
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static void _javascript_editor_init_callback() {
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	EditorNode::get_singleton()->add_editor_plugin(memnew(JavaScriptToolsEditorPlugin(EditorNode::get_singleton())));
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}
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void JavaScriptToolsEditorPlugin::initialize() {
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	EditorNode::add_init_callback(_javascript_editor_init_callback);
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}
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JavaScriptToolsEditorPlugin::JavaScriptToolsEditorPlugin(EditorNode *p_editor) {
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	Variant v;
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	add_tool_menu_item("Download Project Source", this, "_download_zip", v);
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}
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void JavaScriptToolsEditorPlugin::_download_zip(Variant p_v) {
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	if (!Engine::get_singleton() || !Engine::get_singleton()->is_editor_hint()) {
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		WARN_PRINT("Project download is only available in Editor mode");
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		return;
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	}
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	String resource_path = ProjectSettings::get_singleton()->get_resource_path();
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	FileAccess *src_f;
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	zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
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	zipFile zip = zipOpen2("/tmp/project.zip", APPEND_STATUS_CREATE, NULL, &io);
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	String base_path = resource_path.substr(0, resource_path.rfind("/")) + "/";
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	_zip_recursive(resource_path, base_path, zip);
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	zipClose(zip, NULL);
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	FileAccess *f = FileAccess::open("/tmp/project.zip", FileAccess::READ);
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	ERR_FAIL_COND_MSG(!f, "Unable to create zip file");
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	Vector<uint8_t> buf;
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	buf.resize(f->get_len());
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	f->get_buffer(buf.ptrw(), buf.size());
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	godot_js_os_download_buffer(buf.ptr(), buf.size(), "project.zip", "application/zip");
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}
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void JavaScriptToolsEditorPlugin::_bind_methods() {
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	ClassDB::bind_method("_download_zip", &JavaScriptToolsEditorPlugin::_download_zip);
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}
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void JavaScriptToolsEditorPlugin::_zip_file(String p_path, String p_base_path, zipFile p_zip) {
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	FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
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	if (!f) {
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		WARN_PRINT("Unable to open file for zipping: " + p_path);
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		return;
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	}
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	Vector<uint8_t> data;
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	uint64_t len = f->get_len();
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	data.resize(len);
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	f->get_buffer(data.ptrw(), len);
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	f->close();
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	memdelete(f);
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	String path = p_path.replace_first(p_base_path, "");
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	zipOpenNewFileInZip(p_zip,
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			path.utf8().get_data(),
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			NULL,
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			NULL,
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			0,
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			NULL,
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			0,
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			NULL,
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			Z_DEFLATED,
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			Z_DEFAULT_COMPRESSION);
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	zipWriteInFileInZip(p_zip, data.ptr(), data.size());
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	zipCloseFileInZip(p_zip);
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}
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void JavaScriptToolsEditorPlugin::_zip_recursive(String p_path, String p_base_path, zipFile p_zip) {
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	DirAccess *dir = DirAccess::open(p_path);
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	if (!dir) {
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		WARN_PRINT("Unable to open dir for zipping: " + p_path);
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		return;
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	}
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	dir->list_dir_begin();
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	String cur = dir->get_next();
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	while (!cur.empty()) {
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		String cs = p_path.plus_file(cur);
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		if (cur == "." || cur == ".." || cur == ".import") {
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			// Skip
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		} else if (dir->current_is_dir()) {
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			String path = cs.replace_first(p_base_path, "") + "/";
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			zipOpenNewFileInZip(p_zip,
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					path.utf8().get_data(),
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					NULL,
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					NULL,
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					0,
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					NULL,
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					0,
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					NULL,
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					Z_DEFLATED,
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					Z_DEFAULT_COMPRESSION);
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			zipCloseFileInZip(p_zip);
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			_zip_recursive(cs, p_base_path, p_zip);
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		} else {
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			_zip_file(cs, p_base_path, p_zip);
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		}
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		cur = dir->get_next();
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	}
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}
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#endif
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