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			333 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			333 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
/*************************************************************************/
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/*  library_godot_eval.js                                                */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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const GodotJSWrapper = {
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	$GodotJSWrapper__deps: ['$GodotRuntime', '$IDHandler'],
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	$GodotJSWrapper__postset: 'GodotJSWrapper.proxies = new Map();',
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	$GodotJSWrapper: {
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		proxies: null,
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		MyProxy: function (val) {
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			const id = IDHandler.add(this);
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			GodotJSWrapper.proxies.set(val, id);
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			let refs = 1;
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			this.ref = function () {
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				refs++;
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			};
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			this.unref = function () {
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				refs--;
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				if (refs === 0) {
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					IDHandler.remove(id);
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					GodotJSWrapper.proxies.delete(val);
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				}
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			};
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			this.get_val = function () {
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				return val;
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			};
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			this.get_id = function () {
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				return id;
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			};
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		},
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		get_proxied: function (val) {
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			const id = GodotJSWrapper.proxies.get(val);
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			if (id === undefined) {
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				const proxy = new GodotJSWrapper.MyProxy(val);
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				return proxy.get_id();
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			}
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			IDHandler.get(id).ref();
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			return id;
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		},
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		get_proxied_value: function (id) {
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			const proxy = IDHandler.get(id);
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			if (proxy === undefined) {
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				return undefined;
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			}
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			return proxy.get_val();
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		},
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		variant2js: function (type, val) {
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			switch (type) {
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			case 0:
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				return null;
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			case 1:
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				return !!GodotRuntime.getHeapValue(val, 'i64');
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			case 2:
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				return GodotRuntime.getHeapValue(val, 'i64');
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			case 3:
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				return GodotRuntime.getHeapValue(val, 'double');
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			case 4:
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				return GodotRuntime.parseString(GodotRuntime.getHeapValue(val, '*'));
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			case 17: // OBJECT
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				return GodotJSWrapper.get_proxied_value(GodotRuntime.getHeapValue(val, 'i64'));
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			default:
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				return undefined;
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			}
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		},
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		js2variant: function (p_val, p_exchange) {
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			if (p_val === undefined || p_val === null) {
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				return 0; // NIL
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			}
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			const type = typeof (p_val);
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			if (type === 'boolean') {
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				GodotRuntime.setHeapValue(p_exchange, p_val, 'i64');
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				return 1; // BOOL
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			} else if (type === 'number') {
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				if (Number.isInteger(p_val)) {
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					GodotRuntime.setHeapValue(p_exchange, p_val, 'i64');
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					return 2; // INT
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				}
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				GodotRuntime.setHeapValue(p_exchange, p_val, 'double');
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				return 3; // REAL
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			} else if (type === 'string') {
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				const c_str = GodotRuntime.allocString(p_val);
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				GodotRuntime.setHeapValue(p_exchange, c_str, '*');
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				return 4; // STRING
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			}
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			const id = GodotJSWrapper.get_proxied(p_val);
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			GodotRuntime.setHeapValue(p_exchange, id, 'i64');
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			return 17;
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		},
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	},
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	godot_js_wrapper_interface_get__sig: 'ii',
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	godot_js_wrapper_interface_get: function (p_name) {
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		const name = GodotRuntime.parseString(p_name);
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		if (typeof (window[name]) !== 'undefined') {
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			return GodotJSWrapper.get_proxied(window[name]);
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		}
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		return 0;
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	},
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	godot_js_wrapper_object_get__sig: 'iiii',
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	godot_js_wrapper_object_get: function (p_id, p_exchange, p_prop) {
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		const obj = GodotJSWrapper.get_proxied_value(p_id);
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		if (obj === undefined) {
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			return 0;
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		}
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		if (p_prop) {
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			const prop = GodotRuntime.parseString(p_prop);
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			try {
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				return GodotJSWrapper.js2variant(obj[prop], p_exchange);
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			} catch (e) {
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				GodotRuntime.error(`Error getting variable ${prop} on object`, obj);
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				return 0; // NIL
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			}
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		}
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		return GodotJSWrapper.js2variant(obj, p_exchange);
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	},
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	godot_js_wrapper_object_set__sig: 'viiii',
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	godot_js_wrapper_object_set: function (p_id, p_name, p_type, p_exchange) {
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		const obj = GodotJSWrapper.get_proxied_value(p_id);
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		if (obj === undefined) {
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			return;
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		}
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		const name = GodotRuntime.parseString(p_name);
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		try {
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			obj[name] = GodotJSWrapper.variant2js(p_type, p_exchange);
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		} catch (e) {
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			GodotRuntime.error(`Error setting variable ${name} on object`, obj);
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		}
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	},
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	godot_js_wrapper_object_call__sig: 'iiiiiiiii',
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	godot_js_wrapper_object_call: function (p_id, p_method, p_args, p_argc, p_convert_callback, p_exchange, p_lock, p_free_lock_callback) {
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		const obj = GodotJSWrapper.get_proxied_value(p_id);
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		if (obj === undefined) {
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			return -1;
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		}
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		const method = GodotRuntime.parseString(p_method);
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		const convert = GodotRuntime.get_func(p_convert_callback);
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		const freeLock = GodotRuntime.get_func(p_free_lock_callback);
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		const args = new Array(p_argc);
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		for (let i = 0; i < p_argc; i++) {
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			const type = convert(p_args, i, p_exchange, p_lock);
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			const lock = GodotRuntime.getHeapValue(p_lock, '*');
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			args[i] = GodotJSWrapper.variant2js(type, p_exchange);
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			if (lock) {
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				freeLock(p_lock, type);
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			}
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		}
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		try {
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			const res = obj[method](...args);
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			return GodotJSWrapper.js2variant(res, p_exchange);
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		} catch (e) {
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			GodotRuntime.error(`Error calling method ${method} on:`, obj, 'error:', e);
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			return -1;
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		}
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	},
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	godot_js_wrapper_object_unref__sig: 'vi',
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	godot_js_wrapper_object_unref: function (p_id) {
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		const proxy = IDHandler.get(p_id);
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		if (proxy !== undefined) {
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			proxy.unref();
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		}
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	},
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	godot_js_wrapper_create_cb__sig: 'vii',
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	godot_js_wrapper_create_cb: function (p_ref, p_func) {
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		const func = GodotRuntime.get_func(p_func);
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		let id = 0;
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		const cb = function () {
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			if (!GodotJSWrapper.get_proxied_value(id)) {
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				return;
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			}
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			const args = Array.from(arguments);
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			func(p_ref, GodotJSWrapper.get_proxied(args), args.length);
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		};
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		id = GodotJSWrapper.get_proxied(cb);
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		return id;
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	},
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	godot_js_wrapper_object_getvar__sig: 'iiii',
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	godot_js_wrapper_object_getvar: function (p_id, p_type, p_exchange) {
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		const obj = GodotJSWrapper.get_proxied_value(p_id);
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		if (obj === undefined) {
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			return -1;
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		}
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		const prop = GodotJSWrapper.variant2js(p_type, p_exchange);
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		if (prop === undefined || prop === null) {
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			return -1;
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		}
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		try {
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			return GodotJSWrapper.js2variant(obj[prop], p_exchange);
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		} catch (e) {
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			GodotRuntime.error(`Error getting variable ${prop} on object`, obj, e);
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			return -1;
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		}
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	},
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	godot_js_wrapper_object_setvar__sig: 'iiiiii',
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	godot_js_wrapper_object_setvar: function (p_id, p_key_type, p_key_ex, p_val_type, p_val_ex) {
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		const obj = GodotJSWrapper.get_proxied_value(p_id);
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		if (obj === undefined) {
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			return -1;
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		}
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		const key = GodotJSWrapper.variant2js(p_key_type, p_key_ex);
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		try {
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			obj[key] = GodotJSWrapper.variant2js(p_val_type, p_val_ex);
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			return 0;
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		} catch (e) {
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			GodotRuntime.error(`Error setting variable ${key} on object`, obj);
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			return -1;
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		}
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	},
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	godot_js_wrapper_create_object__sig: 'iiiiiiii',
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	godot_js_wrapper_create_object: function (p_object, p_args, p_argc, p_convert_callback, p_exchange, p_lock, p_free_lock_callback) {
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		const name = GodotRuntime.parseString(p_object);
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		if (typeof (window[name]) === 'undefined') {
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			return -1;
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		}
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		const convert = GodotRuntime.get_func(p_convert_callback);
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		const freeLock = GodotRuntime.get_func(p_free_lock_callback);
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		const args = new Array(p_argc);
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		for (let i = 0; i < p_argc; i++) {
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			const type = convert(p_args, i, p_exchange, p_lock);
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			const lock = GodotRuntime.getHeapValue(p_lock, '*');
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			args[i] = GodotJSWrapper.variant2js(type, p_exchange);
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			if (lock) {
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				freeLock(p_lock, type);
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			}
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		}
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		try {
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			const res = new window[name](...args);
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			return GodotJSWrapper.js2variant(res, p_exchange);
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		} catch (e) {
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			GodotRuntime.error(`Error calling constructor ${name} with args:`, args, 'error:', e);
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			return -1;
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		}
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	},
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};
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autoAddDeps(GodotJSWrapper, '$GodotJSWrapper');
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mergeInto(LibraryManager.library, GodotJSWrapper);
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const GodotEval = {
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	godot_js_eval__deps: ['$GodotRuntime'],
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	godot_js_eval__sig: 'iiiiiii',
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	godot_js_eval: function (p_js, p_use_global_ctx, p_union_ptr, p_byte_arr, p_byte_arr_write, p_callback) {
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		const js_code = GodotRuntime.parseString(p_js);
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		let eval_ret = null;
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		try {
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			if (p_use_global_ctx) {
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				// indirect eval call grants global execution context
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				const global_eval = eval; // eslint-disable-line no-eval
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				eval_ret = global_eval(js_code);
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			} else {
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				eval_ret = eval(js_code); // eslint-disable-line no-eval
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			}
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		} catch (e) {
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			GodotRuntime.error(e);
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		}
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		switch (typeof eval_ret) {
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		case 'boolean':
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			GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'i32');
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			return 1; // BOOL
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		case 'number':
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			GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'double');
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			return 3; // REAL
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		case 'string':
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			GodotRuntime.setHeapValue(p_union_ptr, GodotRuntime.allocString(eval_ret), '*');
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			return 4; // STRING
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		case 'object':
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			if (eval_ret === null) {
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				break;
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			}
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			if (ArrayBuffer.isView(eval_ret) && !(eval_ret instanceof Uint8Array)) {
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				eval_ret = new Uint8Array(eval_ret.buffer);
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			} else if (eval_ret instanceof ArrayBuffer) {
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				eval_ret = new Uint8Array(eval_ret);
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			}
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			if (eval_ret instanceof Uint8Array) {
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				const func = GodotRuntime.get_func(p_callback);
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				const bytes_ptr = func(p_byte_arr, p_byte_arr_write, eval_ret.length);
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				HEAPU8.set(eval_ret, bytes_ptr);
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				return 20; // POOL_BYTE_ARRAY
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			}
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			break;
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			// no default
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		}
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		return 0; // NIL
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	},
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};
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mergeInto(LibraryManager.library, GodotEval);
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